Getting this giant missing texture screen when I'm looking at the handbook. Didn't have this problem in v5! Currently using v6 with Forge 953.
As has been said repeatedly, this has been fixed and will be included in v7. To fix it for now, either add the default textures into your resource pack zip ("/Reika/RotaryCraft/Textures") or switch to default texture pack.
The Van de Graaf looks awesome! Incredible work Reika
Anyway, I was suggesting the homopolar generator for reactorcraft because Van de Graaf generators are mainly used for that lightning-like quick discharge, and not for generating current (they could be used for, but they would be both inefficent and highly unstable with their output)
Homopolar generator are instead perfect for generating current (they're actually used in real life) and with a proper setup I think they could be also used to produce enough current to power a fusion reactor (they're not used because there obviously are better and more stable methods). They're also perfect for reactorcraft/rotarycraft because they basically are spinning disks, and if you wish I could write you formulas to calculate produced current based on both torque and speed.
My reservations are not ones of realism or implementation, but from the fact I do not want to add an electrical power system to my mods. Not to mention the fact that if I do have such a system, all those "MAKE ROTARYCRAFT ELECTRICAL" people will come back, mewling that since I now have generators, it "makes sense" to make everything electrical.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
...You still spawned it in from creative, with a charge of 24000.
I thought Lightwave said he did a water tower from Y=255, and the high-end compression spring, and wound it up. Did I misunderstand him? (Very possible; he's played with this, and I'm still looking at it).
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Getting this giant missing texture screen when I'm looking at the handbook. Didn't have this problem in v5! Currently using v6 with Forge 953.
He has addressed this and it will be out in the next release. This is part of the issue I reported a few pages ago, and is related to his work to allow for texturing of his mod and how it interacts with texture packs.
Hmmm... well, make it "internal" to those devices it should power (Downs cell and superconductive magnets), or call it something else than generator "Electrons mover" maybe? Jokes apart, the best way not to make it like a "generator" as other mods use it, is to make it require direct contact with the device it's powering. No wires, no electricity.
As it stands, his mod does have current, but it is non-transferable. Any combustion engine requires some sort of current to ignite the fuel in the combustion chamber. This is achieved through either an alternator or generator. Any machine that uses energy, such as a laser, screen readout, electrolysis, and what have you would require some sort of generator to exchange the kinetic energy from the shaft to electrical energy for use in the machine. When he uses the springs to store energy he is just converting kinetic energy to potential energy. Through ReactorCraft, he uses atomic energy to produce thermal energy, then converts thermal energy to kinetic energy using a turbine where it can then be converted for use again in a machine, or stored as potential energy in a spring.
The point being, current does exist in the mod, but in a realistic and internal method only. This prevents the transfer from one machine to the next.
I wonder, however, if Reika will be adding, or allow someone like Mikemoo to add a ComputerCraft API to interact with his clutches and the like. I could just imagine a huge factory setup and everything is controlled by a master control computer.
I thought Lightwave said he did a water tower from Y=255, and the high-end compression spring, and wound it up. Did I misunderstand him? (Very possible; he's played with this, and I'm still looking at it).
Possibly. But that is a very high-torque source, so it is also able to reach that kind of charge.
Hmmm... well, make it "internal" to those devices it should power (Downs cell and superconductive magnets), or call it something else than generator "Electrons mover" maybe? Jokes apart, the best way not to make it like a "generator" as other mods use it, is to make it require direct contact with the device it's powering. No wires, no electricity.
I wonder, however, if Reika will be adding, or allow someone like Mikemoo to add a ComputerCraft API to interact with his clutches and the like. I could just imagine a huge factory setup and everything is controlled by a master control computer.
I remember some time ago that someone tried to use them directly; they did not function quite as intended but still largely worked.
Also, how does auto-control of clutches give automation benefits? Disconnecting a clutch that is receiving power wastes the power; it is not like wires where the power gets redirected. You would not believe how many people make that mistake.
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 11/24/13 4:27 PM
Description: Exception ticking world
java.lang.IllegalArgumentException: n must be positive
at java.util.Random.nextInt(Random.java:300)
at Reika.ReactorCraft.World.ReactorOreGenerator.generate(ReactorOreGenerator.java:45)
at Reika.ReactorCraft.World.ReactorOreGenerator.generate(ReactorOreGenerator.java:28)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:103)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:259)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1243)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.isBlockSolidOnSide(World.java:4594)
at net.minecraft.world.World.isBlockSolidOnSide(World.java:4572)
at net.minecraft.world.World.func_72797_t(World.java:2993)
at net.minecraft.world.SpawnerAnimals.func_77190_a(SpawnerAnimals.java:226)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:138)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:177)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Except of course for the VDG's use as a spark source:
I remember some time ago that someone tried to use them directly; they did not function quite as intended but still largely worked.
Also, how does auto-control of clutches give automation benefits? Disconnecting a clutch that is receiving power wastes the power; it is not like wires where the power gets redirected. You would not believe how many people make that mistake.
True that it wastes power. I was just using the clutch as an example as that is the only redstone controlled item I have seen thus far. If an API is made to interact with CVT or other adjustable gearboxes then power could be changed through a program on a computer rather than just through redstone signal and the like. The API could allow for a program call to find out the setting (torque or speed) of the CVT and its ratio. Then the program could change the settings or multipliers. Through that, one could attempt to automatically manipulate setups earlier on and try for at least a moderate amount of automation early on for things like the extractor. Just a thought, and you can feel free to toss it out if you so choose.
True that it wastes power. I was just using the clutch as an example as that is the only redstone controlled item I have seen thus far. If an API is made to interact with CVT or other adjustable gearboxes then power could be changed through a program on a computer rather than just through redstone signal and the like. The API could allow for a program call to find out the setting (torque or speed) of the CVT and its ratio. Then the program could change the settings or multipliers. Through that, one could attempt to automatically manipulate setups earlier on and try for at least a moderate amount of automation early on for things like the extractor. Just a thought, and you can feel free to toss it out if you so choose.
I would certainly be willing and eager to allow for ComputerCraft control of CVT settings. As it is, redstone edges will flip it between torque/speed (allowing easier Extractor automation). I will add some API hooks.
I finished the functionality of the electrolyzer. It can split salt into chlorine and sodium (to do this, it requires 131kW of power and a temperature of 801 degrees), or it can split heavy water into oxygen and deuterium. I am not sure how to get tritium yet.
To get the machine to actually work, it needs an adjacent and powered Van De Graaff, which will discharge into it.
Also, I am not sure of what to do with the chlorine and oxygen, either. Right now, they are just things that the player would accumulate and have to store.
We already have nuclear reactors and heavy water cells. If neutrons hit an heavy water molecule with enough speed you (rarely) get n + D2O -> TDO. You might code the heavy water cell to occasionally output tritium-heavy water during neutron collisions.
Mix them together
wait summer
use it to keep your pool clear
???
profit.
Seriously though, chlorine dioxide is generally used for cleaning and bleaching, but I really don't know how you could use that in your mods (it was the first thing I came up with when I saw the two by-products )
That seems like it would be a violent reaction...
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Only in large quantities
Anyway, I edited my previous message.. and what I suggested in the edit would be a violent reaction
EDIT: http://www.nrcresear...48#.UpKGXeLxG7U "attention is drawn to its dangerous property of exploding violently on contact with organic substances" please please please please
But does it have an actual use?
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
As far as I know they're all somewhat explosive and oxidants.. Dichlorine oxide is used to disinfect water, but I don't know if the others have pratical uses, except.. well.. blowing up on high pressure or contact with organic materials
Given that cheaper and easier-to-control ways to do that already exist, I do not want to add these.
Also, it is looking like I need to add two ores - magnetite as a magnet source and possibly an ore for lithium. I may need lithium because it is used to make tritium, which can only otherwise be produced by cosmic rays or from neutron irradiation of heavy water.
Also, this makes it look like the techtree will require fission reactors before fusion ones. I like that.
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
Tritium is way to rare, and from the mod is going to, it is very realistic. Don't know any (not) OP way to get tritium :S
Tritium is rare in nature because it has a half life of 10-12 years. But it can be produced, and it was for the US nuclear weapons program.
I have two other ideas:
Pump heavy (deuterium) water through a special chamber in a fission or fusion reactor, which may produce some tritium
Create some sort of device that only works above y=240, as cosmic rays are the main source of natural tritium (from interacting with atmospheric nitrogen).
Now, I can add GalacticCraft compatibility, because the surface of the moon has rather large quantities.
The Meaning of Life, the Universe, and Everything.
Location:
Cakeville
Join Date:
10/22/2012
Posts:
430
Member Details
Here's another idea: geothermal wells. Filter the water to get lithium.
You could add them to world gen. They could have added benefits for: power generation, healing properties or cooking mobs alive depending on their temperature/size/depth.
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
Here's another idea: geothermal wells. Filter the water to get lithium.
You could add them to world gen. They could have added benefits for: power generation, healing properties or cooking mobs alive depending on their temperature/size/depth.
Maybe even add a variety that acts like a geyser?
I have been toying with geothermal addons to RotaryCraft, but it is of course not getting world gen (you would have to build it).
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
why not make the chlorine able to remove dyes and revert wool back to white.
As for the oxygen, maybe make in an optional booster for the turbine, etc. Maybe add the oxygen to the fuel and get a higher grade fuel....Maybe if you use it to long it damages the motor...
or have an extra slot on the turbines, etc, that take an oxygen cell.
I would certainly be willing and eager to allow for ComputerCraft control of CVT settings. As it is, redstone edges will flip it between torque/speed (allowing easier Extractor automation). I will add some API hooks..
Sweet. Thank you for your hard work, and willingness to accept a request such as mine. I am new to Lua, but enjoying the attempts to write complex code as I go. This will add an interesting level for me to try, CC machine to automate CVT (or allow remote control thereof).
No, but a Van De Graaff uses rotational power to generate electric charge. A jacob's ladder requires an input current.
Also, it would have no functional purpose, so there is little reason to add it.
Getting this giant missing texture screen when I'm looking at the handbook. Didn't have this problem in v5! Currently using v6 with Forge 953.
As has been said repeatedly, this has been fixed and will be included in v7. To fix it for now, either add the default textures into your resource pack zip ("/Reika/RotaryCraft/Textures") or switch to default texture pack.
My reservations are not ones of realism or implementation, but from the fact I do not want to add an electrical power system to my mods. Not to mention the fact that if I do have such a system, all those "MAKE ROTARYCRAFT ELECTRICAL" people will come back, mewling that since I now have generators, it "makes sense" to make everything electrical.
I thought Lightwave said he did a water tower from Y=255, and the high-end compression spring, and wound it up. Did I misunderstand him? (Very possible; he's played with this, and I'm still looking at it).
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
He has addressed this and it will be out in the next release. This is part of the issue I reported a few pages ago, and is related to his work to allow for texturing of his mod and how it interacts with texture packs.
As it stands, his mod does have current, but it is non-transferable. Any combustion engine requires some sort of current to ignite the fuel in the combustion chamber. This is achieved through either an alternator or generator. Any machine that uses energy, such as a laser, screen readout, electrolysis, and what have you would require some sort of generator to exchange the kinetic energy from the shaft to electrical energy for use in the machine. When he uses the springs to store energy he is just converting kinetic energy to potential energy. Through ReactorCraft, he uses atomic energy to produce thermal energy, then converts thermal energy to kinetic energy using a turbine where it can then be converted for use again in a machine, or stored as potential energy in a spring.
The point being, current does exist in the mod, but in a realistic and internal method only. This prevents the transfer from one machine to the next.
I wonder, however, if Reika will be adding, or allow someone like Mikemoo to add a ComputerCraft API to interact with his clutches and the like. I could just imagine a huge factory setup and everything is controlled by a master control computer.
Possibly. But that is a very high-torque source, so it is also able to reach that kind of charge.
Except of course for the VDG's use as a spark source:
I remember some time ago that someone tried to use them directly; they did not function quite as intended but still largely worked.
Also, how does auto-control of clutches give automation benefits? Disconnecting a clutch that is receiving power wastes the power; it is not like wires where the power gets redirected. You would not believe how many people make that mistake.
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 11/24/13 4:27 PM
Description: Exception ticking world
java.lang.IllegalArgumentException: n must be positive
at java.util.Random.nextInt(Random.java:300)
at Reika.ReactorCraft.World.ReactorOreGenerator.generate(ReactorOreGenerator.java:45)
at Reika.ReactorCraft.World.ReactorOreGenerator.generate(ReactorOreGenerator.java:28)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:103)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:259)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1243)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.isBlockSolidOnSide(World.java:4594)
at net.minecraft.world.World.isBlockSolidOnSide(World.java:4572)
at net.minecraft.world.World.func_72797_t(World.java:2993)
at net.minecraft.world.SpawnerAnimals.func_77190_a(SpawnerAnimals.java:226)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:138)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:177)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.Random.nextInt(Random.java:300)
at Reika.ReactorCraft.World.ReactorOreGenerator.generate(ReactorOreGenerator.java:45)
at Reika.ReactorCraft.World.ReactorOreGenerator.generate(ReactorOreGenerator.java:28)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:103)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:259)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1243)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.isBlockSolidOnSide(World.java:4594)
at net.minecraft.world.World.isBlockSolidOnSide(World.java:4572)
at net.minecraft.world.World.func_72797_t(World.java:2993)
at net.minecraft.world.SpawnerAnimals.func_77190_a(SpawnerAnimals.java:226)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:138)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:177)
-- Affected level --
Details:
Level name: world
All players: 1 total; [GCCorePlayerMP['Xionanx'/405, l='world', x=6.00, y=76.00, z=29.00]]
Chunk stats: ServerChunkCache: 50 Drop: 0
Level seed: 2196037981087403747
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Linux (amd64) version 3.8.13-xxxx-grs-ipv6-64
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2501205728 bytes (2385 MB) / 3022258176 bytes (2882 MB) up to 3022258176 bytes (2882 MB)
JVM Flags: 2 total; -Xmx3000M -Xms3000M
AABB Pool Size: 5305 (297080 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 3, tcache: 0, allocated: 2, tallocated: 64
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 148 mods loaded, 148 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.45.953} [Forge Mod Loader] (server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.953} [Minecraft Forge] (server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.6} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PowerCrystalsCore{1.1.8} [PowerCrystals Core] (PowerCrystalsCore-1.1.8-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics-Core{rv14.finale} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
denLib{3.1.35} [denLib] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisMicroblocks{57.2.3} [Immibis's Microblocks] (immibis-microblocks-57.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arsmagica2{1.0.2b} [Ars Magica 2] (AM2_1.0.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{4.1.2} [BuildCraft] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{4.1.2} [BC Factory] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{4.1.2} [BC Transport] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{4.1.2} [BC Silicon] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
APUnofficial{2.5.0} [Additional Pipes] (AdditionalPipes2.5.0-BC4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{2.0.0.b7a} [CoFH Core] (CoFHCore-2.0.0.b7a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{3.0.0.b7a} [Thermal Expansion] (ThermalExpansion-3.0.0.b7a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.0.305-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.305-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AtomicScience{1.0.0} [Atomic Science] (Atomic_Science_v1.0.0.146.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.3} [BiblioCraft] (BiblioCraft[v1.5.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHLoot{2.0.0.b7a} [CoFH Loot] (CoFHCore-2.0.0.b7a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHMasquerade{2.0.0.b7a} [CoFH Masquerade] (CoFHCore-2.0.0.b7a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHSocial{2.0.0.b7a} [CoFH Social] (CoFHCore-2.0.0.b7a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHWorld{2.0.0.b7a} [CoFH World] (CoFHCore-2.0.0.b7a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.57} [ComputerCraft] (ComputerCraft1.57.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CCTurtle{1.57} [ComputerCraft Turtles] (ComputerCraft1.57.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CreeperCollateral{2.2.9} [CreeperCollateral] (CreeperCollateral-1.6.4-2.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.3.5} [EnderStorage] (EnderStorage 1.4.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{4.1.2} [BC Energy] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{4.1.2} [BC Builders] (buildcraft-A-1.6.2-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded{1.6.2R2.7.2} [MineFactory Reloaded] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForestryPre{1.6.2R2.7.2} [MFR Compat: Forestry (part 2)] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{2.3.0.7} [Forestry for Minecraft] (forestry-A-2.3.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.0.5} [Thaumcraft] (Thaumcraft4.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{8.2.0.0} [Railcraft] (Railcraft_1.6.2-8.2.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{1.20.2} [The Twilight Forest] (twilightforest-1.20.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DartCraft{Beta 0.2.12} [DartCraft] (DartCraft Beta 0.2.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DenPipes-Forestry{1.1.8} [DenPipes-Forestry] (DenPipes-Forestry-1.6.4-1.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DenPipes-Emerald{1.1.6} [DenPipes-Emerald] (DenPipes-Emerald-1.6.4-1.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DenPipes{2.1.18} [DenPipes] (DenPipes-1.6.4-2.1.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DragonAPI{release} [DragonAPI] (DragonAPI v6 1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
emashercore{1.2.1.6} [Emasher Resource] (EmasherResource-1.2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderIO{0.4.5} [Ender IO] (EnderIO-1.6.4-0.4.5.75.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eng_toolbox{1.1.6.2} [Engineer's Toolbox] (EngineersToolbox-1.1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LomLib{1.0.7} [LomLib] (LomLib-universal-1.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EE3{@VERSION@ (build @BUILD_NUMBER@)} [Equivalent Exchange 3] (ee3-universal-pre2a-29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Equivalency{1.5.5} [Equivalency] (Equivalency-universal-1.5.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraButtons{1.6.4.1} [ExtraButtons] (ExtraButtons-1.6.4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics{rv14.finale} [Applied Energistics] (appeng-rv14-finale-mc16x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
extracells{1.5.6d} [ExtraCells] (ExtraCells-1.5.6d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ICBM|Sentry{1.3.4} [ICBM] (ICBM_Sentry_v1.3.4.265.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ICBM|Explosion{1.3.4} [ICBM] (ICBM_Explosion_v1.3.4.265.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GalacticraftCore{2.0.6} [Galacticraft Core] (Galacticraft-1.6.4-2.0.6.895.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GalacticraftMars{2.0.6} [Galacticraft Mars] (Galacticraft-Planets-1.6.4-2.0.6.895.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraveStone{2.4.2} [GraveStone] (GraveStone_2.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{2.3.0} [iChunUtil] (iChunUtil2.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviGun{2.0.0} [GraviGun] (GravityGun2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Hats{2.0.2} [Hats] (Hats2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HeldCore{01.03.03.00} [HeldCore] (HeldCore-1.6.4-01.03.03.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ICBM|Contraption{1.3.4} [ICBM] (ICBM_Contraption_v1.3.4.265.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MFFS{3.4.0} [Modular Force Field System] (MFFS_v3.4.0.233.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mekanism{5.6.0} [Mekanism] (Mekanism-v5.6.0.476.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MekanismGenerators{5.6.0} [MekanismGenerators] (MekanismGenerators-v5.6.0.476.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MekanismInduction{5.6.0} [MekanismInduction] (MekanismInduction-v5.6.0.476.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatAppliedEnergistics{1.6.2R2.7.2} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatAtum{1.6.2R2.7.2} [MFR Compat: Atum] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatBackTools{1.6.2R2.7.2} [MFR Compat: BackTools] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatBuildCraft{1.6.2R2.7.2} [MFR Compat: BuildCraft] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatChococraft{1.6.2R2.7.2} [MFR Compat: Chococraft] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatExtraBiomes{1.6.2R2.7.2} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForestry{1.6.2R2.7.2} [MFR Compat: Forestry] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatIC2{1.6.2R2.7.2} [MFR Compat: IC2] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatMagicalCrops{1.6.2R2.7.2} [MFR Compat: Magical Crops] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mystcraft{0.10.11.00} [Mystcraft] (mystcraft-uni-1.6.4-0.10.11.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatMystcraft{1.6.2R2.7.2} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatPams{1.6.2R2.7.2} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatRailcraft{1.6.2R2.7.2} [MFR Compat: Railcraft] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatRP2{1.6.2R2.7.2} [MFR Compat: RP2] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatSufficientBiomes{1.6.2R2.7.2} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatThaumcraft{1.6.2R2.7.2} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatThermalExpansion{1.6.2R2.7.2} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatTwilightForest{1.6.2R2.7.2} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatVanilla{1.6.2R2.7.2} [MFR Compat: Vanilla] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatXyCraft{1.6.2R2.7.2} [MFR Compat: XyCraft] (MineFactoryReloaded-2.7.2-143.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
numina{0.0.1-32} [Numina] (Numina-1.6.2-0.0.1-32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
powersuits{0.8.0-44} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.2-0.8.0-44.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.11} [Natura] (Natura-1.6.4-2.1.11.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.0.0.212} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.212.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura|ForgeMuliPart{0.1} [Natura Compat: FMP] (Natura-1.6.4-2.1.11.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenBlocks{1.2.0} [OpenBlocks] (OpenBlocks-1.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenPeripheral{0.2.1} [OpenPeripheral] (OpenPeripheral-0.2.1-preview8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun{2.0.1} [PortalGun] (PortalGun2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Core{4.1.0.13} [Project: Red-Core] (ProjectRedBase-1.6.4-4.1.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.X_1.5.1d} [Tinkers' Construct] (TConstruct_1.6.4_1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Compatability{4.1.0.13} [ProjectRed-Compatability] (ProjectRedCompat-1.6.4-4.1.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Integration{4.1.0.13} [ProjectRed-Integration] (ProjectRedIntegration-1.6.4-4.1.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transmission{4.1.0.13} [ProjectRed-Transmission] (ProjectRedIntegration-1.6.4-4.1.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Illumination{4.1.0.13} [ProjectRed-Illumination] (ProjectRedLighting-1.6.4-4.1.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Exploration{4.1.0.13} [ProjectRed-Exploration] (ProjectRedWorld-1.6.4-4.1.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjectZulu|Core{1.1.6.2} [Project Zulu Core] (ProjectZuluCompletev1.1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjectZulu|Block{1.1.6.2} [Project Zulu Block and Items] (ProjectZuluCompletev1.1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjectZulu|Dungeon{1.1.6.2} [Project Zulu Dungeon] (ProjectZuluCompletev1.1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjectZulu|Mob{1.1.6.2} [Project Zulu Mobs] (ProjectZuluCompletev1.1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjectZulu|World{1.1.6.2} [Project Zulu World] (ProjectZuluCompletev1.1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
QuarryPlus{1.5.5.3} [QuarryPlus] (QuarryPlus-1.6.4-1.5.5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ReactorCraft{beta} [ReactorCraft] (ReactorCraft v6 1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
remoteIO{@MAJOR@.@MINOR@.@REVIS@.${env.BUILD_NUMBER}} [Remote IO] (RemoteIO-1.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RotaryCraft{Gamma} [RotaryCraft] (RotaryCraft v6 1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SmoothBedrock{1.0.6.66} [Smooth Bedrock] (SmoothBedrock-1.6.4-1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SS2{2 (build 2)} [Soul Shards 2] (SoulShards-2.0.13-universal-srg.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct|ForgeMuliPart{0.1} [TConstruct Compat: FMP] (TConstruct_1.6.4_1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct|CompatMineFactoryReloaded{0.2} [TConstruct Compat: MFR] (TConstruct_1.6.4_1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct|NotEnoughItems{0.1} [TConstruct Compat: NEI] (TConstruct_1.6.4_1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct|CompatWaila{0.0.1} [TConstruct Compat: Waila] (TConstruct_1.6.4_1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{2.0} [Thaumic Tinkerer] (ThaumicTinkerer 2.0-28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Core{1.4.0.6} [WR-CBE Core] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Addons{1.4.0.6} [WR-CBE Addons] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Logic{1.4.0.6} [WR-CBE Logic] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AencEx{0.0.1} [AencEx] ([1.6.x]AlphaMoreEnchantments V 7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreEnchantments{0.0.7} [More Player Enchantments] ([1.6.x]AlphaMoreEnchantments V 7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisCore{57.1.4} [Immibis Core] (immibis-core-57.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedRepulsionSystems{57.0.0} [Advanced Repulsion Systems] (adv-repulsion-systems-57.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AdvancedMachines{57.0.0} [Advanced Machines] (advanced-machines-57.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BCTools{1.4-a-9} [Buildcraft Tools] (bcTools-v1.4-a-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Additional-Buildcraft-Objects{1.0.6.180} [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-1.0.6.180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChargePads{3.0.0} [Charge Pads] (chargepads-1.6.2-universal-3.0.0.94-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CompactSolars{4.4.19.220} [Compact Solar Arrays] (compactsolars-universal-1.6.4-4.4.19.220.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DimensionalAnchors{57.0.0} [Dimensional Anchors] (dimensional-anchor-57.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EFM{@VERSION@ (build @BUILD_NUMBER@)} [Energy From Matter] (efm-universal-pre0a-14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{0.3.5} [Extra Utilities] (extrautils - 0.3.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisPeripherals{57.0.0} [Immibis's Peripherals] (immibis-peripherals-57.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{5.4.1.644} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.644.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LiquidXP{57.0.0} [Liquid XP] (liquid-xp-57.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MagicBees{2.1.7} [Magic Bees] (magicbees-2.1.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviSuite{1.9.8} [Gravitation Suite] (mod_zGraviSuite_1_9_8_MC_1_6_4_IC_EXP.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
QuantumCraft{1.02_mc164} [qCraft] (qCraft1.02_mc164.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedLogic{57.2.1} [RedLogic] (redlogic-57.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Uncrafter{1.7.3} [Uncrafter] (uncrafter_1.7.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.0.0.212} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.212.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BasicComponents{1.0.0} [Basic Components] (Basic_Components_v1.0.0.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.0.0.212} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.212.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1282 (71792 bytes; 0 MB) allocated, 950 (53200 bytes; 0 MB) used
Player Count: 0 / 20; []
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
This is version v6 and this error only occurs when someone tries to enter the nether.
True that it wastes power. I was just using the clutch as an example as that is the only redstone controlled item I have seen thus far. If an API is made to interact with CVT or other adjustable gearboxes then power could be changed through a program on a computer rather than just through redstone signal and the like. The API could allow for a program call to find out the setting (torque or speed) of the CVT and its ratio. Then the program could change the settings or multipliers. Through that, one could attempt to automatically manipulate setups earlier on and try for at least a moderate amount of automation early on for things like the extractor. Just a thought, and you can feel free to toss it out if you so choose.
This is caused by ReactorCraft Ore gen in the Nether. We will have to wait for a fix to be posted is all.
I think it will look really cool too.
I would certainly be willing and eager to allow for ComputerCraft control of CVT settings. As it is, redstone edges will flip it between torque/speed (allowing easier Extractor automation). I will add some API hooks.
Not so new, really. It has been posted like 6 times in the last 24 hours, and >15 times since v6 came out.
To get the machine to actually work, it needs an adjacent and powered Van De Graaff, which will discharge into it.
Also, I am not sure of what to do with the chlorine and oxygen, either. Right now, they are just things that the player would accumulate and have to store.
That seems like it would be a violent reaction...
But does it have an actual use?
Given that cheaper and easier-to-control ways to do that already exist, I do not want to add these.
Also, it is looking like I need to add two ores - magnetite as a magnet source and possibly an ore for lithium. I may need lithium because it is used to make tritium, which can only otherwise be produced by cosmic rays or from neutron irradiation of heavy water.
Also, this makes it look like the techtree will require fission reactors before fusion ones. I like that.
Tritium is rare in nature because it has a half life of 10-12 years. But it can be produced, and it was for the US nuclear weapons program.
I have two other ideas:
You could add them to world gen. They could have added benefits for: power generation, healing properties or cooking mobs alive depending on their temperature/size/depth.
Maybe even add a variety that acts like a geyser?
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
I have been toying with geothermal addons to RotaryCraft, but it is of course not getting world gen (you would have to build it).
As for the oxygen, maybe make in an optional booster for the turbine, etc. Maybe add the oxygen to the fuel and get a higher grade fuel....Maybe if you use it to long it damages the motor...
or have an extra slot on the turbines, etc, that take an oxygen cell.
add a swim mask... though kind of over done.
Digital Reality Private Pack - 200+ Mods, Dedi Server
PS Never mind, twas a PEBKAC situation.
Tho - towards my earlier request - if the de Graaff sparks when it's powering the electrolyzer I'll accept that as an mad science alternative.
Sweet. Thank you for your hard work, and willingness to accept a request such as mine. I am new to Lua, but enjoying the attempts to write complex code as I go. This will add an interesting level for me to try, CC machine to automate CVT (or allow remote control thereof).