So is the Thaumeter confirmed to be the 1.8+ version without the model and stuff?
Though I don't care too much because it's only really used early on in the game, so don't think I'll complain a ton about it. lol (Though I do hope staffs can be animated again.)
The new research system seems to be a lot more sleek than the last one, I'm really exited for it. lol
Also, just as a suggestion, the stuff like "Nothing can be learned from this" should pop up in the same place as the new 1.11s "You can not sleep now blah blah blah" stuff instead of in the chat, at least in my opinion.
The new Thauminomomomomocon's UI looks 6 trillion times better! Yay!
I do hope for a lectern though, because Ars Magica 2 isn't going to be updating any time soon. (If ever)
Lovely work, though make sure to take a Christmas(Or whatever Holiday you celebrate) break and stuff.
Time allowing I'm going to try and revive the old model or at least a version of it.
Also a good suggestion on that notification thing.
Vis can be drug out of the air into a liquid form (so can Taint) and used in arcane devices. These arcane devices do require foci in order to do what they are intended to do instead of spitting out flux (Magical version of things exploding, causes havoc with both Vis and Taint levels in an area) all over the place. Some thaumic devices can handle pure vis just fine and only require foci for certain functions (the infuser itself being a prime example.)
Foci are attuned to one of the six primals, and instead of immediately being used up in crafting they have a "charge." If they run out of this "charge," they turn into depleted crystals which then can be rejuvenated once again and have uses of their own.
Wands use these primal foci in sets of three for vastly different effects... say Ordo Ignius Ignius creates a fire shield around you and Aer Perdito Aqua has a chain lightning effect.
Sometimes you just have to flail your wand and some thaumaturgist's salt at things in certain patterns in order to create something. Not everything can be crafted with some vis and prayer.
Time allowing I'm going to try and revive the old model or at least a version of it.
Also a good suggestion on that notification thing.
Well, as I said though, the Thaumeter is mainly early stage stuff(Unless that changes) so if you can't get its model back don't sweat it.
I mean if you can then awesome, but it if you can't then don't sweat it.
Well regardless if you based the observations, field notes and theories on my suggestions or you came up with it on your own, I'm always glad to help with ideas.
What if you don't want it to use up your field notes, because you are saving them for some other research, or if it's a forbiden knowledge?
Exactly. Some research also require you to hand in items. If you only have 2 nether stars and wanted to check exactly how many you needed for that research and it just auto completed using them up you would be very annoyed.
Azanor, after one and an half versions of thaumcraft, what is your opinion on champion mobs?
Are you satisfied with the gameplay they add to thaumcraft?
Because if one were to ask me, I have mixed feelings. I find them a bit distant from the main theme of the mod. They also cause some inconsistencies. like when making a mob farm, and have the unlucky mighty mob kill your golem.
Lastly I feel that that certain champion tags don't even work (anymore?)
On the other side they can make certain mobs like spiders just a bit more challenging then the usual easy to defeat regular spider. They also make every boss fight just a bit different from the last one.
Anyone else has their thoughts on champion mobs?
I like the idea of the champion tags, but I agree that having them show up everywhere is a little bit... inconsistent with the rest of the mod's theme. You know what I'd like? If normal champion mobs were removed, but Thaumcraft bosses and such kept their champion status. That way the boss fights keep their variety, but the theme of the mod isn't disrupted. (After all, most if not all of the bosses are in the Outer Lands, and having them have strange and unique powers wouldn't be too much of a stretch considering the demented nature of the dimension in general.)
Rollback Post to RevisionRollBack
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
I like the idea of the champion tags, but I agree that having them show up everywhere is a little bit... inconsistent with the rest of the mod's theme. You know what I'd like? If normal champion mobs were removed, but Thaumcraft bosses and such kept their champion status. That way the boss fights keep their variety, but the theme of the mod isn't disrupted. (After all, most if not all of the bosses are in the Outer Lands, and having them have strange and unique powers wouldn't be too much of a stretch considering the demented nature of the dimension in general.)
I wouldn't remove normal champions entirely, maybe just have them spawn nearby an eldritch monolith?
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I play only with the top notch mods only, which instantly excludes orespawn and lucky blocks.
Personally I wish Champion mobs were more common, I like having a good fight with someone without just 1/2 shotting them, the Fortress Armor and other offensive items are barely used besides the Outerlands in Single player.
It's why before I suggested making more combat/instance like things play into Thaumcraft like sieging a ancient Library for a new "Break through" or something so that single player people could have a reason to craft these things.
I'd love it if I could find a champion that spawns like 30 zombies or something.
Also, Champions drop those awesome little bags!
I need those so much because I need to melt down ender pearls for Alienis and stuff.
Though I can see why others don't enjoy them.
I'd suggest making them some config related thing.
[Edit]: Maybe make champion mods different, like so they don't randomly spawn, but you can try going on some quest to hunt one down and find them, I mean we have treasure now, I know it wouldn't work the same, but going out on a quest to slay an evil whatever sounds fun.
Please go ahead - most of the text you see in that video I banged out about 10 mins before making it.
Nitpicks from your friendly neighborhood grammar-mage (not meant to offend):
At 4:29 you have written in the book "Such strange wonders is being revealed to me". This should be "Such strange wonders are being revealed to me", as "wonders" (the subject of the sentence) is a plural. That, or the s should be dropped.
At the same time, in the same paragraph even, you accidentally wrote "...this Vis is the books calls it", which is a simple mistake; should be "this Vis as the book calls it", turning is into as and dropping the s from books.
And... I think that's it, actually. In that video.
Rollback Post to RevisionRollBack
Praise be Ro-naza, greatest among the thaumaturges!
I gotta say, Azanor; this is looking like an even better idea. Yeah you're still making things, and now you can sacrifice specific items FOR research... I think it looks like it'll be a lot more interesting.
Time allowing I'm going to try and revive the old model or at least a version of it.
Also a good suggestion on that notification thing.
You know, i kinda want to just dump my ideas.
Vis can be drug out of the air into a liquid form (so can Taint) and used in arcane devices. These arcane devices do require foci in order to do what they are intended to do instead of spitting out flux (Magical version of things exploding, causes havoc with both Vis and Taint levels in an area) all over the place. Some thaumic devices can handle pure vis just fine and only require foci for certain functions (the infuser itself being a prime example.)
Foci are attuned to one of the six primals, and instead of immediately being used up in crafting they have a "charge." If they run out of this "charge," they turn into depleted crystals which then can be rejuvenated once again and have uses of their own.
Wands use these primal foci in sets of three for vastly different effects... say Ordo Ignius Ignius creates a fire shield around you and Aer Perdito Aqua has a chain lightning effect.
Sometimes you just have to flail your wand and some thaumaturgist's salt at things in certain patterns in order to create something. Not everything can be crafted with some vis and prayer.
Well, as I said though, the Thaumeter is mainly early stage stuff(Unless that changes) so if you can't get its model back don't sweat it.
I mean if you can then awesome, but it if you can't then don't sweat it.
Hey I am trying to make recipes using the banners using lootplusplus mod, however when I use the correct color NBT the recipe does not work.
Which NBT value corresponds to the item form of the banners?
Example:
Thaumcraft:ItemLeggingsCultistPlate_____1_____0_____{}_____minecraft:iron_leggings_____0_____{}_____Thaumcraft:blockWoodenDevice_____8_____{color:-1b}_____
My only concern with new research is completion clickfest. Make it autocomplete when the page is opened.
I am curious, where did you get the inspiration for the brilliant magic system in this mod?
Well regardless if you based the observations, field notes and theories on my suggestions or you came up with it on your own, I'm always glad to help with ideas.
What if you don't want it to use up your field notes, because you are saving them for some other research, or if it's a forbiden knowledge?
Use the /lppnbtdump command while holding the banner item. You should be able to get the NBT data from that.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
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Don't click this link, HE is haunting it...
What's with the taint thing in the background
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
Looks pretty sweet.
I play only with the top notch mods only, which instantly excludes orespawn and lucky blocks.
Your ammo are bullets-Admiral Bahroo 2016
Exactly. Some research also require you to hand in items. If you only have 2 nether stars and wanted to check exactly how many you needed for that research and it just auto completed using them up you would be very annoyed.
I like the idea of the champion tags, but I agree that having them show up everywhere is a little bit... inconsistent with the rest of the mod's theme. You know what I'd like? If normal champion mobs were removed, but Thaumcraft bosses and such kept their champion status. That way the boss fights keep their variety, but the theme of the mod isn't disrupted. (After all, most if not all of the bosses are in the Outer Lands, and having them have strange and unique powers wouldn't be too much of a stretch considering the demented nature of the dimension in general.)
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
just seen the video on field research.
the hype train has no breaks.
I wouldn't remove normal champions entirely, maybe just have them spawn nearby an eldritch monolith?
I play only with the top notch mods only, which instantly excludes orespawn and lucky blocks.
Your ammo are bullets-Admiral Bahroo 2016
Personally I wish Champion mobs were more common, I like having a good fight with someone without just 1/2 shotting them, the Fortress Armor and other offensive items are barely used besides the Outerlands in Single player.
It's why before I suggested making more combat/instance like things play into Thaumcraft like sieging a ancient Library for a new "Break through" or something so that single player people could have a reason to craft these things.
I'd love it if I could find a champion that spawns like 30 zombies or something.
Also, Champions drop those awesome little bags!
I need those so much because I need to melt down ender pearls for Alienis and stuff.
Though I can see why others don't enjoy them.
I'd suggest making them some config related thing.
[Edit]: Maybe make champion mods different, like so they don't randomly spawn, but you can try going on some quest to hunt one down and find them, I mean we have treasure now, I know it wouldn't work the same, but going out on a quest to slay an evil whatever sounds fun.
Will there be magical carpets to ride on instead of awesome looking capes, or both in tc6?
I'd enjoy riding on a sideways flowing cape through the air
Nitpicks from your friendly neighborhood grammar-mage (not meant to offend):
At 4:29 you have written in the book "Such strange wonders is being revealed to me". This should be "Such strange wonders are being revealed to me", as "wonders" (the subject of the sentence) is a plural. That, or the s should be dropped.
At the same time, in the same paragraph even, you accidentally wrote "...this Vis is the books calls it", which is a simple mistake; should be "this Vis as the book calls it", turning is into as and dropping the s from books.
And... I think that's it, actually. In that video.
Praise be Ro-naza, greatest among the thaumaturges!
I gotta say, Azanor; this is looking like an even better idea. Yeah you're still making things, and now you can sacrifice specific items FOR research... I think it looks like it'll be a lot more interesting.
[irrelevant]