I blanked out both the SAGMillRecipes_????.xml files and let them regenerate as I couldn't get custom SAG mill recipes to work. Found this in the log while loading:
2013-11-06 12:17:50 [WARNING] [EnderIO] SAGMillRecipeParser: Could not parse a valid int for attribute itemMeta with value *
2013-11-06 12:17:50 [INFO] [EnderIO] Added 50 SAG Mill recipes from config.
I found this while attempting to debug my Custom User file, which had an XML syntax error in one of the comments.
Request: custom Alloy Smelter recipes?
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If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
Is there some way of activating or deactivating the liquid conduit behavior of only accepting the last liquid it transported?
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There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
Is there some way of activating or deactivating the liquid conduit behavior of only accepting the last liquid it transported?
No, unless you mean changing the set liquid in which case double left click with an empty bucket resets the conduit and right clicking with a bucket of liquid sets the conduit to that liquid.
http://ci.algent.fr/job/EnderIO MC 1.6.4/ your last dev build shows it for 1.6.2 and yet i do believe it is supposed to be for the 1.6.4 branch, any ideas on why the version shows 1.6.2 instead of 1.6.4?
Man my world doesn't open:
java.lang.StackOverflowError
at java.util.HashMap.hash(Unknown Source)
at java.util.HashMap.getEntry(Unknown Source)
at java.util.HashMap.get(Unknown Source)
at net.minecraft.world.chunk.Chunk.func_76597_e(Chunk.java:971)
at net.minecraft.world.World.func_72796_p(World.java:2865)
at crazypants.enderio.conduit.power.PowerConduit.getExternalPowerReceptor(PowerConduit.java:244)
at crazypants.enderio.conduit.power.PowerConduitNetwork.addConduit(PowerConduitNetwork.java:57)
at crazypants.enderio.conduit.power.PowerConduitNetwork.addConduit(PowerConduitNetwork.java:19)
at crazypants.enderio.conduit.AbstractConduitNetwork.setNetwork(AbstractConduitNetwork.java:40)
at crazypants.enderio.conduit.AbstractConduitNetwork.setNetwork(AbstractConduitNetwork.java:45)
is the error sorry don't know how to make sploirs also I had over 600> energy conduits
( at crazypants.enderio.conduit.AbstractConduitNetwork.setNetwork(AbstractConduitNetwork.java:45)
is sent like 5000 times lol!)
I am seeing some what I assume is unintended behavior from the fluid conduits,
if I have 2 fluid conduit lines next to each other but disconnected and try to change the liquid type of one of the conduits both change to that type
on a different note is it possible to add support for the Power Boxes mod?
Could someone please write me a SAG Mill recipe where 1 diamond becomes 4 ender pearls?
Thank you.
I would advise leaving the SAG mill for realistic "griding like recipes"
It stays more balanced that way. The XML (proper file extension I think???) file is not that hard at all to use, I used it to add support for all of the metallurgy ores.
Something I thought of earlier when using the Stirling Generator, is that it would be nice if it had a liquid tank for Lava, since you can run it off of lava but it has to be put in one bucket at a time which is a horrible pain. Other thoughts, I'd love to see more powerful versions of the Photovoltaic Panels. Other than that I love the mod and keep up the good work.
Something I thought of earlier when using the Stirling Generator, is that it would be nice if it had a liquid tank for Lava, since you can run it off of lava but it has to be put in one bucket at a time which is a horrible pain. Other thoughts, I'd love to see more powerful versions of the Photovoltaic Panels. Other than that I love the mod and keep up the good work.
If it would have a lava input, it would most likely be able to be pumped in (makes sense), this would not be considered in itself OP (i personally prefer unbalanced), but it would make Ender IO feel like it is trying to "one-up" other mods. "I can do all of your functionality in one single machine". I guess it could work (in a balanced manner) but would have to be slow enough that people would still want to hook up a set of magmatic engines (if TE3 still has them...?). As for more powerful photovoltaic panels: find ways to set them up in large builds... that's how solar power works. Being free energy, it should not be super convenient.
If I wanted EnderIO to one up every other mod, I already have custom SAG Mill recipes that I could use to make sure it gives me more for my MJ than anything else. I find it very configurable and thus I can't really call that overpowered in any way since a modpack maker will have it set exactly the way they want it.
Speaking of more powerful cells, the power is configurable.
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
If I wanted EnderIO to one up every other mod, I already have custom SAG Mill recipes that I could use to make sure it gives me more for my MJ than anything else. I find it very configurable and thus I can't really call that overpowered in any way since a modpack maker will have it set exactly the way they want it.
Speaking of more powerful cells, the power is configurable.
Yes, I appreciate the work that has been done to make the SAG mill recipes as configurable as they are, they are properly balanced in terms of power consumption. The one thing that stands out to me when playing the game with other mods installed (such as IC2) is that whenever I need to find a recipe for a dust or something, there is almost always a recipe with the SAG mill, I can take sulfer from IC2 for a good example. It is a by-product of processing lead in a thermo-'something' centifuge(?)... but when I looked for alternative recipes, there is a chance that if I stick netherack in the SAG mill, ~1/7 gives me a sulfer dust =). well now I don't need that IC2 machine. This is balanced and well done etc. However, it doesn't save me from my own desire to find the easiest way possible to do something.
This was not actually pointing any kind of finger at EnderIO, mostly just self-reflection
If it would have a lava input, it would most likely be able to be pumped in (makes sense), this would not be considered in itself OP (i personally prefer unbalanced), but it would make Ender IO feel like it is trying to "one-up" other mods. "I can do all of your functionality in one single machine". I guess it could work (in a balanced manner) but would have to be slow enough that people would still want to hook up a set of magmatic engines (if TE3 still has them...?). As for more powerful photovoltaic panels: find ways to set them up in large builds... that's how solar power works. Being free energy, it should not be super convenient.
the stirling engine only puts out 1 MJ per tic regardless of fuel used. A tank for lava would just be a convenient way of getting lava into it rather than placing a single bucket in, then taking it out, then putting it in, etc. As each bucket of lava lasts for 20000 ticks (totaling 20000 MJs) it seems like it's just a logical extension of what we can already do. As for real world solar panels, yes one way is to put up more of them, however there are varying qualities. Cheaper ones produce less electricity than the more expensive ones, and someone recently invented an "artificial leaf" (a chemical based solar cell) that's far more efficient than any of the ones we use. Point in case you can make a solar cell out of a piece of copper and some common house hold materials, it's just horribly inefficient, so much so that it barely registers as putting out any electricity at all, you'd need one the size of a football field to power a dryer.
One thing I did was added SAG mill recipes for undamaged armors and tools made of metal. So if I threw full durability iron chestplate, or a cauldron into the SAG mill I would get its iron dust out. I can throw compasses and clocks in there and get full dust amounts but only 50% of the time get redstone back. I was also thinking of adding sawdust to the tool recipes since I'm on 1.5.2 and have TE installed... just wanna figure out how to put the modname in there properly and not rely on itemIDs for Thermal Expansion.
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
I have never really used the sterling engine for anything but coal, I might try it with lava sometime, interesting...
As for the more powerful solar panel, that artificial leaf actually sounds pretty cool. I think that the limits of the crafting that is in minecraft make it hard to have things like this and have them balanced of of RL. In modded minecraft, there is no such thing a failed attempt to craft something (well maybe thaumcraft research kindof...) whereas in making something more efficient in real life, it is often more difficult to create, more finicky (not meaning just takes three times the iron =P). In MC, the reward of having something better is there without the risk on the difficulty it should take to actually make.
In that respect, I do actually like how IC2 mechanics work.
It's not so much "Add more iron!" to make a better photovoltaic panel, as "use more expensive materials!". Like the Conduits. We have the Regular, Advanced and Ender. Each of which uses a different alloy, each is more expensive than the last. Why couldn't we do something similar here?
Because Ender IO is (I think) only mod atm which adds free BC energy with no automation, and that is enough... There is a reason why they nerfed getting free energy even by using massive structures of redstone engines. If someone really wants it that badly, like someone said already - change the config and enjoy.
I would absolutely love to see more in-depth power generation techniques integrated into this mod. I've been playing modded Minecraft for over three years now and I've only seen VERY few intuitive power generation schemes. A large multi-block solar panel would be awesome. Have different recipes for different types of panels (the more expensive producing more energy) and then allow multi-block variants that produce the cumulative total of the pieces used to create it.
I've got a weird idea: while using the Ender Face the player should be able to move at the cost of health. For examle, 1 heart per block. That wouldn't be too overpowered, will it?
I found this while attempting to debug my Custom User file, which had an XML syntax error in one of the comments.
Request: custom Alloy Smelter recipes?
java.lang.StackOverflowError
at java.util.HashMap.hash(Unknown Source)
at java.util.HashMap.getEntry(Unknown Source)
at java.util.HashMap.get(Unknown Source)
at net.minecraft.world.chunk.Chunk.func_76597_e(Chunk.java:971)
at net.minecraft.world.World.func_72796_p(World.java:2865)
at crazypants.enderio.conduit.power.PowerConduit.getExternalPowerReceptor(PowerConduit.java:244)
at crazypants.enderio.conduit.power.PowerConduitNetwork.addConduit(PowerConduitNetwork.java:57)
at crazypants.enderio.conduit.power.PowerConduitNetwork.addConduit(PowerConduitNetwork.java:19)
at crazypants.enderio.conduit.AbstractConduitNetwork.setNetwork(AbstractConduitNetwork.java:40)
at crazypants.enderio.conduit.AbstractConduitNetwork.setNetwork(AbstractConduitNetwork.java:45)
is the error sorry don't know how to make sploirs also I had over 600> energy conduits
( at crazypants.enderio.conduit.AbstractConduitNetwork.setNetwork(AbstractConduitNetwork.java:45)
is sent like 5000 times lol!)
if I have 2 fluid conduit lines next to each other but disconnected and try to change the liquid type of one of the conduits both change to that type
on a different note is it possible to add support for the Power Boxes mod?
Thank you.
I would advise leaving the SAG mill for realistic "griding like recipes"
It stays more balanced that way. The XML (proper file extension I think???) file is not that hard at all to use, I used it to add support for all of the metallurgy ores.
If it would have a lava input, it would most likely be able to be pumped in (makes sense), this would not be considered in itself OP (i personally prefer unbalanced), but it would make Ender IO feel like it is trying to "one-up" other mods. "I can do all of your functionality in one single machine". I guess it could work (in a balanced manner) but would have to be slow enough that people would still want to hook up a set of magmatic engines (if TE3 still has them...?). As for more powerful photovoltaic panels: find ways to set them up in large builds... that's how solar power works. Being free energy, it should not be super convenient.
Speaking of more powerful cells, the power is configurable.
Yes, I appreciate the work that has been done to make the SAG mill recipes as configurable as they are, they are properly balanced in terms of power consumption. The one thing that stands out to me when playing the game with other mods installed (such as IC2) is that whenever I need to find a recipe for a dust or something, there is almost always a recipe with the SAG mill, I can take sulfer from IC2 for a good example. It is a by-product of processing lead in a thermo-'something' centifuge(?)... but when I looked for alternative recipes, there is a chance that if I stick netherack in the SAG mill, ~1/7 gives me a sulfer dust =). well now I don't need that IC2 machine. This is balanced and well done etc. However, it doesn't save me from my own desire to find the easiest way possible to do something.
This was not actually pointing any kind of finger at EnderIO, mostly just self-reflection
the stirling engine only puts out 1 MJ per tic regardless of fuel used. A tank for lava would just be a convenient way of getting lava into it rather than placing a single bucket in, then taking it out, then putting it in, etc. As each bucket of lava lasts for 20000 ticks (totaling 20000 MJs) it seems like it's just a logical extension of what we can already do. As for real world solar panels, yes one way is to put up more of them, however there are varying qualities. Cheaper ones produce less electricity than the more expensive ones, and someone recently invented an "artificial leaf" (a chemical based solar cell) that's far more efficient than any of the ones we use. Point in case you can make a solar cell out of a piece of copper and some common house hold materials, it's just horribly inefficient, so much so that it barely registers as putting out any electricity at all, you'd need one the size of a football field to power a dryer.
I have never really used the sterling engine for anything but coal, I might try it with lava sometime, interesting...
As for the more powerful solar panel, that artificial leaf actually sounds pretty cool. I think that the limits of the crafting that is in minecraft make it hard to have things like this and have them balanced of of RL. In modded minecraft, there is no such thing a failed attempt to craft something (well maybe thaumcraft research kindof...) whereas in making something more efficient in real life, it is often more difficult to create, more finicky (not meaning just takes three times the iron =P). In MC, the reward of having something better is there without the risk on the difficulty it should take to actually make.
In that respect, I do actually like how IC2 mechanics work.