Just wondering... Where's the download link for version 1.0.1?
BTW: The Fire Sword doesn't light mobs on fire the first time you hit them, which means, usually, they won't get set on fire until they are already dead.
However I found out that right clicking with Midnight Scythe
doesn't work in SMP(with Forge 9.10.0.804), and when orb
became unstable, player disconnected from server with
packet related problem and can't log back in until server restart.
And also tested with Metallurgy 3 and Aquaculture, works after
change Aquaculture's itemID(seems to conflict with Bosscraft 2's).
So if you could make a configure files for IDs and whatnot would
be better.
Still, a really great mod! Keep up the good work
Edit: Sorry, Midnight Scythe do work in SMP, is "charge" display
not working(stuck at 21/20), as well as other figure like
"cooldown" for rogue dagger(stuck at 0), "power" for Orbs
(again, 0), works fine in SSP though.
Is there a way you can make the Creepy Blocks less annoying? They can spawn in structures you've made (like a house in my case) and make a lot of noise when you're around.
I am trying to run this mod in my own personal mod pack and it seems it conflicts with several mods. Has anyone got this working with other mods installed?
I have on a modpack I am working on.BTW, can I have permission to use this in my pack when I post it?
Looks like a great mod. However, v1.0.1 of BossCraft 2 causes the latest build of MCPC+ to instantly crash when a boss is spawned through any mechanism. Normal mobs appear to be fine.
Bosscraft 2 is the updated version of the classic Bosscraft (discontinued in 1.3.2) with new Boss AI new Items and SMP suppurt.
What is Bosscraft?
Bosscraft is a Minecraft Modification that adds in 6 new Monsters and 5 new Bosses into your Minecraft world. By killing the normal Monsters, that spawn in different Biomes you get Orbs that can be used to spawn each Biome Boss. To summon a Boss you need 20 orbs (for example 20 Forest Orbs) and a Scroll that can be crafted.
Get ready for extremely difficult and dangerous Boss Battles!
More Info:
Scorpions spawn in deserts and have the ability to poison you. They often spawn in groups which makes them pretty dangerous for lost adventurers. They drop Desert Orbs on death.
Rogues can be found in Plains and Forest biomes. They are fast and deadly and often attack in groups. There are also Rogues that know how to use a bow so killing them alone might be hard.
Creepy Blocks that can be found in Mountain Biomes are extremely dangerous. When they land they create an explosion that can kill you instantly! Stay away from these guys unless you have some sort of ranged weapon to fight them.
Watch out for Fire Warrios once you entered the Nether. These guys spawn usually alone but sometimes they team up on you and get extremely dangerous!
At night things get even more creepier. There are Wraiths that follow you. They can give you wither potion effects and disappear when you attack them.
Each Boss fight is unique and you need a special strategy to kill them. Full Diamond armor is recommended.
Each Boss has some Special attacks that can be pretty dangerous if you're not careful.
Some Bosses spawn Minions to help them.
Each Boss has a 100% chance to drop a specific weapon. All these weapons have different abilities and benefits.
You can also use the weapons of each Boss to create a certain Soul that has unbelievable powers once you activate it. But if you don't deactivate it, the Soul becomes more and more unstable and finally kills you...
Items & Crafting Recipes
Here's a list of important Items in the Mod
These are Scrolls that can be used to summon a Boss. By rightclicking it consumes an Orb and after 20 Orbs it'll break an release the Boss.
These are the Orbs that are consumed by the Scrolls. You get them from killing the normal Biome Monsters
The Fire Sword is dropped by the Nether Boss and sets Monsters on fire.
The Midnight Scythe can heal you if you rightclick it. You need to hit a Mob 20 times until you can heal again.
The Desert Staff shoots fire bullets when rightclicked. They set Monsters on fire and create fire on ground.
The Rogue Dagger can summon the arrow Rain when rightclicked.
The Sky Hammer launches Monsters in the air when attacked.
Souls can be activated when they're rightclicked and can be deactivated the same way.
The Soul of Lightness lets you jump extremely high and lets you fall slowly on the ground.
The Soul of Power gives you Strength III boost
The Soul of Swiftness gives you Speed III Boost
The Soul of Fire makes you immune to Fire
The soul of the Undead spawns lightning all around you killing everything nearby.
Download the Forge installer if you don't have forge
Run the forge installer and install forge
Go to your Minecraft directory (%appdata%, Roaming, .minecraft)
Put this .zip file in the mods folder
Start Minecraft and have fun.
Install on Server:
You need a 1.6.2 minecraft server with Forge installed
Put this .zip file into the mods folder
Start the server and have fun
Be sure to have the mod installed on client AND server
Changelog
1.0.1
Souls now last longer before becoming unstable
Fixed Wraiths spawning at Daytime
Reduced the spawn rate of the mobs a lot
Changed Boss Health
1.0.0
Initial Release
Additional Information:
If you have any suggestions for the Mod let me know in the comments!
If you find any bugs let me know in the comments!
Videos:
Could I use please use this in my pack? I'm trying to release it this week (my last week of summer.) but I need to know if it would be ok with you to include in my modpack, it really depends on it for new mobs. A cool feature to add to this mod would maybe be a new dimension. Keep up the good work Sthullen!
BTW: The Fire Sword doesn't light mobs on fire the first time you hit them, which means, usually, they won't get set on fire until they are already dead.
However I found out that right clicking with Midnight Scythe
doesn't work in SMP(with Forge 9.10.0.804), and when orb
became unstable, player disconnected from server with
packet related problem and can't log back in until server restart.
And also tested with Metallurgy 3 and Aquaculture, works after
change Aquaculture's itemID(seems to conflict with Bosscraft 2's).
So if you could make a configure files for IDs and whatnot would
be better.
Still, a really great mod! Keep up the good work
Edit: Sorry, Midnight Scythe do work in SMP, is "charge" display
not working(stuck at 21/20), as well as other figure like
"cooldown" for rogue dagger(stuck at 0), "power" for Orbs
(again, 0), works fine in SSP though.
Here it is, tell me if you like it.
Funny gaming videos of Minecraft and much, much more!
I'ma make a Mod Review Tomorrow.
YES THANK YOU SO MUCH
I loved this mod when it was for 1.3.2 and now that its updated OMG I think I'm just goona shut up and get back to playing it.
ITS SUCH A GREAT F**KING MOD CHECK IT OUT NOW! Not downloading is...
I have on a modpack I am working on.BTW, can I have permission to use this in my pack when I post it?
Click here to check out my server -----------> http://www.minecraft...guard-50-slots/
Click here to check out my server -----------> http://www.minecraft...guard-50-slots/
Looks like a great mod. However, v1.0.1 of BossCraft 2 causes the latest build of MCPC+ to instantly crash when a boss is spawned through any mechanism. Normal mobs appear to be fine.
Crash Log (Pastebin)
Download an ID resolver mod and that should fix it.
Click here to check out my server -----------> http://www.minecraft...guard-50-slots/
Could I use please use this in my pack? I'm trying to release it this week (my last week of summer.) but I need to know if it would be ok with you to include in my modpack, it really depends on it for new mobs. A cool feature to add to this mod would maybe be a new dimension. Keep up the good work Sthullen!
Click here to check out my server -----------> http://www.minecraft...guard-50-slots/
Click here to check out my server -----------> http://www.minecraft...guard-50-slots/
Click here to check out my server -----------> http://www.minecraft...guard-50-slots/