Hi everybody! I'm Crowley, and I'm totally addicted to playing Skyblock maps, which is the major influence for this mod. I love starting from nothing and working my way up, but I have always felt that there were a few glaring omissions in vanilla skyblock that didn't make any sense. This is how I fixed them.
You can use this mod with any map and it will be both fun and useful, not just Skyblock. Still, I recommend using the original Skyblock map by Noobcrew.
There is plenty of information in this post, but a community built wiki is currently in development to better organize this mess. Feel free to look around or lend a hand! Community Wiki
Zerokyuuni has released an expansion mod called Ex Aliquo which adds support for a fairly large and diverse collection of other mods. Make sure you check it out in his thread.
LoveHoly also has an expansion which adds extra mod compatibility called Ex Astris. You can find it here.
If you enjoy the mod, please consider supporting me through my Patreon account.
Just give me the download already!
Okay, okay...You have to have Forge installed, then put the download below into your mods folder.
- Fixed a crash bug that happened when using some item transport mods with barrels. (EnderIO)
Blocks and items added by this mod.
Barrels
These are barrels. They come in all four wood flavors. You say that you can't get all the different trees in Skyblock? Now you can! Alas, I'll get to that in a moment. So back to the barrels...
What good are they? So glad you asked.
Compost
You can fill them with random stuff, like so:
Give them a little time...
TADA! Fresh squeezed, brand new, sparkly clean DIRT! Just right click to take it out of the barrel.
What can be composted?
Oak Saplings
Oak Leaves
Spruce Saplings
Spruce Leaves
Birch Saplings
Birch Leaves
Jungle Saplings
Jungle Leaves
Rotten Flesh
Spider Eyes
String
Wheat
Bread
Dandelions
Roses
Brown Mushrooms
Red Mushrooms
Apples
Carrots
Potatoes
Baked Potatoes
Poison Potatoes
Pumpkins
Jack-o-lanterns
Pumpkin Pie
Melons
Melon Slices
Cactus
Lily pads
Vines
Sugar Cane
Tall Grass
Nether Wart
Pork (raw and cooked)
Beef (raw and cooked)
Chicken (raw and cooked)
Eggs
Fish (raw and cooked)
Clay
Did you know that barrels fill in the rain?
I wonder what happens when you mix this really fine dust with a full barrel of water...
Is... is that clay? YES!
Soul Sand
So water barrels have a strange relationship with Mycelium...
The extra moisture might cause mushrooms to spontaneously erupt from the ground.
The spores that rise from the tainted soil have a strange effect on the water though, slowly turning it into the vile and hungry Witch Water. Don't have any mycelium handy? Mushroom Stew would probably work also.
The resulting water is just brimming with dark powers. DO NOT DRINK! NOT KOOL-AID!
You can try mixing some sand with it though.
Netherrack
If you should find yourself with some extra lava... (Honestly, who DOESN'T have gallons of the stuff sitting in cupboards, am I right?) Try adding just a pinch of redstone dust.
It should quickly congeal into a dense mass. The product of this combination seems to have unique heat-producing properties...
End Stone
Alternatively, you could try adding some glowstone dust instead.
This new stone is instantly cold to the touch. Very spooky. Tastes a bit like processed cheese.
Slime
In a misguided attempt to create ice cream I stumbled on this recipe of dubious usefulness.
Simply mix some milk with a barrel of water.
Give it some time to ripen...
And scoop it out by the handful. It makes a great glue. Strangely enough, it tastes a bit like egg yolk. Not bad actually. Don't let it sit too long, or it might get hungry...
Mossy Cobblestone and Mossy Stone Bricks
Wooden barrels do occasionally leak. Thicker substances like dirt have no problems staying put, but water especially has a tendency to squeeze its way through the cracks between the planks.
If the conditions are just right, the extra moisture might help some moss to grow on nearby surfaces. Moss is pretty delicate though, so it'll need some shade and protection from the sun and the rain. Keep that in mind if you decide that you want to set up a Mossery.
Hammers
Hammers are new tools added to the game. The have a couple great uses, such as...
Resource Production
Hammers smash blocks into smaller pieces, like this cobblestone for example...
Just beat it up a little bit aaaand, instant GRAVEL!
Not good enough you say? Okay, give it another go!
Behold, SAND! Surely, you can't smash sand can you? YOU CAN!
Dust? What can you do with dust?
Hammers can also turn sandstone back into sand and turn stone bricks into cracked stone bricks.
Ore Processing
Also, if you're feeling adventurous (or just greedy) try smashing iron or gold ore with a hammer.
Ok, now what can we do with these...?
Try putting 4 of them together... You'll probably have extra in your inventory, but thats a GOOD thing, because every once in a while you'll have enough to get a free block!
Then we can smelt the gravel...
Want more free metal? You could always smash the gravel too. Each time you smash the ore down, you have another chance of having a little left over to add to your next ingot.
Just remember, you can only smelt BLOCKS. The items have far too little metal content to smelt by themselves.
Still not enough? Maybe a magical lucky hammer would help...
How do I make one?
Here is how to get your hands on one!
Crook
The crook has a lot of uses.Firstly, it is great for taking care of animals.
A quick right click will pull the animal to you and away from those dangerous ledges. That should buy you enough time to repair a fence or fix a wall.
If an enemy does manage to spawn on your island, hitting it with a crook will do exactly zero damage. However, it will shove the enemy backwards. With some planning, you could arrange for them to be shoved into the void.
And finally, the improved reach allows you to better inspect leaves as you break them, making it twice as likely to get saplings (and apples) from leaf blocks as you break them.How do you get your hands on one?
Silkworms
Most people don't know this, but with a crook and enough patience you might find a tiny silkworm hiding in among the leaves...
If you let it free on a nearby leaf, it will colonize the tree with renewed vigor, slowly spreading to nearby leaf blocks!
Truly, these industrious little workers can perform miracles... They won't leave any leaves uneaten!
Be careful though, because once your wiggly friends finish with a tree, there won't be enough living foliage left to replant any saplings.It does make a great source of string though! The closer to white the leaves are, the more silk you'll get, so make sure you give them enough time to work!
If you want to get more silkworms, try using your crook on the infested leaves! If you manage to accumulate a lot of the little guys and you get pretty desperate, they are pretty high in protein...
Sieves
Once you have your silkworm farm going, you might consider trying a Sieve.
Just throw some stuff in there with a right click. It'll accept dirt, gravel, sand, dust and soul sand.
Right click a lot, or just right click and hold...
In no time, out pops your reward. If you're lucky... If not... You'll just have to keep trying.
Here's how you make them.
So what can you get out of them?
More items will be coming soon, but the current list is...
They require a heat source directly beneath them to function.
Anything that burns can be set on fire. Netherrack is nice because it lasts forever. If you're low on resources, a lit furnace could do the trick. Even a torch can work in a pinch. Keep in mind though, the lower the quality of the heat source, the longer it will take to melt things.
Just right click to add something to melt...
Then give it some time...
To make one, combine some clay with bonemeal to make porcelain, and carefully sculpt the crucible.
After that, you'll need to fire it in a furnace to harden the porcelain.
Agriculture
Grass Seeds:Use them on dirt to start growing grass.
Ancient Spores:Use them on dirt to start growing mycelium.
Cows seem to have a strange allergic reaction to these spores. Use at your own risk!
Other Seeds
If you are lucky with a sieve you might find seeds for (from left to right) oak trees, spruce trees, birch trees, jungle trees, sugar cane, cactus, potatoes or carrots.
Stones
I wonder what happens if you use a hammer on smooth stone? Let's give it a try.
Stones? These fit perfectly in my hand. I'm suddenly overcome with the urge to throw them at EVERYTHING!
Or perhaps I'll just put them back together. Better safe than sorry.
I also found some of these little things while sifting dirt. That might be useful to know if I should ever find myself without any lava handy...
Dolls
With some gems and a handful of porcelain, you could sculpt a friend to keep you company up there in the sky. But he looks rather plain doesn't he? We should give him a coat of paint.
This guy has quite the hot temper! He should take a nice bath to cool off, but he insists on having the water scorching so it doesn't help much. I think he was actually more angry after the bath. He started throwing things and mumbling about burning the whole building down. I ended up giving him a restraining order (and a stapler, just to be safe).
HINT: Add it to a barrel of lava and wait.
This friend is a bit on the goth side. He likes movies about vampires and witches. He's been practicing to be a vocalist in a metal band. Not a bad guy overall, but keep an eye on him. If he thinks you're not looking, he'll pocket anything he can get his hands on.
HINT: Add it to a barrel of witch water and wait.
Compatibility with other mods.
Ex Nihilo will automatically detect some mods and adapt to enable progression with them in Skyblock maps.
Silkworms and Crooks are mod compatible by default, meaning they will work on almost any trees added by any mods. So yes, a crook can help you find those rare Silverwood saplings.
IC2 Experimental
Find Copper and Tin ore by sifting Gravel, Sand or Dust.
Find Crushed Uranium while sifting Sand.
Find Sulfur while sifting Dust.
Find Rubber Tree seeds while sifting Dirt.
Forestry
Find Copper and Tin ore by sifting Gravel, Sand or Dust.
Find Apatite while sifting Gravel
Beeeeees!
First create an artificial hive from string and a hay bail.
Next, you'll need to create at least one bucket full of seed oil using a Squeezer. Put the seed oil into a barrel.
Right click the artificial hive on the barrel to give it a quick dip.
Find a place that looks attractive to bees and set down the scented artificial hive. The seed oil will wear off eventually if no bees move in. You'll have to treat it again and keep trying. Bees are extremely picky about choosing a new place to live. A hint though: all bees (unless otherwise stated) require a direct path between the hive and the sky to be empty. Leaves don't count as obstructions though, so you don't have to worry about trees too much.
What do these stupid bees want!?
Meadows:
Must be near flowers which are registered with Forestry.
Requires a PLAINS type biome.
Forest:
Must be near leaves, and lots of them.
Requires a FOREST type biome.
Modest:
Must be near Cactus.
Requires a DESERT type biome.
Tropical:
Must be near leaves, and lots of them.
Must be near vines.
Requires a JUNGLE type biome.
Wintry:
Must be near lots of snow (natural snow, not the blocks that you make out of snowballs).
Requires a FROZEN type biome.
Marshy:
Must be near mushrooms (brown or red will work).
Requires a SWAMP type biome.
Ender:
Must be near end stone, and lots of it.
Requires a END type biome.
Is naturally more difficult to lure than the other species.
What about Extra Bees?
Yes, you can also get the Extra Bees.
Water:
Must be near lots of water.
Must be exactly ONE block below the surface of the water.
Must be near lily pads.
Requires a WATER type biome.
Rocky:
Must NOT be allowed to see the sky.
Must be near smooth stone, and lots of it.
Can spawn in ANY biome.
Is naturally more difficult to lure than the other species.
Embittered:
Must NOT be allowed to see the sky.
Must be near lots of netherrack.
Must be near nether wart.
Requires a NETHER type biome.
What about Magic Bees?
Aaaand, you can also get the Magic Bees.
Mystical:
Must be near leaves, and lots of them.
Must be near gourd stalks.
Requires a FOREST type biome.
Sorcerous:
Must be near gourd stalks.
Requires a DESERT type biome.
Unusual:
Must be near gourd stalks.
Requires a JUNGLE type biome.
Attuned:
Must NOT be allowed to see the sky.
Must be near the void below the world.
Requires a MOUNTAIN type biome
Is naturally more difficult to lure than the other species.
Oblivion:
Must NOT be allowed to see the sky.
Must be near lots of end stone.
Requires a END type biome.
Is naturally more difficult to lure than the other species.
Infernal:
Must NOT be allowed to see the sky.
Must be near the void below the world.
Must be near lots of netherrack.
Requires a NETHER type biome.
Is naturally more difficult to lure than the other species.
WARNING!
Because of some technical issues, silkworms will not work on Forestry trees.The crook will still allow you to get more saplings from them though. Also, Forestry saplings will not work as compost in the barrels. However, if you have IC2 installed, you can turn the saplings into plantballs and compost those.
Applied Energistics
Find Certus Quartz while sifting Sand.
Find Charged Certus Quartz while sifting Sand.
Find Certus Quartz Dust while sifting Dust.
Manufacture Sky Stone by mixing Lava and Certus Quartz Dust.
Thermal Expansion
Find Copper,Tin, Lead, Silver, Nickle (ferrous), and Platinum (shiny) ore by sifting Gravel, Sand or Dust.
Use Blazing Pyrotheum as a heat source under a crucible for faster lava creation!
Place ore Gravel, Sands and Dusts into the Pulverizer to double your production!
Factorization
Find Lead and Silver ore by sifting Gravel, Sand or Dust.
Mekanism
(Temporarily not working!) Find Osmium ore by sifting Gravel, Sand or Dust.
Tinkers Construct & Natura
Find Copper, Tin, and Aluminum ore by sifting Gravel, Sand or Dust.
Place ore Gravel, Sands and Dusts into the Smeltery to double your production!
MineFactory Reloaded
Find Rubber Tree Seeds by sifting dirt.
Lots more!
Zerokyuuni has released an expansion mod called Ex Aliquo which adds support for a fairly large and diverse collection of other mods. Make sure you check it out in his thread. Unfortunately, this hasn't been updated beyond 1.6.4 yet. So...
LoveHoly has created a mod called Ex Astris which adds support for many of the same mods. You can find it here.
A note on world generation.
This mod adds some extra world generation options, but they are disabled by default.
To turn them on, you'll have to go into the config settings and locate the following section.
If you turn these settings on, then any new chunks generated in those areas will be void chunks. This is perfect for getting rid of that nasty exploit of building a bridge to land in skyblock maps. This also allows you to get perfect and endless void nether and end dimensions.
Warning!
If you choose to generate the nether as a void dimension, you will not be able to find 'nether fortress' chunks and spawn blazes. Hunting invisible fortresses sucked. If you want to find nether fortresses, enable the nether_fortresses_allowed option. This will allow fortresses to spawn in the void. You'll be able to see them too!
Permission for various things.
Mod Packs
You have permission to redistribute my mod in any mod pack, public or private. You don't need to ask permission. I would appreciate if you posted in this thread so I can check it out, but you don't have to.
Videos
Yes please! I watch Let's Plays on YouTube and streams on Twitch. I'd love to see what you are doing with my mod.
Decompilation
I learned a lot from decompiling other mods while I worked on this one. For that reason, (and because I don't want the mod to disappear if I don't have as much time to work on it as I used to...) I have decided to make the source code for this mod public. You can find it here: SOURCE CODE.
Abandonment
IF the time should come that I abandon this mod, then you have full permission to use my source code to create your own releases. My definition of abandon means that ALL of the following have happened.
1) I am a FULL version number behind on Minecraft compatibility. So if the last version I release for is 1.6.4 then you can start thinking about adopting the mod when Minecraft releases version 1.8.
2) I haven't posted in this thread for AT LEAST the last two weeks, consecutively.
If BOTH of those occur, you would probably be doing me a favor by keeping my vision for the mod alive while my attention is demanded elsewhere.
erm- sorry abou that... that there pikachu with a mustash made my inner english man come out... anyway:
Awesome mod, I think i'll download it for the sake of "ehh, why the heck not!".
mainly because if you do a Desert Survival (flatlands with desert preset) this will be amazing to get dirt (after you raid the Villages of coarse)
And I also must say that this will make Clay SO much easier to get.
Also (again), this will help ALOT when you play with the Wastelands Mod, expecialy because there isn't any water, you can collect Rainwater with the barrels, and then you can take some cobble you found from a ruin, smash it to dust (lol, pun) and get ya'self some slimy new clay!
erm- sorry abou that... that there pikachu with a mustash made my inner english man come out... anyway:
Awesome mod, I think i'll download it for the sake of "ehh, why the heck not!".
mainly because if you do a Desert Survival (flatlands with desert preset) this will be amazing to get dirt (after you raid the Villages of coarse)
And I also must say that this will make Clay SO much easier to get.
Also (again), this will help ALOT when you play with the Wastelands Mod, expecialy because there isn't any water, you can collect Rainwater with the barrels, and then you can take some cobble you found from a ruin, smash it to dust (lol, pun) and get ya'self some slimy new clay!
I never even thought about the super-flat challenge maps! You're right, I bet this would be awesome for those guys too! The barrels are smart though, they won't collect water in biomes that don't actually have precipitation. I'm not sure about the wasteland mod, but that rules out deserts for sure. You can always fill them with a bucket if you manage to make an infinite water source though, so you can still make clay in the desert. Or you can fill them with buildcraft pipes.
I never even thought about the super-flat challenge maps! You're right, I bet this would be awesome for those guys too! The barrels are smart though, they won't collect water in biomes that don't actually have precipitation. I'm not sure about the wasteland mod, but that rules out deserts for sure. You can always fill them with a bucket if you manage to make an infinite water source though, so you can still make clay in the desert. Or you can fill them with buildcraft pipes.
Thats right... I forgot about the "no rain in the desert" part... but like YOU said, you can put water into it and get water that way.
it does rain in the Wastelands mod, so there's a way to do it there, but still, this mod makes getting clay a bit easier as well as collecting water (you can use a bucket to extract the water in the barrel right?)
Thats right... I forgot about the "no rain in the desert" part... but like YOU said, you can put water into it and get water that way.
it does rain in the Wastelands mod, so there's a way to do it there, but still, this mod makes getting clay a bit easier as well as collecting water (you can use a bucket to extract the water in the barrel right?)
As long as there is at least a full bucket's worth of water in the barrel, you can pull it out with a bucket. Sometimes the rain will stop when there's something like half a bucket in there, but you'll generally get a full barrel each time it rains. A full barrel holds eight buckets.
That is alot of rain, and can you use water bottles to extract water from the barrel? because if I remember right, a Coldren holds 1 bucket, and each bottle is about a 1/4 of a bucket right?
Thats a good question. It never occurred to me to try bottles.
Well, the good news is that you CAN take water out of the barrels with a glass bottle. The bad news is that the bottle doesn't get emptied when you try to use a full one to add water to a barrel. That'll have to go on the bug list. =(
hurray for helping! and just a question: how long do you think before Stone barrels will be added and what exactly is the perpouse of the the lava in a barrel?
I plan on adding a Upcoming Features list to this thread at some point.
Stone barrels are still a good ways off. Maybe a week or two? I've got a lot I want to accomplish before I get that far in the tech tree. Barrels don't just hold water, they use the new Forge fluid dictionary to hold any fluid from any Forge mod. They even emit light if the fluid glows, so once we have some sturdier barrels that can hold lava without dying you can use them for lamps.
In the nearer future, I want to add sieves to turn dirt into seeds that will grow most of the vanilla plants, and get small chunks of ore and the occasional rare diamond and lapis from gravel. I want to add silk worms that eat tree leaves and turn them into string for the peaceful players.
The stone barrels will come after ore becomes available at least.
My end goal is to make this mod a bridge from vanilla skyblock to the other big mods, like IC2 and Forestry.
Actually ILoveGadgets, I intend to do almost exactly what you are suggesting!
This is still a good distance in the future and is subject to change as I get closer, but I wanted to make it a type of multiblock stucture. Like the sifting table requires an actuator block to power it if you don't do it manually. You can either use a steam actuator (water + fuel), powered actuator (Buildcraft MJ) or an electric actuator (IC2 EU). I'm really into cross-mod compatibility.
The plan so far is that you'll get mostly seeds from dirt, mostly ore from gravel and mostly dusts (redstone, glowstone and Dust blocks) from sand. I'm going to add seeds that will grow literally any vanilla plant and probably most of the mod plants.
Other stuff I have in mind... A crucible that will melt stone into lava and double metals like a macerator. A stone barrel recipe for netherack (lava + redstone?). An irrigation system that will act like bonemeal on grass and spawn tall grass, flowers and bee hives from forestry. I'm sure there's other stuff, but that's probably my game plan for the next, oh... long time.
java.lang.NullPointerException
at crowley.skyblock.blocks.BlockBarrel.func_71903_a(BlockBarrel.java:157)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:371)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1378)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1854)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:898)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at crowley.skyblock.blocks.BlockBarrel.func_71903_a(BlockBarrel.java:157)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:371)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1378)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['General_Rich'/9, l='MpServer', x=-627.86, y=108.50, z=54.45]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-606,4,66), Chunk: (at 2,0,2 in -38,4; contains blocks -608,0,64 to -593,255,79), Region: (-2,0; contains chunks -64,0 to -33,31, blocks -1024,0,0 to -513,255,511)
Level time: 37335 game time, 37335 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 3 total; [EntitySquid['Squid'/1563387, l='MpServer', x=-660.31, y=46.03, z=19.69], EntityClientPlayerMP['General_Rich'/9, l='MpServer', x=-627.86, y=108.50, z=54.45], EntitySquid['Squid'/1563482, l='MpServer', x=-690.06, y=44.31, z=5.13]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:851)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
It may be the fact that I have way too many mods... but I ran into a crash when attempting to add rotten flesh to a barrel.
I posted a new build. Sorry, that was an oversight on my part. God that was huge bug to overlook.
Also, water bottles and glass bottles now work properly.
Quote from ILoveGadgets »
Lots of stuff.
For the seeds, I'm planning to add 'seed' items for plants if they don't have one. So cactus seeds, tree seeds, lily pad seeds, potato seeds, carrot seeds, sugar cane seeds, etc. They'll just be one use items that spawn a young plant where you click them. After you use the seed up, you can farm them like usual.
I wanted to avoid adding metal nuggets and dusts because so many mobs already do and I would have to come up with my own icons for them all. My plan was to add 'chunks of ore' that deliberately do not use the ore dictionary. You can either combine them to make one single ore (which was added by a mod, so I don't have to do the icon) or melt them in the crucible. There won't be any other recipes and you can't go backwards from ore -> chunk.
I'll definitely add a way to melt down old metal equipment! Especially since you can get iron and gold gear from mobs.
Lava + glowstone dust for end stone is a great idea! Any thoughts about how to make soul sand?
For animals, you can already spawn them, even on peaceful. All it takes is patience and a ton of grassy area.
A couple pointers... In the skyblock challenge map there is no way to get more dirt. It is limited and precious. You should really play that map if you want to know what this mod is for. The barrel makes dirt. It's for skyblock. Hence the name.
Also, the dust does have a use. You can turn it into clay. It's renewable clay.
Hi everybody! I'm Crowley, and I'm totally addicted to playing Skyblock maps, which is the major influence for this mod. I love starting from nothing and working my way up, but I have always felt that there were a few glaring omissions in vanilla skyblock that didn't make any sense. This is how I fixed them.
You can use this mod with any map and it will be both fun and useful, not just Skyblock. Still, I recommend using the original Skyblock map by Noobcrew.
There is plenty of information in this post, but a community built wiki is currently in development to better organize this mess. Feel free to look around or lend a hand! Community Wiki
Zerokyuuni has released an expansion mod called Ex Aliquo which adds support for a fairly large and diverse collection of other mods. Make sure you check it out in his thread.
LoveHoly also has an expansion which adds extra mod compatibility called Ex Astris. You can find it here.
If you enjoy the mod, please consider supporting me through my Patreon account.
Just give me the download already!
Downloads can be found here.
Changelog:
- Fixed a crash bug that happened when using some item transport mods with barrels. (EnderIO)
Blocks and items added by this mod.
What good are they? So glad you asked.
Compost
Give them a little time...
TADA! Fresh squeezed, brand new, sparkly clean DIRT! Just right click to take it out of the barrel.
What can be composted?
Oak Leaves
Spruce Saplings
Spruce Leaves
Birch Saplings
Birch Leaves
Jungle Saplings
Jungle Leaves
Rotten Flesh
Spider Eyes
String
Wheat
Bread
Dandelions
Roses
Brown Mushrooms
Red Mushrooms
Apples
Carrots
Potatoes
Baked Potatoes
Poison Potatoes
Pumpkins
Jack-o-lanterns
Pumpkin Pie
Melons
Melon Slices
Cactus
Lily pads
Vines
Sugar Cane
Tall Grass
Nether Wart
Pork (raw and cooked)
Beef (raw and cooked)
Chicken (raw and cooked)
Eggs
Fish (raw and cooked)
I wonder what happens when you mix this really fine dust with a full barrel of water...
Is... is that clay? YES!
The extra moisture might cause mushrooms to spontaneously erupt from the ground.
The spores that rise from the tainted soil have a strange effect on the water though, slowly turning it into the vile and hungry Witch Water. Don't have any mycelium handy? Mushroom Stew would probably work also.
The resulting water is just brimming with dark powers. DO NOT DRINK! NOT KOOL-AID!
You can try mixing some sand with it though.
It should quickly congeal into a dense mass. The product of this combination seems to have unique heat-producing properties...
This new stone is instantly cold to the touch. Very spooky. Tastes a bit like processed cheese.
Simply mix some milk with a barrel of water.
Give it some time to ripen...
And scoop it out by the handful. It makes a great glue. Strangely enough, it tastes a bit like egg yolk. Not bad actually. Don't let it sit too long, or it might get hungry...
If the conditions are just right, the extra moisture might help some moss to grow on nearby surfaces. Moss is pretty delicate though, so it'll need some shade and protection from the sun and the rain. Keep that in mind if you decide that you want to set up a Mossery.
Hammers
Resource Production
Just beat it up a little bit aaaand, instant GRAVEL!
Not good enough you say? Okay, give it another go!
Behold, SAND! Surely, you can't smash sand can you? YOU CAN!
Dust? What can you do with dust?
Hammers can also turn sandstone back into sand and turn stone bricks into cracked stone bricks.
Ok, now what can we do with these...?
Try putting 4 of them together... You'll probably have extra in your inventory, but thats a GOOD thing, because every once in a while you'll have enough to get a free block!
Then we can smelt the gravel...
Want more free metal? You could always smash the gravel too. Each time you smash the ore down, you have another chance of having a little left over to add to your next ingot.
Just remember, you can only smelt BLOCKS. The items have far too little metal content to smelt by themselves.
Still not enough? Maybe a magical lucky hammer would help...
Crook
A quick right click will pull the animal to you and away from those dangerous ledges. That should buy you enough time to repair a fence or fix a wall.
If an enemy does manage to spawn on your island, hitting it with a crook will do exactly zero damage. However, it will shove the enemy backwards. With some planning, you could arrange for them to be shoved into the void.
And finally, the improved reach allows you to better inspect leaves as you break them, making it twice as likely to get saplings (and apples) from leaf blocks as you break them.How do you get your hands on one?
Silkworms
If you let it free on a nearby leaf, it will colonize the tree with renewed vigor, slowly spreading to nearby leaf blocks!
Truly, these industrious little workers can perform miracles... They won't leave any leaves uneaten!
Be careful though, because once your wiggly friends finish with a tree, there won't be enough living foliage left to replant any saplings.It does make a great source of string though! The closer to white the leaves are, the more silk you'll get, so make sure you give them enough time to work!
If you want to get more silkworms, try using your crook on the infested leaves! If you manage to accumulate a lot of the little guys and you get pretty desperate, they are pretty high in protein...
Sieves
Just throw some stuff in there with a right click. It'll accept dirt, gravel, sand, dust and soul sand.
Right click a lot, or just right click and hold...
In no time, out pops your reward. If you're lucky... If not... You'll just have to keep trying.
Here's how you make them.
So what can you get out of them?
From dirt:
Stones (Always)
Wheat seeds (Common)
Grass seeds (Common)
Melon seeds (Uncommon)
Pumpkin seeds (Uncommon)
Sugarcane seeds (Uncommon)
Carrot seeds (Rare)
Potato seeds (Rare)
Oak seeds (Rare)
Spruce seeds (Very Rare)
Birch seeds (Very Rare)
From gravel:
Flint (Extremely Common)
Broken Iron Ore (Very Common)
Broken Gold Ore (Very Common)
Coal (Common)
Lapis Lazuli (Uncommon)
Diamond (Very Rare)
Emerald (Very Rare)
From sand:
Crushed Iron Ore (Very Common)
Crushed Gold Ore (Very Common)
Cocoa Beans (Uncommon)
Cactus seeds (Uncommon)
Jungle Tree seeds (Rare)
Ancient Spores (Very Rare)
From dust:
Pulverized Iron Ore (Very Common)
Pulverized Gold Ore (Very Common)
Bone Meal (Common)
Gunpowder (Common)
Blaze Powder (Uncommon)
Redstone Dust (Uncommon)
Glowstone Dust (Uncommon)
From soul sand:
Nether Quartz (Always)
Nether Wart (Uncommon)
Ghast Tears (Rare)
Crucibles
They require a heat source directly beneath them to function.
Anything that burns can be set on fire. Netherrack is nice because it lasts forever. If you're low on resources, a lit furnace could do the trick. Even a torch can work in a pinch. Keep in mind though, the lower the quality of the heat source, the longer it will take to melt things.
Just right click to add something to melt...
Then give it some time...
To make one, combine some clay with bonemeal to make porcelain, and carefully sculpt the crucible.
After that, you'll need to fire it in a furnace to harden the porcelain.
Agriculture
Ancient Spores:Use them on dirt to start growing mycelium.
Cows seem to have a strange allergic reaction to these spores. Use at your own risk!
Other Seeds
If you are lucky with a sieve you might find seeds for (from left to right) oak trees, spruce trees, birch trees, jungle trees, sugar cane, cactus, potatoes or carrots.
Stones
Stones? These fit perfectly in my hand. I'm suddenly overcome with the urge to throw them at EVERYTHING!
Or perhaps I'll just put them back together. Better safe than sorry.
I also found some of these little things while sifting dirt. That might be useful to know if I should ever find myself without any lava handy...
Dolls
This guy has quite the hot temper! He should take a nice bath to cool off, but he insists on having the water scorching so it doesn't help much. I think he was actually more angry after the bath. He started throwing things and mumbling about burning the whole building down. I ended up giving him a restraining order (and a stapler, just to be safe).
HINT: Add it to a barrel of lava and wait.
This friend is a bit on the goth side. He likes movies about vampires and witches. He's been practicing to be a vocalist in a metal band. Not a bad guy overall, but keep an eye on him. If he thinks you're not looking, he'll pocket anything he can get his hands on.
HINT: Add it to a barrel of witch water and wait.
Compatibility with other mods.
Silkworms and Crooks are mod compatible by default, meaning they will work on almost any trees added by any mods. So yes, a crook can help you find those rare Silverwood saplings.
IC2 Experimental
Find Crushed Uranium while sifting Sand.
Find Sulfur while sifting Dust.
Find Rubber Tree seeds while sifting Dirt.
Forestry
Find Apatite while sifting Gravel
Beeeeees!
Next, you'll need to create at least one bucket full of seed oil using a Squeezer. Put the seed oil into a barrel.
Right click the artificial hive on the barrel to give it a quick dip.
Find a place that looks attractive to bees and set down the scented artificial hive. The seed oil will wear off eventually if no bees move in. You'll have to treat it again and keep trying. Bees are extremely picky about choosing a new place to live. A hint though: all bees (unless otherwise stated) require a direct path between the hive and the sky to be empty. Leaves don't count as obstructions though, so you don't have to worry about trees too much.
What do these stupid bees want!?
Must be near flowers which are registered with Forestry.
Requires a PLAINS type biome.
Forest:
Must be near leaves, and lots of them.
Requires a FOREST type biome.
Modest:
Must be near Cactus.
Requires a DESERT type biome.
Tropical:
Must be near leaves, and lots of them.
Must be near vines.
Requires a JUNGLE type biome.
Wintry:
Must be near lots of snow (natural snow, not the blocks that you make out of snowballs).
Requires a FROZEN type biome.
Marshy:
Must be near mushrooms (brown or red will work).
Requires a SWAMP type biome.
Ender:
Must be near end stone, and lots of it.
Requires a END type biome.
Is naturally more difficult to lure than the other species.
What about Extra Bees?
Water:
Must be near lots of water.
Must be exactly ONE block below the surface of the water.
Must be near lily pads.
Requires a WATER type biome.
Rocky:
Must NOT be allowed to see the sky.
Must be near smooth stone, and lots of it.
Can spawn in ANY biome.
Is naturally more difficult to lure than the other species.
Embittered:
Must NOT be allowed to see the sky.
Must be near lots of netherrack.
Must be near nether wart.
Requires a NETHER type biome.
What about Magic Bees?
Mystical:
Must be near leaves, and lots of them.
Must be near gourd stalks.
Requires a FOREST type biome.
Sorcerous:
Must be near gourd stalks.
Requires a DESERT type biome.
Unusual:
Must be near gourd stalks.
Requires a JUNGLE type biome.
Attuned:
Must NOT be allowed to see the sky.
Must be near the void below the world.
Requires a MOUNTAIN type biome
Is naturally more difficult to lure than the other species.
Oblivion:
Must NOT be allowed to see the sky.
Must be near lots of end stone.
Requires a END type biome.
Is naturally more difficult to lure than the other species.
Infernal:
Must NOT be allowed to see the sky.
Must be near the void below the world.
Must be near lots of netherrack.
Requires a NETHER type biome.
Is naturally more difficult to lure than the other species.
WARNING!
Because of some technical issues, silkworms will not work on Forestry trees.The crook will still allow you to get more saplings from them though. Also, Forestry saplings will not work as compost in the barrels. However, if you have IC2 installed, you can turn the saplings into plantballs and compost those.
Applied Energistics
Find Charged Certus Quartz while sifting Sand.
Find Certus Quartz Dust while sifting Dust.
Manufacture Sky Stone by mixing Lava and Certus Quartz Dust.
Thermal Expansion
Use Blazing Pyrotheum as a heat source under a crucible for faster lava creation!
Place ore Gravel, Sands and Dusts into the Pulverizer to double your production!
Factorization
Mekanism
Tinkers Construct & Natura
Place ore Gravel, Sands and Dusts into the Smeltery to double your production!
MineFactory Reloaded
Lots more!
LoveHoly has created a mod called Ex Astris which adds support for many of the same mods. You can find it here.
A note on world generation.
To turn them on, you'll have to go into the config settings and locate the following section.
If you turn these settings on, then any new chunks generated in those areas will be void chunks. This is perfect for getting rid of that nasty exploit of building a bridge to land in skyblock maps. This also allows you to get perfect and endless void nether and end dimensions.
Warning!
If you choose to generate the nether as a void dimension, you will not be able to find 'nether fortress' chunks and spawn blazes. Hunting invisible fortresses sucked. If you want to find nether fortresses, enable the nether_fortresses_allowed option. This will allow fortresses to spawn in the void. You'll be able to see them too!
Permission for various things.
You have permission to redistribute my mod in any mod pack, public or private. You don't need to ask permission. I would appreciate if you posted in this thread so I can check it out, but you don't have to.
Videos
Yes please! I watch Let's Plays on YouTube and streams on Twitch. I'd love to see what you are doing with my mod.
Decompilation
I learned a lot from decompiling other mods while I worked on this one. For that reason, (and because I don't want the mod to disappear if I don't have as much time to work on it as I used to...) I have decided to make the source code for this mod public. You can find it here: SOURCE CODE.
Abandonment
IF the time should come that I abandon this mod, then you have full permission to use my source code to create your own releases. My definition of abandon means that ALL of the following have happened.
1) I am a FULL version number behind on Minecraft compatibility. So if the last version I release for is 1.6.4 then you can start thinking about adopting the mod when Minecraft releases version 1.8.
2) I haven't posted in this thread for AT LEAST the last two weeks, consecutively.
If BOTH of those occur, you would probably be doing me a favor by keeping my vision for the mod alive while my attention is demanded elsewhere.
erm- sorry abou that... that there pikachu with a mustash made my inner english man come out... anyway:
Awesome mod, I think i'll download it for the sake of "ehh, why the heck not!".
mainly because if you do a Desert Survival (flatlands with desert preset) this will be amazing to get dirt (after you raid the Villages of coarse)
And I also must say that this will make Clay SO much easier to get.
Also (again), this will help ALOT when you play with the Wastelands Mod, expecialy because there isn't any water, you can collect Rainwater with the barrels, and then you can take some cobble you found from a ruin, smash it to dust (lol, pun) and get ya'self some slimy new clay!
Thanks! I put a ton of work into this over the last week or two. I've been dying to write this post.
I never even thought about the super-flat challenge maps! You're right, I bet this would be awesome for those guys too! The barrels are smart though, they won't collect water in biomes that don't actually have precipitation. I'm not sure about the wasteland mod, but that rules out deserts for sure. You can always fill them with a bucket if you manage to make an infinite water source though, so you can still make clay in the desert. Or you can fill them with buildcraft pipes.
Thats right... I forgot about the "no rain in the desert" part... but like YOU said, you can put water into it and get water that way.
it does rain in the Wastelands mod, so there's a way to do it there, but still, this mod makes getting clay a bit easier as well as collecting water (you can use a bucket to extract the water in the barrel right?)
As long as there is at least a full bucket's worth of water in the barrel, you can pull it out with a bucket. Sometimes the rain will stop when there's something like half a bucket in there, but you'll generally get a full barrel each time it rains. A full barrel holds eight buckets.
Well, the good news is that you CAN take water out of the barrels with a glass bottle. The bad news is that the bottle doesn't get emptied when you try to use a full one to add water to a barrel. That'll have to go on the bug list. =(
Stone barrels are still a good ways off. Maybe a week or two? I've got a lot I want to accomplish before I get that far in the tech tree. Barrels don't just hold water, they use the new Forge fluid dictionary to hold any fluid from any Forge mod. They even emit light if the fluid glows, so once we have some sturdier barrels that can hold lava without dying you can use them for lamps.
In the nearer future, I want to add sieves to turn dirt into seeds that will grow most of the vanilla plants, and get small chunks of ore and the occasional rare diamond and lapis from gravel. I want to add silk worms that eat tree leaves and turn them into string for the peaceful players.
The stone barrels will come after ore becomes available at least.
My end goal is to make this mod a bridge from vanilla skyblock to the other big mods, like IC2 and Forestry.
This is still a good distance in the future and is subject to change as I get closer, but I wanted to make it a type of multiblock stucture. Like the sifting table requires an actuator block to power it if you don't do it manually. You can either use a steam actuator (water + fuel), powered actuator (Buildcraft MJ) or an electric actuator (IC2 EU). I'm really into cross-mod compatibility.
The plan so far is that you'll get mostly seeds from dirt, mostly ore from gravel and mostly dusts (redstone, glowstone and Dust blocks) from sand. I'm going to add seeds that will grow literally any vanilla plant and probably most of the mod plants.
Other stuff I have in mind... A crucible that will melt stone into lava and double metals like a macerator. A stone barrel recipe for netherack (lava + redstone?). An irrigation system that will act like bonemeal on grass and spawn tall grass, flowers and bee hives from forestry. I'm sure there's other stuff, but that's probably my game plan for the next, oh... long time.
DayZ: Minecraft SA
// I feel sad now
Time: 9/17/13 3:49 PM
Description: Unexpected error
java.lang.NullPointerException
at crowley.skyblock.blocks.BlockBarrel.func_71903_a(BlockBarrel.java:157)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:371)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1378)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1854)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:898)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at crowley.skyblock.blocks.BlockBarrel.func_71903_a(BlockBarrel.java:157)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78760_a(PlayerControllerMP.java:371)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1378)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['General_Rich'/9, l='MpServer', x=-627.86, y=108.50, z=54.45]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-606,4,66), Chunk: (at 2,0,2 in -38,4; contains blocks -608,0,64 to -593,255,79), Region: (-2,0; contains chunks -64,0 to -33,31, blocks -1024,0,0 to -513,255,511)
Level time: 37335 game time, 37335 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 3 total; [EntitySquid['Squid'/1563387, l='MpServer', x=-660.31, y=46.03, z=19.69], EntityClientPlayerMP['General_Rich'/9, l='MpServer', x=-627.86, y=108.50, z=54.45], EntitySquid['Squid'/1563482, l='MpServer', x=-690.06, y=44.31, z=5.13]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:851)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_03, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 149076928 bytes (142 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 24462 (1369872 bytes; 1 MB) allocated, 2 (112 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 101 mods loaded, 101 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.1} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.0.5} [Not Enough Items] (NotEnoughItems 1.6.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RenderPlayerAPI{1.1} [Render Player API] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.8.5.3} [Damage Indicators] (1.6.2 DamageIndicators v2.8.5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
warsmod{4.0.0} [The Wars Mod] (1.6.2 Wars Mod 4.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
custom_flags{1.3.1} [Custom Flags] ([1.6.2] Custom Flags - 1.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Condensed Block{3.6.0} [Condensed Block] ([1.6.2]CBM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
extendedWorkbench{1.1.10.1} [Extended Workbench] ([1.6.2]ExtendedWorkbench v1.1.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
xavpoksDecraft{1.2} [Uncrafting Table] ([1.6.2]jglrxavpok's Uncrafting Table v1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ct{1.0} [Cray Tokens] ([Forge]CrayTokensv1.0(1.6.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AnimationAPI{1.1.1} [AnimationAPI] (AnimationAPI v1.1.1 mc1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{1.12.15} [Backpack] (backpack-1.12.15-1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
barrels{2.3} [The Barrels Mod] (Barrels 1.6.2+ 2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BerryBushes{1.0} [Berry Bushes] (BerryBushes 1.6.2 v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Breeds{1.5.1 v2.0} [ModBreeds] (BetterBreeds 1.6.2 v3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.4.1} [BiblioCraft] (BiblioCraft[v1.4.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
borderlands{0.0.8e} [Borderlands Weapon Mod] (Borderlands Weapon Mod v0.0.8e 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
calendar{1.0} [Calendar] (Calendar V1.1 - 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
knives{1.0} [Call of Duty Knives] (Call Of Duty Knives V1.2 - 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{v1.81} [Carpenter's Blocks] (Carpenter's Blocks v1.81 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Chisel{1.4.8} [Chisel] (chisel-1.6.2-1.4.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CraftHeraldry{1.0.3} [CraftHeraldry] (CraftHeraldry 1.0.3(1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
crowley.skyblock{1.0} [Crowley's Skyblock] (crowley-skyblock-v1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{0.8} [CustomNpcs] (CustomNPCs_1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
emashercore{1.2.1.2} [Emasher Resource] (EmasherResource-1.2.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
emasherdefense{1.2.1.0} [Defense] (Defense-1.2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
diamondbuckets{0.98d} [Diamond Buckets] (diamondbuckets_v0.98d.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DiamondMeter{2.2.4} [Diamond Meter] (DiamondMeter 2.2.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
dragonfruit{1.0} [DragonFruit] (DragonFruit V1 - 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.3.1} [EnderStorage] (EnderStorage 1.4.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_MMM_MMMLib{1.6.2-4} [MMMLib] (MMMLib-1_6_2-4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_LMM_littleMaidMob{1.6.2-3} [littleMaidMob] (littleMaidMob-1_6_2-3a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_YMTLib{162v3} [mod_YMTLib] (YMTLib_162v3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_MobMilk{162v1} [mod_MobMilk] (EntityModeMobMilk_162v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExpChest{3.1.40.--} [Exp Chest] (Exp Chest v3.1.40.--.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExpandedRailsMod{1.2.1} [Expanded Rails Mod] (ExpandedRailsModv121---162.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
extinguisher{1.0} [Extinguisher] (Extinguisher V1 - 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{0.3 prerelease 3a} [Extra Utilities] (extrautils - 0.3 Prerelease 3a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
farlanders{1.6.2} [The Farlanders] (Farlanders_v0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FlenixRoads{0.5.0} [FlenixRoads] (flenixroads_latest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpawnEggs{1.6.2.2} [Better Spawn Eggs] (Forge_BetterSpawnEggsv1.6.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NBTEdit{1.6.2.0} [In-game NBTEdit] (Forge_NBTEditv1.6.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_IFA_fragileArmor{1.6.2-1} [fragileArmor] (fragileArmor-1_6_2-1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ayamitsu.fruitore{1.0.0} [FruitOre] (FruitOre-1.6.2-v1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
fungusgrim3212{1.0} [Fungus] (Fungus V1 - 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
fusrodah{1.0} [FusRoDah] (Fus Ro Dah V1.1 - 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_generateores{1.6.2} [mod_generateores] (generateores162ml1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
glowstoneseeds{1.0} [Glowstone Seeds] (Glowstone Seeds V1 - 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{2.1.0} [iChunUtil] (iChunUtil2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviGun{2.0.0} [GraviGun] (GravityGun2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GregsLighting{1.9.0} [Greg's Lighting] (GregsLighting-1.9.0-mc1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GrinderMod{1.0} [GrinderMod] (GrinderMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
healthpack{1.0} [Health Pack] (Health Pack V1 - 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HopperDuctMod{1.0} [Hopper Ducts] (HopperDuctsMod1.0(1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
icepixie{1.0} [Ice Pixie] (Ice Pixie V1.1 - 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{5.3.1.482} [Iron Chest] (ironchest-universal-1.6.2-5.3.1.482.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LampsandTrafficlights{1.8.1} [Lamps and Traffic lights] (LATLV182(1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LostBooks{1.1} [Lost Books] (LostBooks 1.1 (bin) for MC 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
luma{0.2.2} [Luma] (Luma-0.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MagicClover{0.2} [Magic Clover] (magicclover-0.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mcmp1{1.2.4-MC1.6.2} [MCMP-1] (MCMP-1-1.2.4-MC1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mcmp101{1.0.0-MC1.5} [MCMP-101] (MCMP-1-1.2.4-MC1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
meteors{2.11.1} [Falling Meteors] (Meteors Mod V2.11.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MobSkullsPlus{1.0.4} [MobSkullsPlus] (MobSkullsPlus-1.6.2-v1.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PML2{1.6.2.0} [Portable Mining Laser] (mod_PML2.162.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
More Pistons{1.4.0 for [1.6.2 Build Smeagol]} [More Pistons] (More Pistons - 1.6.2 - 1.4.0 build Smeagol.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreFurnaces{1.3.5} [More Furnaces] (moreFurnaces-1.3.5-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreMachinery{1.1.1} [More Machinery] (moremachinery) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_morestorage{v2.1.1} [MoreStorage] (MoreStorage(4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Morph{0.1.1} [Morph] (Morph-Beta-0.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MultiPageChest{1.2.4} [Multi Page Chest] (multiPageChest-1.2.4-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MutantCreatures{1.4.2} [Mutant Creatures] (Mutant_Creatures_v1.4.2_mc1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
netherrocks{1.6.2} [Netherrocks] (Netherrocks 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
integerarray_obsidiancraft{3.0.0 for 1.5.2} [ObsidianCraft] (Obsidian Craft 3.0.0 (MC 1.6.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
onlysilver{1.2.2-1.6.2} [OnlySilver] (OnlySilver-1.2.2-1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PR{0.0.3.7} [Plunder Rummage] (Plunder_Rummage_0.0.3.7__MC_1.6.2_.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
integerarray_polevault{1.3.0 for 1.6.2} [Pole Vault Mod] (Pole Vault 1.3.0 (MC 1.6.2)(1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun{2.0.1} [PortalGun] (PortalGun2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RandomThings{1.7} [Random Things] (Random Things v. 1.7 [MC 1.6.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Randomite{1.1.0} [Randomite] (randomite-1.6.2-1.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DarrenPR_RottenFleshToLeather{1.0.0} [Rotten Flesh to Leather] (Rotten Flesh to Leather 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_scaffolding{1.6.2} [mod_scaffolding] (scaffolding162ml10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simpleores{1.0.0} [SimpleOres 2] (SimpleOres 2 v1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
awger_SmallBoat{0.10.4} [SmallBoat] (smallboats.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
awger_Punt{0.10.4} [Punt] (smallboats.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
awger_Whitehall{0.10.4} [Whitehall] (smallboats.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
awger_Hoy{0.10.4} [Hoy] (smallboats.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SmashBatsMod{1.4.3-MC1.6.2} [Smash Bats Mod] (SmashBatMod-1.4.3-MC1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TF2Dispenser{1.6.2} [TF2 Dispenser] (TF2_Dispenser_1.6.2a(1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TF2Teleporter{1.6.2} [TF2 Teleporter] (TF2_Teleporter_1.6.2a(1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TorchLevers{1.3.1} [Torch Levers] (TorchLeversV1.3.1_827c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TravelDokodemoDoor{2.1.4-MC1.6.2} [‰“?ª‚Ç‚±‚Å‚àƒhƒA (Anywhere Travel Door)] (TravelDokodemoDoor-2.1.4_1-MC1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
treasuremob{1.0} [Treasure Mob] (Treasure Chest V1.1 - 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ted_996_universalcoins{0.1.0} [Universal Coins] (UniversalCoins_1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Harvest{0.4} [Harvest] (v05Harvest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Vending{1.0.9} [Vending] (vending-1.6.2-1.0.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
wallclock{1.0} [Wall Clock] (Wall Clock V1.1 - 1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.6.2 v1.13.4} [Balkon's WeaponMod] (WeaponMod(2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.2-Forge9.10.0.804
LWJGL: 2.9.0
OpenGL: GeForce 6150 LE/integrated/SSE2/3DNOW! GL version 2.1.2, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1744 (97664 bytes; 0 MB) allocated, 15 (840 bytes; 0 MB) used
I haven't tested the other materials yet.
I posted a new build. Sorry, that was an oversight on my part. God that was huge bug to overlook.
Also, water bottles and glass bottles now work properly.
For the seeds, I'm planning to add 'seed' items for plants if they don't have one. So cactus seeds, tree seeds, lily pad seeds, potato seeds, carrot seeds, sugar cane seeds, etc. They'll just be one use items that spawn a young plant where you click them. After you use the seed up, you can farm them like usual.
I wanted to avoid adding metal nuggets and dusts because so many mobs already do and I would have to come up with my own icons for them all. My plan was to add 'chunks of ore' that deliberately do not use the ore dictionary. You can either combine them to make one single ore (which was added by a mod, so I don't have to do the icon) or melt them in the crucible. There won't be any other recipes and you can't go backwards from ore -> chunk.
I'll definitely add a way to melt down old metal equipment! Especially since you can get iron and gold gear from mobs.
Lava + glowstone dust for end stone is a great idea! Any thoughts about how to make soul sand?
For animals, you can already spawn them, even on peaceful. All it takes is patience and a ton of grassy area.
The textures are decent, and I can see the utility of the functions! (:
MOD SHOWCASES AND MORE
A couple pointers... In the skyblock challenge map there is no way to get more dirt. It is limited and precious. You should really play that map if you want to know what this mod is for. The barrel makes dirt. It's for skyblock. Hence the name.
Also, the dust does have a use. You can turn it into clay. It's renewable clay.
Thanks for the support guys. I really appreciate it!