The only V6 Sildur has is his Basic Acid Shaders....
That's what he's been doing for years now -- updating his shaders, and while this shader pack did originally start as an edit of Chocapic13's shaders, I'm fairly certain he completely rewrote it from the ground up for version 1.15+ using what he learned from earlier versions, so it's not as simple as switching to a different version of the original shaders
1st Quote. what I mean is that he uses Chocapic13's V6.2 Beta is verry buggy for Intel users
2nd Quote.i understand what you're saying
I don't know if it's a bug or what, but if I'm using the off-hand with a light emitting item (Torch in my case), the item on the other hand is SO glowing.
Is there a graceful way to disable the waving leaves/grass? I'm trying to install this on a pretty heavily modded instance and reduce as much lag as possible. (Plus it looks ridiculous on the leaves. They look like jelly.)
Also, the vibrant pack does not appear to make colored light go through colored glass like the screenshots advertise. Tried with optifine installed and without it.
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If you say "plz" because it's shorter than "Please," I'll say "No" because it's shorter than "Yes."
Is there a graceful way to disable the waving leaves/grass? I'm trying to install this on a pretty heavily modded instance and reduce as much lag as possible. (Plus it looks ridiculous on the leaves. They look like jelly.)
Also, the vibrant pack does not appear to make colored light go through colored glass like the screenshots advertise. Tried with optifine installed and without it.
Go to all of the gbuffers_terrain.fsh and add 2 slashes (Like these//) on the #defines, but if you had optifine installed, go to the shader options and find the Wavy stuffs (Leaves, Grass, Vines etc.)
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I'm TheCoolSteveMan, you can call me CSM for short!
Go to all of the gbuffers_terrain.fsh and add 2 slashes (Like these//) on the #defines, but if you had optifine installed, go to the shader options and find the Wavy stuffs (Leaves, Grass, Vines etc.)
You mean the actual shaders option or one within video settings? Because I didn't see that option in either one. I'm running 1.7.10 (too many good mods are still on it.)
I couldn't get shaders to behave with some mods anyway. It isn't the fault of this pack because I also tried it with SEUS (what everything is based off of anyway) and it's just mod incompatibility in general. Unfortunately the only way to fix it is to go ask every mod author whose lighting effects clash to write code to support it and I don't feel too great about asking such a thing when only a handful of the userbase can even make use of shaders.
At least it's good to know for the life in the woods pack maybe. It has an option for installing these shaders and it looks quite nice on it.
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If you say "plz" because it's shorter than "Please," I'll say "No" because it's shorter than "Yes."
I am getting bugs with version 1.153 (first screenshot)
The second is version 1.141 with the same settings.
Also, just a suggestion, having the ability to turn off water shaders or something in the next version, this is what lags my computer the most in the shaders (I know, my computer is terrible)
I am getting bugs with version 1.153 (first screenshot)
The second is version 1.141 with the same settings.
Also, just a suggestion, having the ability to turn off water shaders or something in the next version, this is what lags my computer the most in the shaders (I know, my computer is terrible)
If you want to gain more FPS, lower your RenderResMul and your ShadowResMul, and what's your Graphics Card?
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I'm TheCoolSteveMan, you can call me CSM for short!
Both are at the lowest in the screenshots, and I can get good frame rate with 1.141. Also, it's an Intel HD Graphics 3000 512 MB and I would love to replace it except it's a mac
1st Quote. what I mean is that he uses Chocapic13's V6.2 Beta is verry buggy for Intel users
2nd Quote.i understand what you're saying
I'm TheCoolSteveMan, you can call me CSM for short!
What is the texture pack in the vibrant screenies. The one with parallax mapping
PulchuraPurePBR
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
Sildur, how's your WIP version?
I'm TheCoolSteveMan, you can call me CSM for short!
how do you get it?
What is this.. Help.. Older versions of Slidurs Vibrant is better but I deleted them. Link please...
I'm using the newest version 1.53
Operating system: Mac OSX MacBook Air
Processor: 1.4 GHz Intel Core i5
Startup Disk: Macintosh HD
Memory: 4 GB 1600 MHz DDR3
Picture on attachment
mine works lol
I don't know if it's a bug or what, but if I'm using the off-hand with a light emitting item (Torch in my case), the item on the other hand is SO glowing.
Something like this happens to me but there is a download for 1.141 on the first page that should work
Ok my hand and items are flashing black and blue... I have sildurs Medium and a GeForce GTX 730. Here is an image
(should be below or somewhere...)
How could I fix this?
Using latest drivers and the latest OptiFine for 1.10.2, the HD version
Try using the ShadersMod itself, bugs in optifine and in shadersmod are most likely different.
I'm TheCoolSteveMan, you can call me CSM for short!
Is there a graceful way to disable the waving leaves/grass? I'm trying to install this on a pretty heavily modded instance and reduce as much lag as possible. (Plus it looks ridiculous on the leaves. They look like jelly.)
Also, the vibrant pack does not appear to make colored light go through colored glass like the screenshots advertise. Tried with optifine installed and without it.
Go to all of the gbuffers_terrain.fsh and add 2 slashes (Like these//) on the #defines, but if you had optifine installed, go to the shader options and find the Wavy stuffs (Leaves, Grass, Vines etc.)
I'm TheCoolSteveMan, you can call me CSM for short!
You mean the actual shaders option or one within video settings? Because I didn't see that option in either one. I'm running 1.7.10 (too many good mods are still on it.)
I couldn't get shaders to behave with some mods anyway. It isn't the fault of this pack because I also tried it with SEUS (what everything is based off of anyway) and it's just mod incompatibility in general. Unfortunately the only way to fix it is to go ask every mod author whose lighting effects clash to write code to support it and I don't feel too great about asking such a thing when only a handful of the userbase can even make use of shaders.
At least it's good to know for the life in the woods pack maybe. It has an option for installing these shaders and it looks quite nice on it.
Im sure this question has been asked before but what texture pack is being used in the vibrant screenshots? looks very good!
Chroma Hills or PulchuraPurePBR I think and I think its on description download
PulchuraPurePBR
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
I am getting bugs with version 1.153 (first screenshot)
The second is version 1.141 with the same settings.
Also, just a suggestion, having the ability to turn off water shaders or something in the next version, this is what lags my computer the most in the shaders (I know, my computer is terrible)
If you want to gain more FPS, lower your RenderResMul and your ShadowResMul, and what's your Graphics Card?
I'm TheCoolSteveMan, you can call me CSM for short!
Both are at the lowest in the screenshots, and I can get good frame rate with 1.141. Also, it's an Intel HD Graphics 3000 512 MB and I would love to replace it except it's a mac