I have a question regarding eldritch obelisks and crimson cultists. If I kill all the clerics and knights around an obelisk, will they ever respawn there or do I have to find another obelisk in order to obtain full sets of their armours and the elusive crimson blade? I also like the ability to farm void seeds from them...
I have a question regarding eldritch obelisks and crimson cultists. If I kill all the clerics and knights around an obelisk, will they ever respawn there or do I have to find another obelisk in order to obtain full sets of their armours and the elusive crimson blade? I also like the ability to farm void seeds from them...
The clerics don't respawn, and the clerics' standing there and channeling is what causes the knights to spawn. You're going to have to find another one.
The clerics don't respawn, and the clerics' standing there and channeling is what causes the knights to spawn. You're going to have to find another one.
What about the onces that pop out of these strange portals?
Is there any way to destroy a node anymore? I seem to recall they used to be destructible but I can't seem to even target them at all.
The only non-cheaty way I've found is to merge it so that you have a big pure node, then (excruciatingly slowly) kill it with flux. Although turning it pure usually fixes the original problem anyway.
The only non-cheaty way I've found is to merge it so that you have a big pure node, then (excruciatingly slowly) kill it with flux. Although turning it pure usually fixes the original problem anyway.
I'm in creative at the moment, I was on my community's server getting it ready by placing some nodes around when I made a mistake. It used to be that you could break them like any other block, but now you can't.
I cannot get the /kill command to work right. It always kills me and everything around me. Can anyone paste the correct command string to kill a node here?
Thanks!
EDIT: /kill @e[type=?,r=5]
This seems to be the right string, but I don't know what the Aura Node's id is. It's not aura, node or any combination I can think of.
Auram (Latin) translates to cool in English.
Can someone explain this perhaps? I find the use of the word Auram in Thaumcraft not quite associated with cold.
"Aura" itself seems to be a Latin word, translating as breeze, air, wind. Maybe the aspect needs a new name...I can't think of anything that would work, though.
I have a question regarding eldritch obelisks and crimson cultists. If I kill all the clerics and knights around an obelisk, will they ever respawn there or do I have to find another obelisk in order to obtain full sets of their armours and the elusive crimson blade? I also like the ability to farm void seeds from them...
In TC5, you can also look for a random Crimson Portal,those spawn around the lansdcape.
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I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
"Aura" itself seems to be a Latin word, translating as breeze, air, wind. Maybe the aspect needs a new name...I can't think of anything that would work, though.
Why not just Aura?
My suggestions would be:
1. Renaming Auram to "Spiritus" and Spiritus to "Lemur"
2. Renaming Auram to "Anima".
Can andybody tell me why we have Victus instead of Vita?
Victus and Vita have different meanings. While Vita can be mostly translated with "life" , Victus means "nourishment, something that gives life". The egg has Victus, the chicken has Vita. Of course, adding an aspect ad hoc for everything for the sake of congruence would likely make everything too complicated.
An egg IS life, it doesn't give life.
I see where you are going with this, but only life creates life, or, by some miracle, the elements of nature(Terra and Aqua).
But okay, for food items the existance of Victus makes sense...except in TC4 we had explicit food aspects and still Victus.
The animations for casting spells (wand foci, ect.) seems to be off for me. None of the effects come from the wand like they did in previous versions. Is this just something broken on my end, or are the the animations in the most current version still being worked out.
The animations for casting spells (wand foci, ect.) seems to be off for me. None of the effects come from the wand like they did in previous versions. Is this just something broken on my end, or are the the animations in the most current version still being worked out.
I believe they were removed due to technical reasons. I hope they return at some point though.
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I am still super confused on how the whole research thing works. I am trying to get it done, but I don't fully understand what I am doing. I was on creative with infinite supply and still could not get 1 research done. So confused... D: help
I am still super confused on how the whole research thing works. I am trying to get it done, but I don't fully understand what I am doing. I was on creative with infinite supply and still could not get 1 research done. So confused... D: help
For research you have to link the aspects at the edge of the paper together. In order to link aspects together you have to place aspects that have either that aspect in another aspect or the two components that make that aspect next to each other.
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I play only with the top notch mods only, which instantly excludes orespawn and lucky blocks.
I am still super confused on how the whole research thing works. I am trying to get it done, but I don't fully understand what I am doing. I was on creative with infinite supply and still could not get 1 research done. So confused... D: help
Read the Thaumonomicon. Research is an extremely important part of the gameplay.
I have a question regarding eldritch obelisks and crimson cultists. If I kill all the clerics and knights around an obelisk, will they ever respawn there or do I have to find another obelisk in order to obtain full sets of their armours and the elusive crimson blade? I also like the ability to farm void seeds from them...
The clerics don't respawn, and the clerics' standing there and channeling is what causes the knights to spawn. You're going to have to find another one.
What about the onces that pop out of these strange portals?
I made a D flip-flop!
Is there any way to destroy a node anymore? I seem to recall they used to be destructible but I can't seem to even target them at all.
Is their a way to take screenshots inside of the thaumonomicon.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
You have to use a /kill command now since they are an untargetable entity.
How would that look written out?
"/kill @e [Type=node, r=5]" ?
I never made much use of the /kill command.
The only non-cheaty way I've found is to merge it so that you have a big pure node, then (excruciatingly slowly) kill it with flux. Although turning it pure usually fixes the original problem anyway.
I'm in creative at the moment, I was on my community's server getting it ready by placing some nodes around when I made a mistake. It used to be that you could break them like any other block, but now you can't.
I cannot get the /kill command to work right. It always kills me and everything around me. Can anyone paste the correct command string to kill a node here?
Thanks!
EDIT: /kill @e[type=?,r=5]
This seems to be the right string, but I don't know what the Aura Node's id is. It's not aura, node or any combination I can think of.
could try
/entitydata @e[r=2,Type!=Player] {type:3,size:1,aspect:"vitium"}
in theory it should delete itself shortly
EDIT: i put in the args but originally forgot to put in the command. tested to verify command affected a test node
Is there anyway to prevent Sword of Zephyr area damage to tamed mobs?
"Aura" itself seems to be a Latin word, translating as breeze, air, wind. Maybe the aspect needs a new name...I can't think of anything that would work, though.
Sadly, no.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
In TC5, you can also look for a random Crimson Portal,those spawn around the lansdcape.
Why not just Aura?
My suggestions would be:
1. Renaming Auram to "Spiritus" and Spiritus to "Lemur"
2. Renaming Auram to "Anima".
Can andybody tell me why we have Victus instead of Vita?
I made a D flip-flop!
An egg IS life, it doesn't give life.
I see where you are going with this, but only life creates life, or, by some miracle, the elements of nature(Terra and Aqua).
But okay, for food items the existance of Victus makes sense...except in TC4 we had explicit food aspects and still Victus.
I made a D flip-flop!
The animations for casting spells (wand foci, ect.) seems to be off for me. None of the effects come from the wand like they did in previous versions. Is this just something broken on my end, or are the the animations in the most current version still being worked out.
I believe they were removed due to technical reasons. I hope they return at some point though.
I am still super confused on how the whole research thing works. I am trying to get it done, but I don't fully understand what I am doing. I was on creative with infinite supply and still could not get 1 research done. So confused... D: help
For research you have to link the aspects at the edge of the paper together. In order to link aspects together you have to place aspects that have either that aspect in another aspect or the two components that make that aspect next to each other.
I play only with the top notch mods only, which instantly excludes orespawn and lucky blocks.
Your ammo are bullets-Admiral Bahroo 2016
Read the Thaumonomicon. Research is an extremely important part of the gameplay.
I made a D flip-flop!