if you really put some efford into keeping your devices and your environment clean, youll be able to build up largr automated systems. really, the easiest way is to pull the flux together with a totem into a chunk with a lot of vis crystals to absorb the stuff and a large pure node to clean it up.
I thought this wasn't automatable, because the totem will consume taint crystals--probably faster than they reproduce, given how slow they reproduce and the fact that the amount of flux you're generating in the surruonding chunks to pull in will be unpredictable. Even if you produced crystals faster than the totem ate through them, do you have a way to automate harvesting them to feed them into the totem?
I've been combining bows from skeletons, so I could snipe a Taintacle or two if I had to. As for shielding, I don't have much there sadly... still, I do have some relatively clear land logged on my map, it's a small patch of plains biome surrounded by trees, and the outbreak I was planning to create would ideally cover that patch and not much more. Said patch is far enough from my house that I'm reasonably sure I could develop means to wall it off before it reached that far. Of course, I still need to get some armor just in case I back into a Taintacle while fighting some other beast. (I've been spending all my iron on things like the golem press and the Thaumium for tools and such.) As soon as I have some halfway decent armor, I think I'll make the flux by moving my smeltery there and melting tons of cobble, saving the perdito for when I get the bore, and dumping the terra.
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I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
i think flux management is a rather interesting mechanic and something that has been missing in thaumcraft 4. taint did exist, but only as a curiosity in its own biome, that spread so slowly that you could easily settle next to it.
if you really put some efford into keeping your devices and your environment clean, youll be able to build up largr automated systems. really, the easiest way is to pull the flux together with a totem into a chunk with a lot of vis crystals to absorb the stuff and a large pure node to clean it up.
you basically dont have to worry about it at that point. but it requires some delving into the mechanics.
as for the infernal furnace, i dont know when you last used the thing, but one of the last updates reduced its vis consumption. it would probably be a good idea to add the ability back to have the thing run on essentia.
with a good mob grinder setup, you could use gunpowder to get perditio for the bore to mine and ignis for the furnace to smelt the ores.
Cobble is way more plentiful source of Perditio than Gunpowder. And Ignis essentia is not consumed by Furnace - only Ignis aura.
Furnace is currently does not worth the hassle for that miniscule output bonus and exp orbs. Give vanilla furnace three bellows, Alumentum as fuel and hoppers to feed and unload, and it will process a lot of stuff very fast.
It may be just me but I don't like the current state of flux. Let's first forget flux, strip away anything about flux. Now when I see thaumcraft I see allot of tools to automate things. I like that. But then when you look at it most automatable things in thaumcraft have flux pollution attached to it.
-Creating essentia means creating flux
-The arcane bore requires essentia or causes flux from draining all perditio vis. Theoraticly you could have a node in the same chunk that fills the chunk with perditio at a same rate or higher then the arcane bore uses, but I think you'd need a huge, huge perditio node for that.
-The infernal furnace creates lots of flux.
-Magic mirrors create flux when they pass items, on both ends.
All above mentioned gameplay tools are awesome for automation. They function for the long run. But they also create flux for the long run. While you can state that you can just grow pure nodes, my experience has shown me that it takes quite some time in between flux absorbtion, leaving time for flux to spread to adjacent chunks. And it doesn't feel good to have to keep growing pure nodes, even if they can be automated. I like to think about my farms in a way that they will remain there forever. That there can't be a shutdown. That if I afk-ed for months at a spot, even though I most likely wont, it doesn't break.
Taint however breaks things. It uproots crops, breaks redstone and kills mobs.
Pure nodes can be grown automaticly, yes. But as they do either:
-in the long term flux generates faster then the nodes can eat or survive, thus tainting the area.
-grow faster then taint can shrink them, making a node that grows so large it can attract other nodes from far, far away.
To the point, flux invalidates the long term, while thaumcraft offers so many potent automation devices.
But thats just a small part of thaumcraft, not all is automation but that is how I feel about flux from generic devices.
I agree, there isn't really to many ways to get flux out of the atmosphere other than pure nodes, captive taint crawlers and ethereal blooms breaking taint and having the taint replace it there is no way to get rid of it, but I really don't agree with the fact that when vis is low taint is produced (the bore and infernal furnace), it doesn't really feel like something that would happen and it would change what we think of as vis (as a shield against taint flowing from other dimensions or something), I think there should be bad effects for having low vis levels but taint I don't think is it.
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I play only with the top notch mods only, which instantly excludes orespawn and lucky blocks.
Cobble is way more plentiful source of Perditio than Gunpowder. And Ignis essentia is not consumed by Furnace - only Ignis aura.
Furnace is currently does not worth the hassle for that miniscule output bonus and exp orbs. Give vanilla furnace three bellows, Alumentum as fuel and hoppers to feed and unload, and it will process a lot of stuff very fast.
no, thats why i said it should get the ability back to be fed with essentia.
you dont need much gunpowder for anything, and it has a lot of the aspect. so if you have a mob grinder just running passively, that would be an ideal use for it.
So out of curiosity, are there any reasons not to stick all your taint creating/aura draining things in the nether? From my alchemy stuff to the focal manipulator, I've wrecked the aura of the nether. In fact, I've tainted it, but there doesn't appear to be any consequences from this, aside form more wisps, and I'm not exactly complaining about that. Seems to break the whole "consequences for your actions" thing.
Also, can someone here tell me how to unlock the research path that leads to the Arcane Bore? I know it's part of Golemancy, but I have almost everything golem related unlocked, except for the "turret-like" machines, of which the arcane bore is one, and I don't know what to scan.
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I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Also, can someone here tell me how to unlock the research path that leads to the Arcane Bore? I know it's part of Golemancy, but I have almost everything golem related unlocked, except for the "turret-like" machines, of which the arcane bore is one, and I don't know what to scan.
Hm. I don't know, i can only guess.
But what's the closest vanilla thing to an automatic turret, hm? Hm? HMM...?
Also, can someone here tell me how to unlock the research path that leads to the Arcane Bore? I know it's part of Golemancy, but I have almost everything golem related unlocked, except for the "turret-like" machines, of which the arcane bore is one, and I don't know what to scan.
Research Foci.
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"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
No, just after I posted that I realized I hadn't scanned...
A dispenser.
So I figured I'd scan that, and the turrets section of golemancy that I was missing popped up. Now to gather all the resources I need to build the thing. I already have plans to create a tainted biome, so I can process essentia for the bore at the location I want to taint, then bring said essentia to the bore and go do something else for a while. Bam, easy mining.
Rollback Post to RevisionRollBack
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
I think if you want go industrial revolution and smelt stuff non-stop, you should not try to fight taint in aura, but let taint fall into material world and make it work for you, instead of being a problem for you.
Thick walls (or obsidian walls) can protect from creeping taint, and with some blooms you can make completely taint proof chamber. Then you just have to figure how to farm taintstuff reliably.
Focci Breath of Decay: Cone effect, Perditio vis, causes wither,
slowness and weakness. Potency upgrade makes the debuffs
stronger/longer. Third Upgrade: Desecration: Instead of a cone it
becomes a bolt that affects an area for some time, causing the effects
above. Must scan a Wither skeleton first.
Focci
Self-Perfection: Self only(or aura), Ordo vis, buffs the affected
target(s) with Strength, Speed and Health Boost. Potency would increase
the effects obviously. Third upgrade: Inner Fire: Changes the Strength
to Fire Resistance and Speed to Resistance. Must scan a Nether Star
first (or a Beacon)
daaaaamn. i just built a vanilla mob spawner and topped it off with half slabs. the building focus luckily works on those too and cut 5 minutes of work down to seconds. the thing is amazing.
Focci Breath of Decay: Cone effect, Perditio vis, causes wither,
slowness and weakness. Potency upgrade makes the debuffs
stronger/longer. Third Upgrade: Desecration: Instead of a cone it
becomes a bolt that affects an area for some time, causing the effects
above. Must scan a Wither skeleton first.
Focci
Self-Perfection: Self only(or aura), Ordo vis, buffs the affected
target(s) with Strength, Speed and Health Boost. Potency would increase
the effects obviously. Third upgrade: Inner Fire: Changes the Strength
to Fire Resistance and Speed to Resistance. Must scan a Nether Star
first (or a Beacon)
Just wanting to get this out of my system.
there is already something like the first one in the mod. hint: it requires a bit of gambling
as far as health boosts go, we have runic shielding.
No, just after I posted that I realized I hadn't scanned...
yea. this is why the thaumonomicon should drop some hints. at least through research fragments. right now its kindof backwards. if you already know what you dont have unlocked, you can scan items related to it.
but someone who woulddnt know that there even is a golemancy tab, or something like the automated crossbow within, wouldnt even think to scan these items. because the items that actually unlock stuff are all very few and very specific.
I think if you want go industrial revolution and smelt stuff non-stop, you should not try to fight taint in aura, but let taint fall into material world and make it work for you, instead of being a problem for you.
Thick walls (or obsidian walls) can protect from creeping taint, and with some blooms you can make completely taint proof chamber. Then you just have to figure how to farm taintstuff reliably.
... I just had a surge of ideas for my(still not even in development, thanks forge for the installation issues) planned Thaumcraft addon. Thank you mihosh for sparking a brainstorm!
Rollback Post to RevisionRollBack
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
I'm using the latest version of TC for 1.7.10 and the entropy golem upgrade doesn't seem to have any effect. Golems don't ignore damage or NBT when those options are checked for the golem. For example, I expect a fuzzy gather golem to pick up a different damage value or a potion with a different effect.
Is this a known problem? Can anyone confirm that this upgrade is working so I can try to figure out whether it's a mod interaction?
Edit: made a completely new profile and tested with only TC in the mods folder. Still not working.
Edit: tested with 5.1.4, and it's not working there either so I really could be misunderstanding how this is supposed to work. Advanced Control Seal: Collect on the ground with a repaired iron shovel in the filter and "Use metadata" unchecked, and Control Seal: Store on a chest. The golem picks up repaired iron shovels but not damaged ones.
Thanks
I'd appreciate it if one person could just test this out and confirm that it's not working in either TC4 or TC5.
Oh I know about that focus. I was looking for a Thaumaturge created way of accelerated decay through entropy.
That spawned the idea of the Thaumaturge making its own body better through a perfect organized/energized body using ordo as fuel.
Hmm that could cause strain on the user giving hunger, weakness and slowness after. A 5th upgrade would remove said debuff due to a fine tuning on how the ordo affects your body. Thanks for giving me another idea. I wasn't going to think more about it after posting it.
I think that essentia usage, and flux generation needs to be inversely correlated to the local difficulty setting that minecraft introduced with 1.8
It should cost a lot less to use a harness, or use equal trade and other focii, in ones long term base. At the same time, these items can be very to over powerful when used for exploration
I thought this wasn't automatable, because the totem will consume taint crystals--probably faster than they reproduce, given how slow they reproduce and the fact that the amount of flux you're generating in the surruonding chunks to pull in will be unpredictable. Even if you produced crystals faster than the totem ate through them, do you have a way to automate harvesting them to feed them into the totem?
I've been combining bows from skeletons, so I could snipe a Taintacle or two if I had to. As for shielding, I don't have much there sadly... still, I do have some relatively clear land logged on my map, it's a small patch of plains biome surrounded by trees, and the outbreak I was planning to create would ideally cover that patch and not much more. Said patch is far enough from my house that I'm reasonably sure I could develop means to wall it off before it reached that far. Of course, I still need to get some armor just in case I back into a Taintacle while fighting some other beast. (I've been spending all my iron on things like the golem press and the Thaumium for tools and such.) As soon as I have some halfway decent armor, I think I'll make the flux by moving my smeltery there and melting tons of cobble, saving the perdito for when I get the bore, and dumping the terra.
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Cobble is way more plentiful source of Perditio than Gunpowder. And Ignis essentia is not consumed by Furnace - only Ignis aura.
Furnace is currently does not worth the hassle for that miniscule output bonus and exp orbs. Give vanilla furnace three bellows, Alumentum as fuel and hoppers to feed and unload, and it will process a lot of stuff very fast.
Is there a way to add items into the crucible without having the final ingredient make something I don't want to make?
I agree, there isn't really to many ways to get flux out of the atmosphere other than pure nodes, captive taint crawlers and ethereal blooms breaking taint and having the taint replace it there is no way to get rid of it, but I really don't agree with the fact that when vis is low taint is produced (the bore and infernal furnace), it doesn't really feel like something that would happen and it would change what we think of as vis (as a shield against taint flowing from other dimensions or something), I think there should be bad effects for having low vis levels but taint I don't think is it.
I play only with the top notch mods only, which instantly excludes orespawn and lucky blocks.
Your ammo are bullets-Admiral Bahroo 2016
no, thats why i said it should get the ability back to be fed with essentia.
you dont need much gunpowder for anything, and it has a lot of the aspect. so if you have a mob grinder just running passively, that would be an ideal use for it.
So out of curiosity, are there any reasons not to stick all your taint creating/aura draining things in the nether? From my alchemy stuff to the focal manipulator, I've wrecked the aura of the nether. In fact, I've tainted it, but there doesn't appear to be any consequences from this, aside form more wisps, and I'm not exactly complaining about that. Seems to break the whole "consequences for your actions" thing.
Also, can someone here tell me how to unlock the research path that leads to the Arcane Bore? I know it's part of Golemancy, but I have almost everything golem related unlocked, except for the "turret-like" machines, of which the arcane bore is one, and I don't know what to scan.
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Hm. I don't know, i can only guess.
But what's the closest vanilla thing to an automatic turret, hm? Hm? HMM...?
I made a D flip-flop!
Research Foci.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
No, just after I posted that I realized I hadn't scanned...
A dispenser.
So I figured I'd scan that, and the turrets section of golemancy that I was missing popped up. Now to gather all the resources I need to build the thing. I already have plans to create a tainted biome, so I can process essentia for the bore at the location I want to taint, then bring said essentia to the bore and go do something else for a while. Bam, easy mining.
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
I think if you want go industrial revolution and smelt stuff non-stop, you should not try to fight taint in aura, but let taint fall into material world and make it work for you, instead of being a problem for you.
Thick walls (or obsidian walls) can protect from creeping taint, and with some blooms you can make completely taint proof chamber. Then you just have to figure how to farm taintstuff reliably.
Focci Breath of Decay: Cone effect, Perditio vis, causes wither,
slowness and weakness. Potency upgrade makes the debuffs
stronger/longer. Third Upgrade: Desecration: Instead of a cone it
becomes a bolt that affects an area for some time, causing the effects
above. Must scan a Wither skeleton first.
Focci
Self-Perfection: Self only(or aura), Ordo vis, buffs the affected
target(s) with Strength, Speed and Health Boost. Potency would increase
the effects obviously. Third upgrade: Inner Fire: Changes the Strength
to Fire Resistance and Speed to Resistance. Must scan a Nether Star
first (or a Beacon)
Just wanting to get this out of my system.
daaaaamn. i just built a vanilla mob spawner and topped it off with half slabs. the building focus luckily works on those too and cut 5 minutes of work down to seconds. the thing is amazing.
there is already something like the first one in the mod. hint: it requires a bit of gambling
as far as health boosts go, we have runic shielding.
yea. this is why the thaumonomicon should drop some hints. at least through research fragments. right now its kindof backwards. if you already know what you dont have unlocked, you can scan items related to it.
but someone who woulddnt know that there even is a golemancy tab, or something like the automated crossbow within, wouldnt even think to scan these items. because the items that actually unlock stuff are all very few and very specific.
... I just had a surge of ideas for my(still not even in development, thanks forge for the installation issues) planned Thaumcraft addon. Thank you mihosh for sparking a brainstorm!
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
I'd appreciate it if one person could just test this out and confirm that it's not working in either TC4 or TC5.
IStoneI
Oh I know about that focus. I was looking for a Thaumaturge created way of accelerated decay through entropy.
That spawned the idea of the Thaumaturge making its own body better through a perfect organized/energized body using ordo as fuel.
Hmm that could cause strain on the user giving hunger, weakness and slowness after. A 5th upgrade would remove said debuff due to a fine tuning on how the ordo affects your body. Thanks for giving me another idea. I wasn't going to think more about it after posting it.
Cya.
I think that essentia usage, and flux generation needs to be inversely correlated to the local difficulty setting that minecraft introduced with 1.8
It should cost a lot less to use a harness, or use equal trade and other focii, in ones long term base. At the same time, these items can be very to over powerful when used for exploration
Have anyone had issues with the control seals research? It glows, like it is available to use, but it does nothing.
http://prntscr.com/9u7f8k
You need to scan a Zombie Brain.