But when the player is killed while in their talons, airborne, the respawn tends to bug out.
Yep, have had that happen several times already, as well as getting picked up at the edge of a 2-high doorway/tunnel. Then the camera constantly flickers between where you're standing and where the Roc/Raiko thinks you are, and you can't do anything until it decides to drop you.
Also on the subject of Roc/Raiko, they are VERY nasty on skyblock maps. Just started one and I don't know how many times I've been grabbed and tossed into the void Definitely have to carry minimal stuff at all times with these guys around.
Vespid nesting blocks should be able to be cleared out fairly quickly using a block-eater mod such as the bacteria mod. Just be careful that you understand how it works, or you may end up clearing out more than you want. Always have the jammer on hand in case something goes wrong
How do you disable the mobs griefing abilities? I haven't seen an option in the configs for it and it used to be an option when I last played it in 1.6.4.
I have to say Lycanite, I'm surprised how fast you've been working on this mod. Back in July you only just added the Ika, and now the amount of content in the mod has almost doubled!
Yup the mod has come a long way, I like to spend a good amount of time on it really!
What if there was an inferno mob called the Phoenix, it would be a large flaming bird that would swoop down and scratch their flaming claws into its prey, setting it on fire, it would also have an ability called "wildfire" that would put flame blocks around the Phoenix itself, incinerating anything in the flames, to regen health it would incinerate itself than be reborn
on death it would drop an item called Phoenix feather that would give the power of rebirth once, when you die with it flames appear aroun. Where you died,
then you would respawn on that spot, it would be used for an armour that would give fire abilities and rebirth at the cost of losing a heart with each rebirth.
so whadda you think?
The Phoenix will be one of the many Dragons added in the distant future. I might even make it a Dragon boss!
the vespids are not giving me peace! near my house has 3 giant beehives. Please create an insecticide for this kind of mob !!
Hmm I should really look into the Vespid swarm a bit more lol, if you get inside the hive and kill the Queen, the drones will stop repairing the hive and will despawn naturally, unless they find another Queen to follow.
I do hope you made those new blocks flammable, because I'm not cleaning those up one by one. Or maybe if the Queen is killed, that specific hive you've attacked will slowly starts to fade away just like the tree leaves. Or you create some kind of a pesticide item, when you spray it on that specific hive and it'll undo all of those new blocks.
They aren't flammable but I agree that there should be a way of quickly destroying an entire hive. So perhaps when the Queen is killed, all surrounding hive blocks go with her, the problem then though is that any near by player placed hive blocks would go too (should players want to use them). Hmm what I think I'll do is hive player placed hive blocks use a higher metadata which is then ignored by the Queen as she destroys her hive on death. I could have the blocks slowly disappear over time but I'm not sure what the performance on that would be like, but it's also something I'll try too!
I'm not entirely sure whether this is a bug on Lycanite's part or if it's just some server lag, but when killed while in the grasp of a Raiko or Roc (Or, I assume, anything that can "grab" you), respawning gets a little strange. Upon respawning, it appears as though you are teleported back to the position of death extremely briefly, almost as if the Raiko/Roc's grab function is still in play. It's relatively hard to explain or describe, so if anyone has experienced this and can put it into words better than I have, please do.
Is there any way to avoid or alleviate this? Perhaps the Raiko/Roc releases the player when they have half of a heart left, allowing them to either fall to their death or barely manage to escape?
Edited in: While I'm at it, I was under the assumption that the "B:"Subspecies Tags"=false" configuration changed whether tags such as "Ashen Reiver" appeared under the mob's name, but the tags continued to appear, from what I could tell. Is it dependent on range, or should I try creating a new world to see if it took affect? And if my assumption is horribly off, would it be possible to implement a configuration that completely disables the tag for immersion purposes?
Hmm I tried to fix the dead pickup bug but it looks like it's still there, I think the problem is that the player entity is never truly classed as dead so the mobs wont let go, so instead I'll have them check for when the player's health is at or below 0 and then release. I'll also add a range limit on the effect as it also bugs out if a player tries to teleport away when being picked up.
The Subspecies Tags config option should indeed hide them, I'll try and fix that for the next update for ya!
The Roc and Raiko are supposed to drop the player. And while the Raiko seems to do it, the Roc is a little buggy...
The Roc should never let go of players, this allows for players to kill the Roc in order to escape and time it so that the Roc is hovering over a safe place to land. The Raiko is more unforgiving and drops its target and also applies weight, this is because they're typically flying over the ocean. Rocs will drop non-players to their doom though.
I have 3 vespid hives built near and above my village. I have reduce spawns overall but cant seem to stem the tide of vespid swarms. I currently have 1500 entities and climbing. tried switching to peaceful to cull the swarm but they wont despawn. Any help appreciated.
Hmm I'll look into the Peaceful mode issue and fix that for the next update. In the meantime, killing the Queens should allow for everything to despawn naturally again or on peaceful.
I know this isn't really supposed to be like other mob-adding mods but I'd like to know if you can tame some of the mobs and use them as mounts.
...I want a pet roc.
Plus there's just something so...spartan about going around killing stuff like crazy instead of finding ways to peacefully co-exist with nature but that's always been why I am a bigger fan of eastern mythos than western mythos. It's pretty much guaranteed if there's a dragon in greco-roman or germanic mythos it's just there to get killed by a (human) hero. >.>
I want some dragon allies.
Rollback Post to RevisionRollBack
If you say "plz" because it's shorter than "Please," I'll say "No" because it's shorter than "Yes."
I know this isn't really supposed to be like other mob-adding mods but I'd like to know if you can tame some of the mobs and use them as mounts.
...I want a pet roc.
Plus there's just something so...spartan about going around killing stuff like crazy instead of finding ways to peacefully co-exist with nature but that's always been why I am a bigger fan of eastern mythos than western mythos. It's pretty much guaranteed if there's a dragon in greco-roman or germanic mythos it's just there to get killed by a (human) hero. >.>
I want some dragon allies.
Ah don't worry when I eventually get around to adding Dragons, there will be neutral and hostile ones, tameable ones and some as flying mounts!
Many of the mobs in this pack can be tamed and also act as mounts such as the Desert Erepede a mount that will also fire mudshots for you if you press the mount action key whilst mounted or the Inferno Afrit which can be tamed as a flying pet that will follow you around and defend you, or stay at home and actively attack any enemies that come nearby!
Check out the Creatures page on the website to see what you can and can't tame/mount. I aim to have at least 1 pet and 1 mount per creature group.
But it doesn't stop there, you can also lure in and farm many of the mobs too, the swamp Aspids for example love mushrooms and you can farm them like vanilla animals, just watch out for their poison gas clouds that they leave behind! Again check the website to see what you can farm.
And if that isn't enough (I sound like a salesman here lol) you can summon some of the mobs as temporary minions using a Soulgazer and Summoning Staff! There's an in game Beastairy and Minion Manager for all of this!
Update: The Swarm! - Version 1.10.5.2 for Minecraft 1.7.10
Configs older than 1.10.5.0 will be reset!
Update 1.10.5.2:
Improvement: Veswax and Propolis (Vespid Hive Blocks) will now slowly disappear in a similar way to vanilla leaves blocks when there is no Vespid Queen nearby, this means that once the Queen is killed, the hive will slowly break apart. Player placed hive blocks will not do this much like how player placed leaves blocks don't despawn when there are no logs around.
Improvement: Geonach now have a large spawn destruction radius!
Bug Fix: Armor Piercing still wasn't completely working, it should definitely be fixed now. I have tested it on numerous modded armor and it seems to work however some modded armor applies a constantly health regeneration which unfortunately cannot be stopped without drastic action.
Bug Fix: Dying or teleporting when being picked up by a mob such as a Roc or feared should no longer glitch things out. Additionally players and mobs can now be picked up and taken out of vehicles such as boats but cannot be affected when on a mount or when mounted by another entity.
Bug Fix: The Subspecies Tags config setting should now hide the tags of rare mobs correctly. Rare mobs that were spawned before this fix will always show their name tags still as it is saved to their NBT entries but newly spawned subpsecies will now show or hide their tags based on this setting correctly.
Bug Fix: Vespids with a hive and a Queen should now despawn correctly on Peaceful Difficulty.
Update: The Swarm! - Version 1.10.5.1 for Minecraft 1.7.10
Configs older than 1.10.5.0 will be reset!
Update 1.10.5.1:
New Weapon Added: Cinderfall Sword, Venom Axeblade
Improvement: Revised the item damage modifier code for mobs such as Geonachs (weak to pickaxes) and Spriggans (weak to axe). Any item that is effective at mining a block similar to the mob such as stone for a Geonach or wood for a Spriggan will now deal additional damage to the mob. Before the code searched specifically for vanilla items or items with pickaxe, axe, etc in their name which wasn't the best way of implementing this.
Bug Fix: Inferno Mobs such as Cinder should never take any damage from Fire damage types. While they were already immune to being set on fire, damage that was treated as fire damage would still damage them.
One of the ability from your melee weapons is kind of annoying, especially when using dual wielding mod with it. Maybe you should just let the "Scepters" do the summoning, while let the melee weapons keep only the status effect ability is good enough. Spamming mouse left + right click when fighting mobs will accidently go into the summoned mob's inventory or even kill it when it appears infront of you, basically summoned mob on melee weapons is just useless and in the way like an obstacle.
what do you think of improving the generation of blocks created by the hives vespids? I think the hives should have a kind of pre-defined, so it does not appear several blocks wildly when vespids are building with vespid queen. I'm developing a hive that serve pre .to definition that vespids when creating the hive, resulting in a giant dungeon vespids. there may have chests with good items and have the queen on top with some vespid vespids to be more challenging! and when killing the vespid queen, the hive will gradually fading until ... nothing will be left of the giant hive ... with the new version of the mod! I hope it's a good idea ...
Quote from neros64»How do you disable the mobs griefing abilities? I haven't seen an option in the configs for it and it used to be an option when I last played it in 1.6.4.
Typing into the chat "/gamerule mobGriefing false" worked for me. It's a vanilla function, so it's there all the time regardless of what you have installed additionally. Though I haven't actively tested it using Lycanite'sMobs, the holes Epions created when dropping out of the sky on death stopped being produced so I think it works.
Quote from Shadowofthedevil>>(In response to your Twitter post) The Khalk should come next :DDDDD I want my own dinosaur :))) Who agrees with me?
I want my own everything! XD I'm a huge creature person-in fact, if there was some sort of ShadowMob that was a cat or dragon, or even just a vague shapeshifter, I'd be one happy camper. But that's something to add to the list once everything else is done.
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Hah! You though you would see something interesting here, didn't you?
Quick suggestion: Kobolds respect the mobGriefing gamerule being off, and don't steal torches T_T
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
The beholder looks awesome And here I was thinking that it would just be a gray cacodemon Oh wait a second... it has the exact same abilities as a cacodemon D: (at least that's what it looks like in the description)
The beholder looks awesome And here I was thinking that it would just be a gray cacodemon Oh wait a second... it has the exact same abilities as a cacodemon D: (at least that's what it looks like in the description)
The Meaning of Life, the Universe, and Everything.
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Is anyone aware of a texture pack that supports the mobs in this mod?
Don't get me wrong, I love the mod. Amazing work Lycanite. This mod feels essential after playing with it for a while, for all the variety it adds to the enemies and I love that.
But the textures are kinda... not my thing. In fact I'm trying to alter some on my own to be less grainy or less flat but am having trouble because of the complexity of some of the mobs, they aren't really even formatted like standard minecraft textures where I can tell where one piece stops and another starts.
So I was wondering if there was already something kicking around or if there was a "this grainy blur is the legs" type guide?
Yep, have had that happen several times already, as well as getting picked up at the edge of a 2-high doorway/tunnel. Then the camera constantly flickers between where you're standing and where the Roc/Raiko thinks you are, and you can't do anything until it decides to drop you.
Also on the subject of Roc/Raiko, they are VERY nasty on skyblock maps. Just started one and I don't know how many times I've been grabbed and tossed into the void Definitely have to carry minimal stuff at all times with these guys around.
Vespid nesting blocks should be able to be cleared out fairly quickly using a block-eater mod such as the bacteria mod. Just be careful that you understand how it works, or you may end up clearing out more than you want. Always have the jammer on hand in case something goes wrong
Yup the mod has come a long way, I like to spend a good amount of time on it really!
The Phoenix will be one of the many Dragons added in the distant future. I might even make it a Dragon boss!
Hmm I should really look into the Vespid swarm a bit more lol, if you get inside the hive and kill the Queen, the drones will stop repairing the hive and will despawn naturally, unless they find another Queen to follow.
Glad you like them, I'll be adding many more in the future and some cool armor too!
No probs!
They aren't flammable but I agree that there should be a way of quickly destroying an entire hive. So perhaps when the Queen is killed, all surrounding hive blocks go with her, the problem then though is that any near by player placed hive blocks would go too (should players want to use them). Hmm what I think I'll do is hive player placed hive blocks use a higher metadata which is then ignored by the Queen as she destroys her hive on death. I could have the blocks slowly disappear over time but I'm not sure what the performance on that would be like, but it's also something I'll try too!
Hmm I tried to fix the dead pickup bug but it looks like it's still there, I think the problem is that the player entity is never truly classed as dead so the mobs wont let go, so instead I'll have them check for when the player's health is at or below 0 and then release. I'll also add a range limit on the effect as it also bugs out if a player tries to teleport away when being picked up.
The Subspecies Tags config option should indeed hide them, I'll try and fix that for the next update for ya!
The Roc should never let go of players, this allows for players to kill the Roc in order to escape and time it so that the Roc is hovering over a safe place to land. The Raiko is more unforgiving and drops its target and also applies weight, this is because they're typically flying over the ocean. Rocs will drop non-players to their doom though.
Hmm I'll look into the Peaceful mode issue and fix that for the next update. In the meantime, killing the Queens should allow for everything to despawn naturally again or on peaceful.
...I want a pet roc.
Plus there's just something so...spartan about going around killing stuff like crazy instead of finding ways to peacefully co-exist with nature but that's always been why I am a bigger fan of eastern mythos than western mythos. It's pretty much guaranteed if there's a dragon in greco-roman or germanic mythos it's just there to get killed by a (human) hero. >.>
I want some dragon allies.
Ah don't worry when I eventually get around to adding Dragons, there will be neutral and hostile ones, tameable ones and some as flying mounts!
Many of the mobs in this pack can be tamed and also act as mounts such as the Desert Erepede a mount that will also fire mudshots for you if you press the mount action key whilst mounted or the Inferno Afrit which can be tamed as a flying pet that will follow you around and defend you, or stay at home and actively attack any enemies that come nearby!
Check out the Creatures page on the website to see what you can and can't tame/mount. I aim to have at least 1 pet and 1 mount per creature group.
But it doesn't stop there, you can also lure in and farm many of the mobs too, the swamp Aspids for example love mushrooms and you can farm them like vanilla animals, just watch out for their poison gas clouds that they leave behind! Again check the website to see what you can farm.
And if that isn't enough (I sound like a salesman here lol) you can summon some of the mobs as temporary minions using a Soulgazer and Summoning Staff! There's an in game Beastairy and Minion Manager for all of this!
Update: The Swarm! - Version 1.10.5.2 for Minecraft 1.7.10
Configs older than 1.10.5.0 will be reset!Update 1.10.5.2:
Improvement: Veswax and Propolis (Vespid Hive Blocks) will now slowly disappear in a similar way to vanilla leaves blocks when there is no Vespid Queen nearby, this means that once the Queen is killed, the hive will slowly break apart. Player placed hive blocks will not do this much like how player placed leaves blocks don't despawn when there are no logs around.
Improvement: Geonach now have a large spawn destruction radius!
Bug Fix: Armor Piercing still wasn't completely working, it should definitely be fixed now. I have tested it on numerous modded armor and it seems to work however some modded armor applies a constantly health regeneration which unfortunately cannot be stopped without drastic action.
Bug Fix: Dying or teleporting when being picked up by a mob such as a Roc or feared should no longer glitch things out. Additionally players and mobs can now be picked up and taken out of vehicles such as boats but cannot be affected when on a mount or when mounted by another entity.
Bug Fix: The Subspecies Tags config setting should now hide the tags of rare mobs correctly. Rare mobs that were spawned before this fix will always show their name tags still as it is saved to their NBT entries but newly spawned subpsecies will now show or hide their tags based on this setting correctly.
Bug Fix: Vespids with a hive and a Queen should now despawn correctly on Peaceful Difficulty.
One of the ability from your melee weapons is kind of annoying, especially when using dual wielding mod with it. Maybe you should just let the "Scepters" do the summoning, while let the melee weapons keep only the status effect ability is good enough. Spamming mouse left + right click when fighting mobs will accidently go into the summoned mob's inventory or even kill it when it appears infront of you, basically summoned mob on melee weapons is just useless and in the way like an obstacle.
The signature don't have enough space!!!
Typing into the chat "/gamerule mobGriefing false" worked for me. It's a vanilla function, so it's there all the time regardless of what you have installed additionally. Though I haven't actively tested it using Lycanite'sMobs, the holes Epions created when dropping out of the sky on death stopped being produced so I think it works.
I want my own everything! XD I'm a huge creature person-in fact, if there was some sort of ShadowMob that was a cat or dragon, or even just a vague shapeshifter, I'd be one happy camper. But that's something to add to the list once everything else is done.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Them only stealing items in the ground can be pretty exploitable.
But are you making this suggestion because you keep on getting eaten by Grues or are you just annoyed by them.
Now with more lasers.
Don't get me wrong, I love the mod. Amazing work Lycanite. This mod feels essential after playing with it for a while, for all the variety it adds to the enemies and I love that.
But the textures are kinda... not my thing. In fact I'm trying to alter some on my own to be less grainy or less flat but am having trouble because of the complexity of some of the mobs, they aren't really even formatted like standard minecraft textures where I can tell where one piece stops and another starts.
So I was wondering if there was already something kicking around or if there was a "this grainy blur is the legs" type guide?
Oh god O_O
XD Now that's something to flee from! Like everything else isn't or something...