If its out of memory during game-play check which memory it can be. The guide above is for perm size which is the first that should be touched (under 40-50 mods and usually the first to crash out as from memory, default is 1gb-2gb). Lots of mods need more swap out and require a higher temp bracket (this is usually hit at around 50+ mods and should be counted with how much free RAM you have, always leave windows enough for background processes). If you can get in game its a good idea to check what is going on in the background (hit F3 in game).
Thanks to you BOTH!
Rollback Post to RevisionRollBack
I don't regret the things I've done, I regret things I didn't do when I had the chance.
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
Once I have downloaded this then put it in my mods folder, my minecraft won't open. It will open but then just say "Not responding" sorry for being newbish. If someone could help that would be amazing!
The Meaning of Life, the Universe, and Everything.
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Colchester
Join Date:
12/11/2011
Posts:
136
Location:
Matrix
Minecraft:
NeoReaper98
Member Details
The Decocraft 2 has a serious performance issue on servers, my CPU usage of my I5 server sits (With all its mods installed) at 15% idle normally but with decocraft 2 it (for some reason) hits 60% idle with nothing going on in the server and no one logged in.
Rollback Post to RevisionRollBack
-AMD FX 9590 8 Core - [email protected] Cooled by Corsair H100i
-OCZ Agility III 60Gb / WD Caviar 1Tbx2 / Windows 7 64-bit Ultimate
-ASRock Extreme9 990FX
-16gb 1600mhz Hynix-chipped DDR3
-2x XFX R9 270X Boost @ 1200mhz Core / 1500Mhz Memory
-Zalman Z11 Plus
this isn an incredibly well made props mod and to see some things have actual function is even better. you can literally place them anyway you want and the models are so well made like the wee r2-d2 model <3 lol i do have a question or two though, can the large barrels store liquid? and can i stick two beds side by side? ican't seem to get them to go side by side
Um... this is weird, I am guessing it is another mod that is conflicting. Add in the mods one by one to see which one is the one causing the problem.
One of my members is also having this issue, we are using Resonant Rise 3 Pack with some addition mods added. Has this issue become frequent, so I at least can weed out something and find the conflicting mod if so??
When i installed this mod whenever i hover over the item placeed down it turns black.The shape is still there but it doesnt show any colors.Do you have any suggestions on how to fix this?
When i installed this mod whenever i hover over the item placeed down it turns black.The shape is still there but it doesnt show any colors.Do you have any suggestions on how to fix this?
Go into the Props config and change render targeting outline to false.
My only issue, is the canopy beds seem to cause me problems. When I sleep in them and then wake up, I get stuck in them, and cannot get out. When I /kill to get free, it says the bed was destroyed or moved and spawns me at the games starting point (Which isnt a huge deal as I made my house close). Is there anything I can maybe do to fix this?
Also, does that mean It's updated to 1.8.6? I'm sorry, i never really checked if it was there, So yeah, I'm on 1.8.6 and I was just wondering If it's updated to that. Also Congratz on DecoCraft 2! It's awesome!
I'm not really that technologically smart, but after just putting the jar file into my mods file, it just crashes my minecraft. I actually cant really read the crash report, so um... I'll just put it here... You can help or reply... if you want, its ok...
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 6/2/15 8:26 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraftforge.common.config.Configuration.getBoolean(Ljava/lang/String;Ljava/lang/String;ZLjava/lang/String;)Z
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraftforge.common.config.Configuration.getBoolean(Ljava/lang/String;Ljava/lang/String;ZLjava/lang/String;)Z
at com.mia.props.Props.preInit(Props.java:119)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
This may make a difference in the problem's source, the crash happens upon booting minecraft.
It sits on blackscreen for 5-10 minutes, proceeds to mojang for 2-4 then crashes with the message of out of memory.
It could be something else too entirely, though it is odd that it only started happening once I updated this mod. I'll look into more myself unless you know what could be happening.
Also, does that mean It's updated to 1.8.6? I'm sorry, i never really checked if it was there, So yeah, I'm on 1.8.6 and I was just wondering If it's updated to that. Also Congratz on DecoCraft 2! It's awesome!
It is not updated to 1.8.6 for a very specific reason... there is no Forge for 1.8.6!
A pity it does not work, the downloadlink and adding it to a server. Am i the only one who sees the benefit of playing on a server ? I wish those mod makers make more effort in server mods and less in single player, it's so lame..... (not cool)
A pity it does not work, the downloadlink and adding it to a server. Am i the only one who sees the benefit of playing on a server ? I wish those mod makers make more effort in server mods and less in single player, it's so lame..... (not cool)
I don't know what you're talking about. Most mods work perfectly fine in both a single player environment and a server environment. If you're having issues, rather than being passive aggressive, state what's going on and we or the mod author will help you.
Thanks to you BOTH!
I don't regret the things I've done, I regret things I didn't do when I had the chance.
NotEnoughItems-1.7.10-1.0.4.107-universal.jar
WAILA-1.5.10_1.7.10.jar
Decocraft-2.0.1_1.7.10.jar
Thanks!
That idea would be awesome especially if it were to have had a storage interface in it too.
file:///C:/Users/Jasson/Pictures/eJw9jUEKwjAQAO95RXxAGo1W0LN4E0T7gcVs2xw2CZsNwd8bRDwMzGFgnjXnxKLvSQT5rW_Jb9Qqks_WttYGChFfDLPMiSsNEcV-rViCnENcDERvKHnf3f5q1YBlTcvudHBqQiB97Q_GUrRTFyzYh48aYjETEBz3yo3jn-0Hk9wyPQ~~.png
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
0
Once I have downloaded this then put it in my mods folder, my minecraft won't open. It will open but then just say "Not responding" sorry for being newbish. If someone could help that would be amazing!
The Decocraft 2 has a serious performance issue on servers, my CPU usage of my I5 server sits (With all its mods installed) at 15% idle normally but with decocraft 2 it (for some reason) hits 60% idle with nothing going on in the server and no one logged in.
-OCZ Agility III 60Gb / WD Caviar 1Tbx2 / Windows 7 64-bit Ultimate
-ASRock Extreme9 990FX
-16gb 1600mhz Hynix-chipped DDR3
-2x XFX R9 270X Boost @ 1200mhz Core / 1500Mhz Memory
-Zalman Z11 Plus
this isn an incredibly well made props mod and to see some things have actual function is even better. you can literally place them anyway you want and the models are so well made like the wee r2-d2 model <3 lol i do have a question or two though, can the large barrels store liquid? and can i stick two beds side by side? ican't seem to get them to go side by side
One of my members is also having this issue, we are using Resonant Rise 3 Pack with some addition mods added. Has this issue become frequent, so I at least can weed out something and find the conflicting mod if so??
Thank you in advanced!
~ DwD_MadMac
When i installed this mod whenever i hover over the item placeed down it turns black.The shape is still there but it doesnt show any colors.Do you have any suggestions on how to fix this?
Thanks for the mod! It makes my house more realistic! Added with some other mods it makes it look so cool!
Its Better To be a Nobody That Does Something Then a Somebody That Does Nothing
Go into the Props config and change render targeting outline to false.
Has anybody got a virus from this mod? Because i keep getting warnings it could cause harm when i try to download it.
Otterwise.... Yes, otters are very wise.
(Copy This Into Your Signature To Show Your Support!^)
Hi I love this mod and all that it brings..!
My only issue, is the canopy beds seem to cause me problems. When I sleep in them and then wake up, I get stuck in them, and cannot get out. When I /kill to get free, it says the bed was destroyed or moved and spawns me at the games starting point (Which isnt a huge deal as I made my house close). Is there anything I can maybe do to fix this?
Alright I have something bizarre, since updating from v1.12b to current version, my minecraft crashes with the error of memory running out.
Any idea on why this could be happening? v1.12b worked fine before, do I have to delete the old config for it to work or something of the sort?
Forge is up to date, to keep that clear.
allocate more memory to minecraft
Also, does that mean It's updated to 1.8.6? I'm sorry, i never really checked if it was there, So yeah, I'm on 1.8.6 and I was just wondering If it's updated to that. Also Congratz on DecoCraft 2! It's awesome!
I'm not really that technologically smart, but after just putting the jar file into my mods file, it just crashes my minecraft. I actually cant really read the crash report, so um... I'll just put it here... You can help or reply... if you want, its ok...
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 6/2/15 8:26 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraftforge.common.config.Configuration.getBoolean(Ljava/lang/String;Ljava/lang/String;ZLjava/lang/String;)Z
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: net.minecraftforge.common.config.Configuration.getBoolean(Ljava/lang/String;Ljava/lang/String;ZLjava/lang/String;)Z
at com.mia.props.Props.preInit(Props.java:119)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 111980592 bytes (106 MB) / 261509120 bytes (249 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.211.1121 Minecraft Forge 10.12.2.1121 16 mods loaded, 16 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.2.211.1121} [Forge Mod Loader] (forge-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized
Forge{10.12.2.1121} [Minecraft Forge] (forge-1.7.2-10.12.2.1121.jar) Unloaded->Constructed->Pre-initialized
DamageIndicatorsMod{3.1.2} [Damage Indicators] ([1.7.2]DamageIndicatorsMod-3.1.2.jar) Unloaded->Constructed->Pre-initialized
More Crafting Recipes Mod{Minecraft 1.7.2} [More Crafting Recipes Mod] ([2.1.1] More Crafting Recipes Mod.jar) Unloaded->Constructed->Pre-initialized
props{2.0.2} [Decocraft] (Decocraft-2.0.2_1.7.10.jar) Unloaded->Constructed->Errored
radixcore{1.0.0} [RadixCore] (RadixCore-1.0.0 MC-1.7.2.zip) Unloaded->Constructed->Pre-initialized
mca{4.0.0} [Minecraft Comes Alive] (MCA-4.0.0 MC-1.7.2.zip) Unloaded->Constructed->Pre-initialized
MoarFood{V5.3.1} [MoarFood] (MoarFood-5.3.1.jar) Unloaded->Constructed->Pre-initialized
examplemod{1.0} [Example Mod] (mod_XrayV2.01.jar) Unloaded->Constructed->Pre-initialized
Kradxns Xray{2.0} [Xray] (mod_XrayV2.01.jar) Unloaded->Constructed->Pre-initialized
movillages{1.2.1} [Mo' Villages] (MoVillages-1.3.1.jar) Unloaded->Constructed->Pre-initialized
thirstmod{1.8.4} [Thirst Mod] (thirstmod-1.8.4.jar) Unloaded->Constructed->Pre-initialized
UsefulFood{1.5.0} [UsefulFood] (UsefulFood-1.5.0.jar) Unloaded->Constructed->Pre-initialized
taverns{2.2.0-0} [Village Taverns] (VillageTaverns-2.2.0-0.22.jar) Unloaded->Constructed->Pre-initialized
voxelmap{1.7.2} [VoxelMap] (Zans-Minimap-Mod-1.7.2.jar) Unloaded->Constructed->Pre-initialized
This may make a difference in the problem's source, the crash happens upon booting minecraft.
It sits on blackscreen for 5-10 minutes, proceeds to mojang for 2-4 then crashes with the message of out of memory.
It could be something else too entirely, though it is odd that it only started happening once I updated this mod. I'll look into more myself unless you know what could be happening.
It is not updated to 1.8.6 for a very specific reason... there is no Forge for 1.8.6!
A pity it does not work, the downloadlink and adding it to a server. Am i the only one who sees the benefit of playing on a server ? I wish those mod makers make more effort in server mods and less in single player, it's so lame..... (not cool)
I don't know what you're talking about. Most mods work perfectly fine in both a single player environment and a server environment. If you're having issues, rather than being passive aggressive, state what's going on and we or the mod author will help you.