welcome to the minecraft modding community simtrop p.s do you rekon you could help my friend out with a few issues hes having. hes only like 13 and really good at modding for his age but i think he needs a role model of some sort to look up to and/or get help from. hers a link to the mod he developes (just ask and i will remove it if im not allowed to post the link to the mod here) http://www.planetminecraft.com/mod/125-mobdrops/
I'm currently the primary developer on Powercraft right now and that is a monster of a mod. Who knows how much re-coding I will have to do to bring it up to date with 1.7 when forge is ready. So I'm stretched pretty thin and am still learning the Object model's Minecraft has.
My 15 years programming experience has helped, but I still have quite a bit to learn when it comes to minecraft specific stuff.
One of my favorite new mods. I find myself using this content more than much larger mods, tbh. Only problem is it's possible to deck out a piece of gear so much that it can't be repaired - "Too expensive!".
okay sooo, ive been trying this mod but it doesnt work, i have the problem that forges recognizes it and i even can see it in the mod list in-game, but the enchantig table from E+ doesnt goes further than vanilla envhanting levels, i tried a lot of roge versions even .942 but not working.
any idea that could help me here?
Get in line, lol. From what it seems is that he has given up on figuring it out. I could be wrong but I have not seen any updates on it.
SimtropBuggi! you're missing the Simtrop at Powercraft website dude! I should have seen that connection earlier. Love both mods anyway!
For this one, how far are you with configureable enchantment levels?
- Shad0w
Actually I have always used "Buggi" as my nickname, just on some boards it isn't available, so I prepended "simtrop" as a reference to another site I've been a long time member of, Simtropolis.com.
For what happened to the 1.6.4 version I'm still at a loss as to what happened. I'm currently waiting for Forge to release for 1.7 to do any further work on it. Powercraft has also been similarly delayed. There is a HUGE amount of stuff changing for Forge 1.7 that it would be a waste of time have to program everything all over again with the new framework.
Feel free to use the 1.6.2 version in a modpack, but 1.6.4 seems to have troubles. Credit me of course
Hey if u are reading this,i hope u could do something about the 1.6.4 file,if i put it in the mods file,it will be considered 1 mod but the mod does not work!I hope u could change something or whatever you can do to it to make it work thank you!(the 1.6.2 version is great don worry)
Leyrs, I read through that log and found nothing to indicate why the extensions didn't take. In my dev test environment they worked great.
Do you have any other mods that could edit the enchantment classes I access? Since it worked for you in 1.6.2 I'm also curious about anything that might have changed from one profile to the next. The only thing I changed for the new version was a annotation for version checking, nothing else in the code was changed.
I'll look into it more. If anyone else is having this issue, please let me know!
yep i also had the same issue with fire aspect going to V but nothing else working im also using eplus but nothing else to cause anything. Hope you can figure it out
*sigh* a Modders work is never done.
- Buggi -
My Humble YouTube Channel
https://www.youtube.com/c/FlexibleGames
Featuring in-depth and technical gameplay with games like Minecraft, Factorio, and others.
My 15 years programming experience has helped, but I still have quite a bit to learn when it comes to minecraft specific stuff.
- Buggi -
My Humble YouTube Channel
https://www.youtube.com/c/FlexibleGames
Featuring in-depth and technical gameplay with games like Minecraft, Factorio, and others.
-Nicolas Negroponte
- Buggi -
My Humble YouTube Channel
https://www.youtube.com/c/FlexibleGames
Featuring in-depth and technical gameplay with games like Minecraft, Factorio, and others.
Get in line, lol. From what it seems is that he has given up on figuring it out. I could be wrong but I have not seen any updates on it.
I am putting the finishing touches on my Exporer's Modpack and I would like to include your mod within. May I have permission, please?
I will not require assistance with bug-testing, as I have already verified it will work fine. I only need permission.
Thanks!
No, seriously, check it out. It's got content!
For this one, how far are you with configureable enchantment levels?
- Shad0w
For what happened to the 1.6.4 version I'm still at a loss as to what happened. I'm currently waiting for Forge to release for 1.7 to do any further work on it. Powercraft has also been similarly delayed. There is a HUGE amount of stuff changing for Forge 1.7 that it would be a waste of time have to program everything all over again with the new framework.
Feel free to use the 1.6.2 version in a modpack, but 1.6.4 seems to have troubles. Credit me of course
- Buggi -
My Humble YouTube Channel
https://www.youtube.com/c/FlexibleGames
Featuring in-depth and technical gameplay with games like Minecraft, Factorio, and others.
http://www.planetminecraft.com/mod/152-superenchants-v03-recoded---high-leveled-enchants-protection-10-etc-continued-by-twinklez/
However thanks for making a forge version
plz fix it
Same here..