I don't think you can find official one since once its updated its updated and believe me you want to update.
Not official ones no... I just went into my C:\Users\Oz\AppData\Roaming\ATL\Downloads ... soooo many old versions of mods there. This assumes you've had ATLauncher installed for a while. Also, if you know a filename such as "DragonAPI 1.6 v4b.zip", google is your friend.
True enough,looking back on old posts really make me cringe :/
edit:
reactorcraft page mentions this: Note: Due to internal game mechanics, active fission reactors in unloaded chunks risk a meltdown. Use chunkloaders or shut down your reactors as necessary.
Does this include SSP logging in/out?
Almost sure that it won't. I'm betting it has to do with the ever-so-endearingly derpy way that minecraft deals with loading/unloading chunks. More specifically it's lazy method of dealing with entity positions. Which probably causes the neutrons to "stack up" or shift in position past the things that are supposed to be absorbing them into things that aren't. Thereby overloading whatever-it-is and causing a meltdown.
Same behavior is why your animals can suffocate in walls and escape fences. Stupid rounding errors >:-(
Heading through the record, that appears just like RotaryCraft's screwdriver is causing a NoClassDefFound problem using the project-red screwdriver. I'm not necessarily positive exactly how you'd probably go about fixing which, although.
Any thoughts why I would get this startup crash using geostrata along side The Erebus mod? There are no problems with the rest of the mods in my pack, and removing The Erebus stops this crash. (Crash report says tell you, so I am) http://pastebin.com/9ufVDKNT
Any thoughts why I would get this startup crash using geostrata along side The Erebus mod? There are no problems with the rest of the mods in my pack, and removing The Erebus stops this crash. (Crash report says tell you, so I am) http://pastebin.com/9ufVDKNT
It appears the reflective instantiation failed somehow. Is Erebus using ASM in the block classes?
Quote from ryunbajumpHeading through the record, that appears just like RotaryCraft's screwdriver is causing a NoClassDefFound problem using the project-red screwdriver. I'm not necessarily positive exactly how you'd probably go about fixing which, although.
This is known and I have a temporary fix.
Quote from CraftyDracjump
True enough,looking back on old posts really make me cringe :/
edit:
reactorcraft page mentions this: Note: Due to internal game mechanics, active fission reactors in unloaded chunks risk a meltdown. Use chunkloaders or shut down your reactors as necessary.
Does this include SSP logging in/out?
No, it is because the neutrons in unloaded reactors are still created but do not tick or move, and thus accumulate. This means that you then see massive temperature spikes when the reactor is reloaded.
Found an issue when installing rotarycraft. Normally I can craft magical wood from extra utilities using enchanted tools/weapons/armor. After installing rotarycraft the receipe returns nothing. Using enchanted books still works.
Screenshot: (this recipe works and shows 8 magical wood if i disable rotarycraft)
This took so long to track down, my main pack has 144 mods, I dont even know how yours relates to enchanted tools. I saw one setting in the config about locking enchant level on bedrock tools... toggled it with no change.
I do not see how I could be responsible for this. I do nothing weird with enchanting or recipes.
Not official ones no... I just went into my C:\Users\Oz\AppData\Roaming\ATL\Downloads ... soooo many old versions of mods there. This assumes you've had ATLauncher installed for a while. Also, if you know a filename such as "DragonAPI 1.6 v4b.zip", google is your friend.
Why would you ever want to use old versions, especially v4 for 1.6, which is almost two years old?!
May I remind you that if you are knowingly using an old version and you report a bug, I will laugh at you instead.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
in DragonAPI.cfg, then I'm not sure it's working properly, because I see lots of mentions of TileEntity Accelerator Blacklisting, adding ore entries, adding immutable properties, etc.
True I have the logging in your config set to false and am still getting it .
sorry, may be I misunderstood, how to solve the Buildcraft API / DragonAPI Problem?
I get the following error with BC 6.3.1 and DragonAPI V3d:
[B#211] java.lang.NoClassDefFoundError: buildcraft/api/power/IPowerReceptor
[B#211] at java.lang.Class.getDeclaredConstructors0(Native Method) ~[?:1.7.0_71]
[B#211] at java.lang.Class.privateGetDeclaredConstructors(Unknown Source) ~[?:1.7.0_71]
[B#211] at java.lang.Class.getConstructor0(Unknown Source) ~[?:1.7.0_71]
[B#211] at java.lang.Class.newInstance(Unknown Source) ~[?:1.7.0_71]
[B#211] at Reika.RotaryCraft.Registry.MachineRegistry.createTEInstanceForRender(MachineRegistry.java:1257) ~[MachineRegistry.class:?]
[B#211] at Reika.RotaryCraft.Items.Placers.ItemMachinePlacer.func_150895_a(ItemMachinePlacer.java:225) ~[ItemMachinePlacer.class:?]
[B#211] at codechicken.nei.api.ItemInfo.searchItems(ItemInfo.java:364) ~[ItemInfo.class:?]
[B#211] at codechicken.nei.api.ItemInfo.load(ItemInfo.java:97) ~[ItemInfo.class:?]
[B#211] at codechicken.nei.NEIClientConfig.bootNEI(NEIClientConfig.java:258) ~[NEIClientConfig.class:?]
[B#211] at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:208) ~[NEIClientConfig.class:?]
[B#211] at codechicken.nei.NEICPH.handleSMPCheck(NEICPH.java:109) ~[NEICPH.class:?]
[B#211] at codechicken.nei.NEICPH.handlePacket(NEICPH.java:23) ~[NEICPH.class:?]
[B#211] at codechicken.lib.packet.PacketCustom$ClientInboundHandler.handle(PacketCustom.java:98) ~[PacketCustom$ClientInboundHandler.class:?]
[B#211] at codechicken.lib.packet.PacketCustom$CustomInboundHandler.channelRead0(PacketCustom.java:75) ~[PacketCustom$CustomInboundHandler.class:?]
[B#211] at codechicken.lib.packet.PacketCustom$CustomInboundHandler.channelRead0(PacketCustom.java:62) ~[PacketCustom$CustomInboundHandler.class:?]
[B#211] at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) ~[SimpleChannelInboundHandler.class:?]
[B#211] at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
[B#211] at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
[B#211] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) ~[DefaultChannelPipeline.class:?]
[B#211] at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) ~[EmbeddedChannel.class:?]
[B#211] at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77) [FMLProxyPacket.class:?]
[B#211] at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
[B#211] at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78) [bcx.class:?]
[B#211] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1649) [bao.class:?]
[B#211] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961) [bao.class:?]
[B#211] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887) [bao.class:?]
[B#211] at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
[B#211] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_71]
[B#211] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]
[B#211] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71]
[B#211] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_71]
[B#211] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]
[B#211] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
[B#211] Caused by: java.lang.ClassNotFoundException: buildcraft.api.power.IPowerReceptor
[B#211] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101) ~[launchwrapper-1.11.jar:?]
[B#211] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_71]
[B#211] at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0_71]
[B#211] ... 33 more
So I removed in the DragonAPI jar the buildracft/api folder, but I still get the error (I double checked the jar, the buildcraft/api folder dosnt exists anymore in the dragonAPI jar)
Do you have any suggestions, how to solve the problem?
Try adding the new API.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Reika, for what it's worth there was some discussion about this earlier in the thread right around the date when BC released the newest version.
I'm not ruling out having done it wrong, but copying the /api/ folder from the BC jar and using it to replace the relevant API folder in DragonAPI still left me crashing instantly when trying to connect to a server with a similarly-modified DragonAPI.
It did work in singleplayer, however, for the ten seconds that I tested it.
Reika, for what it's worth there was some discussion about this earlier in the thread right around the date when BC released the newest version.
I'm not ruling out having done it wrong, but copying the /api/ folder from the BC jar and using it to replace the relevant API folder in DragonAPI still left me crashing instantly when trying to connect to a server with a similarly-modified DragonAPI.
It did work in singleplayer, however, for the ten seconds that I tested it.
If you have Buildcraft install which you most likely do
delete the buildcraft folder inside the dragonapi jar file.
I do not see how I could be responsible for this. I do nothing weird with enchanting or recipes.
I dunno, removing rotarycraft let's the recipe in the photo craft correctly. Other then removing rotarycraft from the pack, I have no idea what else todo.
Saw in the logs "ROTARYCRAFT: Forcing compatibility with ExtraUtilities", I don't know what that entails, or all the errors with "technical blocks". I will post the error and log over at the extra utilities thread and see if they have a clue.
I dunno, removing rotarycraft let's the recipe in the photo craft correctly. Other then removing rotarycraft from the pack, I have no idea what else todo.
Saw in the logs "ROTARYCRAFT: Forcing compatibility with ExtraUtilities", I don't know what that entails, or all the errors with "technical blocks". I will post the error and log over at the extra utilities thread and see if they have a clue.
Neither of those are related - or even bugs - though the latter is the undesired effect of intended behavior.
Quote from DevilDriver77jump
I get an error than - I copied the api folder from BC 6.3.1 jar into the dragonApi jar (buildcraft/api).
Kind of the same problem,where can change potion IDs? I've looked through the confiqs but cant find it
For which mod?
for rotarycraft, it is in configs/Reika/RotaryCraft.cfg at the bottom:
"other ids" {
I:"Freeze Potion ID"=35
}
I don't think you can find official one since once its updated its updated and believe me you want to update.
Not official ones no... I just went into my C:\Users\Oz\AppData\Roaming\ATL\Downloads ... soooo many old versions of mods there. This assumes you've had ATLauncher installed for a while. Also, if you know a filename such as "DragonAPI 1.6 v4b.zip", google is your friend.
Almost sure that it won't. I'm betting it has to do with the ever-so-endearingly derpy way that minecraft deals with loading/unloading chunks. More specifically it's lazy method of dealing with entity positions. Which probably causes the neutrons to "stack up" or shift in position past the things that are supposed to be absorbing them into things that aren't. Thereby overloading whatever-it-is and causing a meltdown.
Same behavior is why your animals can suffocate in walls and escape fences. Stupid rounding errors >:-(
It appears the reflective instantiation failed somehow. Is Erebus using ASM in the block classes?
This is known and I have a temporary fix.
No, it is because the neutrons in unloaded reactors are still created but do not tick or move, and thus accumulate. This means that you then see massive temperature spikes when the reactor is reloaded.
I do not see how I could be responsible for this. I do nothing weird with enchanting or recipes.
Why would you ever want to use old versions, especially v4 for 1.6, which is almost two years old?!
May I remind you that if you are knowingly using an old version and you report a bug, I will laugh at you instead.
True I have the logging in your config set to false and am still getting it .
Dammit,ofcourse now you mention it's placed at the bottom,I start noticing it all all the confiq files >.>
Thanks man,completely overlooked them
Try adding the new API.
Reika, for what it's worth there was some discussion about this earlier in the thread right around the date when BC released the newest version.
I'm not ruling out having done it wrong, but copying the /api/ folder from the BC jar and using it to replace the relevant API folder in DragonAPI still left me crashing instantly when trying to connect to a server with a similarly-modified DragonAPI.
It did work in singleplayer, however, for the ten seconds that I tested it.
If you have Buildcraft install which you most likely do
delete the buildcraft folder inside the dragonapi jar file.
I had the same issue, works fine.
I dunno, removing rotarycraft let's the recipe in the photo craft correctly. Other then removing rotarycraft from the pack, I have no idea what else todo.
Saw in the logs "ROTARYCRAFT: Forcing compatibility with ExtraUtilities", I don't know what that entails, or all the errors with "technical blocks". I will post the error and log over at the extra utilities thread and see if they have a clue.
Neither of those are related - or even bugs - though the latter is the undesired effect of intended behavior.
You may have to wait for v4, which is coming soon.
...DIS GUN BE GOOOOOOD
Can't wait.
That indeed was the case. I was not aware of this mode.
I downloaded the new files anyway.
Were you reading the FTB forums' "what's new"? The poster is a month behind.