golem part: magnetic arm.
- clumsy
- magnetic: this golem can attract loose items from a distance.
(literally a magnet attached to one of his hands). the effect wears off, when the item hes targeting is in front of his feet.
this includes the drops of mobs he has slain, or specific items hes trying to pick up as the result of a gathering seal.
flesh golem. (cheaper than voidmetal)
- slightly increased health
- fast regeneration
- no base armor
trait: aura sensitive
- this golem is affected by the level of flux in the aura. medium to high levels of flux in the aura causes disruptions of its basic functions and result in this golem to randomly shutting down (for 20 seconds to 1:30 min depending on flux levels).
- very low levels of flux grant a significant bonus to his operating speed
golem augment: protective wards (runic shielding)
- the golem draws vis from the aura to build up a runic shield around him
- aura sensitive
I scanned through the Cheater's Thaumonomicon and under Alchemy there is a new recipe that converts normal shards to tainted shards. I don't know what you'll need to do to unlock it, but I'm sure that is the safest option to get them. Note this is in 5.1.1
This research is unlocked by scanning a Tainted shard:)
So, I had to overflow crucible with 32 stacks of sticks in Overworld to make Tainted biome. I tried crucible overflowing in Nether, but other than Thaumometer readings sounds of Taint Storm is did absolutenly nothing. Looks like indeed taint has died over the Nether bedrock ceiling.
I hope I'm just missing it, but is there a way to have a golem drop items into empty space? I used to use the Empty seal for that to load my furnace. Empty only takes out of an inventory, Collect has to be on an inventory, and Use will place a block, not drop it.
I just had the idea that it would be cool if you could switch the crystal model with the old Tc2 one with a config option. I'm not the biggest fan of the new ones. I guess that's because I played so much with Thaumcraft 2.
Hey azanor, have you seen / fixed the bug where loading essetia buffers crashes you sometimes? It is quite annoying, I just randomly crash sometimes when I load my world due to :ticking block entities".
I'm so glad to see this mod at 1.8.9 because i know the difference to 1.9 is not too much different. I'm going to disappear from my snapshot world for a short while just to check this out...
I hope I'm just missing it, but is there a way to have a golem drop items into empty space? I used to use the Empty seal for that to load my furnace. Empty only takes out of an inventory, Collect has to be on an inventory, and Use will place a block, not drop it.
You might have to use an automatic dispenser for now.
You might have to use an automatic dispenser for now.
The top (lava bit) actually counts as an inventory now so you can just place a hopper feeding into it and let the golem place stuff into the hopper. In theory you could let the golem put stuff directly into the furnace, but you might need to prevent them from falling in somehow.
You know Azanor, I don't know what you use or how you animate it, But GOD your models and textures are awesome, That graphical pleasantness i've experienced in Thaumcraft is found in very few mods, Immersive Engineering being one of them.
And i'm looking very much forward to seeing more nice stuff such as the golem assembler. : )
Perhaps not flux, but that what makes sinister nodes sinister...which honestly I have no idea what it is.
Sinister nodes are connected to a world where the sun went dark and everybody froze to death. Due to the cold, most of their bodies got preserved, more or less. The aura didn't let them rest though and long story short, you got zombies and skeletons spilling over when it's dark and cold at night, and the big ones when the sinister nodes are dark. They are trying to spread perdition everywhere.
This is also the reason sinister nodes are often perditio or "sinister" compound aspects like exanimis, but not always ofc. Most importantly I am making this up on the fly.
Previously sinister nodes where required to open obelisks, but not anymore. If they still were I'd link them to the eldritch As it is now the only thing making them sinister is their ability to spawn zombies (I am not even positive they are still more likely to have "sinister" aspects).
I hope I'm just missing it, but is there a way to have a golem drop items into empty space? I used to use the Empty seal for that to load my furnace. Empty only takes out of an inventory, Collect has to be on an inventory, and Use will place a block, not drop it.
What's wrong with Empty golems now?
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
You know Azanor, I don't know what you use or how you animate it, But GOD your models and textures are awesome, That graphical pleasantness i've experienced in Thaumcraft is found in very few mods, Immersive Engineering being one of them.
And i'm looking very much forward to seeing more nice stuff such as the golem assembler. : )
i think the principal author/artist of immersive engineering (hazard aka d95) contributes models for thaumcraft
So I started a world and everything seamed fine only a weird cultist group on my island not doing anything overly sinister and stuff and i get some progress into thaumcraft. im getting ready to make a distilation setup so i go mining to get some more resources and just so happen to whip out my scaner to see if there are any other aspects or objects i can scan while in my mine and suddenly realize the air has a startling amount of Taint. I was worried that it was my ore purification since i had some extra Terra waste so i run up to check if it was my chunk that had it. The taint was lower so I wander around to see whats going on and come to find out somewhere in the north forest there was a shockingly high amount of taint nowhere near where i was doing my thaumcraft stuff (which wasnt much)
So I was thinking "wow this is bad but if i dont do magic out this way it shouldnt be an issue." sooo wrong. I go back to mine and hear a lightning blast and figure its raining. I come back up and see no rain. I go to unload my stuff and suddenly spot an ominous purple splater on my minimap and instantly panic. Purple isnt a natrual color in minecraft so i go get my containment stuff... axes and halfblocks.
Ten minites of panicked deforestation later i realize its not working because:
1) the taint is going under the halfblocks (I dont understand how it spreads but assumed alot of it came from the fiberous taint vines. In the past the halfblocks seamed to work temporarily keeping it contained... now it just seams to be super agressive and either ignoring the halfblocks or corrupting them. couldnt tell.)
2) BUG/UNFINISHED: The fiberous taint is INVISABLE or has no texture. Hard to track where it is if I cant see it. please get around to that
3) In a panic i managed to locate, research up, and alchemy up all the things i needed for an eternal bloom. The plan was to get one, plant it, harvest more tainted tree and make two more so i could fight the taint chunk that sprouted.... NEW MECHANICS punched me right in the tenders. Turns out tainted stuff cant be saved and turns into this fine white powdery stuff that flows like slow water and can be dug up. no idea what it is other than ''purified taint dust' (Im playing the game without any fancy NEI or WAILA cuz they dont seam to exsist for 1.8.9 yet). At some point the plant either stopped working or didnt work fast enough as it got consumed by fiberous taint while i wasnt looking or maybe it got bumped off by the 'taint dust'. It was fustrating enough that I had to stop and take a break
So Taint is a real big issue... I love the idea and love how it works but i utterly dred combatting it. Infact with how taint works now (and has proven to be able to just happen because RNGeesus hates me) I was planning on keeping eternal blooms all over my base just to filter out the bad magic runnoff i cant avoid now. Still plan to but rampant taint is a crippling thing. The mobs ignore sunlight and spawn wherever... there are new little taint worms, and wildlife likely still can wander in get tainted and spread it around. So much ways for taint to spread early game that there really needs to be more than one way to fight the taint. God forbid it gets a hill too with the purified spots turrning into a fluid... washes away the blooms. Or jesus even worse it finds a cave system and eats out the world from under you.
By all means keep the taint as nasty and agressive as it is but please give us a new and more effective tool. Anything that can inject purification into the arua to coke out a cunk's taint levels and maybe slow its spread enough to deal with... Maybe even a more direct approch like cut and burn. Fire while not the best way... is an effective way to deal with infestations of all sorts. So you start with the fire focus, an alternitive to the focus could be the "Purification focus" from there you could work into a harness of some sort like the thaumcraft 3 flight harness only instead of the potentia jars it could hold Ignis jars and amp up your purification focus
Another idea would be to amplify the eternal bloom idea and make a lamp version... something that isnt going to get knocked over by fluids and something that will work harder and much more effectively. Like the crop boosting lamp or the breeding lamp, this one too could make use of essentia to work better or faster
Taint, from all the discriptions i have seen, Is an artificial and unnatural occourance. I would like it if it were more dependant on careless magic to just happen or from its own biome... a taint wasteland that is mostly content to stay there or has been generated with a wall to keep it from spreading or something. Maybe even a more obvious or evil source of the taint that when removed would cause the taint to die back.. you know... because cultists
The top (lava bit) actually counts as an inventory now so you can just place a hopper feeding into it and let the golem place stuff into the hopper. In theory you could let the golem put stuff directly into the furnace, but you might need to prevent them from falling in somehow.
Man, I was about to suggest something like that and I come back to find out it's already a thing. The dev thinks of everything.
I kinda want to make a whole automated golem assembly line just so that golems falling into the furnace is a feature instead of a bug.
I like some of these ideas
Forge broke my textures with one of their latest builds. My next release will have a fix for this.
This research is unlocked by scanning a Tainted shard:)
So, I had to overflow crucible with 32 stacks of sticks in Overworld to make Tainted biome. I tried crucible overflowing in Nether, but other than Thaumometer readings sounds of Taint Storm is did absolutenly nothing. Looks like indeed taint has died over the Nether bedrock ceiling.
I hope I'm just missing it, but is there a way to have a golem drop items into empty space? I used to use the Empty seal for that to load my furnace. Empty only takes out of an inventory, Collect has to be on an inventory, and Use will place a block, not drop it.
I just had the idea that it would be cool if you could switch the crystal model with the old Tc2 one with a config option. I'm not the biggest fan of the new ones. I guess that's because I played so much with Thaumcraft 2.
Hey azanor, have you seen / fixed the bug where loading essetia buffers crashes you sometimes? It is quite annoying, I just randomly crash sometimes when I load my world due to :ticking block entities".
I'm so glad to see this mod at 1.8.9 because i know the difference to 1.9 is not too much different. I'm going to disappear from my snapshot world for a short while just to check this out...
You might have to use an automatic dispenser for now.
The top (lava bit) actually counts as an inventory now so you can just place a hopper feeding into it and let the golem place stuff into the hopper. In theory you could let the golem put stuff directly into the furnace, but you might need to prevent them from falling in somehow.
i guess its the part of golems interacting with aura
i thought it would be neat for aura to have some influence on at least some of the golems.
Thanks for the update Azanor! Very fast and responsive. Great stuff!
You know Azanor, I don't know what you use or how you animate it, But GOD your models and textures are awesome, That graphical pleasantness i've experienced in Thaumcraft is found in very few mods, Immersive Engineering being one of them.
And i'm looking very much forward to seeing more nice stuff such as the golem assembler. : )
I'm voting for high flux can make brained golems rebel!
Perhaps not flux, but that what makes sinister nodes sinister...which honestly I have no idea what it is.
I made a D flip-flop!
Sinister nodes are connected to a world where the sun went dark and everybody froze to death. Due to the cold, most of their bodies got preserved, more or less. The aura didn't let them rest though and long story short, you got zombies and skeletons spilling over when it's dark and cold at night, and the big ones when the sinister nodes are dark. They are trying to spread perdition everywhere.
This is also the reason sinister nodes are often perditio or "sinister" compound aspects like exanimis, but not always ofc. Most importantly I am making this up on the fly.
Previously sinister nodes where required to open obelisks, but not anymore. If they still were I'd link them to the eldritch As it is now the only thing making them sinister is their ability to spawn zombies (I am not even positive they are still more likely to have "sinister" aspects).
What's wrong with Empty golems now?
need the item grate back so golems can drop stuff
i think the principal author/artist of immersive engineering (hazard aka d95) contributes models for thaumcraft
So I started a world and everything seamed fine only a weird cultist group on my island not doing anything overly sinister and stuff and i get some progress into thaumcraft. im getting ready to make a distilation setup so i go mining to get some more resources and just so happen to whip out my scaner to see if there are any other aspects or objects i can scan while in my mine and suddenly realize the air has a startling amount of Taint. I was worried that it was my ore purification since i had some extra Terra waste so i run up to check if it was my chunk that had it. The taint was lower so I wander around to see whats going on and come to find out somewhere in the north forest there was a shockingly high amount of taint nowhere near where i was doing my thaumcraft stuff (which wasnt much)
So I was thinking "wow this is bad but if i dont do magic out this way it shouldnt be an issue." sooo wrong. I go back to mine and hear a lightning blast and figure its raining. I come back up and see no rain. I go to unload my stuff and suddenly spot an ominous purple splater on my minimap and instantly panic. Purple isnt a natrual color in minecraft so i go get my containment stuff... axes and halfblocks.
Ten minites of panicked deforestation later i realize its not working because:
1) the taint is going under the halfblocks (I dont understand how it spreads but assumed alot of it came from the fiberous taint vines. In the past the halfblocks seamed to work temporarily keeping it contained... now it just seams to be super agressive and either ignoring the halfblocks or corrupting them. couldnt tell.)
2) BUG/UNFINISHED: The fiberous taint is INVISABLE or has no texture. Hard to track where it is if I cant see it. please get around to that
3) In a panic i managed to locate, research up, and alchemy up all the things i needed for an eternal bloom. The plan was to get one, plant it, harvest more tainted tree and make two more so i could fight the taint chunk that sprouted.... NEW MECHANICS punched me right in the tenders. Turns out tainted stuff cant be saved and turns into this fine white powdery stuff that flows like slow water and can be dug up. no idea what it is other than ''purified taint dust' (Im playing the game without any fancy NEI or WAILA cuz they dont seam to exsist for 1.8.9 yet). At some point the plant either stopped working or didnt work fast enough as it got consumed by fiberous taint while i wasnt looking or maybe it got bumped off by the 'taint dust'. It was fustrating enough that I had to stop and take a break
So Taint is a real big issue... I love the idea and love how it works but i utterly dred combatting it. Infact with how taint works now (and has proven to be able to just happen because RNGeesus hates me) I was planning on keeping eternal blooms all over my base just to filter out the bad magic runnoff i cant avoid now. Still plan to but rampant taint is a crippling thing. The mobs ignore sunlight and spawn wherever... there are new little taint worms, and wildlife likely still can wander in get tainted and spread it around. So much ways for taint to spread early game that there really needs to be more than one way to fight the taint. God forbid it gets a hill too with the purified spots turrning into a fluid... washes away the blooms. Or jesus even worse it finds a cave system and eats out the world from under you.
By all means keep the taint as nasty and agressive as it is but please give us a new and more effective tool. Anything that can inject purification into the arua to coke out a cunk's taint levels and maybe slow its spread enough to deal with... Maybe even a more direct approch like cut and burn. Fire while not the best way... is an effective way to deal with infestations of all sorts. So you start with the fire focus, an alternitive to the focus could be the "Purification focus" from there you could work into a harness of some sort like the thaumcraft 3 flight harness only instead of the potentia jars it could hold Ignis jars and amp up your purification focus
Another idea would be to amplify the eternal bloom idea and make a lamp version... something that isnt going to get knocked over by fluids and something that will work harder and much more effectively. Like the crop boosting lamp or the breeding lamp, this one too could make use of essentia to work better or faster
Taint, from all the discriptions i have seen, Is an artificial and unnatural occourance. I would like it if it were more dependant on careless magic to just happen or from its own biome... a taint wasteland that is mostly content to stay there or has been generated with a wall to keep it from spreading or something. Maybe even a more obvious or evil source of the taint that when removed would cause the taint to die back.. you know... because cultists
Man, I was about to suggest something like that and I come back to find out it's already a thing. The dev thinks of everything.
I kinda want to make a whole automated golem assembly line just so that golems falling into the furnace is a feature instead of a bug.