got a crash when generating a flat world after installing this mod, normal worlds works fine:
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 30.03.14 10:19
Description: Exception in server tick loop
java.lang.IllegalArgumentException
at net.minecraft.util.WeightedRandom.func_76269_a(SourceFile:45)
at net.minecraft.util.WeightedRandom.func_76274_a(SourceFile:59)
at net.minecraft.util.WeightedRandomChestContent.func_76293_a(WeightedRandomChestContent.java:45)
at net.minecraft.world.gen.structure.StructureComponent.func_74879_a(StructureComponent.java:819)
at net.minecraft.world.gen.structure.ComponentVillageHouse2.func_74875_a(ComponentVillageHouse2.java:112)
at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:47)
at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:81)
at net.minecraft.world.gen.ChunkProviderFlat.func_73153_a(SourceFile:125)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:258)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1253)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:294)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:90)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:107)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:32)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
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Here, i use an Item Router to direct seeds out of the black face of the Router and wheat out of the green face.
However, the router just drops wheat and seeds on the ground.
The blocks to which the seeds and wheat are supposed to be directed are hopper ducts from the Hopper Ducts mod. A setup like this worked fine in MFR 2.7.6 and trying to transfer the items into another Router does not work either, so i don't think the Ducts are the problem.
I cant seem to find out why my mfr laser drill is stoping. I check it every once and a while and it has full power and is not doing any work. When i break the laser it drops a stone then when i place it back it starts to work again.
I cant seem to find out why my mfr laser drill is stoping. I check it every once and a while and it has full power and is not doing any work. When i break the laser it drops a stone then when i place it back it starts to work again.
You do have an inventory for it to drop its stuff into, right? Like a chest on top?
Rollback Post to RevisionRollBack
"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
Just to add with the Sacred Rubber Sapling and harvester issue - I've pretty much narrowed it down probably to being Forestry. With just MFR and TE, I couldn't get the bug to reproduce, but with Forestry, it does happen (although rare - kind of makes sense, though, since a bit of its' code revolves around saplings), even when having the mods re-create the config files.
Or not.. just removed Forestry and made a larger harvester radius. Only MFR and TE are installed. Seems to happen more frequently when a sapling pops off due to darkness level (thus the damage metadata?). I was also able to reproduce it without the harvester (just using bonemeal), so it is a light level thing.
One last test - MFR/PowerCrystalsCore only.
1. Created a large patch of Rubber saplings (16x12)
2. Bonemealed saplings in close proximity (within 2-3 blocks)
3. I did get Sacred Rubber Saplings.
So, it's not a cross-mod conflict, but the fact that it's the light level change "damaging" the surrounding planted saplings and randomly turning one or two into a sacred rubber sapling. It's not 100%, but it does happen.
The laser is hooked up to a chest and the chest is hooked up to the me system. Its like its not spitting the stone out
I ran into this issue actually. One of the mods has changed bedrock. I think its factorization or Thaumic Tinker. I think its factorization. When I went into creative and broke the block and put in a vanilla bedrock the drill worked again. Forgot to post this sorry guys....
Just to add with the Sacred Rubber Sapling and harvester issue - I've pretty much narrowed it down probably to being Forestry. With just MFR and TE, I couldn't get the bug to reproduce, but with Forestry, it does happen (although rare - kind of makes sense, though, since a bit of its' code revolves around saplings), even when having the mods re-create the config files.
Or not.. just removed Forestry and made a larger harvester radius. Only MFR and TE are installed. Seems to happen more frequently when a sapling pops off due to darkness level (thus the damage metadata?). I was also able to reproduce it without the harvester (just using bonemeal), so it is a light level thing.
One last test - MFR/PowerCrystalsCore only.
1. Created a large patch of Rubber saplings (16x12)
2. Bonemealed saplings in close proximity (within 2-3 blocks)
3. I did get Sacred Rubber Saplings.
So, it's not a cross-mod conflict, but the fact that it's the light level change "damaging" the surrounding planted saplings and randomly turning one or two into a sacred rubber sapling. It's not 100%, but it does happen.
Sigh. I see what it's doing. Mojang does weird things with saplings to slow the growth rate, one of which is setting a flag in the block's metadata. Those aren't actually sacred saplings: the sacred saplings have a metavalue of 1, the ones you have have a metavalue of 8. They'll grow regular rubber trees.
From the same issue, sacred rubber saplings will not grow properly naturally if you let them sit, even if they're the correct sapling. You have to actually bonemeal them or have a fertilizer grow them.
Neither are large enough issues to warrant pushing a new build, though. (The metavalue 8 saplings are purely a cosmetic thing that scare people. It's kinda funny, but unintentional and a bug.)
I use a nuclear reactor, hook it up to an HV Consumer, going to a BC producer. It goes so damn fast!
I'm also use IC2 Version: 1.118.401-IF but when I use HV Consumer, The minecraft crashed!
Can you tell me the version of your PowerConverters? thank you!
Gryidian i tried that and i also tried just using the void and it still just blocks up with stone
Using the latest version of MFR and using the laser or any version that matter I have never just gotten stone. I always have gotten ores. You have something very wrong there.
The Meaning of Life, the Universe, and Everything.
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Join Date:
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At first my harvester was working fine when shearing leaves getting saplings and leave blocks but after a couple mins it no longer got saplings, if i harvested a tree manually with shears i get tons of saplings but my auto tree farm is dying because im not getting saplings for my planter to plant from my harvester, is this normal with the shears function of the harvester?
At first my harvester was working fine when shearing leaves getting saplings and leave blocks but after a couple mins it no longer got saplings, if i harvested a tree manually with shears i get tons of saplings but my auto tree farm is dying because im not getting saplings for my planter to plant from my harvester, is this normal with the shears function of the harvester?
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I've Found a pretty bad problem with your mod, if i use TMI or NEI the game starts to lag a little then it crashes.Fix it please. I love this mod but i might have to let it go i fi can't use TMI or NEI.
Edit: It also shows no crash report any were.
Edit 2: And also if you want i can take over PowerCrystals Mods, whenever you don't want to do this anymore. Most of my mods are old, because i haven't published or updated my mods anymore, but I'm thinking about updating them now. I Still know how to code in MC
I've Found a pretty bad problem with your mod, if i use TMI or NEI the game starts to lag a little then it crashes.Fix it please. I love this mod but i might have to let it go i fi can't use TMI or NEI.
Edit: It also shows no crash report any were.
Edit 2: And also if you want i can take over PowerCrystals Mods, whenever you don't want to do this anymore. Most of my mods are old, because i haven't published or updated my mods anymore, but I'm thinking about updating them now. I Still know how to code in MC
LOL you dont even know how to provide needed information for a proper bug report and you want to take over development?
Saying "Hey this doesn't work please fix" is not how you file a bug. You need crash reports, and if you dont have that (which you probably do, but YOU just dont know how to find them) then you provide regular logs!
I have serious doubts of your previous "I am a programmer" claim. Especially in that claim, you said chickenbones included MFR libs. Now I haven't looked in-depth into either mod, but im pretty sure Chickenbones doesn't include MFR libs, MFR includes chickenbone libs.
LOL you dont even know how to provide needed information for a proper bug report and you want to take over development?
Saying "Hey this doesn't work please fix" is not how you file a bug. You need crash reports, and if you dont have that (which you probably do, but YOU just dont know how to find them) then you provide regular logs!
I have serious doubts of your previous "I am a programmer" claim. Especially in that claim, you said chickenbones included MFR libs. Now I haven't looked in-depth into either mod, but im pretty sure Chickenbones doesn't include MFR libs, MFR includes chickenbone libs.
Wow what a looser, if i were you i'd be hiding under a rock and crying because of how shameful you are.
I can't provide enough info for Sky because there is no crash report, it just crashes the game just sits there and then nothing happens. I've tried waiting for around 10 minuets nothing happened so then i have to unplug my comp and plug it back in and thats all.
Another thing i've figured out is that it starts to lag a little then more then more then i crashes, even without TMI or NEI. But here is a list of my mods. BspkrsCore v5.2
ReiMinimap v3.4
Damage Indicators v2.9.2.3
BuildCraft-A-4.2.2
CodeChickenLibUniversal v1.0.0.55
ComputerCraft v1.58
CraftGuide v1.6.7.5
Crowley-Skyblock v.1.28
EE3 v0.1.140
and a lot more mods I'm getting tried of typing.
Edit: Found the problem this mod requires a lot of memory i forgot if my particular profile I'm using has my custom memory settings.
This is another mod's issue, and does not involve MFR.
I just tested and couldn't get this to happen.
"Well then, let's get awesome!"
Just to add with the Sacred Rubber Sapling and harvester issue - I've pretty much narrowed it down probably to being Forestry. With just MFR and TE, I couldn't get the bug to reproduce, but with Forestry, it does happen (although rare - kind of makes sense, though, since a bit of its' code revolves around saplings), even when having the mods re-create the config files.Or not.. just removed Forestry and made a larger harvester radius. Only MFR and TE are installed. Seems to happen more frequently when a sapling pops off due to darkness level (thus the damage metadata?). I was also able to reproduce it without the harvester (just using bonemeal), so it is a light level thing.
One last test - MFR/PowerCrystalsCore only.
1. Created a large patch of Rubber saplings (16x12)
2. Bonemealed saplings in close proximity (within 2-3 blocks)
3. I did get Sacred Rubber Saplings.
So, it's not a cross-mod conflict, but the fact that it's the light level change "damaging" the surrounding planted saplings and randomly turning one or two into a sacred rubber sapling. It's not 100%, but it does happen.
I ran into this issue actually. One of the mods has changed bedrock. I think its factorization or Thaumic Tinker. I think its factorization. When I went into creative and broke the block and put in a vanilla bedrock the drill worked again. Forgot to post this sorry guys....
Sigh. I see what it's doing. Mojang does weird things with saplings to slow the growth rate, one of which is setting a flag in the block's metadata. Those aren't actually sacred saplings: the sacred saplings have a metavalue of 1, the ones you have have a metavalue of 8. They'll grow regular rubber trees.
From the same issue, sacred rubber saplings will not grow properly naturally if you let them sit, even if they're the correct sapling. You have to actually bonemeal them or have a fertilizer grow them.
Neither are large enough issues to warrant pushing a new build, though. (The metavalue 8 saplings are purely a cosmetic thing that scare people. It's kinda funny, but unintentional and a bug.)
I'm also use IC2 Version: 1.118.401-IF but when I use HV Consumer, The minecraft crashed!
Can you tell me the version of your PowerConverters? thank you!
Using the latest version of MFR and using the laser or any version that matter I have never just gotten stone. I always have gotten ores. You have something very wrong there.
I am a programmer i know which one it is, CodeChicken is causing the problems there.
Edit: Pastebin
http://pastebin.com/XDAaYLGy
http://pastebin.com/KyXEAyqj
I am guessing that something is also going a bit strange with advanced solars, so will hitup sentimental as well.
Thats gregtech trolling you
Yes.
Edit: It also shows no crash report any were.
Edit 2: And also if you want i can take over PowerCrystals Mods, whenever you don't want to do this anymore. Most of my mods are old, because i haven't published or updated my mods anymore, but I'm thinking about updating them now. I Still know how to code in MC
LOL you dont even know how to provide needed information for a proper bug report and you want to take over development?
Saying "Hey this doesn't work please fix" is not how you file a bug. You need crash reports, and if you dont have that (which you probably do, but YOU just dont know how to find them) then you provide regular logs!
I have serious doubts of your previous "I am a programmer" claim. Especially in that claim, you said chickenbones included MFR libs. Now I haven't looked in-depth into either mod, but im pretty sure Chickenbones doesn't include MFR libs, MFR includes chickenbone libs.
Wow what a looser, if i were you i'd be hiding under a rock and crying because of how shameful you are.
I can't provide enough info for Sky because there is no crash report, it just crashes the game just sits there and then nothing happens. I've tried waiting for around 10 minuets nothing happened so then i have to unplug my comp and plug it back in and thats all.
Another thing i've figured out is that it starts to lag a little then more then more then i crashes, even without TMI or NEI. But here is a list of my mods. BspkrsCore v5.2
ReiMinimap v3.4
Damage Indicators v2.9.2.3
BuildCraft-A-4.2.2
CodeChickenLibUniversal v1.0.0.55
ComputerCraft v1.58
CraftGuide v1.6.7.5
Crowley-Skyblock v.1.28
EE3 v0.1.140
and a lot more mods I'm getting tried of typing.
Edit: Found the problem this mod requires a lot of memory i forgot if my particular profile I'm using has my custom memory settings.