Yeah it'd be great if you could carry it over from death. It's a lot of work to level it up, a bit brutal if you lost it on death.
Isn't death a learning experience anyway?
Makes it a lot more like Rogue Legacy.
Also, if it's not a big deal.. the weapon and armor ranking, while a good idea, often seems to result in rank 1 95% of the time... is it possible you could add something in the config to adjust the probability of this? And possibly also a config option to turn this feature on or off? With certain mod compilations, it may over complicate things.
i had an issue with the drums from extra utilities being renamed to "Liquid_Name"- Mystery mushroom.
such as an oil drum completely filled is oil mystery mushroom instead of oil drum
i had an issue with the drums from extra utilities being renamed to "Liquid_Name"- Mystery mushroom.
such as an oil drum completely filled is oil mystery mushroom instead of oil drum
Weird, I'll see if I can spot anything that could be causing conflicts.
Also, if it's not a big deal.. the weapon and armor ranking, while a good idea, often seems to result in rank 1 95% of the time... is it possible you could add something in the config to adjust the probability of this? And possibly also a config option to turn this feature on or off? With certain mod compilations, it may over complicate things.
Sure. It shouldn't be too hard to add in. The plan is to eventually get in on/off options for all of the features.
Rollback Post to RevisionRollBack
Developer of the Ice Cream Sandwich Creeper Mod, the (WIP) Borderlands Weapon Mod, and the "You Will Die" Mod!
Bro, since I can see your mystery mushroom down there in the bottom right, i'm pretty sure that's just the liquid API being awesome. Liquid Mystery Mushrooms? Why not.
As for the renaming... probably a lang tag mismatch of some sort.
No. This is a recurring bug. For some reason there's an odd texture shift for the mytery mushroom tiles. I've had it happen to me, but it doesn't affect anything in the game, just looks ugly in NEI.
I just got sucked into tinkers construct and modifires from your mod dont work on the tinkered items! If this is somthing you could fix that'd be great. But if not well I love the mod anyways!!
Just thought I'd mention, for those interested, ModJam 3 is just around the corner! More info can be found here. As you may know, this mod was originally made in ModJam 2. ModJam is a great time to try out interesting little ideas over the 3 day compo, and I definitely plan to participate this time as well.
i downloaded v0.0.3c and when i put the zip in the mods folder i opened up mine craft and it said there was a new version (v0.0.3c)
Wow, just realized I'd forgotten to update the version number in the main mod file. Rolled the checked version back to v0.0.3b for the time being, since that's what it shows up as code-wise at the moment, this way it doesn't constantly say this. The only side effect is that actual v0.0.3b users won't receive the notification for v0.0.3c, but it should have been long enough for most to have updated. Once I update to v0.0.4a or v0.0.3d, it'll still notify both though.
I just got sucked into tinkers construct and modifires from your mod dont work on the tinkered items! If this is somthing you could fix that'd be great. But if not well I love the mod anyways!!
Bro, since I can see your mystery mushroom down there in the bottom right, i'm pretty sure that's just the liquid API being awesome. Liquid Mystery Mushrooms? Why not.
As for the renaming... probably a lang tag mismatch of some sort.
No. This is a recurring bug. For some reason there's an odd texture shift for the mytery mushroom tiles. I've had it happen to me, but it doesn't affect anything in the game, just looks ugly in NEI.
Still poking around various sections of code to see if I can find the exact problem. I'll definitely try to get it fixed before the next update.
Rollback Post to RevisionRollBack
Developer of the Ice Cream Sandwich Creeper Mod, the (WIP) Borderlands Weapon Mod, and the "You Will Die" Mod!
Soo, got any ideas on the ModJam3? I hope you'll make more great quality mods like this one!
Rollback Post to RevisionRollBack
Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
Soo, got any ideas on the ModJam3? I hope you'll make more great quality mods like this one!
Thanks, I hope to as well!
I'm knocking some ideas around, but nothing concrete yet. I'll probably just pick a direction and go with it, like what I did last competition with this mod.
I try to pick things that I've yet to really experiment with, combined with refinements in old techniques. I definitely want to mess around with player stats again, since I've learned a lot from this mod. And I'm thinking possibly loose back story + magic related, since both are something I originally wanted for this mod.
It's only 3 days, so it won't be anything too big, but I definitely plan to go all out with it.
Rollback Post to RevisionRollBack
Developer of the Ice Cream Sandwich Creeper Mod, the (WIP) Borderlands Weapon Mod, and the "You Will Die" Mod!
Is there an option for turning off leveled mobs in the config?
IF so, i'm assuming it's killstats for mobs, but it didn't disable properly when i disabled it :/
Could you get that fixed? Thanks
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Just as a note, the download link on the mod page on your website points to the 0.0.2c version.
Rollback Post to RevisionRollBack
Cheers, Optical - Yami no Yami!
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
Yeah it'd be great if you could carry it over from death. It's a lot of work to level it up, a bit brutal if you lost it on death.
Isn't death a learning experience anyway?
Makes it a lot more like Rogue Legacy.
It is made to be roguelike-like, have you ever played one? At least your base is still there.
Rollback Post to RevisionRollBack
Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
Quick update regarding Modjam! I think this time it's beaten me. I may have doomed myself when I said, "aspects of this are things I wish I'd included last time", because that's what it's become. It can't really stand on it's own at this point, and I don't really have much more to add to the idea, so, I think I'm calling it quits on this compo. But, luckily, that doesn't mean I'm scrapping what I've done, it'd be much better suited as an update for this mod, since that's where many of the concepts originally came from. In short, I don't think I'll be finishing a Modjam mod after all, but instead, I'll be turning what I've done so far as a sizable update for this mod! I've definitely learned a lot from this jam experience, and I'm still putting what I made to use, so overall I'm happy. Though, hopefully it isn't too much of a disappointment, those hoping for a new mod!
Is there an option for turning off leveled mobs in the config?
IF so, i'm assuming it's killstats for mobs, but it didn't disable properly when i disabled it :/
Could you get that fixed? Thanks
I definitely plan to fix it in the next update. I'd just totally forgotten when making the last update. Whoops!
Just as a note, the download link on the mod page on your website points to the 0.0.2c version.
Was confused for a second, because on my own website I don't actually have a direct link to downloads. But I see what you mean now, I'll tell the person who runs the wiki, since he has access to the other site.
Rollback Post to RevisionRollBack
Developer of the Ice Cream Sandwich Creeper Mod, the (WIP) Borderlands Weapon Mod, and the "You Will Die" Mod!
Really Cool Mod, definitly adding to my personals, but there is one thing I don't like about it, its not really configurable. For an instance I want to remove blessings and I can't do it without editing the class files. Other than that, great mod 4/5
Really Cool Mod, definitly adding to my personals, but there is one thing I don't like about it, its not really configurable. For an instance I want to remove blessings and I can't do it without editing the class files. Other than that, great mod 4/5
I definitely want to make blessings configurable at some point, but the main problem is how ingrained they are due to lack of foresight. I'm trying to think of the best way to implement it, because I want the player to keep their blessing if they ever turn it back on, and it doesn't really support that at the moment. I still can make it work, but for the most part I've spent time on other features rather than adding to the config. We'll see what I can do for the next update, however.
Rollback Post to RevisionRollBack
Developer of the Ice Cream Sandwich Creeper Mod, the (WIP) Borderlands Weapon Mod, and the "You Will Die" Mod!
Isn't death a learning experience anyway?
Makes it a lot more like Rogue Legacy.
such as an oil drum completely filled is oil mystery mushroom instead of oil drum
Weird, I'll see if I can spot anything that could be causing conflicts.
Thanks.
Sure. It shouldn't be too hard to add in. The plan is to eventually get in on/off options for all of the features.
weird thing is, the id's are set about 5000 away from each other...
As for the renaming... probably a lang tag mismatch of some sort.
Wow, just realized I'd forgotten to update the version number in the main mod file. Rolled the checked version back to v0.0.3b for the time being, since that's what it shows up as code-wise at the moment, this way it doesn't constantly say this. The only side effect is that actual v0.0.3b users won't receive the notification for v0.0.3c, but it should have been long enough for most to have updated. Once I update to v0.0.4a or v0.0.3d, it'll still notify both though.
Thanks. I'll see what I can do.
Still poking around various sections of code to see if I can find the exact problem. I'll definitely try to get it fixed before the next update.
OcD Simple Add-On!
Thanks, I hope to as well!
I'm knocking some ideas around, but nothing concrete yet. I'll probably just pick a direction and go with it, like what I did last competition with this mod.
I try to pick things that I've yet to really experiment with, combined with refinements in old techniques. I definitely want to mess around with player stats again, since I've learned a lot from this mod. And I'm thinking possibly loose back story + magic related, since both are something I originally wanted for this mod.
It's only 3 days, so it won't be anything too big, but I definitely plan to go all out with it.
IF so, i'm assuming it's killstats for mobs, but it didn't disable properly when i disabled it :/
Could you get that fixed? Thanks
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
I can't wait!
God I love your mods! Keep it up
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Just as a note, the download link on the mod page on your website points to the 0.0.2c version.
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
It is made to be roguelike-like, have you ever played one? At least your base is still there.
OcD Simple Add-On!
Here are some screenshots from the new content:
I definitely plan to fix it in the next update. I'd just totally forgotten when making the last update. Whoops!
Was confused for a second, because on my own website I don't actually have a direct link to downloads. But I see what you mean now, I'll tell the person who runs the wiki, since he has access to the other site.
I definitely want to make blessings configurable at some point, but the main problem is how ingrained they are due to lack of foresight. I'm trying to think of the best way to implement it, because I want the player to keep their blessing if they ever turn it back on, and it doesn't really support that at the moment. I still can make it work, but for the most part I've spent time on other features rather than adding to the config. We'll see what I can do for the next update, however.