If voice chat doesn't function for you, here's a quick fix.
Only applies to UDP problem: config/gliby_vc/ServerSetting.ini: Set NetworkType to 0 and BufferSize 256-384
Fully fledged Voice Chat in Forge, no external application required.
Mod Showcase (thanks to JadenMan)
What does the mod aim to achieve?
Gliby's Voice Chat adds the ability to talk to your friends through Minecraft, simply hold the correct button on your input device and speak away. Voice chat is undoubtedly the quickest way to convey a message, useful in combat, social and general interactions. My favorite feature is the semi-realistic voice chat, in short, only players near you can hear/talk to you, it's called distance based voice chat. Players near you will be louder, others farther away will be quieter.
If you just want the voice chat, without the gimmicks, that's fine. There is a configuration file you can edit to your desires.
Imagine having a faction server with this mod, yell at your enemies and make new friends only through direct voice to voice interaction!
When a player talks, their name will appear on the screen.
How do I mute a player?
Simply press the Options key(PERIOD by default), click on the "Mute Players" button, a menu will be brought up:
Type the players name and press add, that's it, the player is muted. If you'd like to unmute a player, press the X button next to their name. The text box supports auto complete, type some of the mutee's name and press TAB.
In-depth mod details. Setup Wizard
The wizard helps players configure the most important parts for in-game communication! Remember you can return to the wizard any time, by opening Options(PERIOD key by default) and pressing "Open Options Wizard".
If you want to configure the mod without using the wizard, simply use the "Options" screen for all your configuration needs.
Input Device Dropdown - select input device
Speak Mode - toggle between "Push To Talk" and "Toggle To Talk"
Open Options Wizard
World Volume - volume of speaking players
Boost - if your microphone is quiet then use this, but don't over do it!
Advanced Options - advanced options, for people who understand what they're doing
I created the UI features with one simple goal, compatability, you should be able to make the UI work with any other mod, thanks to the UI Placement feature.
UI Placement - drag and position UI elements.
UI Opacity - change the transparency of all UI elements
Reset All - resets all UI elements, positon & scale to default.
Advanced Options, isn't mean't for newbies, only touch this stuff If you know what you are doing!
Enhanced Decoding - attempts to filter noise from the received voice samples.
Volume Control - turns down Minecraft's sound effects when someone is talking
Encoding Mode - user input disabled.
Encoding Quality - how nice you sound while talking, usually the server handles audio quality. When it doesn't you can touch that slider!
Distance - "distance" or "0", players within sound distance will hear you.
World - "world" or "1", players in the same world as you will hear you.
Global - "global" or "2", everyone will hear you.
Where to find configuration file:
Dedicated Servers root directory in "config/gliby_vc/ServerSettings.ini"
LAN Servers, .minecraft directory in "config/gliby_vc/ServerSettings.ini"
[GAME] Category - Settings related to voice chat mechanics.
"SoundDistance", Sound Distance is the proximity in which players can hear you! @Whiskey, default is 64 blocks.
"DefaultChatMode", 0 - distance based chat, 1 - world based chat, 2 - global chat.
"ShowVoicePlates", if false - players won't see player names(voice plates) on their screens.
"ShowPlayerIcons", if false - players won't see icons when someone talks.
[Network] Category - Settings you don't need to worry about! Unless your special
"NetworkType" Advanced Networking enables UDP based voice chat, improves performance and network speeds extensively, default is set to 0.
"UDPPort" if you don't want the advanced network to be hosted on your servers default port, use to specify your preferred UDP port, if the port is set to 0, the servers default port will be used instead.
"MinimumQuality" Sound Quality level, starting from 0 to 9. If you want to reduce bandwidth, make the maximum quality smaller. If you'd like to make sound quality great, set the minimum quality to a high value.
"MaximumQuality" up ↑
"BufferSize" recommended buffer size is 128, max 500, going any higher will cause issues. Buffer Size determines voice data amount in a single packet, big buffers equal in bigger latency. If you are experiencing stuttering with players, or having network lag - set this to a higher value.
"ServerBehindProxy" if server your is using UDP networking mode, and is behind a proxy, like bungeecord: Enable this, note this will reveal your servers real address to players.
"ModPackID" view mod pack stuff down there somewhere ↓
If you have a server that uses Minecraft query and is limited in open ports, you will need to port-forward any free port and set "UDPPort" to the corresponding port. If don't want to go throguh all that jazz, change "NetworkType" to 0. There is a side effect though. Voice chat transmission will be much slower and heavier in performance on your server.
Disclaimer: Attempting to convert a world with missing blocks WILL crash the game!
This mod has special support for mod packs, in the meaning of settings.
In every copy of the mods archive(.jar), there is a modpack.json. Here's how it looks with terrible formatting.
This document is Copyright 2013 of Gliby (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only minecraftforum.net, planetminecraft.net, gliby.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. (Electronic mail is acceptable as long as you wait for a response.)
* Copyright (c) 1999-2003 Wimba S.A., All Rights Reserved. *
* COPYRIGHT: *
* This software is the property of Wimba S.A. *
* This software is redistributed under the Xiph.org variant of *
* the BSD license. *
* Redistribution and use in source and binary forms, with or without *
* modification, are permitted provided that the following conditions *
* are met: *
* - Redistributions of source code must retain the above copyright *
* notice, this list of conditions and the following disclaimer. *
* - Redistributions in binary form must reproduce the above copyright *
* notice, this list of conditions and the following disclaimer in the *
* documentation and/or other materials provided with the distribution. *
* - Neither the name of Wimba, the Xiph.org Foundation nor the names of *
* its contributors may be used to endorse or promote products derived *
* from this software without specific prior written permission. *
* WARRANTIES: *
* This software is made available by the authors in the hope *
* that it will be useful, but without any warranty. *
* Wimba S.A. is not liable for any consequence related to the *
* use of the provided software. *
* Date: 22nd April 2003 *
/* Copyright (C) 2002 Jean-Marc Valin
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Would servers need to ask their clients to get this mod too, or is it server-sided only?
The bukkit plugin, I mean.
The client requires the forge mod, server requires bukkit plugin. In the plugins config file you can set if the client will be kicked if he doesn't have mod with a message that says where to get the forge mod.
BTW: If anyone has a server with the plugin, pm the IP and I will put in the thread.
How do you switch it to global / regional / 3d mode?
3D mode is default when your outside any regions (you can change the distance in the bukkit config)
Regional can be set with WorldGuard, you select a region with WorldGuard and then do "/addchatregion <regionName>", everyone in that region will speak globally to all people within the same region(no 3d audio).
Global can only be accessed to the people with a command permission(let's say an admin/owner), you type "/toggleglobalchat" and it will toggle global chat for you, everyone everywhere will hear you!