For some reason when using those shaders with noCubes mod, the terrain flickers, but not chunks, random blocks here and there and it gets REALLY annoying. I tried everything, changing Optifine settings, disabling all mods except those two, different settings for the shaders, you name it. It bugs me because the problem only appears when using sildur's (latest) shaders, any other shaderpack is ok. This is my favorite shaderpack, looks amazing and isn't a resource hog like others, and i don't want to change it . My video card is an GTX 660 and I am running on Minecarft 1.7.2 Until now I was using a very old version of this shaderpack, specifically Sildurs Nvidia shaders 1.6.2 Pre and it works fine with noCubes mod enabled, so it must be something from the recent updates that is causing the problem... Any ideas about what should I do ? I can provide a Video with the glitch "in action" if it heps...
Thanks. Updated my drivers, things are looking... interesting... to say the least. Game is still unplayable with all but Basic shaders, but some of the things I see when I switch are very amusing XD
Light shaders cause the ground to turn completely black. My hand is invisible unless I'm holding it up to the sky. I get a pretty decent framerate though
Rollback Post to RevisionRollBack
Anima draconum, cor lapideum, (Soul of dragons, heart of stone,)
Specie carnis, sanguinis, et os, (Mask of flesh, blood, and bone,)
Surge ex tenebris, surge ex flamma, (Rise from darkness, rise from flame,)
Trans mundi, potestate, repetere, nos. (Across the worlds, your power, reclaim.)
How about volumetric clouds for the new Vibrant Shaders?
Would be great!!
The beta version has Chocapic's cloud implementation. The clouds are not 3-d and are not as realistic (and to some people, nice) as the SEUS shaders.
Sonic Ether has a copyright of that code, so the current SEUS clouds cannot be used. Since the beta versions have this feature, the clouds code could be reproduced using a different method if enough support is given to make that a priority or a to-do list add-on.
For some reason when using those shaders with noCubes mod, the terrain flickers, but not chunks, random blocks here and there and it gets REALLY annoying. I tried everything, changing Optifine settings, disabling all mods except those two, different settings for the shaders, you name it. It bugs me because the problem only appears when using sildur's (latest) shaders, any other shaderpack is ok. This is my favorite shaderpack, looks amazing and isn't a resource hog like others, and i don't want to change it . My video card is an GTX 660 and I am running on Minecarft 1.7.2 Until now I was using a very old version of this shaderpack, specifically Sildurs Nvidia shaders 1.6.2 Pre and it works fine with noCubes mod enabled, so it must be something from the recent updates that is causing the problem... Any ideas about what should I do ? I can provide a Video with the glitch "in action" if it heps...
So you get this error without Optifine? Could you tell me your Nvidia driver version?
The beta version has Chocapic's cloud implementation. The clouds are not 3-d and are not as realistic (and to some people, nice) as the SEUS shaders.
Sonic Ether has a copyright of that code, so the current SEUS clouds cannot be used. Since the beta versions have this feature, the clouds code could be reproduced using a different method if enough support is given to make that a priority or a to-do list add-on.
So you get this error without Optifine? Could you tell me your Nvidia driver version?
Could I have the OS, PC specs, and MC version?
How could I run it WITHOUT Optifine ? Of course I use Optifine Or are you implying that I should try without it ? And I use the latest (non beta) Nvidia drivers, v337.88
Here it is a quote from the NoCubes mod thread where I asked about the same problem:
Quote from Stazza85 »
Hello, i have also had this issue but Sildur1 has actually fixed it now ( see here )
And surely enough he did you need only to replace 2 files in the shaderpack and everything is back to normal again I am so happy ! Posting it here so others who experienced the problem can solve it
I am back again but this time with a request/question : Is there any way I/someone could change the water transparency to make it more opaque, because as it is now, it is far too clear for imo... Look how it is compared to other shaderpacks. (attached image)
EDIT: I also noticed the nether portal, what happend with it ? so color-less... is there a glitch that affects semi-transparent blocks ? that would explain what happened with the water...
EDIT 2: now that I've been able to use the latest shaderpack I couldn't help but notice that something was missing: motion blur, any chance of getting that back ?
...and again with another possible bug, this time, it's font-related, let me explain:
Independent of the resourcepack you use, (happens on the default one too) a few letters (there are probably more characters affected by this) are slimmer/narrow-er than they should
This happens only when using sildur, other shaders are fine...
I am using a Mac Book Pro, with a NVIDIA GeForce 9400M.
Basic works fine, vibrant crashes, saying invalid program for gbuffers_skybasic, composite, composite1 and final, and light does this:
I doubt your Mac OS or Nvidia GeForce 9400M could support the shaders. The OS already causes issues, but the 9400m is from 2008 and probably lacks the OpenGL support. If you can update your OS to the newest and find the right drivers to fix the OpenGL version, you may get to some point.
Overall, the regular Vibrant and the max versions won't work to your liking (the 9400m does not have the raw power to run the shaders).
Try the vibrant intel version, because you've already tried to basic and the other Vibrant versions.
I am back again but this time with a request/question : Is there any way I/someone could change the water transparency to make it more opaque, because as it is now, it is far too clear for my liking... Look how it is compared to other shaderpacks:
EDIT: I also noticed the nether portal, what happend with it ? so color-less... is there a glitch that affects semi-transparent blocks ? that would explain what happened with the water...
EDIT 2: now that I've been able to use the latest shaderpack I couldn't help but notice that something was missing: motion blur, any chance of getting that back ?
As for motion blur, I do not know if that exists in the beta I have due to my lack of free time to peek inside the shader files.
Now, the beta versions helps fix the transparency problem of the water and nether portal blocks. I have four comparison images.
Also, the clouds are barely noticeable, but are pleasant considering that the clouds are still a beta feature (or experiment).
Hopefully, Sildur lets me show off some images of the beta (two) since he has some on the FB page. If you would like more images, ask me for some if Sildur allows the full preview (many things are WIP and are not set in stone yet).
HELP i need help: night is wayyyy toooo daaaark!!! and make evening and mornings fade lights except popping it fast make it fade and make night brighter to be able to see everything
The new BETA fixes this. Also, I don't really understand the fading thing, so please try explaining it into a separate sentence instead of creating a run-on sentence.
Everyone of these shaders crash my Minecraft except for the basic shaders world curvature and basic shaders acid. Even the intel one.
- I use Intel HD Graphics with 1024 MB vRam (Video Memory)
Uh... The Intel one is for Macs, though it should be compatible with Intel...
Is Intel HD Graphic's the exact name of your Intel Graphics?
If it isn't, try to find the actual name, and find some Intel drivers to update and see if that works.
I doubt your Mac OS or Nvidia GeForce 9400M could support the shaders. The OS already causes issues, but the 9400m is from 2008 and probably lacks the OpenGL support. If you can update your OS to the newest and find the right drivers to fix the OpenGL version, you may get to some point.
Overall, the regular Vibrant and the max versions won't work to your liking (the 9400m does not have the raw power to run the shaders).
Try the vibrant intel version, because you've already tried to basic and the other Vibrant versions.
As for motion blur, I do not know if that exists in the beta I have due to my lack of free time to peek inside the shader files.
Now, the beta versions helps fix the transparency problem of the water and nether portal blocks. I have four comparison images.
Also, the clouds are barely noticeable, but are pleasant considering that the clouds are still a beta feature (or experiment).
Hopefully, Sildur lets me show off some images of the beta (two) since he has some on the FB page. If you would like more images, ask me for some if Sildur allows the full preview (many things are WIP and are not set in stone yet).
Ok Can U Make The Good Maxed Shaders Work On Mac And Make It Run Perfect If Not Thats Fine But I Have A Relly Crappy Graphics Card And I Cant Change It Please Reply If You Can Or Not Or If You Know Any Good Shaders That Are Good For Crappy Graphics Cards Thanks!
Would be great!!
Light shaders cause the ground to turn completely black. My hand is invisible unless I'm holding it up to the sky. I get a pretty decent framerate though
Specie carnis, sanguinis, et os, (Mask of flesh, blood, and bone,)
Surge ex tenebris, surge ex flamma, (Rise from darkness, rise from flame,)
Trans mundi, potestate, repetere, nos. (Across the worlds, your power, reclaim.)
The beta version has Chocapic's cloud implementation. The clouds are not 3-d and are not as realistic (and to some people, nice) as the SEUS shaders.
Sonic Ether has a copyright of that code, so the current SEUS clouds cannot be used. Since the beta versions have this feature, the clouds code could be reproduced using a different method if enough support is given to make that a priority or a to-do list add-on.
So you get this error without Optifine? Could you tell me your Nvidia driver version?
Could I have the OS, PC specs, and MC version?
EVERY SHADER SHOWN 'EXCEPTION ERROR' :/
why i can't run this shader...
My Grapic Card : Intel(R) HD Graphics 4600 (It can running Assassin's Creed 4)
Is there something problem with my computer?
How could I run it WITHOUT Optifine ? Of course I use Optifine Or are you implying that I should try without it ? And I use the latest (non beta) Nvidia drivers, v337.88
Here it is a quote from the NoCubes mod thread where I asked about the same problem:
Quote from Stazza85 »
Hello, i have also had this issue but Sildur1 has actually fixed it now ( see here )
And surely enough he did you need only to replace 2 files in the shaderpack and everything is back to normal again I am so happy ! Posting it here so others who experienced the problem can solve it
I am back again but this time with a request/question : Is there any way I/someone could change the water transparency to make it more opaque, because as it is now, it is far too clear for imo... Look how it is compared to other shaderpacks. (attached image)
EDIT: I also noticed the nether portal, what happend with it ? so color-less... is there a glitch that affects semi-transparent blocks ? that would explain what happened with the water...
EDIT 2: now that I've been able to use the latest shaderpack I couldn't help but notice that something was missing: motion blur, any chance of getting that back ?
Independent of the resourcepack you use, (happens on the default one too) a few letters (there are probably more characters affected by this) are slimmer/narrow-er than they should
This happens only when using sildur, other shaders are fine...
I doubt your Mac OS or Nvidia GeForce 9400M could support the shaders. The OS already causes issues, but the 9400m is from 2008 and probably lacks the OpenGL support. If you can update your OS to the newest and find the right drivers to fix the OpenGL version, you may get to some point.
Overall, the regular Vibrant and the max versions won't work to your liking (the 9400m does not have the raw power to run the shaders).
Try the vibrant intel version, because you've already tried to basic and the other Vibrant versions.
As for motion blur, I do not know if that exists in the beta I have due to my lack of free time to peek inside the shader files.
Now, the beta versions helps fix the transparency problem of the water and nether portal blocks. I have four comparison images.
Also, the clouds are barely noticeable, but are pleasant considering that the clouds are still a beta feature (or experiment).
Hopefully, Sildur lets me show off some images of the beta (two) since he has some on the FB page. If you would like more images, ask me for some if Sildur allows the full preview (many things are WIP and are not set in stone yet).
- I use Intel HD Graphics with 1024 MB vRam (Video Memory)
The new BETA fixes this. Also, I don't really understand the fading thing, so please try explaining it into a separate sentence instead of creating a run-on sentence.
Uh... The Intel one is for Macs, though it should be compatible with Intel...
Is Intel HD Graphic's the exact name of your Intel Graphics?
If it isn't, try to find the actual name, and find some Intel drivers to update and see if that works.
Where can i find the beta ?