So, I got the research for gold capped wands. Unfortunately, the only aspect I have that gets anywhere is Metallum, which is where I started. Literally, all the other aspects have X'es or herrings. Scanning through this forum, I get the idea that Lucrum may be the key aspect; the question is, how do I create it? I've tried scanning everything gold I've got -- nuggets are straight Metallum, ingots and armor don't have the required knowledge. Do I need to scan a Zombie Pigman or something? I've already run into nether quartz in the recipes I'm getting....While I'm at it, what use or danger is an "obsidian tower"? I see it's got a "Sinister" node, but that doesn't explain the sky darkening and water turning nasty-looking when I get near....ETA: Never-mind -- once I scanned leather, (I'd only just discovered Beast), that lead me to armor, which let me scan that gold armor and get Lucrum. (Also tools, cloth, humanity, and various related aspects).Then I went exploring and ran into a hungry node at sea. Looks like I'll be using my last Order crystal for another thaumometer.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Azanor, if jars with aspects in them (or labelled) have so much less lag than unmarked jars, then why not make it so that the tubes only will work with marked jars? Now that labels can be made without the jar being filled, it wouldn't be too hard to label the jar before placing it on the tube. Or you could even allow blank jars to be attached to tubes, but they won't be filled until the jar is labelled. Have the code just skip unlabelled jars as if they are not there.
This sounds like a simple solution to preserve the current functionality, provide a little more work for the user and greatly reduce your lag on the server from the tube calculations.
Hehe, first thing I thought of, but that would work up until you have loads of different jars - each jar in the system will add its aspect and in the end the problem will be the same.
So, I got the research for gold capped wands. Unfortunately, the only aspect I have that gets anywhere is Metallum, which is where I started. Literally, all the other aspects have X'es or herrings. Scanning through this forum, I get the idea that Lucrum may be the key aspect; the question is, how do I create it? I've tried scanning everything gold I've got -- nuggets are straight Metallum, ingots and armor don't have the required knowledge. Do I need to scan a Zombie Pigman or something? I've already run into nether quartz in the recipes I'm getting....
While I'm at it, what use or danger is an "obsidian tower"? I see it's got a "Sinister" node, but that doesn't explain the sky darkening and water turning nasty-looking when I get near....
Lucrum is a tad complex and requires you research quite far down the ... abstract side of the aspect tree.
The sinister nodes are not that sinister. Sometimes they spawn Furious Zombies. I put one in my base to create a biome to can grow beans in. The biome is there, the bean farm is working, but I haven't bothered to destroy it as furious zombies have so far utterly failed to spawn.
exelsisxax - I've had the same problem. After updating a bunch of mods and Forge, I found infusion doesn't work. Fairly certain it was updating to forge 9.11.1.953 from 9.11.1.916 that did it for me. (updated forge due to another mod's need of it)
exelsisxax - I've had the same problem. After updating a bunch of mods and Forge, I found infusion doesn't work. Fairly certain it was updating to forge 9.11.1.953 from 9.11.1.916 that did it for me. (updated forge due to another mod's need of it)
I've updated from 916 to 953 without any issues from any of my mods, including thaumcraft. Infusion works fine for me, it's likely something else is causing it, or perhaps user error?
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Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
How far away can you put nodes you capture next to the wand recharge pedestal for them to work properly?
i think it was about 8 blocks. you should be able to test this, by placing down a node in a jar.
i dont know if this still works, but the wand should be able to charge on the node, while its still in the jar. it just doesnt regenerate, while its captured. so you should be able to see how far away it can be placed from the pedestal for your wand to recharge.
i think it was about 8 blocks. you should be able to test this, by placing down a node in a jar.
i dont know if this still works, but the wand should be able to charge on the node, while its still in the jar. it just doesnt regenerate, while its captured. so you should be able to see how far away it can be placed from the pedestal for your wand to recharge.
Alternately and not relying on exploits, just move the altar and leave the node where it is.
Suggestion for the pipes (and bear in mind I'm just guessing blindly here): instead of each terminal pipe doing its own calculations, have pipes that are doing something interesting take over the network. Every time you make a new connection, install a label, or start up an essentia producer, the pipe connected to it becomes a temporary control node. For instance, if you have a network with three or four part-full jars of Ordo, and you slap a label on one, the pipe connected to that jar takes control of the network and starts searching for other jars to drain. If while this is happening you also start up a centrifuge, the pipe connected to that takes a number, and when the labeled jar finishes filling, the centrifuge's pipe becomes the control node in turn. The problem I see there is that valves, or new pipes installed in the middle of the network, would be hard to handle.
An alternative technique, which would be player-implemented and relieve the lag on the current setup, would be to have the jars in small clusters that would each be connected to the main trunk by valves. You would leave most of the valves closed, and only open the ones for the clusters you're currently using. That way you're only dealing with 10-20 aspects at a time, rather than all 50.
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You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Okay, exploit is the wrong word. Unintended behaviour, perhaps.
At least I don't think it's intended that you can draw from jarred nodes.
Yah, I don't think it's supposed to do that. I wanted to have a trophy tainted node in my library, but I had to take it down because me recharge pedestal one floor down kept tapping it.
Speaking of bugs, Kanjejou was right: brick golems aren't really fireproof. They don't catch fire, but the still take direct damage from fire blocks, lava and the fire focus.
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
exelsisxax - I've had the same problem. After updating a bunch of mods and Forge, I found infusion doesn't work. Fairly certain it was updating to forge 9.11.1.953 from 9.11.1.916 that did it for me. (updated forge due to another mod's need of it)
Is that other mod mystcraft? If so, it is likely the culprit as that also forced me to update to 853.
If you want I can send you version 4.0.1 but there's bug. When you want to use thaumometr or look at items aspects, the will game crash.
I'd like to have a working version for 1.6.2, but that is only on Azanor :/
I have a copy of 4.0.3a, think that one's bug-free but I can't remember if it works with 1.6.2.
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You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
I think, At least lore wise i might have an idea of a better pipe.
Through advanced magic(like usual) you create a greater casing and fill the pipes with a arcane fluid, That upon physical contact with essentia, Merges it into itself.
The tubes are connected as one network/entity. When aspects are entering it becomes a number in the nework.
Only a certain number of different aspects can be in the network at a time, When that number is reached: Only aspects of the same type can build up and sent around until a slot is freed.
The network simply exists as: Inputs, Storage and outputs, Things go in, Things go out. Things go in, Things go out. Things go-hey! It's full, I better wait. Things go out. Things go in, Things go out.-Ad Infinitum.
Sorry if this lacks any understanding of programming or something. Just take what you need and leave the rest.
Hope this helps, At least a little bit.
Spelling errors are an expectation at these sleepy times.
You can try lower than that, really, and with Minecraft it's usually better to give it just how much it needs. I'm playing with 66 mods and using 128MB of perm gen space and it's working fine.
Do you delete the other thing in the JVM line, or do you just copy it in?
I like the idea that the system works up to a certain point, but after that the 'suction' gets too low. The player would get some sort of feedback triggered by the fact that the calculation is placing too much load on the server. Then he would manually have to turn off a valve to disconnect part of the pipe network. It strikes a balance between manually controlling every essentia movement and letting the pipe network run totally wild. It could even be controlled by a config setting so beefier servers could allow for more complex networks before 'suction' would fail.
The infusion is when you throw things in the crucible and try to form something new? If is that, i have the "Infusion dont work" bug too, and a list of know bugs maybe would be a good idea no? That abstract side of the aspects ("lucrum,auram") is so ... abstract. Only me think that gold is absurdly rare? I find more diamonds than gold, maybe i was in the wrong height (i tried do some excavation in layers 28 and 29).
Infusion is not the same as crucible crafting. Infusion is something you must research before you can do, then you set up an infusion matrix as a multi-block structure.
Infusion is not the same as crucible crafting. Infusion is something you must research before you can do, then you set up an infusion matrix as a multi-block structure.
So crucible crafting is not working for me, when i researched thaumium and throwed some shards to form the 4 praecantio and the iron ingot, used the wand in the crucible but nothing happened, tried in creative with a new crucible, put lava, the crucible, and filled it with water, put 2 ethereal essences (praecantio), the iron ingot, used the wand, nothing happened, help? Is not working or Im doing something wrong?
Hehe, first thing I thought of, but that would work up until you have loads of different jars - each jar in the system will add its aspect and in the end the problem will be the same.
Lucrum is a tad complex and requires you research quite far down the ... abstract side of the aspect tree.
If you have cognito you should be getting close.
The sinister nodes are not that sinister. Sometimes they spawn Furious Zombies. I put one in my base to create a biome to can grow beans in. The biome is there, the bean farm is working, but I haven't bothered to destroy it as furious zombies have so far utterly failed to spawn.
I've updated from 916 to 953 without any issues from any of my mods, including thaumcraft. Infusion works fine for me, it's likely something else is causing it, or perhaps user error?
i think it was about 8 blocks. you should be able to test this, by placing down a node in a jar.
i dont know if this still works, but the wand should be able to charge on the node, while its still in the jar. it just doesnt regenerate, while its captured. so you should be able to see how far away it can be placed from the pedestal for your wand to recharge.
Alternately and not relying on exploits, just move the altar and leave the node where it is.
uhm, how is it an exploit?
it doesnt actually grant you an advantage. yeah, you can drain the node once, but it wont regenerate in the jar.
An alternative technique, which would be player-implemented and relieve the lag on the current setup, would be to have the jars in small clusters that would each be connected to the main trunk by valves. You would leave most of the valves closed, and only open the ones for the clusters you're currently using. That way you're only dealing with 10-20 aspects at a time, rather than all 50.
Okay, exploit is the wrong word. Unintended behaviour, perhaps.
At least I don't think it's intended that you can draw from jarred nodes.
Yah, I don't think it's supposed to do that. I wanted to have a trophy tainted node in my library, but I had to take it down because me recharge pedestal one floor down kept tapping it.
Speaking of bugs, Kanjejou was right: brick golems aren't really fireproof. They don't catch fire, but the still take direct damage from fire blocks, lava and the fire focus.
Is that other mod mystcraft? If so, it is likely the culprit as that also forced me to update to 853.
I have a copy of 4.0.3a, think that one's bug-free but I can't remember if it works with 1.6.2.
Through advanced magic(like usual) you create a greater casing and fill the pipes with a arcane fluid, That upon physical contact with essentia, Merges it into itself.
The tubes are connected as one network/entity. When aspects are entering it becomes a number in the nework.
Only a certain number of different aspects can be in the network at a time, When that number is reached: Only aspects of the same type can build up and sent around until a slot is freed.
The network simply exists as: Inputs, Storage and outputs, Things go in, Things go out. Things go in, Things go out. Things go-hey! It's full, I better wait. Things go out. Things go in, Things go out.-Ad Infinitum.
Sorry if this lacks any understanding of programming or something. Just take what you need and leave the rest.
Hope this helps, At least a little bit.
Spelling errors are an expectation at these sleepy times.