help me please, i've only got thaumcraft installed
---- Minecraft Crash Report ----
WARNING: coremods are present:
ThaumcraftLoader (Thaumcraft-1.8-5.0.0.jar)
Contact their authors BEFORE contacting forge
// My bad.
Time: 31-10-15 8:13
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraftforge.fluids.Fluid.<init>(Ljava/lang/String;Lnet/minecraft/util/ResourceLocation;Lnet/minecraft/util/ResourceLocation;)V
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:163)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:553)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:248)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:412)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraftforge.fluids.Fluid.<init>(Ljava/lang/String;Lnet/minecraft/util/ResourceLocation;Lnet/minecraft/util/ResourceLocation;)V
at thaumcraft.common.config.ConfigBlocks$FluidFluxGoo.<init>(ConfigBlocks.java:480)
at thaumcraft.common.config.ConfigBlocks$FluidFluxGoo.<clinit>(ConfigBlocks.java:476)
at thaumcraft.common.config.ConfigBlocks.initializeBlocks(ConfigBlocks.java:284)
at thaumcraft.common.config.ConfigBlocks.init(ConfigBlocks.java:159)
at thaumcraft.common.Thaumcraft.preInit(Thaumcraft.java:164)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:537)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:550)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 92722696 bytes (88 MB) / 310022144 bytes (295 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1450 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1450.jar)
UCH Forge{11.14.3.1450} [Minecraft Forge] (forge-1.8-11.14.3.1450.jar)
UCH Baubles{1.1.1.0} [Baubles] (Baubles-1.8-1.1.1.0.jar)
UCE Thaumcraft{5.0.0} [Thaumcraft] (Thaumcraft-1.8-5.0.0.jar)
Loaded coremods (and transformers):
ThaumcraftLoader (Thaumcraft-1.8-5.0.0.jar)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/16/2011
Posts:
63
Minecraft:
Soul_Lighter
Member Details
Question, I'm playing Blightfall on the Technic pack that has thaumcraft on it. Granted there may be some differences between original stand alone thaumcraft compare to the thaumcraft in blightfall. But i want to know for general knowledge outside of Blightfall mod pack, If i capture a Sinister Node or Tainted Node, will they spread taint in my base if i place them in my Node room i use to recharge my wands?
Question, I'm playing Blightfall on the Technic pack that has thaumcraft on it. Granted there may be some differences between original stand alone thaumcraft compare to the thaumcraft in blightfall. But i want to know for general knowledge outside of Blightfall mod pack, If i capture a Sinister Node or Tainted Node, will they spread taint in my base if i place them in my Node room i use to recharge my wands?
They will spread their respective biomes(Eerie and Tainted).
Rollback Post to RevisionRollBack
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
It's only showing Prime aspects. I have been clicking things with my Thaumeter and getting new aspects. Will the other aspects show up later, or do we now have to combine aspects on the research table to complete notes?
It's only showing Prime aspects. I have been clicking things with my Thaumeter and getting new aspects. Will the other aspects show up later, or do we now have to combine aspects on the research table to complete notes?
Thanks
Combining is the way to go now. Or at least I have as of yet not gotten any compound aspects along with a research note.
Question, I'm playing Blightfall on the Technic pack that has thaumcraft on it. Granted there may be some differences between original stand alone thaumcraft compare to the thaumcraft in blightfall. But i want to know for general knowledge outside of Blightfall mod pack, If i capture a Sinister Node or Tainted Node, will they spread taint in my base if i place them in my Node room i use to recharge my wands?
Normally they will. If energized, however, they won't.
Note that energized nodes can't really charge anything besides wands and scepters.
You can also keep them, you just need en Ethereal Bloom near it. They clean up Tainted Biomes (Unsure at Eerie Biomes).
Otherwise, as the others said, energize it. o:
One aint enough. The nodes have a bigger reach than the blooms and they can also corrupt areas that should be under the protection of a bloom.
You could use a robot from OpenComputers with the appropriate upgrade, but other than that I think you're out of luck.
For a vanilla solution though, a hopper chain from spawn apparently works.
Hmm, I wonder if Hopper Ducts would work as well? Not gonna help me much in this world though -- I started on a small island in the middle of an ocean. I only just now located a real landmass to move to.
ETA: There's also a trick with Nether Portals, which is a bit cheesy but I may end up needing to use it anyway. Set up a timer/dispenser to throw items through a nether portal every 45 seconds or so (pumpkin seeds are good), as each item keeps the chunk loaded for 60 seconds. If the turrets include item collection, that might even do better than golems to collect the items and send them back (golems tended to stumble through the portal).
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Hello everyone, I hope you are all fine on this day of magic and wonders.
I am currently trying to install TC5, I am on mac os, I did a fresh install of java 8, a fresh install of minecraft (1.8.8) and forge (11.14.3.1450) and now it doesn't work, and I don't even have an error log for it : when I add TC5.0.1 to my mod folder, the game launches, the menu music starts playing, but the screen stays white and doesn't take any input.
Any ideas ? I also tried with the 5.0.0 version, and this one gave me an error log, I will post it if someone thinks it would be useful.
Hello everyone, I hope you are all fine on this day of magic and wonders.
I am currently trying to install TC5, I am on mac os, I did a fresh install of java 8, a fresh install of minecraft (1.8.8) and forge (11.14.3.1450) and now it doesn't work, and I don't even have an error log for it : when I add TC5.0.1 to my mod folder, the game launches, the menu music starts playing, but the screen stays white and doesn't take any input.
Any ideas ? I also tried with the 5.0.0 version, and this one gave me an error log, I will post it if someone thinks it would be useful.
There is no Forge for 1.8.8. The only Forge is for 1.8.0.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
54
Member Details
So, is infusion enchantment gone in TC5? (I can't find it - if it is still a thing, please let me know, but I do not need to know exactly where it is in that case)
So, is infusion enchantment gone in TC5? (I can't find it - if it is still a thing, please let me know, but I do not need to know exactly where it is in that case)
quite a bit of research won't show up until you've right clicked things with the thaumometer
if i had to guess, angry/furious zombies are needed
So, is infusion enchantment gone in TC5? (I can't find it - if it is still a thing, please let me know, but I do not need to know exactly where it is in that case)
I cheated in all research to test in creative - it's definitely gone.
Update to at least Forge 1521.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
This is not the signature you are looking for.
Banners and such things
You could use a robot from OpenComputers with the appropriate upgrade, but other than that I think you're out of luck.
For a vanilla solution though, a hopper chain from spawn apparently works.
Question, I'm playing Blightfall on the Technic pack that has thaumcraft on it. Granted there may be some differences between original stand alone thaumcraft compare to the thaumcraft in blightfall. But i want to know for general knowledge outside of Blightfall mod pack, If i capture a Sinister Node or Tainted Node, will they spread taint in my base if i place them in my Node room i use to recharge my wands?
They will spread their respective biomes(Eerie and Tainted).
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
This is not the signature you are looking for.
Banners and such things
so i should destroy them as oppose to keep them in my base? okay
Definitely don't keep them in your base. Eerie biomes spawn buffed/Angry/Furious Zombies and Tainted nodes spread the Taint biome.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
This is not the signature you are looking for.
Banners and such things
Yes.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
This is not the signature you are looking for.
Banners and such things
Question on the Research Table (1.8):
It's only showing Prime aspects. I have been clicking things with my Thaumeter and getting new aspects. Will the other aspects show up later, or do we now have to combine aspects on the research table to complete notes?
Thanks
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Combining is the way to go now. Or at least I have as of yet not gotten any compound aspects along with a research note.
Normally they will. If energized, however, they won't.
Note that energized nodes can't really charge anything besides wands and scepters.
I made a D flip-flop!
One aint enough. The nodes have a bigger reach than the blooms and they can also corrupt areas that should be under the protection of a bloom.
I made a D flip-flop!
Hmm, I wonder if Hopper Ducts would work as well? Not gonna help me much in this world though -- I started on a small island in the middle of an ocean. I only just now located a real landmass to move to.
ETA: There's also a trick with Nether Portals, which is a bit cheesy but I may end up needing to use it anyway. Set up a timer/dispenser to throw items through a nether portal every 45 seconds or so (pumpkin seeds are good), as each item keeps the chunk loaded for 60 seconds. If the turrets include item collection, that might even do better than golems to collect the items and send them back (golems tended to stumble through the portal).
Okay here's the most random suggestion for today.
As most of us have seen, the Zombies like to wear pumpkins on this particular day.
Can we maybe have Angry Zombies with their evil eyes shining through the pumpkin? That would be so cool. And creepy.
When I first saw Thaumcraft in an old modpack, the zombies already scared the hell out of me.
I made a D flip-flop!
Hello everyone, I hope you are all fine on this day of magic and wonders.
I am currently trying to install TC5, I am on mac os, I did a fresh install of java 8, a fresh install of minecraft (1.8.8) and forge (11.14.3.1450) and now it doesn't work, and I don't even have an error log for it : when I add TC5.0.1 to my mod folder, the game launches, the menu music starts playing, but the screen stays white and doesn't take any input.
Any ideas ? I also tried with the 5.0.0 version, and this one gave me an error log, I will post it if someone thinks it would be useful.
There is no Forge for 1.8.8. The only Forge is for 1.8.0.
I just tried again after changing to 1.8 and reinstalling forge, same result, I'll try to reproduce the crash I had with TC 5.0.0
So, is infusion enchantment gone in TC5? (I can't find it - if it is still a thing, please let me know, but I do not need to know exactly where it is in that case)
quite a bit of research won't show up until you've right clicked things with the thaumometer
if i had to guess, angry/furious zombies are needed
EDIT: 'righted' != 'right clicked'. stupid autocorrect :/
I cheated in all research to test in creative - it's definitely gone.
It's just me or is normal to have all the aspects at the beginning of a world?