First: ANY AND ALL BUGS you cannot reproduce WITHOUT cauldron MUST BE REPORTED TO CAULDRON DEVELOPERS. For any mod. Seriously.
MCPC+/Cauldron messes with the code base of minecraft in ways no developer should be expected to support, except the people making these changes. If it only happens with Cauldron IT IS A CAULDRON BUG! If you don't want to update that is YOUR decision, and the VAST majority of mod authors will (rightfully) tell you that you're SOL. Deciding to use unsupported software is YOUR decision.
Also how in the crap is that project still going? Isn't a major portion of the code base illegal to do anything with because of the GPL and the DCMA from a contributor?
Sorry for the rant, I have a rather large dislike of Bukkit and what it has done to the community. If mcpc+ had been a joint effort between the hmod/canary/bukkit/whatever and forge coders it might not have been the charlie foxtrot persistent support headache from entitled users that it turned into. I get how useful the tools are, but that never should have been something that barred you from adding actual content. It also shouldn't have been a barrier if you enjoyed content to never being able to use the admin tools. MCPC+ was almost the worst possible solution to the problem too.
____________________________________________________________________________________________________
Anyway, back to what I came here for.
Reika, do you put any of your ores in the ore dictionary? Reactorcraft mostly, because the chroma ores don't make sense, and Electricraft is obvious :-p
First: ANY AND ALL BUGS you cannot reproduce WITHOUT cauldron MUST BE REPORTED TO CAULDRON DEVELOPERS. For any mod. Seriously.
MCPC+/Cauldron messes with the code base of minecraft in ways no developer should be expected to support, except the people making these changes. If it only happens with Cauldron IT IS A CAULDRON BUG! If you don't want to update that is YOUR decision, and the VAST majority of mod authors will (rightfully) tell you that you're SOL. Deciding to use unsupported software is YOUR decision.
Also how in the crap is that project still going? Isn't a major portion of the code base illegal to do anything with because of the GPL and the DCMA from a contributor?
Sorry for the rant, I have a rather large dislike of Bukkit and what it has done to the community. If mcpc+ had been a joint effort between the hmod/canary/bukkit/whatever and forge coders it might not have been the charlie foxtrot persistent support headache from entitled users that it turned into. I get how useful the tools are, but that never should have been something that barred you from adding actual content. It also shouldn't have been a barrier if you enjoyed content to never being able to use the admin tools. MCPC+ was almost the worst possible solution to the problem too.
____________________________________________________________________________________________________
Anyway, back to what I came here for.
Reika, do you put any of your ores in the ore dictionary? Reactorcraft mostly, because the chroma ores don't make sense, and Electricraft is obvious :-p
just telling you about the problem with the DCMA(or DMCA?) takedown (don't start an argument ok?) the takedown was not voted on by the devs of minecraft, a dev just randomly went as you can call it "rouge" and took it all down. There were even devs working on some of the projects with the project devs. Most minecraft Devs did not want the DCMA(or DMCA?) takedown, and the one who did want it, did it. The projects had complete and total support from The minecraft community, and Devs, well most of them.
@TomeWyrm I agree with most of what you said but The term entitlement is thrown around at every chance... Yeah if the guy searched a bit harder MAYBE he'd have found cauldron was updated but frankly, the search features on this forum are pretty lousy. If you search chromaticraft v7 cauldron you will literally get no hits at all as well as several other similar keyphrases.
As to the cauldron/MCPC debacle, thats all true, but there are some powerful tools from bukkit that there is just literally no forge answer too currently. Prism being a major one along with a myriad of other sought after utilities. Because of that it's really no surprise many people cling to cauldon (or kCauldron, or whatever dev decides to run with the mantle in the future).
You're absolutely right that Reika, nor any mod author should be expected to support it though. Luckily the Kcauldron devs are also really good at fast patching mod issues as well in my experience, when I originally reported the issues with v7 they had a fix out in like 2 days and told everyone posting to the thread it wasn't Reika's issue to deal with.
After all that I've still gone back to Vanilla forge personally, when you're trying to make hundreds of mods play nice compatibility is king :-/
I have found what I consider an issue with radiation in ReactorCraft. So, yesterday at some point, my less than stellar cooling system on my Spent Fuel Container decided to overheat because of either too much waste in it, or the vanilla minecraft water replenishing didn't keep up (or both).
I am okay with the fact that I had a small explosion...and nuclear waste was ejected on the ground, causing a bigger problem. I am okay with the death of all the plant life around. I am okay with the radiation sickness I get when exposed to the area.
The issue, is the invisible ReactorCraft.Radiation entities completely lagging out the server. It appears that when left on the ground the waste makes a Radiation entity...regardless of whether or not there are already HUNDREDS in the area. By the time I was able to get onto the server the server performance was nearly ground to a halt due to the number of entities. Thankfully a /killall ReactorCraft.Radiation command did clear up the issue. (took a while to dig up the actual entity name)
So, please...can we get a check of some sort to limit the radiation entities spawned...it would only take a few to ruin someone's day. Thousands punishes everyone on the server.
@TomeWyrm I agree with most of what you said but The term entitlement is thrown around at every chance... Yeah if the guy searched a bit harder MAYBE he'd have found cauldron was updated but frankly, the search features on this forum are pretty lousy. If you search chromaticraft v7 cauldron you will literally get no hits at all as well as several other similar keyphrases.
This forum search has not worked since they redesigned the site a year ago. But Google still works.
I
have found what I consider an issue with radiation in ReactorCraft. So,
yesterday at some point, my less than stellar cooling system on my
Spent Fuel Container decided to overheat because of either too much
waste in it, or the vanilla minecraft water replenishing didn't keep up
(or both).
I am okay with the fact that I had a small
explosion...and nuclear waste was ejected on the ground, causing a
bigger problem. I am okay with the death of all the plant life around. I
am okay with the radiation sickness I get when exposed to the area.
The
issue, is the invisible ReactorCraft.Radiation entities completely
lagging out the server. It appears that when left on the ground the
waste makes a Radiation entity...regardless of whether or not there are
already HUNDREDS in the area. By the time I was able to get onto the
server the server performance was nearly ground to a halt due to the
number of entities. Thankfully a /killall ReactorCraft.Radiation command
did clear up the issue. (took a while to dig up the actual entity name)
So,
please...can we get a check of some sort to limit the radiation
entities spawned...it would only take a few to ruin someone's day.
Thousands punishes everyone on the server.
Normally, a nuclear waste container spawns less than ten. Something else happened.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
just telling you about the problem with the DCMA(or DMCA?) takedown (don't start an argument ok?) the takedown was not voted on by the devs of minecraft, a dev just randomly went as you can call it "rouge" and took it all down. There were even devs working on some of the projects with the project devs. Most minecraft Devs did not want the DCMA(or DMCA?) takedown, and the one who did want it, did it. The projects had complete and total support from The minecraft community, and Devs, well most of them.
Enjoy your minecrafting!
-Nick
Eh, I could care less what alphabet soup my... less than stellar... government decided to use when making that — let's go with "controversial" — piece of legislature. Incidentally "minecraft devs" is a bit misleading (most of the developers of Bukkit, MCPC+, Cauldron, Forge, and/or kcauldron don't work for/on MC), as for the bukkit dev he didn't really go rogue. He was rather upset that he was working for Mojang under false pretenses, and hence "took" his code "back". Seeing as how he wrote a significant chunk of bukkit's code? Bukkit went down. What I'm wondering is how in the heck kcauldron manages to do anything because a major required part of bukkit's codebase is now illegal to have... all the W guy (I can't remember his name) has to do is issue a takedown to cauldron if it's using his code.
Also a large number of the devs of bukkit left as a result of the events that caused copyright-guy to take down bukkit, not the actual takedown, and others were merely alerted to the situation by the takedown and still left because of the situation.
Apparently it's using sponge for 1.8, or that was bukkit... or something? Which is why I asked the question, this entire kerfluffle is confusing and convoluted, and nobody is giving straight answers. If Sponge is working for 1.7, and kcauldron is using sponge? Great! That means good things. If it's still using bukkit, that's bad, and if that bukkit hasn't had all the copyrighted code from Copyright Guy re-written then that's both bad AND illegal.
It was not something up for vote, important people were mislead, and when they found out? It was not pretty for the project. Things like that are why honesty is important; nobody likes being lied to.
The only thing that happened was my one 'spent fuel container' overheated and exploded. (no other damage anywhere was found) This spilled 20 or so waste on the ground. That was pushed around by the remaining cooling water (and occasional squid I think) Most of it was long decay waste that I had not moved into the waste disposal drums. I knew space was getting limited...thus I haven't ran my small 4 core fission reactor in over a week. I was running a pebble bed reactor at times on the other side of my base...but that has been very stable and safe...no issues there.
I don't know exactly when the spent fuel container exploded, but there couldn't have been more than 36 hours between my last login / visit to my base and when I started receiving complaints about server tickrate and rad sickness around my place. When I finally got online I was met with ~1FPS of performance anywhere near my base. I was finally forced to do a /killall to remove the radiation in order to restore server performance. Over 4,000 entities were removed.
Not happening. Blame Mojang for breaking things worse than usual for silly reasons and Forge for making it MUCH worse.
1.8 is basically dead for mods, tell new modders to release for 1.7. There is nothing from 1.8 that hasn't already been brought to 1.7 with a mod (or 15), and 1.9 content is doing the same thing now. Unless something major comes along that the modders HAVE to have? I think 1.7.10 might be the only version of MC worth playing modded on for quite some time.
Lets say you have multi-mine, that lets people work together to harvest a block. And two people are mining a chromatic craft block. One person sees the real thing (has the experience), the other just sees stone.
What drops?
... Are all of the "hidden" ChrC blocks disguised as stone, and do they all have the same mining toughness as stone? Or are they harder to mine than stone -- and if so, again what happens with multi-mine and different players reporting different hardness breakage to the server?
(That second is a little more serious question than the first one :-)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Lets say you have multi-mine, that lets people work together to harvest a block. And two people are mining a chromatic craft block. One person sees the real thing (has the experience), the other just sees stone.
What drops?
... Are all of the "hidden" ChrC blocks disguised as stone, and do they all have the same mining toughness as stone? Or are they harder to mine than stone -- and if so, again what happens with multi-mine and different players reporting different hardness breakage to the server?
(That second is a little more serious question than the first one :-)
If you found chromaticraft ores without the "knowledge" you can see in WAILA that the "stone" is from Chromaticraft. If you harvest them you got Experience but no items. I think if Someone without knowledge breaks the stone they dont drop any items, only experience. I dont know what happens with Quarry or the Boring machine.
The
only thing that happened was my one 'spent fuel container' overheated
and exploded. (no other damage anywhere was found) This spilled 20 or so
waste on the ground. That was pushed around by the remaining cooling
water (and occasional squid I think) Most of it was long decay waste
that I had not moved into the waste disposal drums. I knew space was
getting limited...thus I haven't ran my small 4 core fission reactor in
over a week. I was running a pebble bed reactor at times on the other
side of my base...but that has been very stable and safe...no issues
there.
I don't know exactly when the spent fuel container
exploded, but there couldn't have been more than 36 hours between my
last login / visit to my base and when I started receiving complaints
about server tickrate and rad sickness around my place. When I finally
got online I was met with ~1FPS of performance anywhere near my base. I
was finally forced to do a /killall to remove the radiation in order to
restore server performance. Over 4,000 entities were removed.
The only screenshot I grabbed:
That bluish color is caused by extreme texture overlap. That may be over a thousand radiation entities. One container does not
do that. The only time I have ever seen radiation that dense was when I
was deliberately trying to do it, spawning meltdown after meltdown and
then using TNT to spread it.
Lets
say you have multi-mine, that lets people work together to harvest a
block. And two people are mining a chromatic craft block. One person
sees the real thing (has the experience), the other just sees stone.
What drops?
...
Are all of the "hidden" ChrC blocks disguised as stone, and do they all
have the same mining toughness as stone? Or are they harder to mine
than stone -- and if so, again what happens with multi-mine and
different players reporting different hardness breakage to the server?
(That second is a little more serious question than the first one :-)
.....Only one player can actually break the block, and hardness is serverside, not clientside.
I have the problem that I don't find any ChromatiCraft info fragments. I must've opened about 50 chests in dungeons and 25 in villages - nothing at all. There was also nothing from the gazillion mobs I killed. Where do I find this stuff? I have unlocked several items in the progression list, including the nether, bedrock, all the elemental magic names, the rainbow tree and what I suspect are the two crafting items - casting table and that wand - which I have also made. Now I'd like to actually do something with them etc.. This is ChromatiCraft 7e in the Revolution modpack.
I have the problem that I don't find any ChromatiCraft info fragments. I must've opened about 50 chests in dungeons and 25 in villages - nothing at all. There was also nothing from the gazillion mobs I killed. Where do I find this stuff? I have unlocked several items in the progression list, including the nether, bedrock, all the elemental magic names, the rainbow tree and what I suspect are the two crafting items - casting table and that wand - which I have also made. Now I'd like to actually do something with them etc.. This is ChromatiCraft 7e in the Revolution modpack.
They are fairly rare in dungeons and do not generate in villages. Try strongholds and CC structures.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
With all the changes to HTGRs over the last few updates, my 5x5x3 pebble bed surrounded by heat exchangers no longer heats up to 800 degrees. Does anyone have any builds they can recommend for me to rebuild with? Thanks.
Yes thank you. My google skills and brain mush could not combine to come up with the phrase invisible blocks.
First: ANY AND ALL BUGS you cannot reproduce WITHOUT cauldron MUST BE REPORTED TO CAULDRON DEVELOPERS. For any mod. Seriously.
MCPC+/Cauldron messes with the code base of minecraft in ways no developer should be expected to support, except the people making these changes. If it only happens with Cauldron IT IS A CAULDRON BUG! If you don't want to update that is YOUR decision, and the VAST majority of mod authors will (rightfully) tell you that you're SOL. Deciding to use unsupported software is YOUR decision.
Also how in the crap is that project still going? Isn't a major portion of the code base illegal to do anything with because of the GPL and the DCMA from a contributor?
Sorry for the rant, I have a rather large dislike of Bukkit and what it has done to the community. If mcpc+ had been a joint effort between the hmod/canary/bukkit/whatever and forge coders it might not have been the charlie foxtrot persistent support headache from entitled users that it turned into. I get how useful the tools are, but that never should have been something that barred you from adding actual content. It also shouldn't have been a barrier if you enjoyed content to never being able to use the admin tools. MCPC+ was almost the worst possible solution to the problem too.
____________________________________________________________________________________________________
Anyway, back to what I came here for.
Reika, do you put any of your ores in the ore dictionary? Reactorcraft mostly, because the chroma ores don't make sense, and Electricraft is obvious :-p
I ask because https://github.com/pixlepix/Aura-Cascade/blob/master/src/main/java/pixlepix/auracascade/data/OreDropManager.java
just telling you about the problem with the DCMA(or DMCA?) takedown (don't start an argument ok?) the takedown was not voted on by the devs of minecraft, a dev just randomly went as you can call it "rouge" and took it all down. There were even devs working on some of the projects with the project devs. Most minecraft Devs did not want the DCMA(or DMCA?) takedown, and the one who did want it, did it. The projects had complete and total support from The minecraft community, and Devs, well most of them.
Enjoy your minecrafting!
-Nick
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2510510-shfw-science-history-fantasy-and-whatever-else
go check out this mod, it's a work in progress and will be great when released!
@TomeWyrm I agree with most of what you said but The term entitlement is thrown around at every chance... Yeah if the guy searched a bit harder MAYBE he'd have found cauldron was updated but frankly, the search features on this forum are pretty lousy. If you search chromaticraft v7 cauldron you will literally get no hits at all as well as several other similar keyphrases.
As to the cauldron/MCPC debacle, thats all true, but there are some powerful tools from bukkit that there is just literally no forge answer too currently. Prism being a major one along with a myriad of other sought after utilities. Because of that it's really no surprise many people cling to cauldon (or kCauldron, or whatever dev decides to run with the mantle in the future).
You're absolutely right that Reika, nor any mod author should be expected to support it though. Luckily the Kcauldron devs are also really good at fast patching mod issues as well in my experience, when I originally reported the issues with v7 they had a fix out in like 2 days and told everyone posting to the thread it wasn't Reika's issue to deal with.
After all that I've still gone back to Vanilla forge personally, when you're trying to make hundreds of mods play nice compatibility is king :-/
Reika,
I have found what I consider an issue with radiation in ReactorCraft. So, yesterday at some point, my less than stellar cooling system on my Spent Fuel Container decided to overheat because of either too much waste in it, or the vanilla minecraft water replenishing didn't keep up (or both).
I am okay with the fact that I had a small explosion...and nuclear waste was ejected on the ground, causing a bigger problem. I am okay with the death of all the plant life around. I am okay with the radiation sickness I get when exposed to the area.
The issue, is the invisible ReactorCraft.Radiation entities completely lagging out the server. It appears that when left on the ground the waste makes a Radiation entity...regardless of whether or not there are already HUNDREDS in the area. By the time I was able to get onto the server the server performance was nearly ground to a halt due to the number of entities. Thankfully a /killall ReactorCraft.Radiation command did clear up the issue. (took a while to dig up the actual entity name)
So, please...can we get a check of some sort to limit the radiation entities spawned...it would only take a few to ruin someone's day. Thousands punishes everyone on the server.
This forum search has not worked since they redesigned the site a year ago. But Google still works.
Normally, a nuclear waste container spawns less than ten. Something else happened.
It was the waste on the ground (apparently)
It will spawn entities over time. How long was it left there, a month?
Eh, I could care less what alphabet soup my... less than stellar... government decided to use when making that — let's go with "controversial" — piece of legislature. Incidentally "minecraft devs" is a bit misleading (most of the developers of Bukkit, MCPC+, Cauldron, Forge, and/or kcauldron don't work for/on MC), as for the bukkit dev he didn't really go rogue. He was rather upset that he was working for Mojang under false pretenses, and hence "took" his code "back". Seeing as how he wrote a significant chunk of bukkit's code? Bukkit went down. What I'm wondering is how in the heck kcauldron manages to do anything because a major required part of bukkit's codebase is now illegal to have... all the W guy (I can't remember his name) has to do is issue a takedown to cauldron if it's using his code.
Also a large number of the devs of bukkit left as a result of the events that caused copyright-guy to take down bukkit, not the actual takedown, and others were merely alerted to the situation by the takedown and still left because of the situation.
Apparently it's using sponge for 1.8, or that was bukkit... or something? Which is why I asked the question, this entire kerfluffle is confusing and convoluted, and nobody is giving straight answers. If Sponge is working for 1.7, and kcauldron is using sponge? Great! That means good things. If it's still using bukkit, that's bad, and if that bukkit hasn't had all the copyrighted code from Copyright Guy re-written then that's both bad AND illegal.
It was not something up for vote, important people were mislead, and when they found out? It was not pretty for the project. Things like that are why honesty is important; nobody likes being lied to.
http://i.imgur.com/ZTcHNUX.webm
http://i.imgur.com/IYGsKha.webm
...Boosting crystals without needing to use chroma/berries?
The only thing that happened was my one 'spent fuel container' overheated and exploded. (no other damage anywhere was found) This spilled 20 or so waste on the ground. That was pushed around by the remaining cooling water (and occasional squid I think) Most of it was long decay waste that I had not moved into the waste disposal drums. I knew space was getting limited...thus I haven't ran my small 4 core fission reactor in over a week. I was running a pebble bed reactor at times on the other side of my base...but that has been very stable and safe...no issues there.
I don't know exactly when the spent fuel container exploded, but there couldn't have been more than 36 hours between my last login / visit to my base and when I started receiving complaints about server tickrate and rad sickness around my place. When I finally got online I was met with ~1FPS of performance anywhere near my base. I was finally forced to do a /killall to remove the radiation in order to restore server performance. Over 4,000 entities were removed.
The only screenshot I grabbed:
Not happening. Blame Mojang for breaking things worse than usual for silly reasons and Forge for making it MUCH worse.
1.8 is basically dead for mods, tell new modders to release for 1.7. There is nothing from 1.8 that hasn't already been brought to 1.7 with a mod (or 15), and 1.9 content is doing the same thing now. Unless something major comes along that the modders HAVE to have? I think 1.7.10 might be the only version of MC worth playing modded on for quite some time.
So a QM question for chromatic craft ...
Lets say you have multi-mine, that lets people work together to harvest a block. And two people are mining a chromatic craft block. One person sees the real thing (has the experience), the other just sees stone.
What drops?
... Are all of the "hidden" ChrC blocks disguised as stone, and do they all have the same mining toughness as stone? Or are they harder to mine than stone -- and if so, again what happens with multi-mine and different players reporting different hardness breakage to the server?
(That second is a little more serious question than the first one :-)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
If you found chromaticraft ores without the "knowledge" you can see in WAILA that the "stone" is from Chromaticraft. If you harvest them you got Experience but no items. I think if Someone without knowledge breaks the stone they dont drop any items, only experience. I dont know what happens with Quarry or the Boring machine.
That bluish color is caused by extreme texture overlap. That may be over a thousand radiation entities. One container does not
do that. The only time I have ever seen radiation that dense was when I
was deliberately trying to do it, spawning meltdown after meltdown and
then using TNT to spread it.
.....Only one player can actually break the block, and hardness is serverside, not clientside.
I have the problem that I don't find any ChromatiCraft info fragments. I must've opened about 50 chests in dungeons and 25 in villages - nothing at all. There was also nothing from the gazillion mobs I killed. Where do I find this stuff? I have unlocked several items in the progression list, including the nether, bedrock, all the elemental magic names, the rainbow tree and what I suspect are the two crafting items - casting table and that wand - which I have also made. Now I'd like to actually do something with them etc.. This is ChromatiCraft 7e in the Revolution modpack.
They are fairly rare in dungeons and do not generate in villages. Try strongholds and CC structures.
With all the changes to HTGRs over the last few updates, my 5x5x3 pebble bed surrounded by heat exchangers no longer heats up to 800 degrees. Does anyone have any builds they can recommend for me to rebuild with? Thanks.