I am sorry I do not have my mod pack released yet but it is for the Jampacked competition it's name will be Demised Kingdom. I am glad that you allow all to use your great mod and since you do I felt id honor your wish and inform you.
A contributor helped me integrate WAILA into my mod, and it's amazing, but I'm not particular skilled with graphic user interfaces in Java, so I think I'll leave that one to the experts.
Frames the size of the default Nether portal should do, and setting up multiple frames with extra worms will multiply the results. You could even forgo the top and sides being made of wood, exchanging them for leaves to increase production. Of course, you could conceivably build "blocks" of leaves to turn, as well, just so long as they follow the leaf coding of not being more than 4 blocks from a wood block.
It'd also be easy to keep these frame-farms going, as long as you leave one infested leaf block intact, filling in the rest with fresh leaves.
Or, even better:
1. Shear tons of trees.
2. Place leaves within frame.
3. Infest a few leaves.
4. Wait.
5. Profit!
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Or, even better:
1. Shear tons of trees.
2. Place leaves within frame.
3. Infest a few leaves.
4. Wait.
5. Profit!
Yeah... The guy said doing a silkworm farm that way would take up too much time, effort, energy and space. He'd rather just dump the leaves in a container with the worms and have them turn that way, while he's away doing other things. Come back later to pull the changed leaves out of the container by the stack. Or something..
Ex Nihilo 1.33 made it impossible to break ores with hammers–they work like fists on ores, and normally on all of the next incarnations (ore gravel, ore dust, etc.)
Bump
Rollback Post to RevisionRollBack
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
That should be fixed in 1.34. Is it not? Is it all the ores or just particular metals?
To everyone else, sorry I didn't get a build out this weekend. I ended going with some family and boating down a river, which pretty much killed an entire day. I also ended up with a pretty brutal sunburn which hurts like crazy. I'll get it down as soon as I can.
Yeah... The guy said doing a silkworm farm that way would take up too much time, effort, energy and space. He'd rather just dump the leaves in a container with the worms and have them turn that way, while he's away doing other things. Come back later to pull the changed leaves out of the container by the stack. Or something..
Just space and time. Going around breaking and replacing leaves again and again is kinda tedious, you know?
I was thinking more like making dirt in a barrel, except you get string instead of dirt, and you don't use a barrel.
Even if I just get 6~7 leaves worth of string per block, it'll be much more compact, and possibly have automating options.
I was playing around with the 1.7.10 version of the mod. I noticed there was no clay bucket. Is this not the mod that adds the clay bucket? Kind of a grind to get 12 broken iron ore to get that first iron bucket so that you can setup a cobble generator.
I was playing around with the 1.7.10 version of the mod. I noticed there was no clay bucket. Is this not the mod that adds the clay bucket? Kind of a grind to get 12 broken iron ore to get that first iron bucket so that you can setup a cobble generator.
Nope. That's Iguana Tweaks for Tinkers' Construct that adds that.
Rollback Post to RevisionRollBack
By the Thunder, Ice and Butter, I shall spawn slimes around you.
I have multiple Skyblock worlds, and I'm proud of it.
Is it possible to blacklist items that can be produced by the sieves? (i.e., if I don't want gravel, sand, and dust to give certain ores) If not, then that's a request for the config file.
Is there a way to add the ability to smelt ore gravel, sand and dust in the TiCon smeltery for 1.7.10? It does not look like support has been added for it yet.
Is there a way to add the ability to smelt ore gravel, sand and dust in the TiCon smeltery for 1.7.10? It does not look like support has been added for it yet.
That's a function added by Ex Aquilo. (link to it in the OP).
That's a function added by Ex Aquilo. (link to it in the OP).
Unfortunately, it's not yet updated for 1.7 :/
Thanks. I did figure out a way around it though. I'm using Minetweaker to add recipes to craft ore blocks from ore dust. Seems to work ok using the Addshapeless command. If anyone knows of another way let me know. This limits me to having to break down all the way to dust form to convert them to ore blocks since if the recipe was also for gravel and sand that would create a duping loop scenario. Although this is for personal use only
Thanks. I did figure out a way around it though. I'm using Minetweaker to add recipes to craft ore blocks from ore dust. Seems to work ok using the Addshapeless command. If anyone knows of another way let me know. This limits me to having to break down all the way to dust form to convert them to ore blocks since if the recipe was also for gravel and sand that would create a duping loop scenario. Although this is for personal use only
Download the modtweaker addon for minetweaker and use this (* to smelt the parts down in a tinker's construct smeltery):
Hello... I have a question. What other stuff can be used to heat up the crucible instead of "fire-making" tools and Lava? I am making custom modpack with Ex Nihilo and Galacticraft, and you cant light up fires on planets (since there is no oxygen). So I am trying to find a solution for this.
A lit furnace works. If you also have Ex Aliquo and Thermal Expansion, that mod adds the ability for blazing pyrotheum.
I'm using Ex Nihilo 1.34, TiC .38 and TiC Iguana Tweaks for 1.7.10. I haven't found where in the configs I can disable it, but whichever one it is that makes wooden vanilla tools useless also makes the wooden crook useless. It can't break leaf blocks.
I'd disable that if I could find it, but it's going to make skyblocks kind of extra difficult. I don't know if that's something you can change so that crooks are unaffected by such tweaks or what.
Because that's Ex Aliquo you're thinking about. Ex Aliquo is an addon to Ex Nihilo, and it adds a LOT of mod interaction. Sadly, it has yet to update at the time of posting.
Rollback Post to RevisionRollBack
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
Hi Mr. Crowley. I was just using the up-to-date ex-nihilo and everything is going really well until I planted a Sugarcane seed. I placed it in the dirt next to water and it just vanished. I thought for sure it was suppose to grow sugarcane from the seed. I'll let you know what other problems I find out as soon as I play around with the mod. Its fine with everyother seed I have like Pumpkin and Watermelon Potatoes and Carrots work fine.
By this I meant the up-to-date version for 1.7.2 which is suppose to be 1.33
I am a 1.8 Minecraft enthusiast. If i give any ideas to you for your mod that you like or even if I just came to say I like this mod, that basically means I would like this mod for 1.8.
I have ASD. I will most likely speak in a way that could offend people, that's the way I've always been (socially awkward), however, I do not mean to be offensive to anyone. Tactfulness has never been one of my strong suits. So, if your going to hate me...then don't bother talking to me as you will just waste my time and yours as well.
Despite what you're thinking the age in my profile is the actual true age. I find it amazing how many people think that ten is my actual age.
I'm playing Ex Nihilo now for a few days and I have 8 stacks of gunpowder but there is no use for it except tnt. TNT is pretty useless in skyblock. Maybe you can add a new type of crook?
It's crafted like a normal crook but with gunpowder block/ingot/bar. You can craft that block/ingot/bar with 4 or 9 gunpowder.
The crook is only single use but it will destroy a 3*3*3 block with leaves with the same effect as a normal crook.
How about making splash potions? Or, you could simply make tnt cannons for fun. Like, make a firing range or something. And there are also fireworks you can play around with.
Gunpowder crook just seems too weird. Though, if the crook made a explosion that doesn't destroy blocks or hurt you when you hit a mob, it would be fun. And also handy as you can push away a group of mobs at the same time
Thanks, will take a look into that
Or, even better:
1. Shear tons of trees.
2. Place leaves within frame.
3. Infest a few leaves.
4. Wait.
5. Profit!
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Yeah... The guy said doing a silkworm farm that way would take up too much time, effort, energy and space. He'd rather just dump the leaves in a container with the worms and have them turn that way, while he's away doing other things. Come back later to pull the changed leaves out of the container by the stack. Or something..
Bump
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
That should be fixed in 1.34. Is it not? Is it all the ores or just particular metals?
To everyone else, sorry I didn't get a build out this weekend. I ended going with some family and boating down a river, which pretty much killed an entire day. I also ended up with a pretty brutal sunburn which hurts like crazy. I'll get it down as soon as I can.
Just space and time. Going around breaking and replacing leaves again and again is kinda tedious, you know?
I was thinking more like making dirt in a barrel, except you get string instead of dirt, and you don't use a barrel.
Even if I just get 6~7 leaves worth of string per block, it'll be much more compact, and possibly have automating options.
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
Nope. That's Iguana Tweaks for Tinkers' Construct that adds that.
I have multiple Skyblock worlds, and I'm proud of it.
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
That's a function added by Ex Aquilo. (link to it in the OP).
Unfortunately, it's not yet updated for 1.7 :/
Thanks. I did figure out a way around it though. I'm using Minetweaker to add recipes to craft ore blocks from ore dust. Seems to work ok using the Addshapeless command. If anyone knows of another way let me know. This limits me to having to break down all the way to dust form to convert them to ore blocks since if the recipe was also for gravel and sand that would create a duping loop scenario. Although this is for personal use only
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
Download the modtweaker addon for minetweaker and use this (* to smelt the parts down in a tinker's construct smeltery):
mods.tconstruct.Smeltery.addMelting(<exnihilo:iron_gravel>, <liquid:iron.molten> * 288, 600,<exnihilo:iron_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:iron_dust>, <liquid:iron.molten> * 288, 600,<exnihilo:iron_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.iron_broken>, <liquid:iron.molten> * 72, 600,<exnihilo:iron_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.iron_crushed>, <liquid:iron.molten> * 72, 600,<exnihilo:iron_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.iron_powdered>, <liquid:iron.molten> * 72, 600,<exnihilo:iron_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:gold_sand>, <liquid:gold.molten> * 288, 400,<exnihilo:gold_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:gold_gravel>, <liquid:gold.molten> * 288, 400,<exnihilo:gold_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:gold_dust>, <liquid:gold.molten> * 288, 400,<exnihilo:gold_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.gold_broken>, <liquid:gold.molten> * 72, 400,<exnihilo:gold_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.gold_crushed>, <liquid:gold.molten> * 72, 400,<exnihilo:gold_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.gold_powdered>, <liquid:gold.molten> * 72, 400,<exnihilo:gold_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:copper_sand>, <liquid:copper.molten> * 288, 550,<exnihilo:copper_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:copper_gravel>, <liquid:copper.molten> * 288, 550,<exnihilo:copper_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:copper_dust>, <liquid:copper.molten> * 288, 550,<exnihilo:copper_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.copper_broken>, <liquid:copper.molten> * 72, 550,<exnihilo:copper_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.copper_crushed>, <liquid:copper.molten> * 72, 550,<exnihilo:copper_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.copper_powdered>, <liquid:copper.molten> * 72, 550,<exnihilo:copper_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:tin_sand>, <liquid:tin.molten> * 288, 400,<exnihilo:tin_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:tin_gravel>, <liquid:tin.molten> * 288, 400,<exnihilo:tin_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:tin_dust>, <liquid:tin.molten> * 288, 400,<exnihilo:tin_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.tin_broken>, <liquid:tin.molten> * 72, 400,<exnihilo:tin_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.tin_crushed>, <liquid:tin.molten> * 72, 400,<exnihilo:tin_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.tin_powdered>, <liquid:tin.molten> * 72, 400,<exnihilo:tin_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:aluminum_sand>, <liquid:aluminum.molten> * 288, 400,<exnihilo:aluminum_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:aluminum_gravel>, <liquid:aluminum.molten> * 288, 400,<exnihilo:aluminum_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:aluminum_dust>, <liquid:aluminum.molten> * 288, 400,<exnihilo:aluminum_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.aluminum_broken>, <liquid:aluminum.molten> * 72, 400,<exnihilo:aluminum_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.aluminum_crushed>, <liquid:aluminum.molten> * 72, 400,<exnihilo:aluminum_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.aluminum_powdered>, <liquid:aluminum.molten> * 72, 400,<exnihilo:aluminum_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:nickel_sand>, <liquid:nickel.molten> * 288, 400,<exnihilo:nickel_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:nickel_gravel>, <liquid:nickel.molten> * 288, 400,<exnihilo:nickel_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:nickel_dust>, <liquid:nickel.molten> * 288, 400,<exnihilo:nickel_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.nickel_broken>, <liquid:nickel.molten> * 72, 400,<exnihilo:nickel_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.nickel_crushed>, <liquid:nickel.molten> * 72, 400,<exnihilo:nickel_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.nickel_powdered>, <liquid:nickel.molten> * 72, 400,<exnihilo:nickel_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:silver_sand>, <liquid:silver.molten> * 288, 400,<exnihilo:silver_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:silver_gravel>, <liquid:silver.molten> * 288, 400,<exnihilo:silver_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:silver_dust>, <liquid:silver.molten> * 288, 400,<exnihilo:silver_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.silver_broken>, <liquid:silver.molten> * 72, 400,<exnihilo:silver_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.silver_crushed>, <liquid:silver.molten> * 72, 400,<exnihilo:silver_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.silver_powdered>, <liquid:silver.molten> * 72, 400,<exnihilo:silver_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:lead_sand>, <liquid:lead.molten> * 288, 400,<exnihilo:lead_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:lead_gravel>, <liquid:lead.molten> * 288, 400,<exnihilo:lead_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:lead_dust>, <liquid:lead.molten> * 288, 400,<exnihilo:lead_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.lead_broken>, <liquid:lead.molten> * 72, 400,<exnihilo:lead_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.lead_crushed>, <liquid:lead.molten> * 72, 400,<exnihilo:lead_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.lead_powdered>, <liquid:lead.molten> * 72, 400,<exnihilo:lead_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:platinum_sand>, <liquid:platinum.molten> * 288, 400,<exnihilo:platinum_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:platinum_gravel>, <liquid:platinum.molten> * 288, 400,<exnihilo:platinum_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:platinum_dust>, <liquid:platinum.molten> * 288, 400,<exnihilo:platinum_dust>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.platinum_broken>, <liquid:platinum.molten> * 72, 400,<exnihilo:platinum_gravel>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.platinum_crushed>, <liquid:platinum.molten> * 72, 400,<exnihilo:platinum_sand>);
mods.tconstruct.Smeltery.addMelting(<exnihilo:exnihilo.platinum_powdered>, <liquid:platinum.molten> * 72, 400,<exnihilo:platinum_dust>);
Bugger, I came here thinking that it was this mod that added a clay/wooden bucket as well. Oh well, Still a great must-have mod never-the-less.
A lit furnace works. If you also have Ex Aliquo and Thermal Expansion, that mod adds the ability for blazing pyrotheum.
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
I'd disable that if I could find it, but it's going to make skyblocks kind of extra difficult. I don't know if that's something you can change so that crooks are unaffected by such tweaks or what.
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
By this I meant the up-to-date version for 1.7.2 which is suppose to be 1.33
I am a 1.8 Minecraft enthusiast. If i give any ideas to you for your mod that you like or even if I just came to say I like this mod, that basically means I would like this mod for 1.8.
I have ASD. I will most likely speak in a way that could offend people, that's the way I've always been (socially awkward), however, I do not mean to be offensive to anyone. Tactfulness has never been one of my strong suits. So, if your going to hate me...then don't bother talking to me as you will just waste my time and yours as well.
Despite what you're thinking the age in my profile is the actual true age. I find it amazing how many people think that ten is my actual age.
#Give1.8aChance
How about making splash potions? Or, you could simply make tnt cannons for fun. Like, make a firing range or something. And there are also fireworks you can play around with.
Gunpowder crook just seems too weird. Though, if the crook made a explosion that doesn't destroy blocks or hurt you when you hit a mob, it would be fun. And also handy as you can push away a group of mobs at the same time