I have this weird problem with the shaders where most blocks are covered by this green pixelated texture (Screenshots attached below). Macbook Air 13inch, Intel HD Graphics 5000, Conquest_ 1.8 Pack (I've tried other packs, same issues).
I have this weird problem with the shaders where most blocks are covered by this green pixelated texture (Screenshots attached below). Macbook Air 13inch, Intel HD Graphics 5000, Conquest_ 1.8 Pack (I've tried other packs, same issues).
Have you tried it with default textures?
Rollback Post to RevisionRollBack
I'm TheCoolSteveMan, you can call me CSM for short!
Is there any site or page or something that explains what each option does a bit more in detail?
Because I have no idea what stuff like parallax mapping is and a few other things. lol
Also, is there a way to have my hand/held items not blurred with Depth of Field?
Is there any site or page or something that explains what each option does a bit more in detail?
Because I have no idea what stuff like parallax mapping is and a few other things. lol
Also, is there a way to have my hand/held items not blurred with Depth of Field?
Sorry for all the questions! lol :3
If you hover over the ingame options a small tooltip thingy should pop up. For a more indepth explanation you just have to google it.
Blurry hand will be fixed in the next update.
I have an issue when using this shaderpack together with EnderIO. None of the EnderIO fluids are showing up in world. They're there, but completely invisible.
I've tried to find the numeric block ID of a fluid, and then added it to the line that had the id of still and flowing water.
Though, obviously this will render the fluid (Liquid Sunshine) EXACTLY like water. Which isn't really what I had in mind. I would like to ask how I can change the "base" color of the fluid in your shader...? I've tried messing with ambientNdotL.rgb, but it seems that that can only do so much... As it seems to mix with blue somewhere.
Hello again!
Sorry to be the bringer of bad news, but I have a few lighting issues.
This happens in caves and enclosed spaces.
Intel(R) Core(TM) i7-3520M CPU @ 2.90GHz (4 CPUs), ~2.90GHz
Driver Model: WDDM 1.1
I'm using a 64X Windows 7.
I see nothing wrong with the output log, but I'll post it anyways.
It's a past bin, I hope I'm using it right! lol http://pastebin.com/C4xGN5LD
I've never used this before either.
I'd have just copy and pasted it into a spoiler but it sound the message was too long.
Is this all the information you need?
Sorry if I missed any! I'm new to posting errors for shaders, I only started using them 3 or 4 days ago. :'3
Hello again!
Sorry to be the bringer of bad news, but I have a few lighting issues.
This happens in caves and enclosed spaces.
Intel(R) Core(TM) i7-3520M CPU @ 2.90GHz (4 CPUs), ~2.90GHz
Driver Model: WDDM 1.1
I'm using a 64X Windows 7.
I see nothing wrong with the output log, but I'll post it anyways.
It's a past bin, I hope I'm using it right! lol http://pastebin.com/C4xGN5LD
I've never used this before either.
I'd have just copy and pasted it into a spoiler but it sound the message was too long.
Is this all the information you need?
Sorry if I missed any! I'm new to posting errors for shaders, I only started using them 3 or 4 days ago. :'3
Does this happen all the time or only if you load the shaderpack while being in a cave? There are some lighting issues on v1.153 that I hope to solve in future updates.
Awesome! That at least renders it properly!
I'm guessing if I had to modify or make it look like the water, but with a different color, it'd be a lot of work?
Edit: Actually, they look quite nice as is. The only thing would probably be adding "Waving Water" to it. I tried copying the stuff between #ifdef Waving_Water, but it didn't work
You might have to set it in gbuffers_terrain.vsh instead, paste the following on line 182 (between lava and lilypads):
Does this happen all the time or only if you load the shaderpack while being in a cave? There are some lighting issues on v1.153 that I hope to solve in future updates.
I just tested a few things, yeah it's always happening in caves.
I thought could have been some mods so I removed them.
I am running Optifine through forge and not regular installation though due to not being able to install it.
But I have no other mods besides beterFPS which I took out and tested it without and it still happened.
So to answer your question, yes. It always happens in a cave.
[EDIT]: Sorry, I miss read what you said, I got no sleep! lol
To clarify what I meant was it happens if I load the shader pack in or out of a cave.
Sildur um maybe I did some thing wrong but I replaced the line with the new one but it did't do any thing :[
It should disable the reflections but light still bounces of it. Also the transparency support needs some more work, so maybe you want to go with v1.141 for now.
I have this weird problem with the shaders where most blocks are covered by this green pixelated texture (Screenshots attached below). Macbook Air 13inch, Intel HD Graphics 5000, Conquest_ 1.8 Pack (I've tried other packs, same issues).
Have you tried it with default textures?
I'm TheCoolSteveMan, you can call me CSM for short!
Ahoy o/ I have 1.153 on 1.10.2 and my hand is flickering like crazy. Tried the lilypad thing mentioned above but it didn't fix it.
Are you on a nvidia card? If so updating it's drivers should help. Otherwise you might want to give v1.141 a try since it's a pretty solid version.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Is there any site or page or something that explains what each option does a bit more in detail?
Because I have no idea what stuff like parallax mapping is and a few other things. lol
Also, is there a way to have my hand/held items not blurred with Depth of Field?
Sorry for all the questions! lol :3
If you hover over the ingame options a small tooltip thingy should pop up. For a more indepth explanation you just have to google it.
Blurry hand will be fixed in the next update.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hi Everyone!!!
Yep. I should probably update my drivers, heh.. been a while.
*opens device manager*
...
352.86 (good at this!)
Are sure its saved correctly? It should change at least a bit...
Hm, try adding it to line 131 instead:
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Hello again!
Sorry to be the bringer of bad news, but I have a few lighting issues.
This happens in caves and enclosed spaces.
Intel(R) Core(TM) i7-3520M CPU @ 2.90GHz (4 CPUs), ~2.90GHz
Driver Model: WDDM 1.1
I'm using a 64X Windows 7.
I see nothing wrong with the output log, but I'll post it anyways.
It's a past bin, I hope I'm using it right! lol
http://pastebin.com/C4xGN5LD
I've never used this before either.
I'd have just copy and pasted it into a spoiler but it sound the message was too long.
Is this all the information you need?
Sorry if I missed any! I'm new to posting errors for shaders, I only started using them 3 or 4 days ago. :'3
Does this happen all the time or only if you load the shaderpack while being in a cave? There are some lighting issues on v1.153 that I hope to solve in future updates.
You might have to set it in gbuffers_terrain.vsh instead, paste the following on line 182 (between lava and lilypads):
As for reflections, adding the id to line 74 in gbuffers_water.vsh might to the trick:
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I just tested a few things, yeah it's always happening in caves.
I thought could have been some mods so I removed them.
I am running Optifine through forge and not regular installation though due to not being able to install it.
But I have no other mods besides beterFPS which I took out and tested it without and it still happened.
So to answer your question, yes. It always happens in a cave.
[EDIT]: Sorry, I miss read what you said, I got no sleep! lol
To clarify what I meant was it happens if I load the shader pack in or out of a cave.
not work on open gl 3.1.0
Sildur um maybe I did some thing wrong but I replaced the line with the new one but it did't do any thing :[
http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/wip-maps/2869084-w-i-p-fallout-deadstate-official-beta-release
It should disable the reflections but light still bounces of it. Also the transparency support needs some more work, so maybe you want to go with v1.141 for now.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
how do fix this please Can't show the pic can't upload but in the distance it is colored green then theres a light blue bar on top of my screen
my OS is Windows 7 and i have nvidia Geforce GT 730
how do fix this please Can't show the pic can't upload but in the distance it is colored green then theres a light blue bar on top of my screen
my OS is Windows 7 and i have nvidia Geforce GT 730
Disable bloom and enable ambient occlusion should fix this.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
it is fixed slightly thank you for the response but the green and red is gone the blue one appeare
i'm just new to the forum so i don't know how to delete stuff but i fixed it already and Thank you For the response Great work for the shaders
even after my GPU upgrade, I'm able to run more intensive shaders but I still always come back to this one. Again, keep up the good work.