So how are you supposed to heat Thorium fuel cores? I've managed to find a grand total of 1 video guide on the reactor and its like 2 years old so I don't trust anything I see there. Not to mention that having an empty boiler just to transfer heat sounds a bit like a placeholder which it probably was 2 years ago...
I'm experimenting by just having regular fuel cores next to thorium ones but it looks like I'd need to have quite a lot of them if it even works at all.
I can show you some images of my experimental thorium reactor.
Using empty boilers and heat exchangers to heat up the thorium reactor (you can use hot CO2 or Hot Beryllium Fluoride in the heat exchanger)
The linear Fission cores provide a neutron flux (these cores are loaded with plutonium pellets). Also you can use some of the heat produced to boil ammonia
Heres the gear mechanism, showing the heat exchangers and boilers next to the thorium reactors
Finally using some of the neutrons produced to convert deuterium into tritium
Hey Whatsapp2 thanks for the images they are really helpful. So it looks like using empty boiler to pass the heat is still a thing.
You seem to have just one Thorium core, can it sustain itself? I was under the impression uranium/plutonium is only needed to kickstart the process and later thorium-turned-into-uranium-233 should sustain the reaction by itself but for that you need multiple thorium cores don't you. How effective is your reactor is it much better than just using said plutonium to produce steam "directly"?
My experimental thorium reactor is almost self sustainable, only needs hot CO2 to start the reaction. FLiBe fuel needs to be provided continuously.
Hot beryllium Fluoride is used in 6 heat exchangers and 18 boilers.
Btw, I can show you pictures of my self sustainable Sodium Reactor, it can run THREE High-Pressure Steam Turbines. Only disadvantage is you need A LOT of materials, but is worth the effort.
My experimental thorium reactor is almost self sustainable, only needs hot CO2 to start the reaction. FLiBe fuel needs to be provided continuously.
Hot beryllium Fluoride is used in 6 heat exchangers and 18 boilers.
Btw, I can show you pictures of my self sustainable Sodium Reactor, it can run THREE High-Pressure Steam Turbines. Only disadvantage is you need A LOT of materials, but is worth the effort.
I am very pleased to see all of this.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
My experimental thorium reactor is almost self sustainable, only needs hot CO2 to start the reaction. FLiBe fuel needs to be provided continuously.
Hot beryllium Fluoride is used in 6 heat exchangers and 18 boilers.
Btw, I can show you pictures of my self sustainable Sodium Reactor, it can run THREE High-Pressure Steam Turbines. Only disadvantage is you need A LOT of materials, but is worth the effort.
=o That sounds amazing actually. I currently have a self-sustaining solar tower powerplant running a low pressure turbine that powers my lab and the neighborhood, but the whole system has a gigantic hit on frame rate (from 90~120 to 30~35fps) so a self-sustaining option with fewer moving parts and hopefully less hit on client performance sounds very appealing.
Also Reika do you happen to know why my powerplant has such a heavy hit on client performance when it's in view? If you'd like I can take screenshots so you can see what all it entails.
My world got corrupted, and now there's a lot server lag (FPS are ok). At least I can take pictures of my sodium reactor setup.
The reactor is 7 block width, 7 blocks large and 5 blocks tall, surrounded by neutron reflectors, this is to improve the efficiency
(Actual Reactor building)
(Steam production: The reactor was running for 8-10 hours irl and it produced 3.4Million m^3 of steam, only with normal boilers)
Because the Reactor produces 550ºC when fully operational, it requires a Ton of water, ammonia and sodium, that's why I used the mod "Pressure Pipes" to do the job (4 boiler pillars near the center are loaded with Ammonia, 4 boiler pillars near the corner are loaded with water [THE EXTRA 4 PILLARS NEAR THE CORNER ARE USED ONLY IN EMERGENCY EVENTS, SHOULD NOT BE LOADED WITH LIQUID, OTHERWISE REACTOR WILL BE "POISONED", MEANING IT WON'T GENERATE ENOUGH HEAT]
(Used the mod "Applied Energistics" to store the nuclear waste and plutonium pellets...yes this sodium reactor is also a breeder reactor)
Hot sodium is used in Heat exchangers to boil Ammonia, producing another 500k m^3 of steam. The "recycled" sodium is transported with a tesseract into the machines room, then pumped back into the reactor.
Now, how the hell am I supposed to get all the ammonia, sodium and iron?... Very simple, using mining lasers [from the mod "Minefactory"], Dark pedestals [from the mod "Project E"] and Extractors [from the mod Rotarycraft]. Alternately you can use Quarrys [from mod the Buildcraft] and Tile Accelerators [from the mod Chromaticraft], but this method will destroy your world pretty fast
Notes:
Another specifications for the reactor:
-Needs 240 Fuel Pellets (recommended: Plutonium Pellets), this amount SHOULD be provided continuously to sustain a reaction
-Needs 320 Breeder Pellets, this amount SHOULD be provided continuously to sustain a reaction
-1 control rod NEEDS be inserted [used as a moderator]
-Ammonia and water NEEDS to be replaced continuously
-Nuclear Waste and Plutonium pellets CAN be extracted from below
-To shutdown a reactor, stop extracting the Nuclear Waste and pump in coolant [Water]
An emergency system MUST BE installed. If the reactor runs out of coolant, you have approximately 2:30 minutes to inject water in the boilers, apply a SCRAM event and Shutdown the reactor, unless you want dangerous levels of radiation dispersed in your world and corium flowing freely in your base.
Reactor is unstable at X > 800ºC, SCRAM system will not do anything against a runaway reaction unless boilers are loaded with water and nuclear waste is no longer pumped out
Reactor [10 minutes] Test:
-Fuel loaded before test (240 plutonium pellets, 320 breeder fuel)
-Steam lines cleared before test
-Fluid pipes and tank cleared before test
-ME system totally functional before test
-Boiler liquid loaded before test (20 boilers loaded with ammonia, 20 boilers loaded with ammonia, 5 boilers loaded with sodium)
Total Ammonia Consumed: NO DATA
Total Water Consumed: NO DATA
Total Steam Produced: 459000 m^3
Total Nuclear waste Produced: 8204 Items
Total Hot sodium Produced: 157487 mB
Total Fuel Produced: 37 Plutonium pellets
Total Fuel Consumed: 37 Breeder, 8 Plutonium
[This the Reactor Temperature, I used a OpenComputers program and Electrical Age mod to display a "fancy" graph]
Just for the record, this gradual molten sodium loss in the solar tower powerplant is still occurring. This tank in the image was full a couple of days ago.
If there is any information I can give or any tests/changes I can do, I'll be more than happy to.
I wonder, does crc have anything that gives "any" tool aoe? (eg: 3x3, 6x6+ block breaking area).
There is an enchantment that makes weapons AOE, but nothing for tools. People basically inevitably have TiC for that, making it not worth the effort to implement.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Well. this is probably the last comment in this forum, it was a pleasure being a user for almost 3 years. Well see you soon in other forum.
Lads, refer to the latest update, this forum is not closing.
Is there an official announcement of this somewhere?
https://www.minecraftforum.net/news/60728-a-new-and-exciting-beginning
So how are you supposed to heat Thorium fuel cores? I've managed to find a grand total of 1 video guide on the reactor and its like 2 years old so I don't trust anything I see there. Not to mention that having an empty boiler just to transfer heat sounds a bit like a placeholder which it probably was 2 years ago...
I'm experimenting by just having regular fuel cores next to thorium ones but it looks like I'd need to have quite a lot of them if it even works at all.
Hello CornPlanter.
I can show you some images of my experimental thorium reactor.
Using empty boilers and heat exchangers to heat up the thorium reactor (you can use hot CO2 or Hot Beryllium Fluoride in the heat exchanger)
The linear Fission cores provide a neutron flux (these cores are loaded with plutonium pellets). Also you can use some of the heat produced to boil ammonia
Heres the gear mechanism, showing the heat exchangers and boilers next to the thorium reactors
Finally using some of the neutrons produced to convert deuterium into tritium
Hey Whatsapp2 thanks for the images they are really helpful. So it looks like using empty boiler to pass the heat is still a thing.
You seem to have just one Thorium core, can it sustain itself? I was under the impression uranium/plutonium is only needed to kickstart the process and later thorium-turned-into-uranium-233 should sustain the reaction by itself but for that you need multiple thorium cores don't you. How effective is your reactor is it much better than just using said plutonium to produce steam "directly"?
My experimental thorium reactor is almost self sustainable, only needs hot CO2 to start the reaction. FLiBe fuel needs to be provided continuously.
Hot beryllium Fluoride is used in 6 heat exchangers and 18 boilers.
Btw, I can show you pictures of my self sustainable Sodium Reactor, it can run THREE High-Pressure Steam Turbines. Only disadvantage is you need A LOT of materials, but is worth the effort.
I am very pleased to see all of this.
=o That sounds amazing actually. I currently have a self-sustaining solar tower powerplant running a low pressure turbine that powers my lab and the neighborhood, but the whole system has a gigantic hit on frame rate (from 90~120 to 30~35fps) so a self-sustaining option with fewer moving parts and hopefully less hit on client performance sounds very appealing.
Also Reika do you happen to know why my powerplant has such a heavy hit on client performance when it's in view? If you'd like I can take screenshots so you can see what all it entails.
edit: for now, here's a video tour
My world got corrupted, and now there's a lot server lag (FPS are ok). At least I can take pictures of my sodium reactor setup.
The reactor is 7 block width, 7 blocks large and 5 blocks tall, surrounded by neutron reflectors, this is to improve the efficiency
(Actual Reactor building)
(Steam production: The reactor was running for 8-10 hours irl and it produced 3.4Million m^3 of steam, only with normal boilers)
Because the Reactor produces 550ºC when fully operational, it requires a Ton of water, ammonia and sodium, that's why I used the mod "Pressure Pipes" to do the job (4 boiler pillars near the center are loaded with Ammonia, 4 boiler pillars near the corner are loaded with water [THE EXTRA 4 PILLARS NEAR THE CORNER ARE USED ONLY IN EMERGENCY EVENTS, SHOULD NOT BE LOADED WITH LIQUID, OTHERWISE REACTOR WILL BE "POISONED", MEANING IT WON'T GENERATE ENOUGH HEAT]
(Used the mod "Applied Energistics" to store the nuclear waste and plutonium pellets...yes this sodium reactor is also a breeder reactor)
Hot sodium is used in Heat exchangers to boil Ammonia, producing another 500k m^3 of steam. The "recycled" sodium is transported with a tesseract into the machines room, then pumped back into the reactor.
Now, how the hell am I supposed to get all the ammonia, sodium and iron?... Very simple, using mining lasers [from the mod "Minefactory"], Dark pedestals [from the mod "Project E"] and Extractors [from the mod Rotarycraft]. Alternately you can use Quarrys [from mod the Buildcraft] and Tile Accelerators [from the mod Chromaticraft], but this method will destroy your world pretty fast
Notes:
Another specifications for the reactor:
-Needs 240 Fuel Pellets (recommended: Plutonium Pellets), this amount SHOULD be provided continuously to sustain a reaction
-Needs 320 Breeder Pellets, this amount SHOULD be provided continuously to sustain a reaction
-1 control rod NEEDS be inserted [used as a moderator]
-Ammonia and water NEEDS to be replaced continuously
-Nuclear Waste and Plutonium pellets CAN be extracted from below
-To shutdown a reactor, stop extracting the Nuclear Waste and pump in coolant [Water]
An emergency system MUST BE installed. If the reactor runs out of coolant, you have approximately 2:30 minutes to inject water in the boilers, apply a SCRAM event and Shutdown the reactor, unless you want dangerous levels of radiation dispersed in your world and corium flowing freely in your base.
Reactor is unstable at X > 800ºC, SCRAM system will not do anything against a runaway reaction unless boilers are loaded with water and nuclear waste is no longer pumped out
Reactor [10 minutes] Test:
-Fuel loaded before test (240 plutonium pellets, 320 breeder fuel)
-Steam lines cleared before test
-Fluid pipes and tank cleared before test
-ME system totally functional before test
-Boiler liquid loaded before test (20 boilers loaded with ammonia, 20 boilers loaded with ammonia, 5 boilers loaded with sodium)
Total Ammonia Consumed: NO DATA
Total Water Consumed: NO DATA
Total Steam Produced: 459000 m^3
Total Nuclear waste Produced: 8204 Items
Total Hot sodium Produced: 157487 mB
Total Fuel Produced: 37 Plutonium pellets
Total Fuel Consumed: 37 Breeder, 8 Plutonium
[This the Reactor Temperature, I used a OpenComputers program and Electrical Age mod to display a "fancy" graph]
So I am having a crash with the latest version of your mods standalone
https://pastebin.com/k0wsSMBY
This is tried with forge 1614, 1588, and 1566 with the latest java version
Just for the record, this gradual molten sodium loss in the solar tower powerplant is still occurring. This tank in the image was full a couple of days ago.
If there is any information I can give or any tests/changes I can do, I'll be more than happy to.
Add -Dfile.encoding=utf-8 to your JVM arguments.
Oh wow! That worked..? Does that mean there is something wrong with my java?
Nothing wrong with your java, more then likley you are using a certain language/s and a certain os that has issues with codepages.
You can add
permanently to your launch options. If you use MultiMC enter them into the global java settings.
I'm permanently adding
to all MC instances.
I wonder, does crc have anything that gives "any" tool aoe? (eg: 3x3, 6x6+ block breaking area).
There is an enchantment that makes weapons AOE, but nothing for tools. People basically inevitably have TiC for that, making it not worth the effort to implement.
*Technically* if someone just used your mods they would be pretty limited in ways to clear out rooms for machines n stuff.
(but then your mods are huge and it's easy to miss some blocks in it . . .)
But then that's why I always add rftools since it tends to be really good with stuff like that (*cough* builder block *cough*)
On a unrelated note: If I for some reason wanted to use the same power system thingy as electricraft, what would I need?