This shader pack is perfection, except for for thing: could you add options about torches please? Like their power, or (mostly) their color temperature.
Thanks!
I planned to add this in the future, for now the lighting color of emissive blocks can be edited in various files inside the shaderpack, the 3 values are rgb and usually in a bracket like this vec3(1.0, 1.0, 1.0).
composite.fsh line 1009
gbuffers_blocks.vsh line 52
gbuffers_textured.vsh line 51
gbuffers_water.vsh line 146: vec3(1.1,0.42,0.045)*torch_lightmap
Hi, can you please provide links with something other than zipansion, Having trouble with my AV software and browser blocking that website. Ty for the great shaders.
this is what I see during the night (yes this is night according to the server). also sky below the crosshead disappears... this also happens during the day.
Hey can anyone help me with this bug, i downloaded the shaders a couple of days ago and the water flickers, by that i mean some of the water blocks to invisible for a really short period and its random, however it's only the surface of the water. Does anyone have a fix on this. Apart from this i really enjoy the shaderpack
GPU: Amd R9 280x
Driver version: 24.20.12019.1010
OS: Windows 64-bit
Are you running any mods other than optifine? Never heard of that issue before and your driver seems to be up to date.
Optifine just release a new version for minecraft 1.13 , I use sildur shader but it have some little bug . you can see on my picture
. The leave , grass isn`t have animation but some block etc stair andesite do .
Optifine just release a new version for minecraft 1.13 , I use sildur shader but it have some little bug . you can see on my picture
. The leave , grass isn`t have animation but some block etc stair andesite do .
I know, already got working builds, even released an updated enhanced default build in the optifine discord for others to test. Water and lava are currently not fixable. I can't assign them to an ID, I think the shadersmod is unable handle them.
Hey sildur, I've been having a problem with any version of your Vibrant Shaders. Problems currently include
-Greyscale leaves (Not all leaves, seemingly just acacia)
-Nonwaving grass & Leaves
-Other waving blocks (Logs/wood)
-Nonwaving water
-Odd box/lines between top of sky and bottom.
Not really sure why these problems are occuring, so any help is appreciated!
Also, in the Water images, that's not a freeze frame of the water actually animating and waving, that's what it looks like ingame constantly, it doesn't move other than the Minecraft water texture moving
Upon some further inspection, wood only starts to wave when Entitys are enabled under Waving Objects menu
Is anyone else having this issue when using Enhanced Default in 1.13? It's odd because Vibrant Shaders work just fine in 1.13, but when I go over to Enhanced Default the grass turns like this. If you can't tell, the grass is reflective like water and waves like leaves. It also doesn't cast or receive shadows. Everything else seems to work well enough though. I really like the more subtle and faithful aesthetic to Enhanced Default, so can anyone tell me how to fix this?
I have a AMD radeon RX 480 with around 8 gigs of memory which is a little less then twice the power of the graphics card used but I'm only around 30 to 40. Is there a setting bad on my graphics card or an a just stupid? You can both to if you guys want to. This is on high. Hey one thing is for sure though, this shader is amazing, good work.
I have a AMD radeon RX 480 with around 8 gigs of memory which is a little less then twice the power of the graphics card used but I'm only around 30 to 40. Is there a setting bad on my graphics card or an a just stupid? You can both to if you guys want to. This is on high. Hey one thing is for sure though, this shader is amazing, good work.
Not sure, could be a driver thing or maybe updating java could help. View distance beyond 12 hits performance very hard because of shadows.
I'm using this pack together with a few other mods, and I would like to change how certain modded blocks behave in your pack. One of them is that certain stuff has a glass/ice effect on them in which I would like to change. Any of you guys know how to do that?
Can't do much about the glass/ice effect. In the current version everything that's translucent is reflective.
Hm, sent you a PM.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hm, not sure if I can disable that since it's an effect instead of the block itself.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I planned to add this in the future, for now the lighting color of emissive blocks can be edited in various files inside the shaderpack, the 3 values are rgb and usually in a bracket like this vec3(1.0, 1.0, 1.0).
composite.fsh line 1009
gbuffers_blocks.vsh line 52
gbuffers_textured.vsh line 51
gbuffers_water.vsh line 146: vec3(1.1,0.42,0.045)*torch_lightmap
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hm, adfly seems to cause alot issues lately, tried adfoc but that causes issues aswell.. Sent you a PM.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hi, can you please provide links with something other than zipansion, Having trouble with my AV software and browser blocking that website. Ty for the great shaders.
Is there a chance you could add TAA post processing? It makes a lot of difference visually.
So, haven't not used this shaderpack in a while, I decided to dial the majority of the settings to max...
Resource Pack: _zombiehunter's Better Than Default
I have been playing since 2014. I own the Java, Xbox 360, and Windows 10 Edition of this game
Motion designed 20+ animated Minecraft intros
Thank you for this, the best pack!
Links are blocked by Malwarebytes. Perhaps it would be wise to provide alternate download links until the issue is resolved?
Yeah, even with AdBlock disabled, the site does not load for me. could you PM me a link perhaps to download the latest version?
AstralSorcery? Disable it's custom sky stuff.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hey, it seems that FireworksSpark particles seem to dissapear when they aren't in front of a block.
Are you running any mods other than optifine? Never heard of that issue before and your driver seems to be up to date.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Optifine just release a new version for minecraft 1.13 , I use sildur shader but it have some little bug . you can see on my picture
. The leave , grass isn`t have animation but some block etc stair andesite do .
I know, already got working builds, even released an updated enhanced default build in the optifine discord for others to test. Water and lava are currently not fixable. I can't assign them to an ID, I think the shadersmod is unable handle them.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Okay, so I have a problem that makes me go crazy with this shader.
I went to composite.fsh to change the torch light color to : (1.0,1.0,1.0) and the light is in white color (which i like)
But why does some items still get a yellow (warm) tint from the light that I set to be neutral (white)
Most blocks are not affected, but some items and glass have this yellow tint and i looks like the color is changed.
(real color of these items) the glass on the left is white, iron armor, white bed, my head, shulker is blue.
Hey sildur, I've been having a problem with any version of your Vibrant Shaders. Problems currently include
-Greyscale leaves (Not all leaves, seemingly just acacia)
-Nonwaving grass & Leaves
-Other waving blocks (Logs/wood)
-Nonwaving water
-Odd box/lines between top of sky and bottom.
Not really sure why these problems are occuring, so any help is appreciated!
Also, in the Water images, that's not a freeze frame of the water actually animating and waving, that's what it looks like ingame constantly, it doesn't move other than the Minecraft water texture moving
Upon some further inspection, wood only starts to wave when Entitys are enabled under Waving Objects menu
Is anyone else having this issue when using Enhanced Default in 1.13? It's odd because Vibrant Shaders work just fine in 1.13, but when I go over to Enhanced Default the grass turns like this. If you can't tell, the grass is reflective like water and waves like leaves. It also doesn't cast or receive shadows. Everything else seems to work well enough though. I really like the more subtle and faithful aesthetic to Enhanced Default, so can anyone tell me how to fix this?
I have a AMD radeon RX 480 with around 8 gigs of memory which is a little less then twice the power of the graphics card used but I'm only around 30 to 40. Is there a setting bad on my graphics card or an a just stupid? You can both to if you guys want to. This is on high. Hey one thing is for sure though, this shader is amazing, good work.
You have to edit it in multiple files, gbuffers_water.vsh, gbuffers_textured.vsh, gbuffers_block.vsh and composite.fsh.
Not sure, could be a driver thing or maybe updating java could help. View distance beyond 12 hits performance very hard because of shadows.
Can't do much about the glass/ice effect. In the current version everything that's translucent is reflective.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord