I wouldn't technically call it dead yet, I still plan on keeping it updated with minecraft if need be, but I don't really have any major drive to implement any more new major additions to the mod. I want to try out different things and I have new mod ideas that I'm working on, so this has been shelved for the time being and I may come back around to it at some point.
Well some things that be simple to add would be just make the ruby and bedrock ores spawn (spawn bedrock ore at y 3 and below so it mixes with the real bedrock making very hard to spot and mite make a hole to void) and for the ruby if you know how add it to the ore dictionary
so the rubies can be used with other mods
other than that it is good as it is now
o and a config options to change/add effects the apples give and could also make it so you can add new apples with it would be awesome but that's probably a big project.
The Feather apple sends you about 3,000 feet into the air without resistance. I lost all my work and trolled my brother and family with it. But I would love for this to be fixed
The feather apple sending you soaring that far into the air is intentional, it really is good to mix with a very powerful resistance apple to help negate the fall damage.
hey Blackiron I was wondering if you would be willing to let me update the mod to 1.10.2? I love the mod and hate to see it not being updated. If you would like to talk about it you can add me to curse voice or pm me here, I am sure we could work something out if you are willing to let me update it.
Hey could you maybe add a config file to the mod so that we can change biome and potion ids, because right now I have many id conflicts. The apple biome has id 15, the same id that the mushroom island shore biome has
I'm glad you enjoyed the mod, and that is an interesting idea I might just consider implementing.
Cool!
is this mod pretty much dead at this point?
I wouldn't technically call it dead yet, I still plan on keeping it updated with minecraft if need be, but I don't really have any major drive to implement any more new major additions to the mod. I want to try out different things and I have new mod ideas that I'm working on, so this has been shelved for the time being and I may come back around to it at some point.
Well some things that be simple to add would be just make the ruby and bedrock ores spawn (spawn bedrock ore at y 3 and below so it mixes with the real bedrock making very hard to spot and mite make a hole to void) and for the ruby if you know how add it to the ore dictionary
so the rubies can be used with other mods
other than that it is good as it is now
o and a config options to change/add effects the apples give and could also make it so you can add new apples with it would be awesome but that's probably a big project.
But if not it is still a fun mod to mess with.
And love all the silly random items in it lol.
The Feather apple sends you about 3,000 feet into the air without resistance. I lost all my work and trolled my brother and family with it. But I would love for this to be fixed
The feather apple sending you soaring that far into the air is intentional, it really is good to mix with a very powerful resistance apple to help negate the fall damage.
It crashes because it uses the id slot 15 how do i change it plz
Post your error log? Is it a biome id confliction or a dimension id?
hey Blackiron I was wondering if you would be willing to let me update the mod to 1.10.2? I love the mod and hate to see it not being updated. If you would like to talk about it you can add me to curse voice or pm me here, I am sure we could work something out if you are willing to let me update it.
Hey could you maybe add a config file to the mod so that we can change biome and potion ids, because right now I have many id conflicts. The apple biome has id 15, the same id that the mushroom island shore biome has