Its GregTech. I tested numerous mod combinations and GregTech seems to be the culprit. I used a combination of NEI, IC2, DragonAPI, Rotarycraft, and Gregtech and every time the ball bearing recipe is simply non existent. This same combination of mods after subtracting only Gregtech fixes the recipe. All builds of all mods were the most recent, downloaded today, and installed completely fresh. I don't even use Gregtech, I was just trying to find out which mod could be messing with Rotarycraft.
Hey Reika got a couple bugs and feature requests for ya. Of note i am using version v10h. I am leaving these here because i don't want to forget them do not worry about them until after the holidays none of them are serious enough. also i am getting close to pinpointing the rendering issue when things are placed upside down as soon as i have more info i will stick it here. Also those RF converter machines look AMAZING and i am glad that you decided to support RF.
(feature request) I could swear i saw in one of your change logs that you added support for magical crops, i cannot find it though so i'll be patiently waiting but on that note. Would it be possible to implement a config list for crop support for the fertilizer, sprinkler, and fan, i seem to remember you saying in stray's stream that it's just an ID list. I think this would be beneficial as rotarycraft could then support ANY crop from ANY mod that isn't hard coded in and then we wouldn't have to bug you lol. Also of note magical crops is still adding new crops which without an end user config option sucks.
(feature request) I love Rotarycraft a lot it's a lot of fun and currently i am trying to do a world with a heavy focus on it. One thing i find would help rotarycraft be a bigger contender in it's category would be to allow the grinder (or substitute machine) to simply grind ores into 2 dust. i am well aware of the extractor and of it's enormous steel prerequisites, and i think this would add quite a bit to the early game of rotarycraft when up against mods like TE. a problems i can see with this idea is the already implemented mechanic of chance doubling steel from the blast furnace. however i think that this feature would provide players the option of choosing rotarycraft for early game.
(bug/feature) The worktable is a great idea but i believe it could use some polish on it's implementation especially since it is a core feature. It is hard to pinpoint the exact cause of the bug but when interacting with the gui of the worktable there are common instances where items will disappear only to reappear and also times where when pulling out items the user will get duplicate ghost items. I cannot give specific step by step instructions to reproduce these bugs other than to use the worktable. Some other missing features that would help it to be an enjoyable experience would be to add NEI shift+click support and even ghost image support. i will continue to try to pinpoint causes of worktable bugs.
(bug) I have somehow without buildcraft installed gotten fuel and oil resevoirs in my NEI and creative tab, the game is failing to render them in NEI and upon giving myself one of these resevoirs or viewing them in the creative tab I crash. Also of note is that when viewing these items in NEI parts of the HUD fail to render properly. here's the crash log if needed http://pastebin.com/P4fQxcFH
(bug) The woodcutter does not seem to function properly upon supplying it the correct amount of torque and speed it will begin to cut down a tree directly infront of it, it will succeed except for 1-3 logs and the leaves that came with them, upon removing the logs and leaves and then replanting and growing a tree directly infront of it the woodcutter will have no effect and must be broken and replaced. May i also request that the area of the woodcutter be scalable or even set to 3x3+, this I believe will allow it to function more satisfactorily with the automatic sapling replanting feature.
I think thats it if you need any more information just ask i will do my best to provide it for you. Thank you for reading my wall.
I'm jw, has anyone managed to get MeteorCraft to work with Magical Crops? I'd love it if I could make meteors contain Magical Essence, the gameplay mechanic of hunting down meteors is just enthralling :D.
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Mediafire says "Invalid or Deleted File." for the 1.6 download of DragonAPI and you haven't provided a mirror/alternative link.
I can't try out any of your mods.
bug report http://pastebin.com/tvMHV723
This is in SMP, never encountered in SSP
Happens when randomly walking around, after that every trip to the area is an auto kill minecraft. Teleporting the player just after he logs in but before he loads the world does the trick so it's not linked to the player but to the area. This is quickly eating the playable areas of the world.
I don't know if it's your bug or someone else's, but the only thing I understood from this crash is "Reika.RotaryCraft.Entities.EntityDischarge". I'm guessing entitylivingbase is a list of registered entities, packet24mobspawn is a spawning condition list of some sort, and the tcp stuff is closing the connection.
So my understanding is that EntityDischarge is not correctly registered in EntityLivingBase and prevents packet24mobspawn to spawn it. What I don't understand is why something would try to spawn entitydischarge.
Then again I'm surely not reading this correctly... Being unable to understand crash reports and debug is so frustrating I'm almost wanting to try and code by myself to understand.
Btw this error is occuring since I updated our server to v10h and didn't happen in the previous version (v9). It happened a while back (I want to say with v7 with gravelgun projectile) and was fixed with an update.
I think I'm partially responsible since I update once a week and it's a 10+ mods update everytime. I do test it in a SSP environment before but cannot anticipate everything correctly on a server. I should have updated mods 1 by 1. Then again this error never occured in SSP.
So here's the bug report.
EntityDischarge is the spark from the Van De Graaff. This is vanilla code, so I have no idea what is making it happen aside from mod interactions.
(feature request) I could swear i saw in one of your change logs that you added support for magical crops, i cannot find it though so i'll be patiently waiting but on that note. Would it be possible to implement a config list for crop support for the fertilizer, sprinkler, and fan, i seem to remember you saying in stray's stream that it's just an ID list. I think this would be beneficial as rotarycraft could then support ANY crop from ANY mod that isn't hard coded in and then we wouldn't have to bug you lol. Also of note magical crops is still adding new crops which without an end user config option sucks.
It cannot function, at all, without my registries. Those have to be coded by me. There is more to the functionality than Block IDs and metadatas.
(feature request) I love Rotarycraft a lot it's a lot of fun and currently i am trying to do a world with a heavy focus on it. One thing i find would help rotarycraft be a bigger contender in it's category would be to allow the grinder (or substitute machine) to simply grind ores into 2 dust. i am well aware of the extractor and of it's enormous steel prerequisites, and i think this would add quite a bit to the early game of rotarycraft when up against mods like TE. a problems i can see with this idea is the already implemented mechanic of chance doubling steel from the blast furnace. however i think that this feature would provide players the option of choosing rotarycraft for early game.
It would be directly into flakes, but I will consider this idea.
(bug/feature) The worktable is a great idea but i believe it could use some polish on it's implementation especially since it is a core feature. It is hard to pinpoint the exact cause of the bug but when interacting with the gui of the worktable there are common instances where items will disappear only to reappear and also times where when pulling out items the user will get duplicate ghost items. I cannot give specific step by step instructions to reproduce these bugs other than to use the worktable. Some other missing features that would help it to be an enjoyable experience would be to add NEI shift+click support and even ghost image support. i will continue to try to pinpoint causes of worktable bugs.
I tried to implement shift-clicking. All it did was cause problems. As for NEI support, I doubt that is possible.
(bug) I have somehow without buildcraft installed gotten fuel and oil resevoirs in my NEI and creative tab, the game is failing to render them in NEI and upon giving myself one of these resevoirs or viewing them in the creative tab I crash. Also of note is that when viewing these items in NEI parts of the HUD fail to render properly. here's the crash log if needed http://pastebin.com/P4fQxcFH
Prefilled reservoirs are only available if their fluid exists in the Fluid Registry. Something is adding them.
(bug) The woodcutter does not seem to function properly upon supplying it the correct amount of torque and speed it will begin to cut down a tree directly infront of it, it will succeed except for 1-3 logs and the leaves that came with them, upon removing the logs and leaves and then replanting and growing a tree directly infront of it the woodcutter will have no effect and must be broken and replaced. May i also request that the area of the woodcutter be scalable or even set to 3x3+, this I believe will allow it to function more satisfactorily with the automatic sapling replanting feature.
I think thats it if you need any more information just ask i will do my best to provide it for you. Thank you for reading my wall.
Not a bug, but more a mildly undesirable result of intended behavior. Try setting the config option "Instant Woodcutter" to true, as it boosts the efficiency of the machine.
The machine reads the entire tree it is cutting down. This is not going to change.
I'm jw, has anyone managed to get MeteorCraft to work with Magical Crops? I'd love it if I could make meteors contain Magical Essence, the gameplay mechanic of hunting down meteors is just enthralling .
I isolated the problem to Gregtech.. do you know what in gregtech could cause this and maybe how to fix it?
Edit: Didn't see the above post.. but yeah, its gregtech alright.
Its GregTech. I tested numerous mod combinations and GregTech seems to be the culprit. I used a combination of NEI, IC2, DragonAPI, Rotarycraft, and Gregtech and every time the ball bearing recipe is simply non existent. This same combination of mods after subtracting only Gregtech fixes the recipe. All builds of all mods were the most recent, downloaded today, and installed completely fresh. I don't even use Gregtech, I was just trying to find out which mod could be messing with Rotarycraft.
The next question is:
Deliberate action ("balancing" my mod?) or accidental?
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sounds like unintentional meddling by Greggy, as this would break so many machines in the mod. If it is intentional, then maybe there needs to be a check from DragonAPI and message spam on client login indicating the issue with RC and Gregtech.
I hate message spam as much as the next guy, but this would be informational rather than the usual "UPDATE ME NOW" garbage.
It looks like the issue with ball bearings is that it's a shapeless recipe for steel (1 steel ingot == 4 ball bearings) ... This conflicts with the 1 steel ingot == 9 steel nuggets in GT (and probably other mods, notably Railcraft). Ingot to nuggets is a pretty standard convention, so it's understandable. Might be best to move the ball bearing recipe to the work table as others have suggested?
Or maybe add an alternative shaped recipe of 2 steel nuggets == 1 ball bearing in case the shapeless one gets overridden.
EDIT: This can't be right. I looks like it's ingotHSLA == 4 ball bearings, not ingotSteel ... Digging deeper to see what else is might be.
Time: 22/12/13 00:44
Description: Exception in world tick
java.lang.ClassCastException: Reika.RotaryCraft.Entities.EntityDischarge cannot be cast to net.minecraft.entity.EntityLivingBase
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:955)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1930)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:955)
at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
http://pastebin.com/tvMHV723
This is in SMP, never encountered in SSP
Happens when randomly walking around, after that every trip to the area is an auto kill minecraft. Teleporting the player just after he logs in but before he loads the world does the trick so it's not linked to the player but to the area. This is quickly eating the playable areas of the world.
I don't know if it's your bug or someone else's, but the only thing I understood from this crash is "Reika.RotaryCraft.Entities.EntityDischarge". I'm guessing entitylivingbase is a list of registered entities, packet24mobspawn is a spawning condition list of some sort, and the tcp stuff is closing the connection.
So my understanding is that EntityDischarge is not correctly registered in EntityLivingBase and prevents packet24mobspawn to spawn it. What I don't understand is why something would try to spawn entitydischarge.
Then again I'm surely not reading this correctly... Being unable to understand crash reports and debug is so frustrating I'm almost wanting to try and code by myself to understand.
Btw this error is occuring since I updated our server to v10h and didn't happen in the previous version (v9). It happened a while back (I want to say with v7 with gravelgun projectile) and was fixed with an update.
I think I'm partially responsible since I update once a week and it's a 10+ mods update everytime. I do test it in a SSP environment before but cannot anticipate everything correctly on a server. I should have updated mods 1 by 1. Then again this error never occured in SSP.
I figured it out Galacticraft adds in fuel and oil which it heavily depends on, which also may be registered the same as buildcraft oil and fuel in the fluid dictionary. rotarycraft is finding that fuel and oil and having troubles rendering it in reservoirs outside of NEI
edit:
It seems alot of the galacticraft fluids are missing textures in the fluid dictionary or have weird ones, should i bring this to their attention?
Can you give me a copy of the 1.6.X release,the download link of mediafire is broken,please send it to my skype or hotmail:
Skype:MisterRiveryto
Hotmail:[email protected]
If you go back one page in the thread working links are posted.
Can you give me a copy of the 1.6.X release,the download link of mediafire is broken,please send it to my skype or hotmail:
Skype:MisterRiveryto
Hotmail:[email protected]
Legacycraft seems to be broken, not working on 1.6.4
Have to agree - thought it was because of other mods but just tried on vanilla 1.6.4 with nothing else and still getting vanilla Zombie Reinforcements, Zombie Babies, Skeleton fast firing etc..
btw. THANKS for all your efforts your mod ideas are awesome
Have to agree - thought it was because of other mods but just tried on vanilla 1.6.4 with nothing else and still getting vanilla Zombie Reinforcements, Zombie Babies, Skeleton fast firing etc..
btw. THANKS for all your efforts your mod ideas are awesome
Check your config options to ensure those options are selected.
I figured it out Galacticraft adds in fuel and oil which it heavily depends on, which also may be registered the same as buildcraft oil and fuel in the fluid dictionary. rotarycraft is finding that fuel and oil and having troubles rendering it in reservoirs outside of NEI
edit:
It seems alot of the galacticraft fluids are missing textures in the fluid dictionary or have weird ones, should i bring this to their attention?
Yes, tell them to give their fluids proper non-null icons.
In the meantime, I have added a sanity check which will override any null icons with bedrock texture.
Its GregTech. I tested numerous mod combinations and GregTech seems to be the culprit. I used a combination of NEI, IC2, DragonAPI, Rotarycraft, and Gregtech and every time the ball bearing recipe is simply non existent. This same combination of mods after subtracting only Gregtech fixes the recipe. All builds of all mods were the most recent, downloaded today, and installed completely fresh. I don't even use Gregtech, I was just trying to find out which mod could be messing with Rotarycraft.
I isolated the problem to Gregtech.. do you know what in gregtech could cause this and maybe how to fix it?
Edit: Didn't see the above post.. but yeah, its gregtech alright.
PROUD USER OF THE STEVE SKIN
I can't try out any of your mods.
EntityDischarge is the spark from the Van De Graaff. This is vanilla code, so I have no idea what is making it happen aside from mod interactions.
It cannot function, at all, without my registries. Those have to be coded by me. There is more to the functionality than Block IDs and metadatas.
It would be directly into flakes, but I will consider this idea.
I tried to implement shift-clicking. All it did was cause problems. As for NEI support, I doubt that is possible.
Prefilled reservoirs are only available if their fluid exists in the Fluid Registry. Something is adding them.
Not a bug, but more a mildly undesirable result of intended behavior. Try setting the config option "Instant Woodcutter" to true, as it boosts the efficiency of the machine.
The machine reads the entire tree it is cutting down. This is not going to change.
Already done.
The next question is:
Deliberate action ("balancing" my mod?) or accidental?
Asking Greg, waiting for response.
I hate message spam as much as the next guy, but this would be informational rather than the usual "UPDATE ME NOW" garbage.
Or maybe add an alternative shaped recipe of 2 steel nuggets == 1 ball bearing in case the shapeless one gets overridden.
EDIT: This can't be right. I looks like it's ingotHSLA == 4 ball bearings, not ingotSteel ... Digging deeper to see what else is might be.
Magical Essence finished as in this version or an upcoming update? Either way, amazing news. Now I can configure my dream modpack XD.
Got the same problem with v8
edit:
It seems alot of the galacticraft fluids are missing textures in the fluid dictionary or have weird ones, should i bring this to their attention?
If you go back one page in the thread working links are posted.
or wait a bit. like a new release soon
Have to agree - thought it was because of other mods but just tried on vanilla 1.6.4 with nothing else and still getting vanilla Zombie Reinforcements, Zombie Babies, Skeleton fast firing etc..
btw. THANKS for all your efforts your mod ideas are awesome
Check your config options to ensure those options are selected.
Yes, tell them to give their fluids proper non-null icons.
In the meantime, I have added a sanity check which will override any null icons with bedrock texture.
Try it in vanilla+RC.
No.
No. This may need rebalancing.
SolitaryCraft or SolidarityCraft?