would it be possible to make custom models as in creating a type of snout, wings,claws, or legs
If you're wanting to create custom models, you can do so in Techne and submit them to be added to the mod.
Otherwise, as far as customizing you can color on your skin to be applied to the existing models already in the mod; simply swap the "texture" to player (where available) for your model edits.
However, you cannot just create models and plug them directly into your mod. :\ They have to be submitted here with a Techne model for consideration by Noppes.
Rollback Post to RevisionRollBack
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Games include but are not limited to:Minecraft, ARK, Wurm Unlimited, World of Warcraft
The Meaning of Life, the Universe, and Everything.
Location:
All of time and Space
Join Date:
2/7/2014
Posts:
62
Location:
Somewhere in Equestria
Minecraft:
Powerless001
Xbox:
King Powerless
Member Details
I found a bit of a bug and made a video about it: https://youtu.be/aU4vCbWYYog. I dunno if you guys know about it or not so here you go. I am using the most recent version of the mod but this bug has been around a while before the update.
We're all stories in the end. Just make it a good one, eh? -The Doctor
Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature and hope it never happens. ~EnderDude124
Is there a way to have a baby zombie model and customize the skin of the model? Changing the skin only works for me in a player model.
edit: and of course, nobody ever answers my questions -.-
Not everyone has all the answers, nor bothers to answer them in the first place.
Those of us that do, don't spend every waking moment watching the thread, so you have to be patient and wait. Even if that means for a few hours to a few days, we have lives ya know. -.-
And no, you cannot be a mob model and customize the skin of it. You can only customize "player" parts in MPM.
The only alternative to this, is to use a resource pack that changes the skin of your Zombies; of course that doesn't mean everyone else is going to see it too.
Rollback Post to RevisionRollBack
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Games include but are not limited to:Minecraft, ARK, Wurm Unlimited, World of Warcraft
Is there a way to have a baby zombie model and customize the skin of the model? Changing the skin only works for me in a player model.
edit: and of course, nobody ever answers my questions -.-
Are there ways yes. The most obvious way is by using a resource pack an alternative way is using something like my other mod customnpcs.
Also I dont appreciate your edit there. Maybe nobody answers your question because of comments like that. Your question also doesnt really have anything todo with this mod. Its More Player Models, not More Baby Zombie Models
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
I found a bit of a bug and made a video about it: https://youtu.be/aU4vCbWYYog. I dunno if you guys know about it or not so here you go. I am using the most recent version of the mod but this bug has been around a while before the update.
Yes, I've also noticed this bug. I made a post about it a while ago. I can't recall if there was a response though.
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Games include but are not limited to:Minecraft, ARK, Wurm Unlimited, World of Warcraft
Whenever I turn the POV on, my screen goes black and I cannot see anything but once I turn it off it is fine. Any way to fix this?
Do you have other mods installed? It may be a conflict.
Rollback Post to RevisionRollBack
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Games include but are not limited to:Minecraft, ARK, Wurm Unlimited, World of Warcraft
java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.11.1
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 275819432 bytes (263 MB) / 799449088 bytes (762 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 13, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar)
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-10.0.40 310.90.10.05b12, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
i've used it in 1.7.10 and 1.8.9, but it doesn't work in 1.9.4, any way to fix it, if it's just on my end? no other mods used.
Are you certain you're using the recommending forge version? Or perhaps it's an issue with the skin URL itself; perhaps trying a different URL? (Just some troubleshooting there)
Rollback Post to RevisionRollBack
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Games include but are not limited to:Minecraft, ARK, Wurm Unlimited, World of Warcraft
i've used it in 1.7.10 and 1.8.9, but it doesn't work in 1.9.4, any way to fix it, if it's just on my end? no other mods used.
This is because you are using an old 32 x 64 texture that is no longer supported by MPM since the update to 1.9. I am not sure if Noppes plans on making it compatible again or not, but in the meantime, it shouldn't be too difficult to edit the skin to be in the new 64 x 64 format and re-upload it.
This is because you are using an old 32 x 64 texture that is no longer supported by MPM since the update to 1.9. I am not sure if Noppes plans on making it compatible again or not, but in the meantime, it shouldn't be too difficult to edit the skin to be in the new 64 x 64 format and re-upload it.
ah ok, thanks. i'll try that.
EDIT: how would i resize it while keeping the invisible background?
Can someone tell me, ehat is the mod that Aphmau used for the 3D cat ears and tail for Kawaii~Chan and the 3D dog skin? (mod used in mystreet season 2).
sry if its all ready added havent played with the mod since mc1.5
coud u make it so the model size is the playrr size? remembering the fact of being 1 block tall but suffacating from walking under blocks turned me off from the mod ....agen sry if u allready added this
This is an aesthetic mod only, changing the actual hit-box of the play is never going to happen.
You also shouldn't be suffocating from walking under blocks with this mod, as again, the hit box of the player doesn't change from what it was originally prior to the mod to begin with. So that isn't because of the mod.
Rollback Post to RevisionRollBack
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Games include but are not limited to:Minecraft, ARK, Wurm Unlimited, World of Warcraft
Hi, I'm using 1.7.10b MPM with Thermos server (just like MCPC+ caulron), this seems not compatible with aether II. Models cannot be changed and lead to some other showing issues. Anyway to fix it?
would it be possible to make custom models as in creating a type of snout, wings,claws, or legs
If you're wanting to create custom models, you can do so in Techne and submit them to be added to the mod.
Otherwise, as far as customizing you can color on your skin to be applied to the existing models already in the mod; simply swap the "texture" to player (where available) for your model edits.
However, you cannot just create models and plug them directly into your mod. :\ They have to be submitted here with a Techne model for consideration by Noppes.
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Is there a way to have a baby zombie model and customize the skin of the model? Changing the skin only works for me in a player model.
edit: and of course, nobody ever answers my questions -.-
I found a bit of a bug and made a video about it: https://youtu.be/aU4vCbWYYog. I dunno if you guys know about it or not so here you go. I am using the most recent version of the mod but this bug has been around a while before the update.
We're all stories in the end. Just make it a good one, eh? -The Doctor
Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature and hope it never happens. ~EnderDude124
Not everyone has all the answers, nor bothers to answer them in the first place.
Those of us that do, don't spend every waking moment watching the thread, so you have to be patient and wait. Even if that means for a few hours to a few days, we have lives ya know. -.-
And no, you cannot be a mob model and customize the skin of it. You can only customize "player" parts in MPM.
The only alternative to this, is to use a resource pack that changes the skin of your Zombies; of course that doesn't mean everyone else is going to see it too.
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Are there ways yes. The most obvious way is by using a resource pack an alternative way is using something like my other mod customnpcs.
Also I dont appreciate your edit there. Maybe nobody answers your question because of comments like that. Your question also doesnt really have anything todo with this mod. Its More Player Models, not More Baby Zombie Models
Want to support me? Become one of my patrons:
sorry, I was just taking it out on the thread because I posted in two other places... don't know what's got into me o.O
Yes, I've also noticed this bug. I made a post about it a while ago. I can't recall if there was a response though.
I changed my player into a wolf then switched back. but when i switched back i was a Steve. how do i fix this?
Pika-Mew
~KitKatLuvPlayzMC
Warrior Cat'z & Rick Riordan books = (^.^)
Try the reload/refresh skins button.
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Whenever I turn the POV on, my screen goes black and I cannot see anything but once I turn it off it is fine. Any way to fix this?
Do you have other mods installed? It may be a conflict.
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Hi I Have been having problems with this mod can you please help me
Thanks
---- Minecraft Crash Report ----
// My bad.
Time: 6/12/16 8:16 PM
Description: Unexpected error
java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:540)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.11.1
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 275819432 bytes (263 MB) / 799449088 bytes (762 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 13, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar)
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-10.0.40 310.90.10.05b12, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
hey, i think this is a bug with the 1.9.4 version
http://imgur.com/8hScHzH
i've used it in 1.7.10 and 1.8.9, but it doesn't work in 1.9.4, any way to fix it, if it's just on my end? no other mods used.
Are you certain you're using the recommending forge version? Or perhaps it's an issue with the skin URL itself; perhaps trying a different URL? (Just some troubleshooting there)
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
This is because you are using an old 32 x 64 texture that is no longer supported by MPM since the update to 1.9. I am not sure if Noppes plans on making it compatible again or not, but in the meantime, it shouldn't be too difficult to edit the skin to be in the new 64 x 64 format and re-upload it.
ah ok, thanks. i'll try that.
EDIT: how would i resize it while keeping the invisible background?
EDIT 2: nvm, figured it out
Armorer's Workshop
This is an aesthetic mod only, changing the actual hit-box of the play is never going to happen.
You also shouldn't be suffocating from walking under blocks with this mod, as again, the hit box of the player doesn't change from what it was originally prior to the mod to begin with. So that isn't because of the mod.
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Hi, I'm using 1.7.10b MPM with Thermos server (just like MCPC+ caulron), this seems not compatible with aether II. Models cannot be changed and lead to some other showing issues. Anyway to fix it?
LINK: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289717-a