We could use a bit more the this. Could we get the full crash log? What were you doing when this happend? Is this the only time this has happened, or is there chain crashes?
yes I understand and I am sorry to not have said that I also loaded tc4 and TT in a separate instance and the tempestas had the correct combination(not aer+motus)
This is very odd... It MIGHT be due to the API, and blood magic might need to update. But that doesn't explain why it is causing this bug... I need to do a test.
Edit: Alright, it was the API. BM will need a hotfix for this issue.
Edit: Alright, it was the API. BM will need a hotfix for this issue.
In the mean time, you can do the good ol' option of simply deleting the Thaumcraft API folder in the Blood Magic zip. Assuming you still have Thaumcraft installed while doing so, there won't be any adverse effects.
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Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
In the mean time, you can do the good ol' option of simply deleting the Thaumcraft API folder in the Blood Magic zip. Assuming you still have Thaumcraft installed while doing so, there won't be any adverse effects.
yeah I knew this solution existed but it is a rough solution, so I wanted to bring to light the api problem.
I thankfully didn't go to far in tc4 and blood magic since it was a new world.
thanks for all the hard work. <3
EDIT:
I didn't delete the thaumcraft api folder, but replaced it with the api folder I found in the thaumcraft zip file.
It fixed this issue so I can keep tc4 integration with blood magic!
Just out of curiosity, what was changed id wise between 0.7.3e and 7.2B? I'm just wondering if it'll be a major problem when transitiong over, since it said there was a different between an old world and game
I've got the mod and it's great. I'm just confused about one thing: how do I make ritual stones? The image looks like it's 8 obsidian and 1 apprentice blood orb, but that's not working.
THAT, my friend, is a very, VEEEEERY old image. It now requires four obsidian in the corners, four reinforced slates in the straights and one apprentice blood orb in the middle. I personally suggest using NEI, however, to remain up-to-date.
Edit: Which reminds me... WAY, UPDATE THAT IMAGE ALREADY!
Thanks - i looked for a new recipe everywhere and could find it. Any idea about the master ritual stone?
Most of the recipes are correct, and the master ritual stone recipe is correct.(Obsidian in the corners, ritual stones on the sides, magicians blood orb in the center.). Feel free to come back with any questions you might have.
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Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Hey dude! i found this right now and i think its right there with thaumcraft ars magica and witchery. i am using this on a family modpack but i might give it to some people. BTW is there a way to get auto mated blood in someway? (i don't like dieing :L)
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Hey I am from the Z.A.S. Crew, we create mods, animation, and in game animation
Click Here to go to the channel we are currently posting on.
Hey dude! i found this right now and i think its right there with thaumcraft ars magica and witchery. i am using this on a family modpack but i might give it to some people. BTW is there a way to get auto mated blood in someway? (i don't like dieing :L)
Once you get into rituals you can construct several things that creates blood automatically from nearby sources. One is the Ritual of the Feathered Knife, and the other is the Well of Suffering.
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Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
Ok, the last set of block textures are ready! Can't wait to see what comes of it
Yes!! I am so excited that the spell system is that much closer to being done.BTW if you want a snapshot of it BM already has it in an alpha stage (works but some of the blocks aren't textured and its incomplete and they are currently not obtainable.
Yes!! I am so excited that the spell system is that much closer to being done.BTW if you want a snapshot of it BM already has it in an alpha stage (works but some of the blocks aren't textured and its incomplete and they are currently not obtainable.
The version with these textures should be in your Beta folder
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Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
Perhaps you could create a multi-block ritual structure for infusing yourself with the elements? It'd have to draw copious amounts of Lp and require an awakened crystal, obviously, but it could add useful stuff to combat AM 2 Affinities (Such as the lightning block stepping or the nature spider climb ability)
1. I'd imagine that since this is blood magic, it wouldn't correspond directly to AM 2, so there'd probably be only six elements for infusion: Air, Water, Earth, Fire, Holy, and Unholy
A.) Air would give you double tap activated creative flying (In the air only, so it'd end in water) at 10 LP a second, and you'd have no fall damage.
B.) Earth would allow you to walk through dirt and smooth stone, and fall through it by crouching, and you'd have silk touch and haste 2 on your hands at a cost of 25 LP per block.
C.) Water would allow you to have double tap flying at twice creative speed (In water only) for 10 LP a second, and you'd be able to breath, mine, and see underwater as if you were standing on dry ground
D.) Fire would give you the ability to smelt items in your hand by crouch-right clicking with the item in your hand for 25 LP an item, and you'd be immune to fire and lava
E.) Holy would kill all Undead creatures around you (Ten blocks) fairly quickly (Ten damage per hit) for 100 LP per hit, Zombie villagers would be cured in one hit for 2000 LP, and Creepers would turn neutral around you
F.) Unholy would add to your hunger bar and then your LP whenever you hit a living creature with your fists (200 per hunger bar, 100 LP gained for every punch), turn all Undead mobs and creepers around you neutral for 100 LP per mob, and players can summon you with an item bound to you and 11 Tennebrae in a summoning ritual utilizing an Archmage's orb for 500,000 LP.
Could you have the altar emit a redstone signal when it's waiting for the player to remove something (or, inversely, while it's working)? Might make it a bit easier to automate making slates.
Could you have the altar emit a redstone signal when it's waiting for the player to remove something (or, inversely, while it's working)? Might make it a bit easier to automate making slates.
The altar currently does emit a redstone signal, but it has to do with orbs. It will output a signal based on the amount of LP in the network. The closer you are to the cap, the stronger the signal.
The altar currently does emit a redstone signal, but it has to do with orbs. It will output a signal based on the amount of LP in the network. The closer you are to the cap, the stronger the signal.
But something like this might be useful.
That sounds more like something that should be returned through the comparator, rather than the block itself. Could have a value retrieved via repeater though too or different signals per side if more than one signal is needed.
Necromancy (maintained by AtomicStryker) and TConstruct (mDiyo) both have a "blood" fluid. Could these be made to work with the altar?
Well, yes and no is the best answer. Is it possible? Yes. Would it be hard to implement without breaking the balance of blood magic? Yes. Both ways mentioned are simple ways to gather blood, and a great amount can be harvested for little cost. It would be tricky to balance, so it might never happen.
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Question not the mad-mans ways, for you may begin to see logic in his actions, then find yourself mad as well.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
This is very odd... It MIGHT be due to the API, and blood magic might need to update. But that doesn't explain why it is causing this bug... I need to do a test.
Edit: Alright, it was the API. BM will need a hotfix for this issue.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
In the mean time, you can do the good ol' option of simply deleting the Thaumcraft API folder in the Blood Magic zip. Assuming you still have Thaumcraft installed while doing so, there won't be any adverse effects.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
yeah I knew this solution existed but it is a rough solution, so I wanted to bring to light the api problem.
I thankfully didn't go to far in tc4 and blood magic since it was a new world.
thanks for all the hard work. <3
EDIT:
I didn't delete the thaumcraft api folder, but replaced it with the api folder I found in the thaumcraft zip file.
It fixed this issue so I can keep tc4 integration with blood magic!
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
THAT, my friend, is a very, VEEEEERY old image. It now requires four obsidian in the corners, four reinforced slates in the straights and one apprentice blood orb in the middle. I personally suggest using NEI, however, to remain up-to-date.
Edit: Which reminds me... WAY, UPDATE THAT IMAGE ALREADY!
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Click Here to go to the channel we are currently posting on.
Once you get into rituals you can construct several things that creates blood automatically from nearby sources. One is the Ritual of the Feathered Knife, and the other is the Well of Suffering.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Yes!! I am so excited that the spell system is that much closer to being done.BTW if you want a snapshot of it BM already has it in an alpha stage (works but some of the blocks aren't textured and its incomplete and they are currently not obtainable.
The version with these textures should be in your Beta folder
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Perhaps you could create a multi-block ritual structure for infusing yourself with the elements? It'd have to draw copious amounts of Lp and require an awakened crystal, obviously, but it could add useful stuff to combat AM 2 Affinities (Such as the lightning block stepping or the nature spider climb ability)
1. I'd imagine that since this is blood magic, it wouldn't correspond directly to AM 2, so there'd probably be only six elements for infusion: Air, Water, Earth, Fire, Holy, and Unholy
A.) Air would give you double tap activated creative flying (In the air only, so it'd end in water) at 10 LP a second, and you'd have no fall damage.
B.) Earth would allow you to walk through dirt and smooth stone, and fall through it by crouching, and you'd have silk touch and haste 2 on your hands at a cost of 25 LP per block.
C.) Water would allow you to have double tap flying at twice creative speed (In water only) for 10 LP a second, and you'd be able to breath, mine, and see underwater as if you were standing on dry ground
D.) Fire would give you the ability to smelt items in your hand by crouch-right clicking with the item in your hand for 25 LP an item, and you'd be immune to fire and lava
E.) Holy would kill all Undead creatures around you (Ten blocks) fairly quickly (Ten damage per hit) for 100 LP per hit, Zombie villagers would be cured in one hit for 2000 LP, and Creepers would turn neutral around you
F.) Unholy would add to your hunger bar and then your LP whenever you hit a living creature with your fists (200 per hunger bar, 100 LP gained for every punch), turn all Undead mobs and creepers around you neutral for 100 LP per mob, and players can summon you with an item bound to you and 11 Tennebrae in a summoning ritual utilizing an Archmage's orb for 500,000 LP.
The altar currently does emit a redstone signal, but it has to do with orbs. It will output a signal based on the amount of LP in the network. The closer you are to the cap, the stronger the signal.
But something like this might be useful.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Great commentary! I'm glad I understand the spell system more! Back to the uber dig spell!
That sounds more like something that should be returned through the comparator, rather than the block itself. Could have a value retrieved via repeater though too or different signals per side if more than one signal is needed.
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum