I have to say that I forgot how many seeds you get from one plant. This little farm (compared to what I expected I'd need, this is small) produces somewhere between 10 and 20 seeds per second, and with a few more lilypads and AM2 sigils, moved to a Mystcraft age with eternal daylight and optimized to catch the windblown seeds better should make enough for my current setup - and all without any external power input.
I have to say that I forgot how many seeds you get from one plant. This little farm (compared to what I expected I'd need, this is small) produces somewhere between 10 and 20 seeds per second, and with a few more lilypads and AM2 sigils, moved to a Mystcraft age with eternal daylight and optimized to catch the windblown seeds better should make enough for my current setup - and all without any external power input.
No, that will not work. You need 512 rad/s to harvest crops.
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No, that will not work. You need 512 rad/s to harvest crops.
So....why did it work, then? I wouldn't have posted it without testing. I admit I didn't expect it to work, but I needed no gearboxes. It worked exactly as shown in the screenshot.
Maybe just blowing the seeds off a canola plant is different from harvesting the complete plant?
I have tried this with the hub connected to power, on a clutch, on the ground, off the ground, and just about every permutation I could think of. I even created a new world in case there was some odd bug in the other one. Could another mod be causing this? Here is the screenshot.
Didn't there use to be some graphical glitch regarding the belts long ago? Did you try seeing if the power is being transmitted? Regardless of whether you can see the belt or not?
Didn't there use to be some graphical glitch regarding the belts long ago? Did you try seeing if the power is being transmitted? Regardless of whether you can see the belt or not?
That still renders bits of belt in the hub.
Quote from Unstable_Isotope»
I have tried this with the hub connected to power, on a clutch, on the ground, off the ground, and just about every permutation I could think of. I even created a new world in case there was some odd bug in the other one. Could another mod be causing this? Here is the screenshot.
Check for the Railcraft hidden block in between.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I have tried it while one hub was powered. I disabled the block and tried again but it failed so I disabled railcraft all together and it still does not work.
I have tried it while one hub was powered. I disabled the block and tried again but it failed so I disabled railcraft all together and it still does not work.
Give a step-by-step process - skipping no details - of what you are doing.
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I am the developer of many mods, most famously RotaryCraft and ChromatiCraft.
Feel free to support me and my mods via PayPal or Patreon
I wanted to run a belt from my waterwheel. I had been running a grinder from the wheel previously and it as working fine but I wanted to expand to another area. The setup was wheel, steel shaft, 2 bevel gears, and then another steel shaft into the hub/grinder. It was when I tried to link the 2 hubs that I made that I found it did not connect. I tried it with power and the hub does spin. I have not cheated in anything, I have made everything from the game. I am running about 90 mods for the modpack, I can compile a list for you if you want it. I hope that was detailed enough.
I wanted to run a belt from my waterwheel. I had been running a grinder from the wheel previously and it as working fine but I wanted to expand to another area. The setup was wheel, steel shaft, 2 bevel gears, and then another steel shaft into the hub/grinder. It was when I tried to link the 2 hubs that I made that I found it did not connect. I tried it with power and the hub does spin. I have not cheated in anything, I have made everything from the game. I am running about 90 mods for the modpack, I can compile a list for you if you want it. I hope that was detailed enough.
I'm only asking because there was no screwdriver in your hotbar, did you set one of the belt hubs to output? You have to shift right click one of the hubs with the screwdriver which sets that hub to output and allows connection.
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I see what you meant when you said I wouldn't be able to get rid of the canola farm by going into bees. You made their flowers immature canola, and fully grown canola no longer counts.
electricraft idea I thought of as I woke up a few minutes ago, inspired by some people having issues due to the network updating in its entirety due to the turbines fluctuating output.
the power refiner- takes a constantly varying input, outputs the rolling average of the last second, updating that once per second.
also splits the EC network at itself- the input side is treated as a separate network as the output side, so only a fairly small stretch of wire (and only wire) is being updated every tick.
purpose: reduce lag from network updates by updating the majority of the network at a slower pace.
tradeoff: slight power loss from outputting an average value and the spool-up phase of turbines.
as an example, one would place one of these blocks after merging the power from a turbine collection, and before any batteries, resistors or cable splits.
Put that in a spoiler.
No, that will not work. You need 512 rad/s to harvest crops.
For which I would recommend using a steam engine.
I made my own shader pack, by the way.
So....why did it work, then? I wouldn't have posted it without testing. I admit I didn't expect it to work, but I needed no gearboxes. It worked exactly as shown in the screenshot.
Maybe just blowing the seeds off a canola plant is different from harvesting the complete plant?
That is how it harvests.
Also two graphic bugs you're probably aware of but in case you aren't ill post them (V25g).
Shaft junction not correctly oriented when upsidedown:
Liquid Pipe graphically (only) connecting to fluiduct (I presume it should not connect at all):
These are easy to fix.
I have tried this with the hub connected to power, on a clutch, on the ground, off the ground, and just about every permutation I could think of. I even created a new world in case there was some odd bug in the other one. Could another mod be causing this? Here is the screenshot.
That still renders bits of belt in the hub.
Check for the Railcraft hidden block in between.
I have tried it while one hub was powered. I disabled the block and tried again but it failed so I disabled railcraft all together and it still does not work.
Give a step-by-step process - skipping no details - of what you are doing.
I'm only asking because there was no screwdriver in your hotbar, did you set one of the belt hubs to output? You have to shift right click one of the hubs with the screwdriver which sets that hub to output and allows connection.
thats Hilarious
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
the power refiner- takes a constantly varying input, outputs the rolling average of the last second, updating that once per second.
also splits the EC network at itself- the input side is treated as a separate network as the output side, so only a fairly small stretch of wire (and only wire) is being updated every tick.
purpose: reduce lag from network updates by updating the majority of the network at a slower pace.
tradeoff: slight power loss from outputting an average value and the spool-up phase of turbines.
as an example, one would place one of these blocks after merging the power from a turbine collection, and before any batteries, resistors or cable splits.