Punching it [with anything] removes the entire row of piping instantly.
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A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Okay. That's not been my experience, but now that I think about it, the boring machone was still active at the time, so it's not the same. Does this happen in unloaded chunks when they load? Or do you need to traverse the tunnel, punching the remainder at chunk boundaries?
Never mind. I got it to work. Thanks for the help anyways
Edit: The only thing left now would be to get those turbines working/spinning. is it a bug or something that prevent the turbine from rotating? no matter how much steam is "pumped" to the turbine, it won't spin.
Never mind. I got it to work. Thanks for the help anyways
Edit: The only thing left now would be to get those turbines working/spinning. is it a bug or something that prevent the turbine from rotating? no matter how much steam is "pumped" to the turbine, it won't spin.
I have a server going for me and a friend, and every time the server restarts or the chunk with a Boring Machine in it is reloaded it stops mining and plays the clanking metal sound. The only thing that fixes it from small bit of testing is just to break it and replace it, and sadly take its sweet time to re reach the end again.
The setup is using ElectriCraft to transfer the power, but also straight up shaft power causes the same issue, breaking and replacing the power source ( on both ends) does nothing either.
Edit: Is there a quick way to remove all of the (Shaft/Pipes/Blocks) that the Boring Machine places?
Punch it.
Its placed at level 56, Typical things stone dirt, ores etc...
It has going into it Power:981,760kW, Torque:7.670kNm, Speed:128 rad/s, with a Efficiency V enchant on it as well. Currently were it has stopped its stuck on all stone and 2 pieces of marble from Chisel 2.
Side note, I have experienced Induction Motors stopping as well, making a sizzle sound constantly (like item in lava) breaking the Wire next to them and replacing that fixes them. Its more of a rare occasion when those break tho.
Also that is what I figured on the Mining Pipe, kind of lame to have to traverse the entire thing breaking them but I guess I don't really have to unless needed.
I have a private(semi private?) pack and hoping to use both RotaryCraft and DragonAPI in it. The pack is hosted on Technic but hidden from view (must have the url to even pull up the info), not looking to make a public pack. Just a bunch of friends playing on a whitelisted private server.
I agree and adhere to follow the following rules:
1. Distribution: (Using technic launcher but it's a hidden pack so semi-private use?)
2. Extraction: We are just a bunch of players so no one will pull the mod from the pack to rehost.
3. Modding: There will be zero third-party modification of your mods ( We love the difficulty just as it is. No reason to alter anything)
4. Monetization: No way anyone gets anything for donations or cash. I pay for it all and dont accept money/gifts for anything from anyone
5. Credit: Your mod and since I can't code, no way I could even pretend to claim it as my own.
I do have one question though. There's a few streamers (beam.pro site) that stream. If they use rotarycraft on their streams would this become an issue? Not sure your stance on non-monetized streamers playing a pack with your mod in it.
I *thought* that looked like something from that game. Have you seen that iChun is trying to make a mod for that? Partly to improve the portal functioning for PortalGun, and partly because that's kind of one of iChun's niches: recreate game mechanics in a minecraft mod (the other being "crazy nonsensical whimsy". Oh and stuff like morph and Picture in Picture).
Don't know how to fix your FPS issues, but you only need one preheater, just put it in the center and run the pipes to all the injectors, so it needs to be run less, if that helps.
Its placed at level 56, Typical things stone dirt, ores etc...
It has going into it Power:981,760kW, Torque:7.670kNm, Speed:128 rad/s, with a Efficiency V enchant on it as well. Currently were it has stopped its stuck on all stone and 2 pieces of marble from Chisel 2.
Side note, I have experienced Induction Motors stopping as well, making a sizzle sound constantly (like item in lava) breaking the Wire next to them and replacing that fixes them. Its more of a rare occasion when those break tho.
Also that is what I figured on the Mining Pipe, kind of lame to have to traverse the entire thing breaking them but I guess I don't really have to unless needed.
I
have a private(semi private?) pack and hoping to use both RotaryCraft
and DragonAPI in it. The pack is hosted on Technic but hidden from view
(must have the url to even pull up the info), not looking to make a
public pack. Just a bunch of friends playing on a whitelisted private
server.
I agree and adhere to follow the following rules:
1. Distribution: (Using technic launcher but it's a hidden pack so semi-private use?)
2. Extraction: We are just a bunch of players so no one will pull the mod from the pack to rehost.
3.
Modding: There will be zero third-party modification of your mods ( We
love the difficulty just as it is. No reason to alter anything)
4.
Monetization: No way anyone gets anything for donations or cash. I pay
for it all and dont accept money/gifts for anything from anyone
5. Credit: Your mod and since I can't code, no way I could even pretend to claim it as my own.
I
do have one question though. There's a few streamers (beam.pro site)
that stream. If they use rotarycraft on their streams would this become
an issue? Not sure your stance on non-monetized streamers playing a pack
with your mod in it.
Reika, thanks for responding earlier. Looking forward to v7.
I would like to ask one more thing though, to you and to the general public,
we have a slight issue when it comes to heat rays. I'm building my very first fusion reactor but whenever I supply enough power to the heat ray
to start working my FPS drops from a semi-solid 120 to <30.
In
creative it is the same thing, regardless of engine, I am aware on how
you can influence the range so when i give it 131097 speed and 16 torque
its
range is 8m and melts 3 blocks away. But it doesn't seem to matter if I
try it as low or high as possible. FPS drops like a bomb. this times 4
to heat up the preheaters means we can't play the game anymore. I have
tried with and without fastcraft/fpsplus and optifine and combinations
of those. results seems to be the same. (for the most part, unplayable
regardless). I suspect it is due to chunk updates it does as the range
is 66m so is there a way to remove burn damage in general and just do
its intended function of heating up ? Or am I going to have to scrap my
fusion build.
I run with 100+ mods capped manually at 120 just
fine so it might not be my pc ( my buddy has the same issue yet i can't
find a lot on the subject online ) Thank you for your time.
Someone else has reported the same issue. Can you try running VisualVM?
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Unless you have some magic source of absurd amounts of ore (like 2^15 MFR lasers), this makes no sense: a fully powered extractor extracts ~4 ores per second.
Or, more accurately, you can make it extract that many ores a second with enough torque and speed.
I was wondering if I could get permission to use your mods in a modpack. It will be a modpack based around your mods, so rather than MineTweaker trying to change your recipes, I shall use MineTweaker to change other recipes so that the players get to use your mods in all the glory that they were meant to have.
I really hope you let me use your mods, and if you wish to have some input on the recipes, I shall hold your suggestions in high regard.
Thanks,
CarbonHydra
Rollback Post to RevisionRollBack
"Sometimes it takes times like these to know, you're in the right place" - The Eden Project (a.k.a. EDEN), 2015
So there's no way to remove the pipes en masse?
Punching it [with anything] removes the entire row of piping instantly.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Okay. That's not been my experience, but now that I think about it, the boring machone was still active at the time, so it's not the same. Does this happen in unloaded chunks when they load? Or do you need to traverse the tunnel, punching the remainder at chunk boundaries?
Sounds like you're not lubed up.
Turbines now require lubricant to work.
I found a small bug: there are no Attractors and Repellents for horses.
Because the code was written in 1.5.2.
Now what items would be appropriate...?
Carrots or apples are likely attractors. Rotten flesh is likely a good herbivore repellant.
Sneak peek:
Hint
Just did an image search on the hint very cool.
What is it hitting?
Punch it.
Its placed at level 56, Typical things stone dirt, ores etc...
It has going into it Power:981,760kW, Torque:7.670kNm, Speed:128 rad/s, with a Efficiency V enchant on it as well. Currently were it has stopped its stuck on all stone and 2 pieces of marble from Chisel 2.
Side note, I have experienced Induction Motors stopping as well, making a sizzle sound constantly (like item in lava) breaking the Wire next to them and replacing that fixes them. Its more of a rare occasion when those break tho.
Also that is what I figured on the Mining Pipe, kind of lame to have to traverse the entire thing breaking them but I guess I don't really have to unless needed.
I have a private(semi private?) pack and hoping to use both RotaryCraft and DragonAPI in it. The pack is hosted on Technic but hidden from view (must have the url to even pull up the info), not looking to make a public pack. Just a bunch of friends playing on a whitelisted private server.
I agree and adhere to follow the following rules:
1. Distribution: (Using technic launcher but it's a hidden pack so semi-private use?)
2. Extraction: We are just a bunch of players so no one will pull the mod from the pack to rehost.
3. Modding: There will be zero third-party modification of your mods ( We love the difficulty just as it is. No reason to alter anything)
4. Monetization: No way anyone gets anything for donations or cash. I pay for it all and dont accept money/gifts for anything from anyone
5. Credit: Your mod and since I can't code, no way I could even pretend to claim it as my own.
I do have one question though. There's a few streamers (beam.pro site) that stream. If they use rotarycraft on their streams would this become an issue? Not sure your stance on non-monetized streamers playing a pack with your mod in it.
Thanks
Awesome. And next the gun...
What program is used for building the new block? Can it be used to build items larger then one block?
I *thought* that looked like something from that game. Have you seen that iChun is trying to make a mod for that? Partly to improve the portal functioning for PortalGun, and partly because that's kind of one of iChun's niches: recreate game mechanics in a minecraft mod (the other being "crazy nonsensical whimsy". Oh and stuff like morph and Picture in Picture).
Techne: http://techne.zeux.me/
Don't know how to fix your FPS issues, but you only need one preheater, just put it in the center and run the pipes to all the injectors, so it needs to be run less, if that helps.
Chunkload the area.
Go ahead.
And streaming is fine.
Soon.
Someone else has reported the same issue. Can you try running VisualVM?
I plan on creating a RotaryCraft modpack (Possible name: Gears and Shafts) for the FTB Launcher.
It tries to "force" (in a positive matter) the player to use every feature that your mods provide by providing no alternatives.
The pack contains only a few selected mods (not final):
-RotaryCraft
-ReactorCraft
-ElectriCraft
-MeteorCraft
-ExpandedRedstone
-RedLogic
-OpenComputers
-Buildcraft 7 (Core, Silicon, Transportation) (Tweaked)
-Railcraft (Heavily tweaked)
I would like to request permissions for your following mods to be redistributed in a modpack on the FTB Launcher:
DragonAPI, RotaryCraft, ReactorCraft, ElectriCraft, MeteorCraft, ExpandedRedstone
I will follow all five rules:
1. Users of this pack have no permission to redistribute any of your mods.
2. Users of this pack have no permission to rehost any of your mods they extracted from this pack.
3. I won't modify any of your mods using ways other than the configs you provided.
4. I won't make money of your mods / this pack.
5. I won't claim ownership of your mods or say something like that.
For now the pack is in development and I will decide to release it only when I'm satisfied with the final product and when I got your permission.
If you have any suggestions about the pack, feel free to tell me!
Or, more accurately, you can make it extract that many ores a second with enough torque and speed.
Reika,
I was wondering if I could get permission to use your mods in a modpack. It will be a modpack based around your mods, so rather than MineTweaker trying to change your recipes, I shall use MineTweaker to change other recipes so that the players get to use your mods in all the glory that they were meant to have.
I really hope you let me use your mods, and if you wish to have some input on the recipes, I shall hold your suggestions in high regard.
Thanks,
CarbonHydra
"Sometimes it takes times like these to know, you're in the right place" - The Eden Project (a.k.a. EDEN), 2015