The Meaning of Life, the Universe, and Everything.
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Is there a way to emit a redstone signal if power is detected in, for example, a shaft ?
In order to do something different if the power is shut down, like activate an Industrial Coil.
I've never been a huge fan of machine mods, so I have not played around with such. (Seems like you get a metric crap-ton of flak for them too.)
However Reika I have to say you got one of the best rock-gen mods out there. First one I had that doesn’t crash with certain dimension mods and actually has the config to change such in case.
I also enjoyed the rainbow forest mod, as kinda cutely cheesy in a way it was, I enjoyed the "magical" aspect of it. It kinda saddened me that I noticed in an update that it was merged with another of your mods. (I kinda lived under the mod information rock for some time. Most of my experience with it comes from older FTB versions, and I am working myself up with the current times.)
While I don't like simplistic things getting big like that, it is your choice. Though I do ask what brought you to the decision to do so? Though I bet you've been asked this before.
Also it seems like the new alpha mod Chromatic-Craft doesn’t play well with the mods I have been trying around. It's likely the older forge version or something. I wonder what is the usual culprit for incompatibility because Geo-Strata and Dragon-API V2 worked fine with forge 10.13.1.1223 and forge 10.13.0.1208, so I am guessing another mod or I screwed something up. (Might try it with forge 10.13.2.1231 later.)
I've never been a huge fan of machine mods, so I have not played around with such. (Seems like you get a metric crap-ton of flak for them too.)
However Reika I have to say you got one of the best rock-gen mods out there. First one I had that doesn’t crash with certain dimension mods and actually has the config to change such in case.
I also enjoyed the rainbow forest mod, as kinda cutely cheesy in a way it was, I enjoyed the "magical" aspect of it. It kinda saddened me that I noticed in an update that it was merged with another of your mods. (I kinda lived under the mod information rock for some time. Most of my experience with it comes from older FTB versions, and I am working myself up with the current times.)
While I don't like simplistic things getting big like that, it is your choice. Though I do ask what brought you to the decision to do so? Though I bet you've been asked this before.
Also it seems like the new alpha mod Chromatic-Craft doesn’t play well with the mods I have been trying around. It's likely the older forge version or something. I wonder what is the usual culprit for incompatibility because Geo-Strata and Dragon-API V2 worked fine with forge 10.13.1.1223 and forge 10.13.0.1208, so I am guessing another mod or I screwed something up. (Might try it with forge 10.13.2.1231 later.)
ChromatiCraft v2 has a bug which makes it fail to load without RotaryCraft. RC has no worldgen, so you can safely install it for now and remove it later.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
The Meaning of Life, the Universe, and Everything.
Location:
Montreal
Join Date:
11/21/2013
Posts:
304
Member Details
Reika, you forgot my question : is there a way to emit a redstone signal when power is detected in a shaft, for example?
I mean, when a shaft is rotating, at any torque and speed.
And how many energy can take an Industrial Coil before to dig a new hole in my base?
And a friend of mine asked if there is a way to disable completely the PVP in RotaryCraft.
For example, a way to disable the EMP that could make grief on a no-pvp server. ^^
At this moment, I just put the forbidding to craft the EMP in the rules and trying to block it with a plugin like Essentials.
And you forgot to say in your F.A.Q that you have a way to convert RotaryCraft energy to and from Universal Electricity.
RotaryCraft is really became the center energy and power convertion system on my server. It's a really nice mod! ^^
Reika, you forgot my question : is there a way to emit a redstone signal when power is detected in a shaft, for example?
I mean, when a shaft is rotating, at any torque and speed.
No.
Quote from ExDomino�And how many energy can take an Industrial Coil before to dig a new hole in my base?
Someone else already answered that.
Quote from ExDomino�And a friend of mine asked if there is a way to disable completely the PVP in RotaryCraft.
For example, a way to disable the EMP that could make grief on a no-pvp server. ^^
At this moment, I just put the forbidding to craft the EMP in the rules and trying to block it with a plugin like Essentials.
There is already a config to turn off the damage from that and other machines. I also just added a config to turn off the EMP entirely.
Use those, and anything else, including permissions plugins, is likely going to trigger the built-in interference-detection system.
I already have the V2 and I don't see this option in the config. Did you relased a new V2 version?
If so, wow, you're really fast to answer and thank you really much! ^^
ChromatiCraft v2 has a bug which makes it fail to load without RotaryCraft. RC has no worldgen, so you can safely install it for now and remove it later.
^ And you can specifically write the biomes into or exclude (by specifying every other biome) with Mystcraft.
One problem I noticed with Thaumcraft is that biome mods can make it take a long time before you encounter a Magical Forest. Does Chromaticraft experience the same quirk, or enforce its own biomes' chance-to-occur despite the 50 or 100 biomes that another mod throws in?
^ And you can specifically write the biomes into or exclude (by specifying every other biome) with Mystcraft.
One problem I noticed with Thaumcraft is that biome mods can make it take a long time before you encounter a Magical Forest. Does Chromaticraft experience the same quirk, or enforce its own biomes' chance-to-occur despite the 50 or 100 biomes that another mod throws in?
You are referring to behavior caused by a recently-fixed Forge bug. I am not even sure if any of my mods run with versions that new.
Quote from DevonX»
So no way if i wanted them just to spawn in the twilight?
And how would you craft anything in the overworld?
Rollback Post to RevisionRollBack
I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
And you forgot to say in your F.A.Q that you have a way to convert RotaryCraft energy to and from Universal Electricity.
RotaryCraft is really became the center energy and power convertion system on my server. It's a really nice mod! ^^
Yes, but they are only available when Universal Electricity is installed.
RotaryCraft is very a great mod. ^^
Wow, about the Industrial Coil, I thought that in English, the "," was used for the thousand separator.
It's like in French then, used as the "." to separate the number and decimals? Ok, I see.
Reika, I have a question: do you speak French? ^^
Ah, I forgot, a friend of mine wants to know why vanilla doors and beds are noticed from DragonApi with Waila, and not from vanilla. I know it's a weird question but he really wants to know. XD
In order to do something different if the power is shut down, like activate an Industrial Coil.
However Reika I have to say you got one of the best rock-gen mods out there. First one I had that doesn’t crash with certain dimension mods and actually has the config to change such in case.
I also enjoyed the rainbow forest mod, as kinda cutely cheesy in a way it was, I enjoyed the "magical" aspect of it. It kinda saddened me that I noticed in an update that it was merged with another of your mods. (I kinda lived under the mod information rock for some time. Most of my experience with it comes from older FTB versions, and I am working myself up with the current times.)
While I don't like simplistic things getting big like that, it is your choice. Though I do ask what brought you to the decision to do so? Though I bet you've been asked this before.
Also it seems like the new alpha mod Chromatic-Craft doesn’t play well with the mods I have been trying around. It's likely the older forge version or something. I wonder what is the usual culprit for incompatibility because Geo-Strata and Dragon-API V2 worked fine with forge 10.13.1.1223 and forge 10.13.0.1208, so I am guessing another mod or I screwed something up. (Might try it with forge 10.13.2.1231 later.)
ChromatiCraft v2 has a bug which makes it fail to load without RotaryCraft. RC has no worldgen, so you can safely install it for now and remove it later.
I mean, when a shaft is rotating, at any torque and speed.
And how many energy can take an Industrial Coil before to dig a new hole in my base?
And a friend of mine asked if there is a way to disable completely the PVP in RotaryCraft.
For example, a way to disable the EMP that could make grief on a no-pvp server. ^^
At this moment, I just put the forbidding to craft the EMP in the rules and trying to block it with a plugin like Essentials.
And you forgot to say in your F.A.Q that you have a way to convert RotaryCraft energy to and from Universal Electricity.
RotaryCraft is really became the center energy and power convertion system on my server. It's a really nice mod! ^^
No.
Someone else already answered that.
There is already a config to turn off the damage from that and other machines. I also just added a config to turn off the EMP entirely.
Use those, and anything else, including permissions plugins, is likely going to trigger the built-in interference-detection system.
No. And you do not want to.
May I suggest that as a new future feature? ^^
I already have the V2 and I don't see this option in the config. Did you relased a new V2 version?
If so, wow, you're really fast to answer and thank you really much! ^^
Ah, odd. Alright thanks for the information.
No, and you do not want to.
Hmm ok. but is it possible to specify what dimensions they spawn in ?
They should only spawn in the overworld and Mystcraft dimensions.
So no way if i wanted them just to spawn in the twilight?
One problem I noticed with Thaumcraft is that biome mods can make it take a long time before you encounter a Magical Forest. Does Chromaticraft experience the same quirk, or enforce its own biomes' chance-to-occur despite the 50 or 100 biomes that another mod throws in?
You are referring to behavior caused by a recently-fixed Forge bug. I am not even sure if any of my mods run with versions that new.
And how would you craft anything in the overworld?
You would craft it in the dimension you have it in. I want to have a dimension for all the magical stuff(using twilight forest).
How did you change UE energy to and from RC?
There is Electrical Engines. ^^
Yes, but they are only available when Universal Electricity is installed.
RotaryCraft is very a great mod. ^^
Wow, about the Industrial Coil, I thought that in English, the "," was used for the thousand separator.
It's like in French then, used as the "." to separate the number and decimals? Ok, I see.
Reika, I have a question: do you speak French? ^^
Ah, I forgot, a friend of mine wants to know why vanilla doors and beds are noticed from DragonApi with Waila, and not from vanilla. I know it's a weird question but he really wants to know. XD