Makes sense to me, or turbines that wear out.Do you plan to add realistic nuclear waste disposal to Reactorcraft down the line? In all of the mods that add reactors, that is one thing that never seems to be included.
Do you plan to add realistic nuclear waste disposal to Reactorcraft down the line? In all of the mods that add reactors, that is one thing that never seems to be included.
It already is, mostly. Nuclear waste is created inside reactor cores, and must be left to decay inside a spent fuel container (which is strongly recommended to be stored underwater).
The bury-the-fuel part has not, though. I like the idea, however.
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Lubricant seems like a logical requirement to me. Hydrokinetics are a bit unbalanced as they are I suppose. Personally I always prefer to use water sources that I find naturally, or with minimal terraforming, to provide power so that its not too terribly easy to find a fall high enough to reach full power. However, it is quite easy to take the "cheaty" route and throw a bucket atop a hastily constructed column so, yeah, libricant sounds excellent to me. So long as it wouldn't hinder their current functioning in any other ways.
Aloha, I am back, with a small stupid question. I am using geo strata and the different types of stone generate in the world but drop only rock cobble. The bricks are still there, but all the different types register as a single block labeled smooth stone. The config only has the single type listed as well, was this a feature update that I may have missed and I apologise if this was mentioned in a previous post
Aloha, I am back, with a small stupid question. I am using geo strata and the different types of stone generate in the world but drop only rock cobble. The bricks are still there, but all the different types register as a single block labeled smooth stone. The config only has the single type listed as well, was this a feature update that I may have missed and I apologise if this was mentioned in a previous post
It already is, mostly. Nuclear waste is created inside reactor cores, and must be left to decay inside a spent fuel container (which is strongly recommended to be stored underwater). The bury-the-fuel part has not, though. I like the idea, however.
Spent fuel only needs to be stored underwater for 5 years then can be moved to dry capsule storage. However, there are other, better ways, of dealing with spent fuel. Spent fuel can be reprocessed to allow for some recycling. The reason the United States is not allowed to do that is because Jimmy Carter outlawed reprocessing due to his concern that the material would be easily stolen by terrorists to allow for the creation of a nuclear weapon (but as my NE instructors pointed out it would only be possible to make a dirty bomb with such materials).
More reading
Products of reprocessing
Used fuel contains a wide array of nuclides in varying valency states. Processing it thus inherently complex chemically, and made more difficult because many of those nuclides are also radioactive.
The composition of reprocessed uranium (RepU) depends on the initial enrichment and the time the fuel has been in the reactor, but it is mostly U-238. It will normally have less than 1% U-235 (typically about 0.5% U-235) and also smaller amounts of U-232 and U-236 created in the reactor. The U-232, though only in trace amounts, has daughter nuclides which are strong gamma-emitters, making the material difficult to handle. However, once in the reactor, U-232 is no problem (it captures a neutron and becomes fissile U-233). It is largely formed through alpha decay of Pu-236, and the concentration of it peaks after about 10 years of storage.
The U-236 isotope is a neutron absorber present in much larger amounts, typically 0.4% to 0.6% – more with higher burn-up – which means that if reprocessed uranium is used for fresh fuel in a conventional reactor it must be enriched significantly more (e.g. up to one-tenth more) than is required for natural uraniumb. Thus RepU from low burn-up fuel is more likely to be suitable for re-enrichment, while that from high burn-up fuel is best used for blending or MOX fuel fabrication.
The other minor uranium isotopes are U-233 (fissile), U-234 (from original ore, enriched with U-235, fertile), and U-237 (short half-life beta emitter). None of these affects the use of handling of the reprocessed uranium significantly. In the future, laser enrichment techniques may be able to remove these isotopes.
Reprocessed uranium (especially from earlier military reprocessing) may also be contaminated with traces of fission products and transuranics. This will affect its suitability for recycling either as blend material or via enrichment. Over 2002-06 USEC successfully cleaned up 7400 tonnes of technetium-contaminated uranium from the US Department of Energy.
Most of the separated uranium (RepU) remains in storage, though its conversion and re-enrichment (in UK, Russia and Netherlands) has been demonstrated, along with its re-use in fresh fuel. Some 16,000 tonnes of RepU from Magnox reactors in UK has been usedc to make about 1650 tonnes of enriched AGR fuel. In Belgium, France, Germany and Switzerland over 8000 tonnes of RepU has been recycled into nuclear power plants. In Japan the figure is over 335 tonnes in tests and in India about 250 t of RepU has been recycled into PHWRs. Allowing for impurities affecting both its treatment and use, RepU value has been assessed as about half that of natural uranium.
Plutonium from reprocessing will have an isotopic concentration determined by the fuel burn-up level. The higher the burn-up levels, the less value is the plutonium, due to increasing proportion of non-fissile isotopes and minor actinides, and depletion of fissile plutonium isotopesd. Whether this plutonium is separated on its own or with other actinides is a major policy issue relevant to reprocessing (see section on Reprocessing policies below).
Most of the separated plutonium is used almost immediately in mixed oxide (MOX) fuel. World MOX production capacity is currently around 200 tonnes per year, nearly all of which is in France (see page on Mixed Oxide (MOX) Fuel).
Inventory of separated recyclable materials worldwide3
Quantity (tonnes) Natural U equivalent (tonnes) Plutonium from reprocessed fuel 320 60,000 Uranium from reprocessed fuel 45,000 50,000 Ex-military plutonium 70 15,000 Ex-military high-enriched uranium 230 70,000
Estimated Savings in Natural Uranium Requirements due to Recycled U & Pu (tU)
Ok the different types of stone generate that GeoStrata adds have the cosmetic differences, different colors etc but only register only one Item ID, Smooth Rock in NEI. When you break them with a pick it only drops one type of Item listed as Rock Cobble. When placing the rock cobble it randomly picks a different texture for each one placed. One will be granite, one basalt etc. I went to check the config file for a possible fix and noticed that none of the different types of stone are listed in the config file. This isn't a huge problem just a bit odd.
Quick question: how would you pipe the Lubricant to the generators?
They don't work with adjacent blocks, and if it went in the back, you'd lose the ability to chain them.
...Unless chained ones shared lubricant between them...
edit: oh, just had a thought, what about radioactive creepers, that irradiate an area when they explode?
I'll second this idea. Would be way cool if creepers could be irradiated by this stuff then in turn explode to spead more. I see a whole 'clean up' tech tree being needed.
Edit: oh well, i read that Reika didn't care for this much. Maybe someone else could make their own nuke-creeper mod instead. =)
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Are the 7b versions of Dragon API and RotaryCraft meant to be compatible with the v6 versions of the other mods? If they're not, then I know I'm doing it wrong.
Using Dragon API 1.6v7b, RotaryCraft 1.6v7b, ReactorCraft v6 1.6, EnderForest v6 1.6 I got the following crash report: http://paste2.org/vUneBygz
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
Spent fuel only needs to be stored underwater for 5 years then can be moved to dry capsule storage. However, there are other, better ways, of dealing with spent fuel. Spent fuel can be reprocessed to allow for some recycling. The reason the United States is not allowed to do that is because Jimmy Carter outlawed reprocessing due to his concern that the material would be easily stolen by terrorists to allow for the creation of a nuclear weapon (but as my NE instructors pointed out it would only be possible to make a dirty bomb with such materials).
This I know (though my sources indicate Carter's actions were more due to an anti-nuclear worldview than a fear of nuclear proliferation). Also, spent fuel recycling is already implemented. See the previous page or two for a breeder reactor.
Ok the different types of stone generate that GeoStrata adds have the cosmetic differences, different colors etc but only register only one Item ID, Smooth Rock in NEI. When you break them with a pick it only drops one type of Item listed as Rock Cobble. When placing the rock cobble it randomly picks a different texture for each one placed. One will be granite, one basalt etc. I went to check the config file for a possible fix and noticed that none of the different types of stone are listed in the config file. This isn't a huge problem just a bit odd.
Each rock "block" (cobble, smooth, etc) share one ID between all rock types. This is not a bug. As for it randomly changing materials as you place it, that makes no sense and I cannot reproduce it.
Quick question: how would you pipe the Lubricant to the generators?
They don't work with adjacent blocks, and if it went in the back, you'd lose the ability to chain them.
...Unless chained ones shared lubricant between them...
Are the 7b versions of Dragon API and RotaryCraft meant to be compatible with the v6 versions of the other mods? If they're not, then I know I'm doing it wrong.
Using Dragon API 1.6v7b, RotaryCraft 1.6v7b, ReactorCraft v6 1.6, EnderForest v6 1.6 I got the following crash report: http://paste2.org/vUneBygz
No. v6 is not compatible with any v7. v7 and v7b are compatible, but that is it. Unless specified otherwise, when you update one mod, you must update them all.
Also, I fixed the bonus-steel issue; it was a parenthetical error that made the chance 1.49% rather than 49% for a full grid.
This I know (though my sources indicate Carter's actions were more due to an anti-nuclear worldview than a fear of nuclear proliferation). Also, spent fuel recycling is already implemented. See the previous page or two for a breeder reactor.
Well. I only know that is what I learned in class (about Carter's decision). Let me just say that Carter was not liked by anyone I knew studying NE.
Well. I only know that is what I learned in class (about Carter's decision). Let me just say that Carter was not liked by anyone I knew studying NE.
Agreed. He created the very same problems that are now used by "ultra-green" types to rant against nuclear energy.
Almost like when that group in France fired a rocket launcher at a plant and took out a chunk of the reactor building (fortunately not breaching the containment) and using that as "proof" nuclear power is unsafe.
Soapboxing aside, I implemented hydrokinetic lubrication and am working on more realistic nuclear fuel disposal.
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Thanks guys, using 1.6v7 for EnderForest and ReactorCraft works.
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Agreed. He created the very same problems that are now used by "ultra-green" types to rant against nuclear energy.
Almost like when that group in France fired a rocket launcher at a plant and took out a chunk of the reactor building (fortunately not breaching the containment) and using that as "proof" nuclear power is unsafe.
Soapboxing aside, I implemented hydrokinetic lubrication and am working on more realistic nuclear fuel disposal.
Cool cool. I look forward to it.
As for the presidential order, we need a new president in the United States to become educated enough to overturn Carter's mandate. The spent fuel could be reprocessed to power the entire compliment of US navy ships for a very long time without having to inject any uranium.
As for the presidential order, we need a new president in the United States to become educated enough to overturn Carter's mandate. The spent fuel could be reprocessed to power the entire compliment of US navy ships for a very long time without having to inject any uranium.
I am only viewing this from the outside - for which I consider myself extremely fortunate - but my observations seem to indicate that in American politics, especially at the federal level, more education is frowned upon by a large bloc of the voting public, as they consider that 'elitist'; they would much rather an 'average Joe' politician who has similar background to them. Depending on the state, that can be as little as Grade 10.
The new way nuclear waste disposal works is as follows:
The old spent fuel container still takes in any nuclear waste, and still is treated like a real spent fuel pool, with water cooling (and radiation insulation). It will only allow the extraction of long-lived waste isotopes (defined as half-life > 1 MC year, or 8 hours of gameplay). These long-lived isotopes can be put into a long-term "Nuclear Disposal Unit", which will store them until they also decay. This unit does not heat up or create radiation, but will sicken any nearby mob or player rather severely, making it good practice to bury it deep. Do not try to put it in the Nether, though, or the ambient heat and pressure may get to it...
These are the long-term isotopes:
Cs-134 (2.1y)
Zr-93 (1.53My)
Cs-137 (30.2y)
Tc-99 (211ky)
Sr-90 (28.9y)
Pm-147 (2.62y)
I-129 (15.7My)
Sm-151 (90y)
Kr-85 (10.8y)
Pd-107 (6.5My)
Se-79 (327ky)
Gd-155 (4.76y)
Sb-125 (2.76y)
Sn-126 (230ky)
As in real life, shorter half-lives mean faster decay but more intense radiation while doing so. So Sr-90 and Cs-137 are especially dangerous in both real life and in ReactorCraft, as they are intensely dangerous while still fairly long lived (over a week of solid gameplay).
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It already is, mostly. Nuclear waste is created inside reactor cores, and must be left to decay inside a spent fuel container (which is strongly recommended to be stored underwater).
The bury-the-fuel part has not, though. I like the idea, however.
The part of me that loves using Hydrokinetics is screaming NOOOOO!
But the part of me that likes balance thinks this is a good idea.
Lubricant is cheap and easily automated.
...and I can't seem to stop it from exploding... What heat source would you recommend for one?
???
Pipes go in the back. Use fire, not lava.
Spent fuel only needs to be stored underwater for 5 years then can be moved to dry capsule storage. However, there are other, better ways, of dealing with spent fuel. Spent fuel can be reprocessed to allow for some recycling. The reason the United States is not allowed to do that is because Jimmy Carter outlawed reprocessing due to his concern that the material would be easily stolen by terrorists to allow for the creation of a nuclear weapon (but as my NE instructors pointed out it would only be possible to make a dirty bomb with such materials).
More reading
Products of reprocessing
Used fuel contains a wide array of nuclides in varying valency states. Processing it thus inherently complex chemically, and made more difficult because many of those nuclides are also radioactive.
The composition of reprocessed uranium (RepU) depends on the initial enrichment and the time the fuel has been in the reactor, but it is mostly U-238. It will normally have less than 1% U-235 (typically about 0.5% U-235) and also smaller amounts of U-232 and U-236 created in the reactor. The U-232, though only in trace amounts, has daughter nuclides which are strong gamma-emitters, making the material difficult to handle. However, once in the reactor, U-232 is no problem (it captures a neutron and becomes fissile U-233). It is largely formed through alpha decay of Pu-236, and the concentration of it peaks after about 10 years of storage.
The U-236 isotope is a neutron absorber present in much larger amounts, typically 0.4% to 0.6% – more with higher burn-up – which means that if reprocessed uranium is used for fresh fuel in a conventional reactor it must be enriched significantly more (e.g. up to one-tenth more) than is required for natural uraniumb. Thus RepU from low burn-up fuel is more likely to be suitable for re-enrichment, while that from high burn-up fuel is best used for blending or MOX fuel fabrication.
The other minor uranium isotopes are U-233 (fissile), U-234 (from original ore, enriched with U-235, fertile), and U-237 (short half-life beta emitter). None of these affects the use of handling of the reprocessed uranium significantly. In the future, laser enrichment techniques may be able to remove these isotopes.
Reprocessed uranium (especially from earlier military reprocessing) may also be contaminated with traces of fission products and transuranics. This will affect its suitability for recycling either as blend material or via enrichment. Over 2002-06 USEC successfully cleaned up 7400 tonnes of technetium-contaminated uranium from the US Department of Energy.
Most of the separated uranium (RepU) remains in storage, though its conversion and re-enrichment (in UK, Russia and Netherlands) has been demonstrated, along with its re-use in fresh fuel. Some 16,000 tonnes of RepU from Magnox reactors in UK has been usedc to make about 1650 tonnes of enriched AGR fuel. In Belgium, France, Germany and Switzerland over 8000 tonnes of RepU has been recycled into nuclear power plants. In Japan the figure is over 335 tonnes in tests and in India about 250 t of RepU has been recycled into PHWRs. Allowing for impurities affecting both its treatment and use, RepU value has been assessed as about half that of natural uranium.
Plutonium from reprocessing will have an isotopic concentration determined by the fuel burn-up level. The higher the burn-up levels, the less value is the plutonium, due to increasing proportion of non-fissile isotopes and minor actinides, and depletion of fissile plutonium isotopesd. Whether this plutonium is separated on its own or with other actinides is a major policy issue relevant to reprocessing (see section on Reprocessing policies below).
Most of the separated plutonium is used almost immediately in mixed oxide (MOX) fuel. World MOX production capacity is currently around 200 tonnes per year, nearly all of which is in France (see page on Mixed Oxide (MOX) Fuel).
Source: WNA Market Report 2013, Table 5.20 (includes US weapons Pu)
http://www.world-nuclear.org/info/Nuclear-Fuel-Cycle/Fuel-Recycling/Processing-of-Used-Nuclear-Fuel/
Okay, Water still isn't going in. Is there a bug, or am I doing it wrong?
EDIT:
Pipes from other mods seem to work
Quick question: how would you pipe the Lubricant to the generators?
They don't work with adjacent blocks, and if it went in the back, you'd lose the ability to chain them.
...Unless chained ones shared lubricant between them...
I'll second this idea. Would be way cool if creepers could be irradiated by this stuff then in turn explode to spead more. I see a whole 'clean up' tech tree being needed.
Edit: oh well, i read that Reika didn't care for this much. Maybe someone else could make their own nuke-creeper mod instead. =)
-- M.
Using Dragon API 1.6v7b, RotaryCraft 1.6v7b, ReactorCraft v6 1.6, EnderForest v6 1.6 I got the following crash report: http://paste2.org/vUneBygz
ForgeModLoader-client-0.log: http://paste2.org/00x5Fnym
When I remove EnderForest, the client crashes on ReactorCraft: http://paste2.org/4ILhyW2J
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
This I know (though my sources indicate Carter's actions were more due to an anti-nuclear worldview than a fear of nuclear proliferation). Also, spent fuel recycling is already implemented. See the previous page or two for a breeder reactor.
I will check this.
Each rock "block" (cobble, smooth, etc) share one ID between all rock types. This is not a bug. As for it randomly changing materials as you place it, that makes no sense and I cannot reproduce it.
Which is what I would do.
No. v6 is not compatible with any v7. v7 and v7b are compatible, but that is it. Unless specified otherwise, when you update one mod, you must update them all.
Also, I fixed the bonus-steel issue; it was a parenthetical error that made the chance 1.49% rather than 49% for a full grid.
Well. I only know that is what I learned in class (about Carter's decision). Let me just say that Carter was not liked by anyone I knew studying NE.
Agreed. He created the very same problems that are now used by "ultra-green" types to rant against nuclear energy.
Almost like when that group in France fired a rocket launcher at a plant and took out a chunk of the reactor building (fortunately not breaching the containment) and using that as "proof" nuclear power is unsafe.
Soapboxing aside, I implemented hydrokinetic lubrication and am working on more realistic nuclear fuel disposal.
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
Cool cool. I look forward to it.
As for the presidential order, we need a new president in the United States to become educated enough to overturn Carter's mandate. The spent fuel could be reprocessed to power the entire compliment of US navy ships for a very long time without having to inject any uranium.
I am only viewing this from the outside - for which I consider myself extremely fortunate - but my observations seem to indicate that in American politics, especially at the federal level, more education is frowned upon by a large bloc of the voting public, as they consider that 'elitist'; they would much rather an 'average Joe' politician who has similar background to them. Depending on the state, that can be as little as Grade 10.
The new way nuclear waste disposal works is as follows:
The old spent fuel container still takes in any nuclear waste, and still is treated like a real spent fuel pool, with water cooling (and radiation insulation). It will only allow the extraction of long-lived waste isotopes (defined as half-life > 1 MC year, or 8 hours of gameplay). These long-lived isotopes can be put into a long-term "Nuclear Disposal Unit", which will store them until they also decay. This unit does not heat up or create radiation, but will sicken any nearby mob or player rather severely, making it good practice to bury it deep. Do not try to put it in the Nether, though, or the ambient heat and pressure may get to it...
These are the long-term isotopes:
And yes, some of them are effectively permanent.