As for them not accepting power from my conduits, they do, but they will only receive energy once all machines and conduits that are attached to the network have full buffers.
Unfortunately this seems to be causing my engines to hoard energy; they send power to each other as priority.
a got a problem with the energy cube i provide it with power but it won't fill with energy im using the latest version other machines accepts power but its the cube im running two commercial steam engine and the wont fill up the cube but when i used two hobiest steam engine they fill the cube
This buffer system needs some rework. It's strange how it works right now. Waiting for active machines to get power until the conduits are full....ridiculous if you have 1024+ MJ conduits.
Needs something like this.
if conduit attached to usable machine
if machine active
ignore conduit buffer
else use conduit buffer
The current order is machines -> conduits -> capacitor bank.
I am reworking this at the movement anyway. Should hopefully have a release out in the next 24 hours to fix this up.
I have just uploaded a new version with a completely reworked algorithm for energy distribution.
It works basically like this:
1) Feed all the machines on the network (as best we can)
2) Adjust the level of capacitor banks attached to the network (adding / removing energy as needed)
3) Any surplus is stored in the conduits themselves.
4) Balance the energy levels of all capacitor banks on the network (balanced basted on filled ratio, not total stored)
By the time you take account of the various transfer limits of the conduits, capacitor banks, machines etc this ends up being slightly brain hurty to get corrrect. Feedback would be greatly appreciated either way.
I will adjust the amount of energy stored in the cap. banks (maybe double it) after seeing the relative cost between mine and TEs, but I forgot to do this before the release. I think there is still an issues with multiple energy pipes from other mods connected to the same side of a multi block cap. bank where one wants to insert energy, and one wants to remove it. I will look into to this ASAP.
I will adjust the amount of energy stored in the cap. banks (maybe double it) after seeing the relative cost between mine and TEs, but I forgot to do this before the release. I think there is still an issues with multiple energy pipes from other mods connected to the same side of a multi block cap. bank where one wants to insert energy, and one wants to remove it. I will look into to this ASAP.
My I suggest instead adjusting the recipe instead? Personally I think you would be better off making it cheaper, the capacitor bank is the kind of thing you would want to get one early on for basic power needs and then grow it as you need more, as it is the cost is too prohibitive for that. That and you have a very easy to adjust recipe, a change to 4-6 Activated capacitors, maybe 3 activated capacitors sandwiched between 6 regular capacitors, or perhaps 4 activated capacitors in the corners and diamond in the middle and fused quartz in the on the sides etc.
As well I'd like to throw in my additional support for making this mod integrate NEI, if you want a good example no doubt a quick chat with ChickenBones will end with him supplying one. He frequents his IRC channel so likely that would be a good way to catch him.
My I suggest instead adjusting the recipe instead?
As well I'd like to throw in my additional support for making this mod integrate NEI, if you want a good example no doubt a quick chat with ChickenBones will end with him supplying one. He frequents his IRC channel so likely that would be a good way to catch him.
I think a cheaper recipe is the better approach. I will do that. Cheers.
I will add NEI support but at the moment there are only essential only three recipes you need to remember (activated = metal + redstone + glowstone, ender = metal + ender pearl + glowstone, blue steel = iron + obsidian + lapis). As such, this is not at the top of my priorities.
AS it is open source somebody else could always add the support too.... : )
Apologies, I have uploaded a fixed version (0.1.17.1).
Texture name had changed case (I hate you windows!!)
you hate my windows?
thx for the update, you are awezome
one question... are you working on "Power and redstone 'teleportation', along the lines of tesseracts"? hard to make it? eta? tell us your frustrations lol
one question... are you working on "Power and redstone 'teleportation', along the lines of tesseracts"? hard to make it? eta? tell us your frustrations lol
Haven't started yet. Being trying to get the number of know (non purely visual) bugs down to 0 first. Almost their now...
Just found your mod and it looks really cool. Any chance you will add bundled cable into your redstone cable much like MFR's rednet cable. Would allow for even more compact builds. Just a suggestion keep up the great work!
Just found your mod and it looks really cool. Any chance you will add bundled cable into your redstone cable much like MFR's rednet cable. Would allow for even more compact builds. Just a suggestion keep up the great work!
It might be nice if Photovoltaic Panels worked like Capacitor Banks in that they connected and worked cumulatively.
Edit: been playing around with the liquid conduits, Tinkers Construct, and piping metals into Buildcraft tanks. I've been getting some issues with the liquid conduits, for one it seems they sometimes get stuck looking like they still have liquid in them. Secondly, they're are instances, that i can't nail down unfortunately, where a conduit switch will refuse to effect a output liquid conduit that it's placed on for some reason. I'll let you know if I can narrow it down more.
Great mod, It already seems like a 100 years since I've messed with TE. But I remember being able to slap a redstone energy cell (600,000 mJ) on a quarry, set it to output at 30mJ and have the quarry run to near conclusion. I've added (03) capacitors together for a total of 750,000 mJ and it's drained in 3 minutes.
Am I misremembering redstone energy cells or is my bank dumping 300mJ per tick no matter what pipe or conduit I use? Is the energy flow configurable?
http://thermalexpansion.wikispaces.com/Redstone+Energy+Cell
Energy Cell Frame(empty):
4 obisidian -> 4 obsidian dust + 2 lead ingot -> 4 hardened glass
2 gold + 2 silver -> 4 electrum ingot
1 diamond
Energy Cell Frame(full):
40 restone dust
Restone Energy Cell:
2 gold + 2 silver -> 4 electrum ingot (you need 3)
1 electrum ingot + 2 restone dust -> Redstone Reception Coil
2 lead ingot
Total:
4 Obsidians
4 Lead Ingot
4 Gold Ingot
4 Silver Ingot
1 Diamond
42 Redstone
Unfortunately this seems to be causing my engines to hoard energy; they send power to each other as priority.
The current order is machines -> conduits -> capacitor bank.
I am reworking this at the movement anyway. Should hopefully have a release out in the next 24 hours to fix this up.
It works basically like this:
1) Feed all the machines on the network (as best we can)
2) Adjust the level of capacitor banks attached to the network (adding / removing energy as needed)
3) Any surplus is stored in the conduits themselves.
4) Balance the energy levels of all capacitor banks on the network (balanced basted on filled ratio, not total stored)
By the time you take account of the various transfer limits of the conduits, capacitor banks, machines etc this ends up being slightly brain hurty to get corrrect. Feedback would be greatly appreciated either way.
I will adjust the amount of energy stored in the cap. banks (maybe double it) after seeing the relative cost between mine and TEs, but I forgot to do this before the release. I think there is still an issues with multiple energy pipes from other mods connected to the same side of a multi block cap. bank where one wants to insert energy, and one wants to remove it. I will look into to this ASAP.
cheers,
cp
screenshot:
My I suggest instead adjusting the recipe instead? Personally I think you would be better off making it cheaper, the capacitor bank is the kind of thing you would want to get one early on for basic power needs and then grow it as you need more, as it is the cost is too prohibitive for that. That and you have a very easy to adjust recipe, a change to 4-6 Activated capacitors, maybe 3 activated capacitors sandwiched between 6 regular capacitors, or perhaps 4 activated capacitors in the corners and diamond in the middle and fused quartz in the on the sides etc.
As well I'd like to throw in my additional support for making this mod integrate NEI, if you want a good example no doubt a quick chat with ChickenBones will end with him supplying one. He frequents his IRC channel so likely that would be a good way to catch him.
Apologies, I have uploaded a fixed version (0.1.17.1).
Texture name had changed case (I hate you windows!!)
I think a cheaper recipe is the better approach. I will do that. Cheers.
I will add NEI support but at the moment there are only essential only three recipes you need to remember (activated = metal + redstone + glowstone, ender = metal + ender pearl + glowstone, blue steel = iron + obsidian + lapis). As such, this is not at the top of my priorities.
AS it is open source somebody else could always add the support too.... : )
you hate my windows?
thx for the update, you are awezome
one question... are you working on "Power and redstone 'teleportation', along the lines of tesseracts"? hard to make it? eta? tell us your frustrations lol
Haven't started yet. Being trying to get the number of know (non purely visual) bugs down to 0 first. Almost their now...
https://github.com/CrazyPants/EnderIO/wiki/Planned-Features
Edit: been playing around with the liquid conduits, Tinkers Construct, and piping metals into Buildcraft tanks. I've been getting some issues with the liquid conduits, for one it seems they sometimes get stuck looking like they still have liquid in them. Secondly, they're are instances, that i can't nail down unfortunately, where a conduit switch will refuse to effect a output liquid conduit that it's placed on for some reason. I'll let you know if I can narrow it down more.
- To clear a liquid conduit network of its current liquid, double right click on it with an empty bucket.
Can you provide an alternative recipe instead of smelting Gravel? This conflicts with Chisel mod.
lol, you dont understand, if you pull out the liquid automatically some liquid stay in the liquid conduit.
Am I misremembering redstone energy cells or is my bank dumping 300mJ per tick no matter what pipe or conduit I use? Is the energy flow configurable?