Is the mod "Astral Sorcery" included in your modpack? If so, locate the config file for that mod: astralsorcery.cfg > general > weakSkyRenders. add 0 to that list:
S:weakSkyRenders < 0 >
Thanks to Builderb0y for showing this fix on Discord.
I have a GTX 960M, but all of the vibrant shaders drop my frame rate to between 9 and 13 fps.
I was wondering if these were more CPU intensive than GPU intensive, because you say my frame rate should be much higher.
I was wondering this because, despite my adequate GPU, my CPU is clocked at 2.60 GHz (i7 6700HQ) and this is the only explanation I can think of for my slow frame rate. All of the effects work, just very slowly. There's nothing weird in my logs as far as I can see.
EDIT: I answered my own question (previous me is an idiot and forgot about Task Manager), but I would still like to know why my frame rates are so low. Are my driver out of date? Is my hardware not fully supported? It's sort of frustrating to have higher-end equipment and still be foiled by Minecraft.
Without shaders I'm getting 100+ fps, so I can only imagine it's the shaders causing the problem. I haven't tried any shaders aside from these though, so I'll probably look for some others to try to see if it's just these or universal across all shaders.
I have a GTX 960M, but all of the vibrant shaders drop my frame rate to between 9 and 13 fps.
I was wondering if these were more CPU intensive than GPU intensive, because you say my frame rate should be much higher.
I was wondering this because, despite my adequate GPU, my CPU is clocked at 2.60 GHz (i7 6700HQ) and this is the only explanation I can think of for my slow frame rate. All of the effects work, just very slowly. There's nothing weird in my logs as far as I can see.
Do a clean install and you might want to uncheck the GeForce Experience if you have no games that use it , Bloatware in my opinion .
Every time you do a clean install , it will default to Intel GPU . Go into the Nvidia Control Panel , click the TAB Manage 3D settings , then program settings and Click ADD . Browse to your Java dir , something like this , C:\Program Files\Java\jre1.8.0_144\bin\Javaw.exe . There tell it to use the Nvidia GPU .
Do a clean install and you might want to uncheck the GeForce Experience if you have no games that use it , Bloatware in my opinion .
Every time you do a clean install , it will default to Intel GPU . Go into the Nvidia Control Panel , click the TAB Manage 3D settings , then program settings and Click ADD . Browse to your Java dir , something like this , C:\Program Files\Java\jre1.8.0_144\bin\Javaw.exe . There tell it to use the Nvidia GPU .
Wow. Why on EARTH would it default to my integrated graphics? Thank you for the help.
I've also just realized how terrible my internet is. 30 minutes to download a 500 MB file. I'm in dire need of Google Fiber.
EDIT: Fixed, working with the current drivers, just waiting for the new ones to download. ~50 FPS on Vibrant Extreme, ~350 FPS without any shaders.
Now if only I could overclock my CPU without a high risk of bricking my laptop, then we'd be getting places.
Wow. Why on EARTH would it default to my integrated graphics? Thank you for the help.
I've also just realized how terrible my internet is. 30 minutes to download a 500 MB file. I'm in dire need of Google Fiber.
EDIT: Fixed, working with the current drivers, just waiting for the new ones to download. ~50 FPS on Vibrant Extreme, ~350 FPS without any shaders.
Now if only I could overclock my CPU without a high risk of bricking my laptop, then we'd be getting places.
Sorry, but HQ intel CPU's are NON-OVERCLOCKABLE. You're stuck with what you have. I'm guessing you're using a gaming laptop and usually laptop vendors don't even let you overclock unlocked CPU's either. They usually do a factory overclock and get rid of it in the BIOS. However, HQ series can't overclock what so ever. In 2017, AMD Ryzen CPU's are what's good. They have 8 core 16 thread CPU's which cost the same as 7700K and perform slightly worse in single threaded task (aka gaming). But they utterly demolish intel CPU's in price to performance ratio. The R5 1600 is the best bang for the buck CPU at the moment, 6 cores and 12 threads, and very cheap. It's not like the FX series, much faster and all overclockable. I wouldn't call your system high end as that's simply wrong, it's quite mid range actually, even a little low end to be honest. Don't expect much from laptops.
Dunno about changing animations, but as for dimming sunlight and moonlight... moonlight is already an option in the shader pack settings. On the shader pack selection screen in optifine, after enabling sildur's shader pack, click the button in the bottom right corner and you'll find an option for Moonlight. For sunlight you'd have to edit the shader pack. Use Notepad++ to open composite.fsh from inside the pack. Without testing it I'm not completely sure which line to edit but my best guess is to find the line...
and insert before the semicolon "*0.5" or "-.0015" without quotes. The first option would theoretically cut the sunlight brightness in half while the second could be like turning down the brightness bar about 1/4 of the way. Maybe I'm completely wrong with both the numbers and the line to edit, but if you have time have fun with it.
Sorry, I suppose I should have specified that the shader is the Enhanced Default which seems to have different options, or lack thereof. So how I would adjust the light seems to be defined differently.
I did find the waving speed in gbuffers_textured.vsh. It's the bold line below, line 82 in the file. It's usually 150.796447372.
There's this one question that keeps haunting me.... Why can I run 2 Minecrafts at 1080p 60-70fps with identical settings and shaders. but I can't run sigle minecraft at 100-140fps. There's clearly a bottleneck on the the cpu side of code somewhere. Can you shader makers collaborate and find this bottleneck so high refreshrate monitor users can rejoice?
How do you check to see if 2 minecraft's are running 1080p 60fps? Do you have a 4K monitor and running both minecraft's in two different corners? Do you have a multi-monitor setup? Because if you're covering minecraft with another window, you're not really rendering everything... Also, if there was a bottleneck, it would be your CPU, what CPU do you have? Also, what JVM arguments did you set for minecraft, maybe your not giving it enough RAM. Minecraft doesn't really take advantage of multiple threads, so even if you have an AMD Ryzen or Thread Ripper CPU, (16 cores and 32 threads) you won't see much improvement as minecraft java edition is poorly written in general. Minecraft C++ (Windows 10, MCPE, Xbox, and Switch) probably use more threads because of DirectX 12 which is MUCH better for multicore CPU's. Minecraft simply won't take advantage of your system, so you'll have to live with it.
Yes I do have 4k 60hz monitor and a 1080p 240hz one. Yes I do give minecraft 8GB of ram. Yes I do have I7 3930k 6 cores 12 treads cpu. Yes Minecraft 1.12.1 does take advantage of multiple cores.
If it's taking advantage of multiple cores then it's truly OpenGL's fault. OpenGL at it's core is single threaded, and so using multiple threads is quite... not really multithreaded. There is no way to take advantage of all the cores with Minecraft with OpenGL, that's the sad truth. It might be multithreaded for entity actions and such, but not much else.
1 - screenshot: with Shader 2 - screenshot: without Shader
In line 1093 of composite.fsh, you can add a "/n? where n is how many times darker you want your sky to be. I added "/500" in the attachment. At night time, this is nice, but during the day, it's like a new dimension. I don't know how to only edit sky during moonlight hours, so you can try that yourself.
hello, i installed this pack and it was very very stunning, but there was a nasty glitch.
all of my entities have a blue static thing, and i dont know how to fix this.
im on optifine 1.12.1 and i installed the high motionblur version and just the regular high version.
This is happening on NVidia GPU's. If you're using an NVidia GPU/Graphics Card, please download and install the latest drivers from here: https://www.geforce.com/drivers/results/123219 If you're not using an NVidia GPU, then try downloading and installing the latest drivers from your GPU vendor. If you need any more help, please ask.
First of all: amazing work, thank you! I really enjoy your vibrant shaders!
That being said: there seems to be an issue with Sildur's Vibrant Shader 1.163 Extreme when you use texture packs (I know, you probably don't even support them, but it looks like this is actually a bug with the shader than with the packs?).
I am playing FTB Infinity Evolved on MC 1.7.10 with Optifine 1.7.10 HD U D7, Fastcraft 1.25 and your Vibrant Shader on version 1.163.
I tried using Sphax PureBDCraft 32x and 64x as well as Soartex Fanver, but when I use the "extreme"-version of your shader, my lava doesn't show up. It is visible in water reflections, but not in the real world. When I switch to vanilla textures OR the "high"-version of your shader, I can see it again. Any ideas?
I'm sorry, but I cannot replicate your issue. I have FTB Infinity Evolved installed and replaced FastCraft 1.23 with 1.25 in order for OptiFine to work. In the attachments I have the lava being visible with the resourcepacks and shaders enabled. I am using version 3.0.1 of FTB Infinity Evolved though, I don't know what version you're using of FTB Infinity Evolved. However, there is one slight difference between my install and yours. I have Version 1.164 of Sildurs Vibrant Shaders and both Extreme and High work with lava with the resourcepacks you have. Also, I recommend using OptiFine version D8 as it supports more shader features and improvements. My testing was done with version D7 which is the same as yours. I cannot test with version 1.163 as I can't find a way t download that version anywhere. Try switching to version 1.164 of the shaderpack and version D8 of OptiFine, and if you aren't using the latest FTB Infinity Evolved modpack please try to update to the latest version, hopefully that will fix the issue, or else it might be your GPU's problem, and in that case please update your GPU drivers to the latest version.
This worked like a charm - Thanks!
I have a GTX 960M, but all of the vibrant shaders drop my frame rate to between 9 and 13 fps.
I was wondering if these were more CPU intensive than GPU intensive, because you say my frame rate should be much higher.
I was wondering this because, despite my adequate GPU, my CPU is clocked at 2.60 GHz (i7 6700HQ) and this is the only explanation I can think of for my slow frame rate. All of the effects work, just very slowly. There's nothing weird in my logs as far as I can see.
EDIT: I answered my own question (previous me is an idiot and forgot about Task Manager), but I would still like to know why my frame rates are so low. Are my driver out of date? Is my hardware not fully supported? It's sort of frustrating to have higher-end equipment and still be foiled by Minecraft.
Without shaders I'm getting 100+ fps, so I can only imagine it's the shaders causing the problem. I haven't tried any shaders aside from these though, so I'll probably look for some others to try to see if it's just these or universal across all shaders.
its because Minecraft is using the Intel GPU by Default . To fix this , first get the latest nVidia drivers http://www.nvidia.com/Download/index.aspx
Do a clean install and you might want to uncheck the GeForce Experience if you have no games that use it , Bloatware in my opinion .
Every time you do a clean install , it will default to Intel GPU . Go into the Nvidia Control Panel , click the TAB Manage 3D settings , then program settings and Click ADD . Browse to your Java dir , something like this , C:\Program Files\Java\jre1.8.0_144\bin\Javaw.exe . There tell it to use the Nvidia GPU .
Wow. Why on EARTH would it default to my integrated graphics? Thank you for the help.
I've also just realized how terrible my internet is. 30 minutes to download a 500 MB file. I'm in dire need of Google Fiber.
EDIT: Fixed, working with the current drivers, just waiting for the new ones to download. ~50 FPS on Vibrant Extreme, ~350 FPS without any shaders.
Now if only I could overclock my CPU without a high risk of bricking my laptop, then we'd be getting places.
Sorry, but HQ intel CPU's are NON-OVERCLOCKABLE. You're stuck with what you have. I'm guessing you're using a gaming laptop and usually laptop vendors don't even let you overclock unlocked CPU's either. They usually do a factory overclock and get rid of it in the BIOS. However, HQ series can't overclock what so ever. In 2017, AMD Ryzen CPU's are what's good. They have 8 core 16 thread CPU's which cost the same as 7700K and perform slightly worse in single threaded task (aka gaming). But they utterly demolish intel CPU's in price to performance ratio. The R5 1600 is the best bang for the buck CPU at the moment, 6 cores and 12 threads, and very cheap. It's not like the FX series, much faster and all overclockable. I wouldn't call your system high end as that's simply wrong, it's quite mid range actually, even a little low end to be honest. Don't expect much from laptops.
Sorry, I suppose I should have specified that the shader is the Enhanced Default which seems to have different options, or lack thereof. So how I would adjust the light seems to be defined differently.
I did find the waving speed in gbuffers_textured.vsh. It's the bold line below, line 82 in the file. It's usually 150.796447372.
//moving stuff
uniform float frameTimeCounter;
const float PI = 3.1415927;
const float PI48 = 50.796447372;
float pi2wt = PI48*frameTimeCounter;
How do you check to see if 2 minecraft's are running 1080p 60fps? Do you have a 4K monitor and running both minecraft's in two different corners? Do you have a multi-monitor setup? Because if you're covering minecraft with another window, you're not really rendering everything... Also, if there was a bottleneck, it would be your CPU, what CPU do you have? Also, what JVM arguments did you set for minecraft, maybe your not giving it enough RAM. Minecraft doesn't really take advantage of multiple threads, so even if you have an AMD Ryzen or Thread Ripper CPU, (16 cores and 32 threads) you won't see much improvement as minecraft java edition is poorly written in general. Minecraft C++ (Windows 10, MCPE, Xbox, and Switch) probably use more threads because of DirectX 12 which is MUCH better for multicore CPU's. Minecraft simply won't take advantage of your system, so you'll have to live with it.
Which shaders are you using? It's different for each shader pack. Vibrant, Enhanced, or Basic?
Sildurs Vibrant Shaders v1.164
I am using Vibrant Shaders v1.164.
And I am changing the color of the light, but the entities continue to have a yellowish color.
I'm sorry, I'm using google translate.
You have to change the lighting color in gbuffers_textured.vsh and gbuffers_block.vsh aswell. (line 54 in both)
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Thank you
How to make the sky less bright?
1 - screenshot: with Shader
2 - screenshot: without Shader
Hello,
I'm really new at this, but does anyone know of an HD texture pack that is compatible with sildurs vibrant shader pack?
Thanks
hello, i installed this pack and it was very very stunning, but there was a nasty glitch.
all of my entities have a blue static thing, and i dont know how to fix this.
im on optifine 1.12.1 and i installed the high motionblur version and just the regular high version.
If it's taking advantage of multiple cores then it's truly OpenGL's fault. OpenGL at it's core is single threaded, and so using multiple threads is quite... not really multithreaded. There is no way to take advantage of all the cores with Minecraft with OpenGL, that's the sad truth. It might be multithreaded for entity actions and such, but not much else.
In line 1093 of composite.fsh, you can add a "/n? where n is how many times darker you want your sky to be. I added "/500" in the attachment. At night time, this is nice, but during the day, it's like a new dimension. I don't know how to only edit sky during moonlight hours, so you can try that yourself.
This is happening on NVidia GPU's. If you're using an NVidia GPU/Graphics Card, please download and install the latest drivers from here: https://www.geforce.com/drivers/results/123219 If you're not using an NVidia GPU, then try downloading and installing the latest drivers from your GPU vendor. If you need any more help, please ask.
Can you possibly provide some images to show how much better it'll make Minecraft look?
it's in the spoilers in the opening post. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291396-1-6-4-1-12-sildurs-shaders-pc-mac-intel-vibrant
I'm sorry, but I cannot replicate your issue. I have FTB Infinity Evolved installed and replaced FastCraft 1.23 with 1.25 in order for OptiFine to work. In the attachments I have the lava being visible with the resourcepacks and shaders enabled. I am using version 3.0.1 of FTB Infinity Evolved though, I don't know what version you're using of FTB Infinity Evolved. However, there is one slight difference between my install and yours. I have Version 1.164 of Sildurs Vibrant Shaders and both Extreme and High work with lava with the resourcepacks you have. Also, I recommend using OptiFine version D8 as it supports more shader features and improvements. My testing was done with version D7 which is the same as yours. I cannot test with version 1.163 as I can't find a way t download that version anywhere. Try switching to version 1.164 of the shaderpack and version D8 of OptiFine, and if you aren't using the latest FTB Infinity Evolved modpack please try to update to the latest version, hopefully that will fix the issue, or else it might be your GPU's problem, and in that case please update your GPU drivers to the latest version.
If it still doesn't work, please tell us.
I'm trying to make the color of torches closer to white, It looks awesome in caves but is bad for in my house.
I'm looking at line 54 in both 'gbuffers_textured.vsh' and 'gbuffers_block.vsh' but I'm not sure what to change.