I can't find any cinnamon. I searched multiple biomes and there's vanilla everywhere but no cinnamon.
Is there any specific place I should be looking or things I should do to find cinnamon?
Seems all the food is worth way less than is listed. French toast only equaled half a hunger(according to my test subject), and I found the 2 highest cheeseburger types were 1 hunger and 2 hunger. I really hope the mod is looked at soon to at least fix the hunger value issue.
Yes the food is not giving me any hunger values or if it is, I'm not detecting it. Well fed does not work either.
Some of the cookers tend to get buggy. Using water bucket instead of the cup filled with water destroys the bucket.
So if the mod is dead.... I suppose my bug report will go unnoticed? It seems to me that the Processor doesn't work properly. It doesn't grind stuff together as intended! If I place sugar in it, it makes that sugar into apple jelly, if I place sugar in it it turn that into Cinnamon & Sugar, if I put a water cup it turns it into cooking oil (which according to NEI has no use, only a fluid dictionary entry). I'm sure that's not intended as free ingredients defeats the whole purpose of farming and mixing.
I'm running it in Feed The Beast lite mod package.
was just getting into it in ftb lite2 but guess i was wasting my time...
was just getting into it in ftb lite2 but guess i was wasting my time...
It looks that way. I PM'd Shadowclaimer to see about the mod's status and he never replied. I'd take that as a bad sign. On the bright side, the Growthcraft mod has come back to life! Its pretty cool, check it out. There's a kitchen module coming up for it soon that'll be pretty cool. I'm not giving up on Agriculture completely yet, but I'm certainly going to hedge my bet.
I know they are busy on working on Metallurgy, so this is probably on the back burner for now. However, you might ask in their IRC...someone from the team is almost always there.
It looks that way. I PM'd Shadowclaimer to see about the mod's status and he never replied. I'd take that as a bad sign. On the bright side, the Growthcraft mod has come back to life! Its pretty cool, check it out. There's a kitchen module coming up for it soon that'll be pretty cool. I'm not giving up on Agriculture completely yet, but I'm certainly going to hedge my bet.
I uninstalled it off of our server recently cause foods weren't working and the memory use dropped 250mb as soon as I did. Like half of memory of all other 50 mods combined. It looks really really cool but sadly, until it gets picked up more actively I'm gonna have to leave it behind.
I noticed that while the only available version of agriculture available for download from the OP is 1.1.28, but the version in FTB Horizons is 1.2.10. Anyone know where to download this version other than ripping it out of the horizons pack?
I noticed that while the only available version of agriculture available for download from the OP is 1.1.28, but the version in FTB Horizons is 1.2.10. Anyone know where to download this version other than ripping it out of the horizons pack?
It probably came from the link in their IRC channel.
It probably came from the link in their IRC channel.
That's the curseforge link. Its still the really old build. I was just asking on irc and got the jenkins link, so get the recent build here: http://mc.aesireanempire.com/jenkins/
That's the curseforge link. Its still the really old build. I was just asking on irc and got the jenkins link, so get the recent build here: http://mc.aesireanempire.com/jenkins/
EDIT: Unfortunately, its still kinda borked lol.
When I went to the link for this mod in their IRC it to me to Jenkins...not to curse.
When I went to the link for this mod in their IRC it to me to Jenkins...not to curse.
I don't know what I did wrong then. All I know is I'm glad they helped me out on IRC, and I thank you for the suggestion! The jenkins build is much more functional really. There's a couple goofy recipes and unimplemented items, but its a dramatic improvement over what's on curseforge. It looks like the Metallurgy Team has a lot on their plate at the moment but I'm sure they'll get around to finishing up Agriculture sooner or later. Thanks again Annysia.
I don't know what I did wrong then. All I know is I'm glad they helped me out on IRC, and I thank you for the suggestion! The jenkins build is much more functional really. There's a couple goofy recipes and unimplemented items, but its a dramatic improvement over what's on curseforge. It looks like the Metallurgy Team has a lot on their plate at the moment but I'm sure they'll get around to finishing up Agriculture sooner or later. Thanks again Annysia.
Yes, they are quite busy with all of their projects, which sound very interesting and exciting. I like this mod as well so hopefully they'll continue to work on it as time permits. =)
Yeah talk about borked..... it's eating buckets in recipes, cups are consumed when using the item, I'm betting plates are consumed as well, there REALLY needs to be a sink or something that we can use to fill water with (and probably wash dirty plates/cups with), absolutely NOTHING can be automated with ducts/pipes... what a mess. All this is useful for is looking pretty.
Edit: Food items won't even go in Bibliocraft plates. That defeats the whole purpose- making a three course meal that can be eaten.
Is there any specific place I should be looking or things I should do to find cinnamon?
Would it be possible for me to include Agriculture in a mod pack I am currently working on?
http://www.minecraft...ientia-modpack/
Full credit as well as a link back to this post will be provided.
Thanks,
~QuantumBlade
http://pastebin.com/WuJ9x5HP
Some of the cookers tend to get buggy. Using water bucket instead of the cup filled with water destroys the bucket.
Edit: 3 days with no response. That's certainly not a good sign.
I had really high hopes for this mod:(
It made such a cool looking little kitchen.
It looks that way. I PM'd Shadowclaimer to see about the mod's status and he never replied. I'd take that as a bad sign. On the bright side, the Growthcraft mod has come back to life! Its pretty cool, check it out. There's a kitchen module coming up for it soon that'll be pretty cool. I'm not giving up on Agriculture completely yet, but I'm certainly going to hedge my bet.
I uninstalled it off of our server recently cause foods weren't working and the memory use dropped 250mb as soon as I did. Like half of memory of all other 50 mods combined. It looks really really cool but sadly, until it gets picked up more actively I'm gonna have to leave it behind.
It probably came from the link in their IRC channel.
That's the curseforge link. Its still the really old build. I was just asking on irc and got the jenkins link, so get the recent build here:
http://mc.aesireanempire.com/jenkins/
EDIT: Unfortunately, its still kinda borked lol.
When I went to the link for this mod in their IRC it to me to Jenkins...not to curse.
I don't know what I did wrong then. All I know is I'm glad they helped me out on IRC, and I thank you for the suggestion! The jenkins build is much more functional really. There's a couple goofy recipes and unimplemented items, but its a dramatic improvement over what's on curseforge. It looks like the Metallurgy Team has a lot on their plate at the moment but I'm sure they'll get around to finishing up Agriculture sooner or later. Thanks again Annysia.
Yes, they are quite busy with all of their projects, which sound very interesting and exciting. I like this mod as well so hopefully they'll continue to work on it as time permits. =)
Edit: Food items won't even go in Bibliocraft plates. That defeats the whole purpose- making a three course meal that can be eaten.