AND WITH THAT NOTE, once i get certain bugs fixed, i'll be posting the first version to download from the curseforge link, you should be able to also see the download on the curse launcher as well!
Hello.
Could you add an option to set the amount of experience gained?
For example multiply x2 or x3. To make it easier or harder to gain experience.
Another doubt, will add new spells? Thank you.
PS: I don't speak english, sorry for my bad english
AND WITH THAT NOTE, once i get certain bugs fixed, i'll be posting the first version to download from the curseforge link, you should be able to also see the download on the curse launcher as well!
Hello.
Could you add an option to set the amount of experience gained?
For example multiply x2 or x3. To make it easier or harder to gain experience.
Another doubt, will add new spells? Thank you.
Regarding features, i do have a few planned and yes, some do include new spells.
Regarding Appropriation(if that's what you mean), then yes it does work, if you mean the general place block spell, i'll take a look.
the Path for zone, you should be able to just go into creative mode, open the occulus, and it'll show you everything unlocked, but it won't overwrite all that you unlocked, it's just a creative thing
The reconstructor/obelisk automation, i'll think about it
As i've said multiple times, suggestions are welcome but atm, they will be put on the backburner until i can get some of the more major bugs fixed(which, honestly, from what i've seen, there's only one...)
@Growlith, yea the general place block, I place a block of cobble down. have cobble in my inventory (tried various block types.), go to shift cast on the block I placed. I then go to use the spell to make a bridge across the cavern, but nothing happens.
The Meaning of Life, the Universe, and Everything.
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Posts:
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I have a suggestion, could you add some special components, shapes, or even just some stand alone spells that you get once you get to levels 75-100 that are like super tier spells? for an example a meteor shower that rains down large fireballs in a large area around you doing large amounts of dmg. The general basis of these spells is they are flashy, massive, and do high dmg. just something to give those that really work for the very end tier ars magica and are not disappointed for it.
I have a suggestion, could you add some special components, shapes, or even just some stand alone spells that you get once you get to levels 75-100 that are like super tier spells? for an example a meteor shower that rains down large fireballs in a large area around you doing large amounts of dmg. The general basis of these spells is they are flashy, massive, and do high dmg. just something to give those that really work for the very end tier ars magica and are not disappointed for it.
Sounds like you haven't tried out the Firestorm spell yet.
Also, try this:
Shape box: Zone, Zone
Component bar: Random teleport, Zone, AoE, Starfall
The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2012
Posts:
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Member Details
i have seen these and used them, they definitely fit the flashy part but because of limitations with the system either the duration, AOE, or dmg is to low to be useful in any really combat situation unless you entangle, silence, and blind the player then rain down a bunch all on that one position. what im in visioning is something like a huge tornado of smoke and fire that pulls things in, doing fire and lightning dmg (because of the friction of the smoke). things that will make it so that the only way your getting out of one of these spells should you be caught in one, even if it's not directed at you, is by a mana shield. it sounds OP but these are lvl 75-100 ars magica users, that requires hours of casting spells and dedication. they deserve to feel AND be powerful. at least that's my opinion
anyone else having a problem with the hew update? my dig spell is removing three blocks at a time on the simple projectile dig.
Would just like to post that
AND WITH THAT NOTE, once i get certain bugs fixed, i'll be posting the first version to download from the curseforge link, you should be able to also see the download on the curse launcher as well!
awesome XD
Are you going to add the animation and spell casting sounds?
Hello.
Could you add an option to set the amount of experience gained?
For example multiply x2 or x3. To make it easier or harder to gain experience.
Another doubt, will add new spells? Thank you.
PS: I don't speak english, sorry for my bad english
Hello.
Could you add an option to set the amount of experience gained?
For example multiply x2 or x3. To make it easier or harder to gain experience.
Another doubt, will add new spells? Thank you.
PS: I don't speak english
congrats on the author list. I truly enjoy this mod.
question, does place block work yet? I can't seem to get it to cast correctly.
question 2, what is the path to get to zone? hard to plan ahead with no breakdowns.
question 3, any word on the consideration of automation for the reconstructor or obelisk?
Regarding features, i do have a few planned and yes, some do include new spells.
Regarding Appropriation(if that's what you mean), then yes it does work, if you mean the general place block spell, i'll take a look.
the Path for zone, you should be able to just go into creative mode, open the occulus, and it'll show you everything unlocked, but it won't overwrite all that you unlocked, it's just a creative thing
The reconstructor/obelisk automation, i'll think about it
As i've said multiple times, suggestions are welcome but atm, they will be put on the backburner until i can get some of the more major bugs fixed(which, honestly, from what i've seen, there's only one...)
I have a question, will the next Ars magica or some near future version of ars magica be for 1.10?
this is about 1.10
@Growlith, yea the general place block, I place a block of cobble down. have cobble in my inventory (tried various block types.), go to shift cast on the block I placed. I then go to use the spell to make a bridge across the cavern, but nothing happens.
@Minenine, i am working on a 1.10.2 port
@wolfbain, i'll look into it
EDIT: that is now fixed, and please, any bugs you find, report them to the github: https://github.com/Growlith1223/ArsMagica2/issues
sorry. will do
Hey i have a bug to report, the mana battery wont connect to the crafting alter
I have a suggestion, could you add some special components, shapes, or even just some stand alone spells that you get once you get to levels 75-100 that are like super tier spells? for an example a meteor shower that rains down large fireballs in a large area around you doing large amounts of dmg. The general basis of these spells is they are flashy, massive, and do high dmg. just something to give those that really work for the very end tier ars magica and are not disappointed for it.
other suggestion: (yes suggestions will be looked into after bugs)
dark mage loot, occasional premade spells.
if it is in there already... oops havent seen it.
All bugs go here
https://github.com/Growlith1223/ArsMagica2/issues
someone on the bug section said they required levers now? haven't tested it yet myself
Sounds like you haven't tried out the Firestorm spell yet.
Also, try this:
Shape box: Zone, Zone
Component bar: Random teleport, Zone, AoE, Starfall
SHOULD work...
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
i have seen these and used them, they definitely fit the flashy part but because of limitations with the system either the duration, AOE, or dmg is to low to be useful in any really combat situation unless you entangle, silence, and blind the player then rain down a bunch all on that one position. what im in visioning is something like a huge tornado of smoke and fire that pulls things in, doing fire and lightning dmg (because of the friction of the smoke). things that will make it so that the only way your getting out of one of these spells should you be caught in one, even if it's not directed at you, is by a mana shield. it sounds OP but these are lvl 75-100 ars magica users, that requires hours of casting spells and dedication. they deserve to feel AND be powerful. at least that's my opinion
Hoorah!!! <3
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world."
-Albert Einstein
Current setup: http://pcpartpicker.com/p/PJzPD3
I would like to thank you Growlith for attempting to continue this amazing mod. I wish you the best of luck!