Not the assets. If you make it public, someone is going to compile and release it.
Well, I didn't plan on putting the assets themselves on github. Just the code (so people can see how I was able to accomplish this). So this shouldn't be a problem.
Hello, I am very sorry if this was brought up already, or if this is the wrong place to bring this up buuuut...
First of all, love your mods and your work. Some of the highest quality all around of any of the mods out there
In a few packs I've been playing (including a personal pack) I have noticed the end dimension to be an endless island with hundreds and hundreds of healing towers. I have no crashlog or anything that specifically points to chromaticraft as the cause, but when I uninstall the mod it fixes the issue. I also went back a few versions to see if it was present in older versions and if you go back a few versions, the issue isnt there. But it seems present in the few latest versions of chromaticraft.
If you would like, I can PM you my mod list for my (completely private and personal for now) pack. The issue also seems to be present in Modular Mayhem by Iskandar.
Hello, I am very sorry if this was brought up already, or if this is the wrong place to bring this up buuuut...
First of all, love your mods and your work. Some of the highest quality all around of any of the mods out there
In a few packs I've been playing (including a personal pack) I have noticed the end dimension to be an endless island with hundreds and hundreds of healing towers. I have no crashlog or anything that specifically points to chromaticraft as the cause, but when I uninstall the mod it fixes the issue. I also went back a few versions to see if it was present in older versions and if you go back a few versions, the issue isnt there. But it seems present in the few latest versions of chromaticraft.
If you would like, I can PM you my mod list for my (completely private and personal for now) pack. The issue also seems to be present in Modular Mayhem by Iskandar.
This is intended. In fact, the end was supposed to be infinite back when chromaticraft first became a mod, and the bug that prevented that has only recently been fixed.
Also, the gas turbine doesn't seem to keep its afterburner upgrade when broken. Is this intended too?
Hello, I am very sorry if this was brought up already, or if this is the wrong place to bring this up buuuut...
First of all, love your mods and your work. Some of the highest quality all around of any of the mods out there
In a few packs I've been playing (including a personal pack) I have noticed the end dimension to be an endless island with hundreds and hundreds of healing towers. I have no crashlog or anything that specifically points to chromaticraft as the cause, but when I uninstall the mod it fixes the issue. I also went back a few versions to see if it was present in older versions and if you go back a few versions, the issue isnt there. But it seems present in the few latest versions of chromaticraft.
If you would like, I can PM you my mod list for my (completely private and personal for now) pack. The issue also seems to be present in Modular Mayhem by Iskandar.
This is not a bug, but a feature added by chromaticraft. I believe it is disableable through the config file, however the requirement for the crystals for structures in chromaticraft, specifically the portal to the chromaticraft dimension makes disabling it have some somewhat irritating results.
I know that there is the Turbine Generator to convert turbine power to RF, will this work for if it is not directly linked to a turbine? I ask because I currently have 6 LP turbines merged together and I would like to use a portion of that to feed into my RF Network. If that isn't possible I guess I'll just smack a turbine generator onto one of the LP Turbines for now... I guess I should first check to see if I have the raw materials to make one...
I know that there is the Turbine Generator to convert turbine power to RF, will this work for if it is not directly linked to a turbine? I ask because I currently have 6 LP turbines merged together and I would like to use a portion of that to feed into my RF Network. If that isn't possible I guess I'll just smack a turbine generator onto one of the LP Turbines for now... I guess I should first check to see if I have the raw materials to make one...
This is intended. In fact, the end was supposed to be infinite back when chromaticraft first became a mod, and the bug that prevented that has only recently been fixed.
Also, the gas turbine doesn't seem to keep its afterburner upgrade when broken. Is this intended too?
This is not a bug, but a feature added by chromaticraft. I believe it is disableable through the config file, however the requirement for the crystals for structures in chromaticraft, specifically the portal to the chromaticraft dimension makes disabling it have some somewhat irritating results.
Edit: Ninja'd
Thank you guys! That seems very interesting. I'll look into what the mechanics are before looking to disable that.
How does one cool down a gas turbine? Simply having the afterburner enabled seems to make it heat up on its own (which I found out the hard way), but cooling fins don't seem to have any effect on it. Nor does ice, water, snow, gelid cryotheum, or placing it in a cold biome. Liquid nitrogen cannot be piped into it, and it doesn't even cool down when the engine is turned completely off (via ECU). The only thing that seems to work is disabling and then re-enabling the afterburner, which isn't automatable.
This is not a bug, but a feature added by chromaticraft. I believe it is disableable through the config file, however the requirement for the crystals for structures in chromaticraft, specifically the portal to the chromaticraft dimension makes disabling it have some somewhat irritating results.
Which is why it is not a config.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Thus far your system matches mine. :-( What's your java version, and are you on AMD or Intel? It sounds like, thus far, our setups are identical so I'm at a loss as to how you're doing fine and I'm not.
Perchance is yours a publically accessible modpack so I can access it and pick it apart?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
hey reika, was planning on doing a tutorial series on RC, should i wait for v9c/v10 or start now
Welp, downgraded to your java version and no love. I can't really change my processor ( I'm AMD ), but Java should be abstracted from that.
When you set up your modpack, did you make any changes to the config files?
Hello all! I have a question for either Reika or some other savvy user. I am trying to disable RC's thaumcraft integration completely(trying to separate magic and tech as much as possible and free up a thaumonomicon tab slot). How could I do this? I don't need nor want the bedrock helmet with the goggles of revealing. Any help would be appreciated!
Hello all! I have a question for either Reika or some other savvy user. I am trying to disable RC's thaumcraft integration completely(trying to separate magic and tech as much as possible and free up a thaumonomicon tab slot). How could I do this? I don't need nor want the bedrock helmet with the goggles of revealing. Any help would be appreciated!
That's what I assumed. Thanks for the confirmation!
Don't try to use the TG with a High Pressure Turbine. Because they are both multiblocks that check for unnecessary blocks, trying to place the two together makes both structures invalid. You also have to place the TG block itself last, which means you would have to break the turbine to place the block. Shame.
Would it be fine to release the code on github, but not an actual compiled version?
Not the assets. If you make it public, someone is going to compile and release it.
Well, I didn't plan on putting the assets themselves on github. Just the code (so people can see how I was able to accomplish this). So this shouldn't be a problem.
Thanks for the help.
Hello, I am very sorry if this was brought up already, or if this is the wrong place to bring this up buuuut...
First of all, love your mods and your work. Some of the highest quality all around of any of the mods out there
In a few packs I've been playing (including a personal pack) I have noticed the end dimension to be an endless island with hundreds and hundreds of healing towers. I have no crashlog or anything that specifically points to chromaticraft as the cause, but when I uninstall the mod it fixes the issue. I also went back a few versions to see if it was present in older versions and if you go back a few versions, the issue isnt there. But it seems present in the few latest versions of chromaticraft.
If you would like, I can PM you my mod list for my (completely private and personal for now) pack. The issue also seems to be present in Modular Mayhem by Iskandar.
This is intended. In fact, the end was supposed to be infinite back when chromaticraft first became a mod, and the bug that prevented that has only recently been fixed.
Also, the gas turbine doesn't seem to keep its afterburner upgrade when broken. Is this intended too?
I made my own shader pack, by the way.
This is not a bug, but a feature added by chromaticraft. I believe it is disableable through the config file, however the requirement for the crystals for structures in chromaticraft, specifically the portal to the chromaticraft dimension makes disabling it have some somewhat irritating results.
Edit: Ninja'd
Question regarding reactorcraft & multiple turbines.
I know that there is the Turbine Generator to convert turbine power to RF, will this work for if it is not directly linked to a turbine? I ask because I currently have 6 LP turbines merged together and I would like to use a portion of that to feed into my RF Network. If that isn't possible I guess I'll just smack a turbine generator onto one of the LP Turbines for now... I guess I should first check to see if I have the raw materials to make one...
Do you like gems? Well I do, if you like gems and wish they had more uses aside from aesthetics check out my mod:GTFO or Gems are Truly Fabulous and Outrageous.
Feel Free to check out my github as well!
It must be directly connected to a turbine.
That's what I assumed. Thanks for the confirmation!
Do you like gems? Well I do, if you like gems and wish they had more uses aside from aesthetics check out my mod:GTFO or Gems are Truly Fabulous and Outrageous.
Feel Free to check out my github as well!
Thank you guys! That seems very interesting. I'll look into what the mechanics are before looking to disable that.
How does one cool down a gas turbine? Simply having the afterburner enabled seems to make it heat up on its own (which I found out the hard way), but cooling fins don't seem to have any effect on it. Nor does ice, water, snow, gelid cryotheum, or placing it in a cold biome. Liquid nitrogen cannot be piped into it, and it doesn't even cool down when the engine is turned completely off (via ECU). The only thing that seems to work is disabling and then re-enabling the afterburner, which isn't automatable.
I made my own shader pack, by the way.
Which is why it is not a config.
Sorry, totally missed your response.
Thus far your system matches mine. :-( What's your java version, and are you on AMD or Intel? It sounds like, thus far, our setups are identical so I'm at a loss as to how you're doing fine and I'm not.
Perchance is yours a publically accessible modpack so I can access it and pick it apart?
java is 1.8.0_25
intel
nope sorry, custom kitchen sink
hey reika, was planning on doing a tutorial series on RC, should i wait for v9c/v10 or start now
Inside every cynic is a disappointed idealist ~ George Carlin
Music track 4 seems significantly louder than track 1.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Welp, downgraded to your java version and no love. I can't really change my processor ( I'm AMD ), but Java should be abstracted from that.
When you set up your modpack, did you make any changes to the config files?
They are styled very differently.
RC is not planned to undergo major changes.
Hello all! I have a question for either Reika or some other savvy user. I am trying to disable RC's thaumcraft integration completely(trying to separate magic and tech as much as possible and free up a thaumonomicon tab slot). How could I do this? I don't need nor want the bedrock helmet with the goggles of revealing. Any help would be appreciated!
http://www.curse.com/customization/minecraft/236359-tidy-research-tabs
Inside every cynic is a disappointed idealist ~ George Carlin
Don't try to use the TG with a High Pressure Turbine. Because they are both multiblocks that check for unnecessary blocks, trying to place the two together makes both structures invalid. You also have to place the TG block itself last, which means you would have to break the turbine to place the block. Shame.