Also any plans on making crooks from other materials?
Like iron and gold? I guess I could. It would make them more durable, but they don't cause damage, so that would be the only benefit. I suppose if you wanted to you could use a gold one and look like a pharoah... =)
So... probably? It'll have to be after the crucible gets done. Thats really my next priority. Good question though!
This mod is really evolving well. The content is useful even outside of skyblock.
The one thing I'm hoping to see in future updates is cross-mod compatibility. The main example of this would be the ability to use barrels to compost BoP saplings and silkworms on BoP trees. It shouldn't be too hard to put that in since these things both have OreDictionary support. How these things would look really wouldn't matter. You could just make any saplings thrown into the barrel that don't have specific color codes look the same as oak saplings in the barrel at first and then tweak the aesthetics over time.
Another example to perhaps consider putting in later down the line would be a way for mod makers to make their ores come out of the sieves. It would be nice to make it possible for people who have things like Metallurgy or Minestrappolation to get the added ores in a skyblock map.
This mod is really evolving well. The content is useful even outside of skyblock.
The one thing I'm hoping to see in future updates is cross-mod compatibility. The main example of this would be the ability to use barrels to compost BoP saplings and silkworms on BoP trees. It shouldn't be too hard to put that in since these things both have OreDictionary support. How these things would look really wouldn't matter. You could just make any saplings thrown into the barrel that don't have specific color codes look the same as oak saplings in the barrel at first and then tweak the aesthetics over time.
Another example to perhaps consider putting in later down the line would be a way for mod makers to make their ores come out of the sieves. It would be nice to make it possible for people who have things like Metallurgy or Minestrappolation to get the added ores in a skyblock map.
Everything you just said is on my list of features to work on. It's really hard to stay focused on one thing, there's so much to do! Speaking of which... =)
This is an my current model for the crucible. I intend to make it use porcelain in the recipe (clay balls + bone meal), which explains the white color. (Also, if I used black like I originally wanted to, then it looks far too much like the cauldron)
My 2 cents on the automation of the sieve is that mods which ultimately are fun to play make you "pay" for your rewards whether that be time or skill as a player. In the case of most tech mods the cost just isn't high enough for the reward.
That being said i would LOVE to see the automation added to the sieve as a T2 tech. AKA you need to obtain something else in your tech tree in order to automate them. For Example:
You could require mechanical power to rumble a sieve. using like a water mill or a wind mill to generate the power and then using axles and gearboxes to do the rumbling. both of which would require graphite as a lubricant which could be obtained from sifting coal dust in a sieve. That way you require some manual use of your tools before allowing them to be automated. (And you could use this same structure for the hammer using some kind of casting to make the machine using your new crucible.)
Just a thought but what about sugar cane? Also I know that you can get some of the dyes but there are some I still have never made...in classic skyblock can you make all the dyes? If not that might be another thing to some day add.
I too would love to see some more mod compatibility. I know that it takes time but a "quick" fix for now would be giving the user the option to add ID numbers to the config file so that we could add in ores, wood, saplings, and seed from any mods that we want to play with. I would love to play a skyblock with natura and forestery.
On a side note this goes great with Better World Generation 4 because there is Skyblock world type generator so you do not even need a skyblock map.
Just a thought but what about sugar cane? Also I know that you can get some of the dyes but there are some I still have never made...in classic skyblock can you make all the dyes? If not that might be another thing to some day add.
In classic skyblock you can get all the dyes except the ones that require lapis, and brown dye (cocoa beans).
Out of curiosity, how many dirt blocks will your map start the player off with?
In classic skyblock you can get all the dyes except the ones that require lapis, and brown dye (cocoa beans).
However, in 1.7, a lot more dyes become available
At this point I have not seen where this comes with a map to playwith...I think that for right now its just a mod to be played with a skyblock map...or what ever map you really want.
Yeah I was for sure you could not make the lapis ones but I forgot about the cocoa bean one. Nice to know they are adding more dyes too the game
At this point I have not seen where this comes with a map to playwith...I think that for right now its just a mod to be played with a skyblock map...or what ever map you really want.
Yeah I was for sure you could not make the lapis ones but I forgot about the cocoa bean one. Nice to know they are adding more dyes too the game
Sorry, I misspoke.
They aren't adding more dyes, rather more existing colours of dye are immediately available from crafting the new flowers.
The stones are leading up to the release of my custom skyblock map, which will be a chunk of dirt (no grass!) and a single tree. No chests. No other islands. Nothing else. It'll be the purest and most sadistic Minecraft survival map ever made. BWAHAHAHAHAhaha ha. -cough-...
Sorry about that. I got a little carried away with schadenfreude...
This mod is brilliant, one suggestion, though. I think you should only have to fill up a barrel with one bucket of water rather then having to run back and forth.
I know that it takes time but a "quick" fix for now would be giving the user the option to add ID numbers to the config file so that we could add in ores, wood, saplings, and seed from any mods that we want to play with. I would love to play a skyblock with natura and forestery.
Adding seeds to the sieves would be pretty easy. I guess this is just me being picky, but I would much rather get seeds than saplings or vines and such when sifting dirt. I plan on going through each of the vanilla plants and adding a seed counterpart and then doing the same for each of the mods that I want to support. The result will be much more consistent. There are other reasons for me hand craft each compatibility module too. For instance, I have a specific way in mind that I want to generate forestry bee hives. I don't think that adding them to the sieves would do them justice.
Out of curiosity, how many dirt blocks will your map start the player off with?
It'll probably be pretty close to the original skyblock map. Around 75 or so. It matters less now than it did before because you can always make more with time.
This mod is brilliant, one suggestion, though. I think you should only have to fill up a barrel with one bucket of water rather then having to run back and forth.
You can always put a barrel next to your water source so you don't have to run. If you have buildcraft installed, you could set up some fluid pipes to fill them automatically.
I like having a more compact liquid storage solution available. Especially with the liquid metals that will be coming out of the crucible. Molten silver in barrels as a light source? Hell yes.
I uploaded a fixed build. I wasn't sure if I should wait or not, but I decided to go ahead and do it now.
You can find the unfinished crucible if you poke around in creative mode. I don't recommend spawning it in. It doesn't do anything yet anyway, and it may create problems for you down the road when I release the build with the functioning crucible. If you do want to check it out, be sure to destroy it when you are finished looking.
Can you think of a way to buildcraft a clay factory?
So far I have a few pumps pumping water into barrels, and am trying to get it to take dust out of a chest when water is full to turn it into clay, then take the clay and put it in another chest.
I'll have to add some code to support that cclloyd. At the moment only composting is possible to automate. I'll try to squeeze that into the crucible update, because I don't see any harm in automating clay production.
A working beta of the Summerfields extension for Ex Nihilo is out!
Still WIP though. For example I have yet to completely figure out the barrel skins so they look kinda weird, especially the stone barrel, but the sieves are complete as well as most of the blocks and some of the items.
Like iron and gold? I guess I could. It would make them more durable, but they don't cause damage, so that would be the only benefit. I suppose if you wanted to you could use a gold one and look like a pharoah... =)
So... probably? It'll have to be after the crucible gets done. Thats really my next priority. Good question though!
The one thing I'm hoping to see in future updates is cross-mod compatibility. The main example of this would be the ability to use barrels to compost BoP saplings and silkworms on BoP trees. It shouldn't be too hard to put that in since these things both have OreDictionary support. How these things would look really wouldn't matter. You could just make any saplings thrown into the barrel that don't have specific color codes look the same as oak saplings in the barrel at first and then tweak the aesthetics over time.
Another example to perhaps consider putting in later down the line would be a way for mod makers to make their ores come out of the sieves. It would be nice to make it possible for people who have things like Metallurgy or Minestrappolation to get the added ores in a skyblock map.
Everything you just said is on my list of features to work on. It's really hard to stay focused on one thing, there's so much to do! Speaking of which... =)
This is an my current model for the crucible. I intend to make it use porcelain in the recipe (clay balls + bone meal), which explains the white color. (Also, if I used black like I originally wanted to, then it looks far too much like the cauldron)
Anyone have any thoughts?
My 2 cents on the automation of the sieve is that mods which ultimately are fun to play make you "pay" for your rewards whether that be time or skill as a player. In the case of most tech mods the cost just isn't high enough for the reward.
That being said i would LOVE to see the automation added to the sieve as a T2 tech. AKA you need to obtain something else in your tech tree in order to automate them. For Example:
You could require mechanical power to rumble a sieve. using like a water mill or a wind mill to generate the power and then using axles and gearboxes to do the rumbling. both of which would require graphite as a lubricant which could be obtained from sifting coal dust in a sieve. That way you require some manual use of your tools before allowing them to be automated. (And you could use this same structure for the hammer using some kind of casting to make the machine using your new crucible.)
I too would love to see some more mod compatibility. I know that it takes time but a "quick" fix for now would be giving the user the option to add ID numbers to the config file so that we could add in ores, wood, saplings, and seed from any mods that we want to play with. I would love to play a skyblock with natura and forestery.
On a side note this goes great with Better World Generation 4 because there is Skyblock world type generator so you do not even need a skyblock map.
Out of curiosity, how many dirt blocks will your map start the player off with?
Also, it would be awesome if you could make silkworms compostable, as once you have stacks of them, they really have no use.
In classic skyblock you can get all the dyes except the ones that require lapis, and brown dye (cocoa beans).
However, in 1.7, a lot more dyes become available
At this point I have not seen where this comes with a map to playwith...I think that for right now its just a mod to be played with a skyblock map...or what ever map you really want.
Yeah I was for sure you could not make the lapis ones but I forgot about the cocoa bean one. Nice to know they are adding more dyes too the game
Sorry, I misspoke.
They aren't adding more dyes, rather more existing colours of dye are immediately available from crafting the new flowers.
http://minecraft.gamepedia.com/Flowers
Although some of them are biome-specific, which is really annoying.
Also, the mod author is planning to make a map specifically designed for this mod eventually.
Sugar cane seeds are coming at some point.
Adding seeds to the sieves would be pretty easy. I guess this is just me being picky, but I would much rather get seeds than saplings or vines and such when sifting dirt. I plan on going through each of the vanilla plants and adding a seed counterpart and then doing the same for each of the mods that I want to support. The result will be much more consistent. There are other reasons for me hand craft each compatibility module too. For instance, I have a specific way in mind that I want to generate forestry bee hives. I don't think that adding them to the sieves would do them justice.
It'll probably be pretty close to the original skyblock map. Around 75 or so. It matters less now than it did before because you can always make more with time.
Good point. Maybe I could make it so that you can cook them for food. Bowl of grubs, anyone? =)
You can always put a barrel next to your water source so you don't have to run. If you have buildcraft installed, you could set up some fluid pipes to fill them automatically.
I like having a more compact liquid storage solution available. Especially with the liquid metals that will be coming out of the crucible. Molten silver in barrels as a light source? Hell yes.
Sounds Awesome!
Also, congrats on 100 replies
sieving sand gives crushed ore and pulverised ore
That will be fixed in the next build that I upload. Thanks for the report!
You can find the unfinished crucible if you poke around in creative mode. I don't recommend spawning it in. It doesn't do anything yet anyway, and it may create problems for you down the road when I release the build with the functioning crucible. If you do want to check it out, be sure to destroy it when you are finished looking.
So far I have a few pumps pumping water into barrels, and am trying to get it to take dust out of a chest when water is full to turn it into clay, then take the clay and put it in another chest.
Also, can automation be done with vanilla hoppers?Derp.Still WIP though. For example I have yet to completely figure out the barrel skins so they look kinda weird, especially the stone barrel, but the sieves are complete as well as most of the blocks and some of the items.
Just saw this on PMC...