Having a small problem with Reverence of the Condor. Playing on CrazyCraft 2.1 as a basis for this.
I made the ritual and I activated it. It shows the Fly stat when I open my inventory but I can't seem to actually fly. I've tried restarting, unequipping all my items, removing everything from my inventory and even did a few google searches on it, with no luck.
Now I'm not sure how to fix this or if I simply have to do something else but double click space to fly. Help would be appreciated!
Ive been having a problem with my life network in my world (im using the Crackpack in ATLauncher), I got my altar to tier 4 just fine and had some fun with the sigils for a bit. When i built a new tier 3 altar set up elsewhere and tore down my old one, it makes items like slates just fine, but it doesn't fill my network when I put a orb in it. ive tried all but the archmage orb and still nothing. A full tier 3 blood altar, if I put a weak/apprentice/magician orb in it, it just sits there and does nothing. I tried tearing it down and rebuild my old one in its original place (the one that worked before), but that one doesn't work as well. I hit it with the divination sigil and it says its a tier 3 altar like it should. It just wont fill my network, and no, my network isn't full.
Ive been having a problem with my life network in my world (im using the Crackpack in ATLauncher), I got my altar to tier 4 just fine and had some fun with the sigils for a bit. When i built a new tier 3 altar set up elsewhere and tore down my old one, it makes items like slates just fine, but it doesn't fill my network when I put a orb in it. ive tried all but the archmage orb and still nothing. A full tier 3 blood altar, if I put a weak/apprentice/magician orb in it, it just sits there and does nothing. I tried tearing it down and rebuild my old one in its original place (the one that worked before), but that one doesn't work as well. I hit it with the divination sigil and it says its a tier 3 altar like it should. It just wont fill my network, and no, my network isn't full.
Is everything still bound to you? I know it's an odd question, but it's literally the only thing I can think of.
In other news... Way is a big jerky jerk on Twitter*:
From WayofJerkyTime
I am going to be a complete jerk and just leave this here: *Total Sarcasm. Love the mod. Keep doing what you're doing... Please don't smite me! ** Kill this stupid Forum system and make it better. Please?
One small suggestion...decorative blocks [microblock compatible]. Perhaps something with carvings/hieroglyphs depicting various historical mass cleansings?
yes everything is bound to me. I even tried remaking the orbs (and binding them) but still nothing. ive tried everything I could possibly think of and have found no information on a problem like this.
yes everything is bound to me. I even tried remaking the orbs (and binding them) but still nothing. ive tried everything I could possibly think of and have found no information on a problem like this.
Make sure you don't have more LP then what the orbs can hold, and that the altar is able to fill the orb(A master level orb can only fill from a T4 and T altar, so a T3 can fill your weak, apprentice and magician orbs). If you have more then 200K LP, then you need a T4 altar and a master blood orb.
What a wonderful way to spend my first post, Oh well, let me get on with it.
Me and a couple of Friends decided that we'd make a custom modpack for the JamPacked challenge. Due to this, we decided three things, The Location, The Lore, and The Center Piece Mod. We all decided everything (Information in a Spoiler Below) and chose Blood Magic to be the Center Piece. Blood magic was a powerful and almost grim mod that fit the setting of the Lore. However, the one problem we had was that the Textures of some (Not all of the items) didn't really fit the theme of the modpack. I was wondering if I could retexture some of the Items and Blocks in the pack to specifically fit the theme and also do a little changing of the model for the Fallen Angel. I also have another larger question that I'll send in an email to WayofTime due to this not being an good place to ask.
I read the FAQ and it doesn't cover the conditions in Modpacks, So I decided to ask on this forum
On another topic, I have a really cool build including blood magic, and if Wayoftime is still accepting builds for the Demon Town I'd be more then willing to give him a schematic
The pack is based upon Demons in the Demon Dimension. Because this is not the right place to be posting it, this is the only spoilers I can give.
Hopefully someone, if not Wayoftime himself, could answer my question(s)
Rollback Post to RevisionRollBack
New Modder, I love making retextures for mods and I especially enjoy creating add-ons and small pointless mods
Hi there.. I had been having issues until I now found out what exactly might be causing the problem.
I use mariculture mob magnets to tp mobs from a spawning area into the altar chamber.
Something about the magnets and your mod is crossing over. Every time they activate and TP a mob I lose 1~2k LP from my network. :/
Edit: It ONLY does it when the creepers are TP'ed... so it might not be anything you can do about it. May be with mariculture.
You know about this? Playing Agrarian Skies.
What a wonderful way to spend my first post, Oh well, let me get on with it.
Me and a couple of Friends decided that we'd make a custom modpack for the JamPacked challenge. Due to this, we decided three things, The Location, The Lore, and The Center Piece Mod. We all decided everything (Information in a Spoiler Below) and chose Blood Magic to be the Center Piece. Blood magic was a powerful and almost grim mod that fit the setting of the Lore. However, the one problem we had was that the Textures of some (Not all of the items) didn't really fit the theme of the modpack. I was wondering if I could retexture some of the Items and Blocks in the pack to specifically fit the theme and also do a little changing of the model for the Fallen Angel. I also have another larger question that I'll send in an email to WayofTime due to this not being an good place to ask.
I read the FAQ and it doesn't cover the conditions in Modpacks, So I decided to ask on this forum
On another topic, I have a really cool build including blood magic, and if Wayoftime is still accepting builds for the Demon Town I'd be more then willing to give him a schematic
The pack is based upon Demons in the Demon Dimension. Because this is not the right place to be posting it, this is the only spoilers I can give.
Hopefully someone, if not Wayoftime himself, could answer my question(s)
Read slightly closer and you can see that there are no conditions to modpacks as long as they do not change the base code! You can use Modtweaker, etc to modify the recipes, and you can use a texturepack for the textures.
However, since models are in the code itself, unless you can find a way that doesn't edit the code base, I would say that is not advisable. I wouldn't take any sort of bug report for modified code! You'd be a mean, mean man! ;3
Basically go ahead on the first few, but the last I can't really advise.
Rollback Post to RevisionRollBack
Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
Ok Thanks a ton. I'll use a texture pack however that is set to default, and I'll use the same model for fallen angel, a bit more work on the battle field. (Sorry, I'm a little ambitious when it comes to stuff like this). Thanks for answering. (BTW dont expect any message anymore, I didn't catch your conditions and I see that it was against them to edit base code.)
Rollback Post to RevisionRollBack
New Modder, I love making retextures for mods and I especially enjoy creating add-ons and small pointless mods
Hey Wayoftime, I have a suggestion and I am sorry if it has already been asked (I didn't feel like reading the 150 pages) but, I would really like an in-game guide book kind of thing like the Thaumonomicon in Thaumcraft or the one in Botania. You don't need to go into too much details for the combinaisons of the reagants and stuff but at least explain which ritual does what, the different components to upgrade the altar,...
Whether you agree or not, I just wanna thank you for investing time so we can have a good one. Your mod is really cool !
Has anyone had issues with the Sacrificial Knife in this version? I have the alter and the diamond placed in the middle of the alter. I see the diamond spinning around. When having the knife in my hands, right-clicking the alter does nothing. It doesn't drain any of my health or anything. It literally does nothing.
I don't know if I'm doing something wrong, but looking up the beginners guide, looks like I'm doing it right.
Edit: Nevermind. I'm just stupid. You can't actually click on the alter. You need to look not have your mouse over it.
Edit Edit: Well now it seems like the transmutation process isn't starting. I see the blood start to pool up, but then disappears. The diamond doesn't give off any red particles like it's working.
i dont know if this is a thing or not but what about binding creatures like zombies or other mobs to youre will?
making them work like pet wolves (that burn in the sun) or have other useful functions!
Witchery somewhat does that already, so I'm not sure if Way wants to step on those particular toes. However, I do believe it'd be interesting if there were such a way of doing that in Blood Magic. It helps that blood is the price of the soul, and the more powerful you are, the more you have bound to you. (Can you tell yet that I've been watching far too much Hellsing Ultimate lately?)
Hey Wayoftime, I have a suggestion and I am sorry if it has already been asked (I didn't feel like reading the 150 pages) but, I would really like an in-game guide book kind of thing like the Thaumonomicon in Thaumcraft or the one in Botania. You don't need to go into too much details for the combinaisons of the reagants and stuff but at least explain which ritual does what, the different components to upgrade the altar,...
Whether you agree or not, I just wanna thank you for investing time so we can have a good one. Your mod is really cool !
Have a good day.
They are being worked on, and in fact are close to being finished. Give us time, these books take a lot to write.
Has anyone had issues with the Sacrificial Knife in this version? I have the alter and the diamond placed in the middle of the alter. I see the diamond spinning around. When having the knife in my hands, right-clicking the alter does nothing. It doesn't drain any of my health or anything. It literally does nothing.
I don't know if I'm doing something wrong, but looking up the beginners guide, looks like I'm doing it right.
Edit: Nevermind. I'm just stupid. You can't actually click on the alter. You need to look not have your mouse over it.
Edit Edit: Well now it seems like the transmutation process isn't starting. I see the blood start to pool up, but then disappears. The diamond doesn't give off any red particles like it's working.
You have the galacticraft problem. The basic problem: Galacticraft makes a few changes to the player that makes many mods think you are a fake player(Like an autonomous activator). The only answer is to update to the open beta(You'll find a link in the downloads spoiler in the main post), or remove galacticraft.
Rollback Post to RevisionRollBack
Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
You have the galacticraft problem. The basic problem: Galacticraft makes a few changes to the player that makes many mods think you are a fake player(Like an autonomous activator). The only answer is to update to the open beta(You'll find a link in the downloads spoiler in the main post), or remove galacticraft.
Hahahah I see. I don't think I can remove Galacticraft without wiping the world and restarting, no? On a server, that is. I know singleplayer it turns blocks to air. But I think on the server it just errors out.
Way of time could you make something like in that photo here is what i think you need a teir four alter a one time use sword crafted with normal blood shards and a orb made of a mix normal and demon blood shard put in a nine by nine grid in to a orb then put it in the alter at night wait till it gets enough blood till it lights up and right click with the sword lightning strickes you and for 15 minets or till day you have the highest teir of all effects and you look like a demon if you like it please use it
The Meaning of Life, the Universe, and Everything.
Join Date:
2/13/2013
Posts:
43
Member Details
way i have an idea for you. tattoos. you basicly can aply things like sigals to your self useing tattoos. and like the ink is infused with something. il leave you to the balising as you wont
http://pastebin.com/WwjpDZgb
On another note is there any info on the alchemic calcinator at all?
I made the ritual and I activated it. It shows the Fly stat when I open my inventory but I can't seem to actually fly. I've tried restarting, unequipping all my items, removing everything from my inventory and even did a few google searches on it, with no luck.
Now I'm not sure how to fix this or if I simply have to do something else but double click space to fly. Help would be appreciated!
Is everything still bound to you? I know it's an odd question, but it's literally the only thing I can think of.
---------------------------------------------------------------------------------------------------------------------------------------------------
In other news... Way is a big jerky jerk on Twitter*:
From WayofJerkyTime
I am going to be a complete jerk and just leave this here: *Total Sarcasm. Love the mod. Keep doing what you're doing... Please don't smite me!
** Kill this stupid Forum system and make it better. Please?
Make sure you don't have more LP then what the orbs can hold, and that the altar is able to fill the orb(A master level orb can only fill from a T4 and T altar, so a T3 can fill your weak, apprentice and magician orbs). If you have more then 200K LP, then you need a T4 altar and a master blood orb.
There is some info on the new stuff. Try right clicking it with a bound orb, then an alchemy reagent.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Me and a couple of Friends decided that we'd make a custom modpack for the JamPacked challenge. Due to this, we decided three things, The Location, The Lore, and The Center Piece Mod. We all decided everything (Information in a Spoiler Below) and chose Blood Magic to be the Center Piece. Blood magic was a powerful and almost grim mod that fit the setting of the Lore. However, the one problem we had was that the Textures of some (Not all of the items) didn't really fit the theme of the modpack. I was wondering if I could retexture some of the Items and Blocks in the pack to specifically fit the theme and also do a little changing of the model for the Fallen Angel. I also have another larger question that I'll send in an email to WayofTime due to this not being an good place to ask.
I read the FAQ and it doesn't cover the conditions in Modpacks, So I decided to ask on this forum
On another topic, I have a really cool build including blood magic, and if Wayoftime is still accepting builds for the Demon Town I'd be more then willing to give him a schematic
The pack is based upon Demons in the Demon Dimension. Because this is not the right place to be posting it, this is the only spoilers I can give.
I use mariculture mob magnets to tp mobs from a spawning area into the altar chamber.
Something about the magnets and your mod is crossing over. Every time they activate and TP a mob I lose 1~2k LP from my network. :/
Edit: It ONLY does it when the creepers are TP'ed... so it might not be anything you can do about it. May be with mariculture.
You know about this? Playing Agrarian Skies.
Read slightly closer and you can see that there are no conditions to modpacks as long as they do not change the base code! You can use Modtweaker, etc to modify the recipes, and you can use a texturepack for the textures.
However, since models are in the code itself, unless you can find a way that doesn't edit the code base, I would say that is not advisable. I wouldn't take any sort of bug report for modified code! You'd be a mean, mean man! ;3
Basically go ahead on the first few, but the last I can't really advise.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
If Minecraft were real, you'd be a zombie right now.
Whether you agree or not, I just wanna thank you for investing time so we can have a good one. Your mod is really cool !
Have a good day.
I don't know if I'm doing something wrong, but looking up the beginners guide, looks like I'm doing it right.
Edit: Nevermind. I'm just stupid. You can't actually click on the alter. You need to look not have your mouse over it.
Edit Edit: Well now it seems like the transmutation process isn't starting. I see the blood start to pool up, but then disappears. The diamond doesn't give off any red particles like it's working.
No sir, it'll automatically fill in the missing fields!
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Witchery somewhat does that already, so I'm not sure if Way wants to step on those particular toes. However, I do believe it'd be interesting if there were such a way of doing that in Blood Magic. It helps that blood is the price of the soul, and the more powerful you are, the more you have bound to you. (Can you tell yet that I've been watching far too much Hellsing Ultimate lately?)
They are being worked on, and in fact are close to being finished. Give us time, these books take a lot to write.
You have the galacticraft problem. The basic problem: Galacticraft makes a few changes to the player that makes many mods think you are a fake player(Like an autonomous activator). The only answer is to update to the open beta(You'll find a link in the downloads spoiler in the main post), or remove galacticraft.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Hahahah I see. I don't think I can remove Galacticraft without wiping the world and restarting, no? On a server, that is. I know singleplayer it turns blocks to air. But I think on the server it just errors out.
I'll have to update to the beta.
Thanks for your help sir!
[img]https://www.minecraftforum.net/account/