The electrolysis is reversible if you switch the poles you get a galvanic cell wich uses the opposit reaction of the electrolysis and creates a voltage between the poles this ist the principe of every accumulator
An exemple in the case of hydrogen is the PEM fuel cell http://en.wikipedia.org/wiki/Proton_exchange_membrane
The issue isn't that fuel cells don't exist or don't work, its more "Where are you going to get the hydrogen?". Are you going to electrolyze water? That takes energy, more than you're going to get out of the fuel cell. If using an another fuel, well, you could use some alcohol (ethanol), but why? An ethanol engine already exists in game. What would changing it's skin to be a fuel cell gain?
hey,
I have version 4c and i looked at the change logs and they said shaft junctions were fixed, but mine keep exploding? all i have is 8 steam engines and i really dont know how to resolve this. lol its a little bit annoying but any help would be apprecaited =) thank you
Could i possibly have missed something? lol all i was trying to do was get these 8 to work together so i can run a jet-pulse furnace.
I am having trouble with the heat exchangers from Reactorcraft. I can place them and when the reactor is running they work fine but as soon as they drop below the temp threshold they stop working altogether. I have to break them and replace them in order to start functioning again. All fluids that should be present are there at the time they cease working.
Thoughts? You need to pump out the cold fluid.
Also, new pylon throughput limits:
Now, as pylons drain, the flow from them slows to a stop at 1 lumen stored, using the sigmoid curve below:
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Reika, I bumped the Github issue with more information, I don't know if it'll alert you with a red flag for whats causing it. But simply put: a few of the other recipes that check NBT data for the results are broken. However recipes that output items with specific NBT data are not broken. Though not all Extra Utilities recipes that check NBT data are broken. (The relating thing between the broken issues though is NBT data.)
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The main account of the Gears of the Arcane mod pack. By clicking that, you agree it in no way relates to GotA.
So, I've been doing some profiling on my server using opis and found an interesting thing. I have an RFTools dimension for easier resource gathering (flat plains, noon, villages, iron golem spawns etc), and your underground structures are spawning, at least the ones that crack when you step into it, not sure about the one that locks you in. For whatever reason, whenever I'm NOT in that dimension, each crystal.pylon that has ever been loaded in that dimension in between server restarts takes 2-3 milliseconds to update. As soon as I step into the dimension myself, the only one that I've seen in opis' chart took 2 microseconds, most of the tests I do they don't show up at all they update so fast. Thought I'd bring this to your attention. There are 5 crystal.pylons within range of the entry point of the dimension alone, so they're pretty common.
Edit: Just as a point of reference, the ticks where the issue isn't happening take only 1 millisecond for everything put together, including 2 bases.
So, I've been doing some profiling on my server using opis and found an interesting thing. I have an RFTools dimension for easier resource gathering (flat plains, noon, villages, iron golem spawns etc), and your underground structures are spawning, at least the ones that crack when you step into it, not sure about the one that locks you in. For whatever reason, whenever I'm NOT in that dimension, each crystal.pylon that has ever been loaded in that dimension in between server restarts takes 2-3 milliseconds to update. As soon as I step into the dimension myself, the only one that I've seen in opis' chart took 2 microseconds, most of the tests I do they don't show up at all they update so fast. Thought I'd bring this to your attention. There are 5 crystal.pylons within range of the entry point of the dimension alone, so they're pretty common.
Edit: Just as a point of reference, the ticks where the issue isn't happening take only 1 millisecond for everything put together, including 2 bases.
I can look into this, but it makes little sense.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Possibly related is that each chunk that the crystal.pylons are in never unload once loaded. Same with the actual crystal pylons, though they actually load chunks without the player having to go to them. That's so they can do the repeater network properly, right?
Possibly related is that each chunk that the crystal.pylons are in never unload once loaded. Same with the actual crystal pylons, though they actually load chunks without the player having to go to them. That's so they can do the repeater network properly, right?
None are chunkloaders.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 14.03.15 16:43
Description: Ticking entity
java.lang.IllegalArgumentException: bound must be positive
at java.util.Random.nextInt(Unknown Source)
at Reika.ReactorCraft.Entities.EntityNeutron.onEnterBlock(EntityNeutron.java:99)
at Reika.DragonAPI.Base.ParticleEntity.func_70071_h_(ParticleEntity.java:63)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.Random.nextInt(Unknown Source)
at Reika.ReactorCraft.Entities.EntityNeutron.onEnterBlock(EntityNeutron.java:99)
at Reika.DragonAPI.Base.ParticleEntity.func_70071_h_(ParticleEntity.java:63)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
-- Entity being ticked --
Details:
Entity Type: ReactorCraft.Neutron (Reika.ReactorCraft.Entities.EntityNeutron)
Entity ID: 666
Entity Name: entity.ReactorCraft.Neutron.name
Entity's Exact location: -81,43, 69,50, 207,68
Entity's Block location: World: (-82,69,207), Chunk: (at 14,4,15 in -6,12; contains blocks -96,0,192 to -81,255,207), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 2,00, 0,00, -1,25
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: New World
All players: 0 total; []
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: 5924545085314833382
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-164,64,256), Chunk: (at 12,4,0 in -11,16; contains blocks -176,0,256 to -161,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 50675 game time, 98675 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 91068 (now: false), thunder time: 98950 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
I've reported same problem earlier. V4c. Reloading is not helping. Light still remains.
I'm having this same issue as well just now, after placing a couple of them in creative mode. Since placing them, I'm also getting some block update lag when I remove or place a block.
I'm playing on a server I'm hosting. I've restarted my client and server both, but the light and block update lag are still there.
The issue isn't that fuel cells don't exist or don't work, its more "Where are you going to get the hydrogen?". Are you going to electrolyze water? That takes energy, more than you're going to get out of the fuel cell. If using an another fuel, well, you could use some alcohol (ethanol), but why? An ethanol engine already exists in game. What would changing it's skin to be a fuel cell gain?
Not a bug.
[quote]Quote from VascorpTKith jumpHey Reika,
I am having trouble with the heat exchangers from Reactorcraft. I can place them and when the reactor is running they work fine but as soon as they drop below the temp threshold they stop working altogether. I have to break them and replace them in order to start functioning again. All fluids that should be present are there at the time they cease working.
Thoughts? You need to pump out the cold fluid.
Also, new pylon throughput limits:
Now, as pylons drain, the flow from them slows to a stop at 1 lumen stored, using the sigmoid curve below:
By clicking that, you agree it in no way relates to GotA.
Edit: Just as a point of reference, the ticks where the issue isn't happening take only 1 millisecond for everything put together, including 2 bases.
I can look into this, but it makes little sense.
None are chunkloaders.
They got moved to Chromaticraft. Along with the ender forest mod.
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
Fixed.
No.
OverlyTech
OverlyMagic
both are available on the FTB launcher by using the codes
TooMuchMagic
TooMuchTech
and anyone able to use Reika's mods should be able to figure out which code goes to which pack
I'm a Webcomic lover. Have some banners of my favorites:
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I'm a Webcomic lover. Have some banners of my favorites:
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Use chromaticraft
I'm a Webcomic lover. Have some banners of my favorites:
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
It is indeed.
They will be included (along with 20-ish others) when I get around to it.
Most of my free time is spent on coding.
I know what is wrong.
Not a bug.
TMI? Is that still around? Use NEI.
But yes, there is a recipe involving (I think) three paper, and six shards - red, green, black, blue, yellow, and white.
Thanks!
I'm having this same issue as well just now, after placing a couple of them in creative mode. Since placing them, I'm also getting some block update lag when I remove or place a block.
I'm playing on a server I'm hosting. I've restarted my client and server both, but the light and block update lag are still there.