Please do post some screen shots so I can have a look. What version of EIO and extra utilities are you using? I will add the mod to my test world and have a look.
I'm using Ender I/O version 0.1.5 for MC 1.5.2 and Extra Utilities version 0.2.4f (may not be current) for MC 1.5.2
So you can see the conduits still function normally, they just don't *know* to render as being connected to the Extrautils pipes.
As an aside, is there any chance you would be willing to add compact versions of your solar arrays? (Not to cheapen the cost of making them; maybe just something like the compact solars addon for IC2, so one could fit more of them in a smaller space) I LOVE the idea of having solars that generate BC power but I don't want to have to find an entire meadow biome to build my power source .
Could you make it so the Ender Face could interact with the Applied Energistic's ME Terminal? I mean, at the momment it lets you interact with it, but doesn't display your items in it. It can, however, for example, interact with the ME Disk Drive, allowing me to take the Disks somewhere else if needed, but that's not very helpful. Thanks!
Which version of EIO and AE are you using? Eventually I would like to integrate well with AE (if possible, even include AE pipes/wires in the same block as my conduits), but I haven't tested with it yet. Just too many mods to interact with!!!
Basically they dont work with redstone energy cells/conduits at all. Putting full redstone energy cells next to your machines doesnt give them power, neither does piping energy from conduits, although the conduits "connect" to your machines. Your generators/solar panels also dont transfer power to redstone energy cells/conduits. Your energy conduits do seem to be able to connect to redstone energy cells however. Also I get a crash when placing your energy conduits next to BC conductive pipes
This has now been fixed and a new 1.5 version (0.1.6) has been uploaded. There are some small cavaets though. In the 1.5 API there doesn't seem to be any easy way to tell that a redstone energy cell is storage that can send and recieve. As such there are some limitations on how they interact. I believe this is why you need to specify an 'in or out' from each redstone energy conduit connection. I could introduce something like this for 1.5 but I wont bother as there are work arounds for now and the issue is resolved in the 1.6 BC power API.
These screen shots show what works and what doesnt
I'm using Ender I/O version 0.1.5 for MC 1.5.2 and Extra Utilities version 0.2.4f (may not be current) for MC 1.5.2
So you can see the conduits still function normally, they just don't *know* to render as being connected to the Extrautils pipes.
That looks pretty amusing
I will see if I work out what is going on. It does surprise me that it works if it doesn't connect.
As an aside, is there any chance you would be willing to add compact versions of your solar arrays? (Not to cheapen the cost of making them; maybe just something like the compact solars addon for IC2, so one could fit more of them in a smaller space) I LOVE the idea of having solars that generate BC power but I don't want to have to find an entire meadow biome to build my power source .
There will be definitely be upgraded versions of the solar panels, but probably not quite as compact as the top tier of compact solars. I tend to like small wiring and big machines (to a point), and there does need to be some trade off for 'free' energy. Given you can hide all your wiring so well now just cover every roof you ever make in solars and you should be fine .
Is it possible yet to stop conduits from connecting?
You can currently stop liquid conduits from connection, as per the new section in the main post, but thats it at the moment. I will be adding insulated redstone conduits so you can stop them from connecting in the near future, but at this stage I can't see a need for power conduits.
Suggestion: A block that would act sort of like a wireless sneaky pipe. You would place a "receiver" near your machine or somehow link it. Then you would have as many "transmitter" blocks as you want, and what these would do is you could place them down anywhere and when you inputed items into say the top of the block, it would automatically import them into the top slot of whatever machine, I dont know hard this would be to make, just thought I would suggest it.
Edit: also do you have any plans to make your conduits work with Chicken Bone's shiny new forge multiparts?
one small issue i have noticed is with the railcraft beta thats out for 1.6.2 you cannot put liquid into the tank with your liquid conduits not sure why =P
one small issue i have noticed is with the railcraft beta thats out for 1.6.2 you cannot put liquid into the tank with your liquid conduits not sure why =P
I just did a pretty decent test with railcarft 8.0.0.0 and EIO 1.6.4 and didn't have any issues. I transferred water, lava and creasol oil back and forth between rc tanks using my conduits without issue. I also ran a liquid boilder with my resevoior and conduits as the water supply, connected a RC tank of oil to the boiler with the conduits, then used my conduits again to run the stream to some stream engines, which were toggled on and off with my redstone conduits, and the power flowed through my power conduits to power a rock crusher, all without issue (did I say conduit enough?? ; ) )
If you can give me the extact versions and setup you where using (maybe a screen shot showing how things where set up) then I will see if I can reproduce it.
Hello there great mod author! , I was thinking about it and even tried to make almost all these features you had , but meh , i will never get to modding my brain is not smart enough i guess , well just wanted to say thank you for great work , and please add item pipes as fast as possible because it would make my wiring even more compact , and thats what i want Compact wiring for the win! , i did look at your code , and i can't understand nuffing about it , even if i know some java , because i got small bud block for myself working just for testing , i don't know how much you know about coding but suggestion: redpower2 tubes ? , redpower ain't gonna update , but her tubes were smart about where to sent items and when , Just an suggestion , Have a wonderful day!
Thanks for the feedback
Don't give up the coding, it can take a while for it it 'click'. Before starting this mod I already had 10+ years of professional java/c++ and opengl development under my belt, and it still took me a while to work my around how minecraft does things.
I am still undecided on the item conduits. I was thinking of using the RP2 tubes as a model, but I also love the 'instant, guaranteed delivery' of applied energetics. I haven't decided which approach to take yet.
The Meaning of Life, the Universe, and Everything.
Location:
Colorado Springs, CO
Join Date:
8/19/2012
Posts:
56
Minecraft:
Flaeme <3
Member Details
While I haven't really messed around with it too much, I have to say I already find this really cool. I do have a small bug (at least, I think) report.
While there are nuggets of the different metals, and crafting from ingot to nugget is possible, you cannot craft 9 nuggets back to an ingot with any material (activated iron/gold, ender iron/gold, blue steel).
- Flaeme, out.
While I haven't really messed around with it too much, I have to say I already find this really cool. I do have a small bug (at least, I think) report.
While there are nuggets of the different metals, and crafting from ingot to nugget is possible, you cannot craft 9 nuggets back to an ingot with any material (activated iron/gold, ender iron/gold, blue steel).
- Flaeme, out.
Thanks for the report. I will add the nugget to ingot recipes. The nuggets arn't actually used for anything yet, but that will change soon.
Hi, until now I'm knowing the mod, and it's great, but I have some problems, I do not find how to make activated iron activated, gold activated and fused cuartz,
What is the recipe? or what is the version of NEI that contains them?
thanks
2013-08-19 03:20:02 [SEVERE] [Minecraft-Server] Encountered an unexpected exception ReportedException
net.minecraft.util.ReportedException: Ticking tile entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:672)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
Caused by: java.lang.NoSuchMethodError: net.minecraft.world.World.func_72971_b(F)F
at crazypants.enderio.machine.solor.TileEntitySolorPanel.collectEnergy(TileEntitySolorPanel.java:83)
at crazypants.enderio.machine.solor.TileEntitySolorPanel.func_70316_g(TileEntitySolorPanel.java:75)
at net.minecraft.world.World.func_72939_s(World.java:2204)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:548)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
... 4 more
2013-08-19 03:20:02 [SEVERE] [Minecraft-Server] This crash report has been saved to: E:\Minecraft 1.6.2\.\crash-reports\crash-2013-08-19_03.20.02-server.txt
2013-08-19 03:20:32 [SEVERE] [Minecraft-Server] Reached end of stream for /192.168.2.3
The recipe for them is in the main thread, just look a little better. As for NEI, it isn't yet supported, as it's using a machine implemmented by the mod.
Thanks for bug report. You are doing an awesome job on the testing. Thanks.
This has been fixed and will be part of the next release. In doing so, I also modified the light calculation to for solar panels to match that of the vanilla sunlight detectors. This will result in less energy being produced, but is more 'realistic'.
I'm using Ender I/O version 0.1.5 for MC 1.5.2 and Extra Utilities version 0.2.4f (may not be current) for MC 1.5.2
So you can see the conduits still function normally, they just don't *know* to render as being connected to the Extrautils pipes.
As an aside, is there any chance you would be willing to add compact versions of your solar arrays? (Not to cheapen the cost of making them; maybe just something like the compact solars addon for IC2, so one could fit more of them in a smaller space) I LOVE the idea of having solars that generate BC power but I don't want to have to find an entire meadow biome to build my power source .
Which version of EIO and AE are you using? Eventually I would like to integrate well with AE (if possible, even include AE pipes/wires in the same block as my conduits), but I haven't tested with it yet. Just too many mods to interact with!!!
This has now been fixed and a new 1.5 version (0.1.6) has been uploaded. There are some small cavaets though. In the 1.5 API there doesn't seem to be any easy way to tell that a redstone energy cell is storage that can send and recieve. As such there are some limitations on how they interact. I believe this is why you need to specify an 'in or out' from each redstone energy conduit connection. I could introduce something like this for 1.5 but I wont bother as there are work arounds for now and the issue is resolved in the 1.6 BC power API.
These screen shots show what works and what doesnt
These all work:
That looks pretty amusing
I will see if I work out what is going on. It does surprise me that it works if it doesn't connect.
There will be definitely be upgraded versions of the solar panels, but probably not quite as compact as the top tier of compact solars. I tend to like small wiring and big machines (to a point), and there does need to be some trade off for 'free' energy. Given you can hide all your wiring so well now just cover every roof you ever make in solars and you should be fine .
You can currently stop liquid conduits from connection, as per the new section in the main post, but thats it at the moment. I will be adding insulated redstone conduits so you can stop them from connecting in the near future, but at this stage I can't see a need for power conduits.
Edit: also do you have any plans to make your conduits work with Chicken Bone's shiny new forge multiparts?
I just did a pretty decent test with railcarft 8.0.0.0 and EIO 1.6.4 and didn't have any issues. I transferred water, lava and creasol oil back and forth between rc tanks using my conduits without issue. I also ran a liquid boilder with my resevoior and conduits as the water supply, connected a RC tank of oil to the boiler with the conduits, then used my conduits again to run the stream to some stream engines, which were toggled on and off with my redstone conduits, and the power flowed through my power conduits to power a rock crusher, all without issue (did I say conduit enough?? ; ) )
If you can give me the extact versions and setup you where using (maybe a screen shot showing how things where set up) then I will see if I can reproduce it.
Thanks for the feedback
Don't give up the coding, it can take a while for it it 'click'. Before starting this mod I already had 10+ years of professional java/c++ and opengl development under my belt, and it still took me a while to work my around how minecraft does things.
I am still undecided on the item conduits. I was thinking of using the RP2 tubes as a model, but I also love the 'instant, guaranteed delivery' of applied energetics. I haven't decided which approach to take yet.
While there are nuggets of the different metals, and crafting from ingot to nugget is possible, you cannot craft 9 nuggets back to an ingot with any material (activated iron/gold, ender iron/gold, blue steel).
- Flaeme, out.
Thanks for the report. I will add the nugget to ingot recipes. The nuggets arn't actually used for anything yet, but that will change soon.
What is the recipe? or what is the version of NEI that contains them?
thanks
Not yet, but the first use of many will probably be in the next update
Profile pic by Cheshirette c:
net.minecraft.util.ReportedException: Ticking tile entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:672)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
Caused by: java.lang.NoSuchMethodError: net.minecraft.world.World.func_72971_b(F)F
at crazypants.enderio.machine.solor.TileEntitySolorPanel.collectEnergy(TileEntitySolorPanel.java:83)
at crazypants.enderio.machine.solor.TileEntitySolorPanel.func_70316_g(TileEntitySolorPanel.java:75)
at net.minecraft.world.World.func_72939_s(World.java:2204)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:548)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
... 4 more
2013-08-19 03:20:02 [SEVERE] [Minecraft-Server] This crash report has been saved to: E:\Minecraft 1.6.2\.\crash-reports\crash-2013-08-19_03.20.02-server.txt
2013-08-19 03:20:32 [SEVERE] [Minecraft-Server] Reached end of stream for /192.168.2.3
small crash on SMP with solar panels
oh! thanks, soo... what is flowstone dust?
Thanks for bug report. You are doing an awesome job on the testing. Thanks.
This has been fixed and will be part of the next release. In doing so, I also modified the light calculation to for solar panels to match that of the vanilla sunlight detectors. This will result in less energy being produced, but is more 'realistic'.
more proof (as if any was needed) that I can't type ; )
Post updated.