For some reason game crashes when a provoked Thaumaturge Pech attacks me with its wand. Needed to restart the game a few times and quickly kill it before it casts an attack to stop the repeated crashes in 1.10.2 version.
So wisps end up becoming these sorta living pipelines sorta thing?
Yeah! I though the idea of wisps flitting around inventory to inventory through the air around the base was really cool.
Obviously it would be a lot of smoke and mirrors going on, like the sprite of a wisp with a item flying through the air, but meanwhile the item is actually just being deposited into another inventory after X ticks and such and the wisp is just a (semi-?)independent visual.
In that case the lanterns would probably act as a independent inventory that hold, take, and deposit the items that the wisps "carry".
i personally enjoy the idea of wisps being,,, networkers? so to speak. wisps are the brains and golems are the brawns, sort of deal. but even then i'm not sure how to execute or expand on that idea.
Perhaps then the wisps are only used for their transport capabilities early on, and as you learn more about them you can set them to more complex tasks. Like how the first computers assemblies were made of vacuum tubes and stuff, the Thaumaturges version is animated clockwork and wisps.
Eventually our creation of wisps expands as they are given their own design like the Golem press, allowing us to utilize their arithmetic functions to create simple "programs" of instructions to imprint into a wisp. these advanced wisps may even be able to impart new instructions to other wisps, allowing you to essentially change a wisps behavior depending on where it goes.
Like say a wisp is carrying an item, in the beginning you can only tell it to take an item to one location and go back, but with the advanced wisps around you can tell it "if you are carrying item X go to A, if you are carrying item Z go to B, if you are not carrying either Z or X go to C." The command change being visualized by the advanced wisp zapping the lesser one.
And you know how some mods got machines like a builders and blueprints allowing them to copy and paste blocks around the world?
What if you could use wisps to do that?
First you tell them to memorize a area, giving you a etched crystal tablet with the area's block information.
Then you can either use wisps to clear out the area, placing the blocks in a designated inventory, or you can use the tablet to instruct wisps to rebuild it elsewhere, transporting the blocks form one location to another, Or just build a new copy, taking the materials from a designated inventory.
I dunno, i just find the idea of a swarm of wisps moving around and and building stuff seems really cool. Like the ancients drones from stargate, But used as a tool to build, instead of just as a weapon alone.
Like, just a 3x3 area of wisp particles that moves around, deconstructing or placing blocks as it moves just seems cool.
Then again, i've even got ideas for something like an Architects Table, that allows you to "digitally" design or view structures. Allowing you to non-tediously design large structures, and once you're done you just put the design onto a crystal tablet, give the instruction to the wisps, and they build it for you. Placing blocks and hollowing out terrain as instructed. How awesome wouldn't that be.
---
Ahh, if only i wasn't so soul-drained, i could force myself to learn the code. But most of my metaphorical spark plugs have burnt out, and i can't exactly drive to the store and buy new ones. Motivation isn't a problem, its just that the soul-juice stores are empty.
Oh well, nothing to do but hope it gets better. But enough about my little pity-party, life goes on.
Is there a way to completely remove a focus from the caster's gauntlet? I have a "Break" focus (and that's it right now) and when I activate the infusion altar I break the matrix... and that's fine, I'll make another fire focus or something and try again, no biggie, this is just out of curiosity.
(Neither here nor there: I am so happy that Beta 12 is here, I took the day off work to play with it. Now THAT is how you do "irresponsible".)
Is there a way to completely remove a focus from the caster's gauntlet? I have a "Break" focus (and that's it right now) and when I activate the infusion altar I break the matrix... and that's fine, I'll make another fire focus or something and try again, no biggie, this is just out of curiosity.
(Neither here nor there: I am so happy that Beta 12 is here, I took the day off work to play with it. Now THAT is how you do "irresponsible".)
You sure you have machina essentia going in, as well as the material you want your golems made of?
I do, but then when i press the icon to build the golem i doesnt do nothing.
To take in care im just testing all the new things in a creative world, i dont know if that makes that problema...
I alrededy did my setup (puting a warded jar in a side of the golem press with tubes ) and got the materials on my inv, but it seems that the golem press doesn't want to suck the essentia on the jar...
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Would triple meat treat continue to be triple meat treat if I use a sauce derived from sugar (instead of raw sugar), or more condiments together with sugar?
Speaking from experience, maple syrup works well. You could also try something more fruit-based. Citrus goes well with just about anything.
I do, but then when i press the icon to build the golem i doesnt do nothing.
To take in care im just testing all the new things in a creative world, i dont know if that makes that problema...
I alrededy did my setup (puting a warded jar in a side of the golem press with tubes ) and got the materials on my inv, but it seems that the golem press doesn't want to suck the essentia on the jar...
As someone else said, b11 has suction issues. Try b12. If it is happening on b12, report it as an issue and I'm sure the Mighty Ro'Naza will hear your prayers.
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I have been thinking about bring to real life the idea of the triple meat treat.
Its constitution seems simple: cooked meat of 3 different animals and sugar.
However, I know from experience that sugar is not a good seasoning for meat.
Would triple meat treat continue to be triple meat treat if I use a sauce derived from sugar (instead of raw sugar), or more condiments together with sugar?
Well, the flux rift is certainly ****ING TERRYFYING interesting, but is there anything you can tell us about what it really does beyond the usual flux anomalies?
Do not let to taint extend too much, because if it's too big, then it's unstoppable, and say bye bye to the biome and your farms and houses (if taint was originated too near to your buildings).
Oh dear, is there no way to cleanse flux/taint in this version or is it more of an end-progression cure?
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How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
For thaumcraft 6 beta, the only way of clean taint is to destroy (dig and mine) all the tainted blocks, as well as kill tainted-based mobs. And of course, this can't be done if taint is too advanced.
Flux can't be directly and surely cleaned (I think), but there is a indirect way... the problem is that this way is an spoiler and actually can be a bad solve.
*faints*
I've been operating at my main base under the assumption that flux evaporates (spacing things out) and that there was at least some replacement for ethereal blooms, and I just needed to get the research, ya know?
This... is not good news. I may hold a funeral. Or seventeen.
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How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
For some reason game crashes when a provoked Thaumaturge Pech attacks me with its wand. Needed to restart the game a few times and quickly kill it before it casts an attack to stop the repeated crashes in 1.10.2 version.
attacking any other kinds of pech is fine though.
wow its been awhile since ive seen people do massive packs, i can rarely hit 50 before i run out of things i know im going to want to play with
"Who am I, you may wonder?
I am someone you know very well.
For I am every man you meet
and I am every woman you meet."
Well, most of them are small things, like a mod that turns the Elytra into a bauble.
Very few large mods, but I guess the small ones can add up.
Yeah! I though the idea of wisps flitting around inventory to inventory through the air around the base was really cool.
Obviously it would be a lot of smoke and mirrors going on, like the sprite of a wisp with a item flying through the air, but meanwhile the item is actually just being deposited into another inventory after X ticks and such and the wisp is just a (semi-?)independent visual.
In that case the lanterns would probably act as a independent inventory that hold, take, and deposit the items that the wisps "carry".
Perhaps then the wisps are only used for their transport capabilities early on, and as you learn more about them you can set them to more complex tasks. Like how the first computers assemblies were made of vacuum tubes and stuff, the Thaumaturges version is animated clockwork and wisps.
Eventually our creation of wisps expands as they are given their own design like the Golem press, allowing us to utilize their arithmetic functions to create simple "programs" of instructions to imprint into a wisp. these advanced wisps may even be able to impart new instructions to other wisps, allowing you to essentially change a wisps behavior depending on where it goes.
Like say a wisp is carrying an item, in the beginning you can only tell it to take an item to one location and go back, but with the advanced wisps around you can tell it "if you are carrying item X go to A, if you are carrying item Z go to B, if you are not carrying either Z or X go to C." The command change being visualized by the advanced wisp zapping the lesser one.
And you know how some mods got machines like a builders and blueprints allowing them to copy and paste blocks around the world?
What if you could use wisps to do that?
First you tell them to memorize a area, giving you a etched crystal tablet with the area's block information.
Then you can either use wisps to clear out the area, placing the blocks in a designated inventory, or you can use the tablet to instruct wisps to rebuild it elsewhere, transporting the blocks form one location to another, Or just build a new copy, taking the materials from a designated inventory.
I dunno, i just find the idea of a swarm of wisps moving around and and building stuff seems really cool. Like the ancients drones from stargate, But used as a tool to build, instead of just as a weapon alone.
Like, just a 3x3 area of wisp particles that moves around, deconstructing or placing blocks as it moves just seems cool.
Then again, i've even got ideas for something like an Architects Table, that allows you to "digitally" design or view structures. Allowing you to non-tediously design large structures, and once you're done you just put the design onto a crystal tablet, give the instruction to the wisps, and they build it for you. Placing blocks and hollowing out terrain as instructed. How awesome wouldn't that be.
---
Ahh, if only i wasn't so soul-drained, i could force myself to learn the code. But most of my metaphorical spark plugs have burnt out, and i can't exactly drive to the store and buy new ones. Motivation isn't a problem, its just that the soul-juice stores are empty.
Oh well, nothing to do but hope it gets better. But enough about my little pity-party, life goes on.
Is there a way to completely remove a focus from the caster's gauntlet? I have a "Break" focus (and that's it right now) and when I activate the infusion altar I break the matrix... and that's fine, I'll make another fire focus or something and try again, no biggie, this is just out of curiosity.
(Neither here nor there: I am so happy that Beta 12 is here, I took the day off work to play with it. Now THAT is how you do "irresponsible".)
Did you try doing shift+F to take the focus off?
Crouch+Select will unload current focus. To pouch, if there's room, or into the inventory.
You know, when I tried this before it just didn't work. Now it does. Thanks y'all.
Does anyone one knows why the golem press doesn't want to make golems ? I mean in the most recent versión of Thaumcraft for 1.12.2
You sure you have machina essentia going in, as well as the material you want your golems made of?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
I do, but then when i press the icon to build the golem i doesnt do nothing.
To take in care im just testing all the new things in a creative world, i dont know if that makes that problema...
I alrededy did my setup (puting a warded jar in a side of the golem press with tubes ) and got the materials on my inv, but it seems that the golem press doesn't want to suck the essentia on the jar...
Speaking from experience, maple syrup works well. You could also try something more fruit-based. Citrus goes well with just about anything.
What version of the mod? b11 has known suction issues.
As someone else said, b11 has suction issues. Try b12. If it is happening on b12, report it as an issue and I'm sure the Mighty Ro'Naza will hear your prayers.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
I think they call it "Barbecue".
Well, the flux rift is certainly
****ING TERRYFYINGinteresting, but is there anything you can tell us about what it really does beyond the usual flux anomalies?Triple meat treat is more like a meatball... with sugar.
Oh dear, is there no way to cleanse flux/taint in this version or is it more of an end-progression cure?
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
the ethereal bloom cleans up tain for you. pure nodes work aswell.
*faints*
I've been operating at my main base under the assumption that flux evaporates (spacing things out) and that there was at least some replacement for ethereal blooms, and I just needed to get the research, ya know?
This... is not good news. I may hold a funeral. Or seventeen.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.