Most likely, yes. You might need to use a bit of redstone trickery to get them to not all click at the same time, however. A simple vanilla redstone clock layout that doesn't loop back would probably be all that was required. Saturate the circuit with redstone (make sure the activators are set to require LOW signal) then when you turn it off, they should turn on in sequence, and not be clicking at the same time!
You.. lost me.
Sorry, that's too complicated for me to understand.
the only redstone I can say I know how to use is the basic stuff. button/p-plate next to door, peaters for long distance stuff, and lamps.
You.. lost me.
Sorry, that's too complicated for me to understand.
the only redstone I can say I know how to use is the basic stuff. button/p-plate next to door, peaters for long distance stuff, and lamps.
Don't worry, TomeWyrm was over complicating things, I've currently got a complex setup that auto creates & sieves gravel, sand, dust and smooth stone (I have Ex Aquillo as well) but the autonomous activators are the simplest part: three of them pointing at each sieve.
The hardest part would be going into the config and setting
B:"sieve automation allowed"=false
to read true.
Rollback Post to RevisionRollBack
Some people think outside the box. I throw the box out the window
I was thinking editing tconstruct hammers to act as EN hammers would just be too much work for the final product. Adding a modifier or a new tool shouldn't be too bad, though.
I notice bee hives in the NEI, there's no recipe or anything on the OP about them that i've noticed...what are they for out of interest?
If you have forrestry installed, then right-clicking the craftable hive whatever on a barrel full of seed oil will get you a scented artificial hive. With time it will eventually turn into a proper beehive.
There's a recipe for "Artificial Hive". There's no recipe for turning it into a "Scented Artificial Hive" because barrel recipes aren't in NEI, nor is there a recipe for turning that into a Forestry hive, because where would that go.
There's a recipe for "Artificial Hive". There's no recipe for turning it into a "Scented Artificial Hive" because barrel recipes aren't in NEI, nor is there a recipe for turning that into a Forestry hive, because where would that go.
that would be like making an NEI plugin for sapling>tree.
any plans on adding WAILA support for the barrels (telling you how full a barrel is) or NEI support (showing what you can get from barrels, sieves and hammers)
Could you please switch out the void world config options for a world gen option when creating your world? I just tried creating a hardcore world and immediately dropped into the void.
It's rather annoying having to change the configs each time I change world and this would solve it quite neatly - and also be a nice opportunity to build in that skyblock type map.
Rollback Post to RevisionRollBack
Some people think outside the box. I throw the box out the window
Don't worry, TomeWyrm was over complicating things, I've currently got a complex setup that auto creates & sieves gravel, sand, dust and smooth stone (I have Ex Aquillo as well) but the autonomous activators are the simplest part: three of them pointing at each sieve.
The hardest part would be going into the config and setting
Could you please switch out the void world config options for a world gen option when creating your world? I just tried creating a hardcore world and immediately dropped into the void.
It's rather annoying having to change the configs each time I change world and this would solve it quite neatly - and also be a nice opportunity to build in that skyblock type map.
I already suggested that. The thing is, this mod is emant to be used with maps, like the original skyblock. If it was a world type, then you would have to change the world type of the map which is annoying for the end user. You could just use multiMC and have two different instances with different void world configs. That's what I do and it works swimmingly.
how is it that you take liquid out of the crucible
without a bucket on skyfactory
You mean agrarian skies? If so, there's a clay bucket you can make, or you can sieve a ton of ravel in high hopes of finding enough iron dusts to get 3 ingots.
W....t.... f? 0.o
It's a crook on an Alumite/Cobalt/Flint (I think) sword. I thought you knew what swords looked like?
You.. lost me.
Sorry, that's too complicated for me to understand.
the only redstone I can say I know how to use is the basic stuff. button/p-plate next to door, peaters for long distance stuff, and lamps.
Don't worry, TomeWyrm was over complicating things, I've currently got a complex setup that auto creates & sieves gravel, sand, dust and smooth stone (I have Ex Aquillo as well) but the autonomous activators are the simplest part: three of them pointing at each sieve.
The hardest part would be going into the config and setting to read true.
All of my ingots use the ore dictionary. What recipe are you trying to use that isn't working?
What do we call that? a croord?
I was thinking editing tconstruct hammers to act as EN hammers would just be too much work for the final product. Adding a modifier or a new tool shouldn't be too bad, though.
https://discord.gg/0kvhqyfryyjfO7qY
If you have forrestry installed, then right-clicking the craftable hive whatever on a barrel full of seed oil will get you a scented artificial hive. With time it will eventually turn into a proper beehive.
https://discord.gg/0kvhqyfryyjfO7qY
There's a recipe for "Artificial Hive". There's no recipe for turning it into a "Scented Artificial Hive" because barrel recipes aren't in NEI, nor is there a recipe for turning that into a Forestry hive, because where would that go.
that would be like making an NEI plugin for sapling>tree.
https://discord.gg/0kvhqyfryyjfO7qY
It's rather annoying having to change the configs each time I change world and this would solve it quite neatly - and also be a nice opportunity to build in that skyblock type map.
Thanks, it works now
Do Biomes still matter?
without a bucket on skyfactory
I already suggested that. The thing is, this mod is emant to be used with maps, like the original skyblock. If it was a world type, then you would have to change the world type of the map which is annoying for the end user. You could just use multiMC and have two different instances with different void world configs. That's what I do and it works swimmingly.
Natura clouds are not sky obstructions. That would just be annoying. And biomes do matter.
You mean agrarian skies? If so, there's a clay bucket you can make, or you can sieve a ton of ravel in high hopes of finding enough iron dusts to get 3 ingots.
https://discord.gg/0kvhqyfryyjfO7qY