Hello, someone knows why i cant see the particles (like from fireworks etc) in the sky? if i have a block backgroud i can see those particles, but when im looking to the sky i cant
This is a known rendering issue right now, hard to fix.
Sildur There Is That Bug That Annoys Me.. Everytime I Am Holding Something In My Hand Next To Any Kind Of Water Or Glass.. It Bugs Out! My Graphics Card Is 750 Ti- GTX And I Don't Think It Is My Computer As All The Other Shaders Work Fine (including sildur's older versions).. I Was Using "Sildur's Vibrant Shaders Extreme Volumetric Lighting v.1.161". Anyways Awesome Shaders BTW My Favorite!
Sildur There Is That Bug That Annoys Me.. Everytime I Am Holding Something In My Hand Next To Any Kind Of Water Or Glass.. It Bugs Out! My Graphics Card Is 750 Ti- GTX And I Don't Think It Is My Computer As All The Other Shaders Work Fine (including sildur's older versions).. I Was Using "Sildur's Vibrant Shaders Extreme Volumetric Lighting v.1.161". Anyways Awesome Shaders BTW My Favorite!
This should only happen with certain items, most blocks should be fine.
This should only happen with certain items, most blocks should be fine.
I actually get that same rendering error—only thing I've noticed affected so far is the custom torch model from Sphax's resource pack, but there are probably others.
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NNID: Ivysaur1996 | Steam: ivysaur1996 (that ivy guy) | More info
I actually get that same rendering error—only thing I've noticed affected so far is the custom torch model from Sphax's resource pack, but there are probably others.
So I checked a few things, this is most likely an issue with the shadersmod itself, making it hard for me to fix it. I think what happens is that some blocks (grass blocks, torches) end up in the same buffer as water/transparency rather then hand.
Can be seen in those screenshots: https://imgur.com/a/iJfwt I used the same code in all of them, yet grass blocks and torches didn't turn black.
(As for the look of the water, this is a bit of sneak peak. Working on parallaxed water waves, there's a video on my fb page, youtube and twitter)
That's something to do with the Shadow Distance, changing it to 60.0 or lower (by editing) will make that 'thing' appear. Similar thing to Chocapic13 V6 Shaders when lowering the shadow distance. So set that to a higher number (like 90.0 or 160.0 etc).
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I'm TheCoolSteveMan, you can call me CSM for short!
Hey guys! Recently discovered shaders and have become kinda enthralled. I don't play on a very powerful computer (just a Mac Mini) so I downloaded the Lite version, but even that slows everything down to a grinding halt. The game runs at 3fps and takes forever to load chunks, even with my render distance turned way down. Also in the nether anything that emits light is totally black (doesn't seem to apply in the Overworld.) Is this just not in the cards for me on this machine, or can the settings be tweaked in a way that might make this work for me? Not sure which specs are relevant, but I have a 2.6 gHz i5 processor, 8GB of 1600 mHz DD3 RAM, and my graphics card is an Intel Iris 1536 MB
Hey guys! Recently discovered shaders and have become kinda enthralled. I don't play on a very powerful computer (just a Mac Mini) so I downloaded the Lite version, but even that slows everything down to a grinding halt. The game runs at 3fps and takes forever to load chunks, even with my render distance turned way down. Also in the nether anything that emits light is totally black (doesn't seem to apply in the Overworld.) Is this just not in the cards for me on this machine, or can the settings be tweaked in a way that might make this work for me? Not sure which specs are relevant, but I have a 2.6 gHz i5 processor, 8GB of 1600 mHz DD3 RAM, and my graphics card is an Intel Iris 1536 MB
It shouldn't be that slow, but the mac mini might downclocks itself due to temperature, making it slower. What version did you try to run it on? Try minecraft 1.11.2 with optifines inbuild shadersmod. Also things like screen resolution can slow it down alot. Also check for driver / OSx updates provided by apple.
I'm running 1.11.2. What do you mean inbuild shadersmod? I downloaded Optifine yesterday and got that working. With no other shaders installed, there is an option in the shaders menu called "internal" but when I select it, nothing really seems to change. I've uploaded 2 screenshots. One is with shaders off, and the other is with "internal" turned on. I see absolutely no difference.
Here's a screenshot with the LITE version turned on and F3 pressed so you can see what's going on under the hood. Maxes out at about 4 fps.
I see that you're using fxaa, it's a pretty cheap effect if you got a dedicated gpu. But it might be a bit heavy for your igpu, try disabling it. However your biggest fps hit comes from your resolution. You're running the game in 1080p, your igpu can't keep up with that with shaders and aa turned on. Set the render quality to 0.5x, that might help abit. (Found in the shader selection screen on the right side.)
I can't see any .txt file and there all enabled in game.
This is a known rendering issue right now, hard to fix.
Hm, I'm not sure what's wrong then. Maybe a clean installation of minecraft 1.11.2 with the latest optifine versions helps.
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Yea I disabled underwatch fog, I don't want fog, just want the water to be clear :c
And when the leaves wave, there are white lines, I think its a glitch or something, need help.
https://gyazo.com/1151d7da67796d062bf876104d182562
Uh oh. I tried to download the lite version!
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Sildur There Is That Bug That Annoys Me.. Everytime I Am Holding Something In My Hand Next To Any Kind Of Water Or Glass.. It Bugs Out! My Graphics Card Is 750 Ti- GTX And I Don't Think It Is My Computer As All The Other Shaders Work Fine (including sildur's older versions).. I Was Using "Sildur's Vibrant Shaders Extreme Volumetric Lighting v.1.161". Anyways Awesome Shaders BTW My Favorite!
Enable fancy leaves in order to prevent those lines.
Sent you a PM.
This should only happen with certain items, most blocks should be fine.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
When playing in modded skyblock the sun follows my crosshair how do you fix it the modpack is skyfactory3
I actually get that same rendering error—only thing I've noticed affected so far is the custom torch model from Sphax's resource pack, but there are probably others.
Hm, can't do much about mod support..
So I checked a few things, this is most likely an issue with the shadersmod itself, making it hard for me to fix it. I think what happens is that some blocks (grass blocks, torches) end up in the same buffer as water/transparency rather then hand.
Can be seen in those screenshots: https://imgur.com/a/iJfwt I used the same code in all of them, yet grass blocks and torches didn't turn black.
(As for the look of the water, this is a bit of sneak peak. Working on parallaxed water waves, there's a video on my fb page, youtube and twitter)
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hello Sildur!
First I really want to say thank you to made this awesome shader
I have a little problem some kind of dot shadows make me annoying
It happens in every afternoon and keep following me when i moving
Sorry for bad english cause my natural language is not english :'(
That's something to do with the Shadow Distance, changing it to 60.0 or lower (by editing) will make that 'thing' appear. Similar thing to Chocapic13 V6 Shaders when lowering the shadow distance. So set that to a higher number (like 90.0 or 160.0 etc).
I'm TheCoolSteveMan, you can call me CSM for short!
As you said, I changed shadow options and it worked thanks!
Hey guys! Recently discovered shaders and have become kinda enthralled. I don't play on a very powerful computer (just a Mac Mini) so I downloaded the Lite version, but even that slows everything down to a grinding halt. The game runs at 3fps and takes forever to load chunks, even with my render distance turned way down. Also in the nether anything that emits light is totally black (doesn't seem to apply in the Overworld.) Is this just not in the cards for me on this machine, or can the settings be tweaked in a way that might make this work for me? Not sure which specs are relevant, but I have a 2.6 gHz i5 processor, 8GB of 1600 mHz DD3 RAM, and my graphics card is an Intel Iris 1536 MB
It shouldn't be that slow, but the mac mini might downclocks itself due to temperature, making it slower. What version did you try to run it on? Try minecraft 1.11.2 with optifines inbuild shadersmod. Also things like screen resolution can slow it down alot. Also check for driver / OSx updates provided by apple.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I'm running 1.11.2. What do you mean inbuild shadersmod? I downloaded Optifine yesterday and got that working. With no other shaders installed, there is an option in the shaders menu called "internal" but when I select it, nothing really seems to change. I've uploaded 2 screenshots. One is with shaders off, and the other is with "internal" turned on. I see absolutely no difference.
Here's a screenshot with the LITE version turned on and F3 pressed so you can see what's going on under the hood. Maxes out at about 4 fps.
I see that you're using fxaa, it's a pretty cheap effect if you got a dedicated gpu. But it might be a bit heavy for your igpu, try disabling it. However your biggest fps hit comes from your resolution. You're running the game in 1080p, your igpu can't keep up with that with shaders and aa turned on. Set the render quality to 0.5x, that might help abit. (Found in the shader selection screen on the right side.)
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Just to let you guys know, latest optifine preview for 1.11.2 fixes transparency issues with certain handheld items:
https://imgur.com/a/lAyLX
http://optifine.net/downloads
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Hi Sildur, I didnt find information: can i put your shaders to my modpack with credits?
(sry 4 bad eng)
Sent you PM.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord