I'm having trouble getting optifine to work with this modpack. I've tried adding optifine to the modpack.jar without touching the meta-inf folder, which just crashes the game with the message that minecraft failed to start. So I try removing meta-inf and get the same error. I've also tried putting optifine in the minecraft.jar, with and without that meta-inf with the same result.
If you can get it to work, can you tell me exactly which version of Optifine you used and where you put it and what to do with the meta-inf? There are too many mods in the pack to have a playable framrate without it for me, thanks.
Nothing to do with meta inf.
The more enchantments mod requires the player api which needs to be installed after optifine. Because not everyone has optifine the api is already installed. When I get some time I'll add a new jar for you with detailed instructions on how to install optifine.
Nothing to do with meta inf.
The more enchantments mod requires the player api which needs to be installed after optifine. Because not everyone has optifine the api is already installed. When I get some time I'll add a new jar for you with detailed instructions on how to install optifine.
I'm guessing its a bug from applied energistics. Did you try again?
Is anyone else getting this error because I'm not?
Alright, thanks. This modpack has a lot of potential and I'd hate to miss out on it.
Your permissions link isn't there... You will probably get it removed unless you put it back...
Oops. I'll put it on this afternoon. The reason it's not there is because I wrote up the post in a separate document and pasted it here then forgot to add the link. Derp Moment.
very nice pack, but the lack of gregtech slightly disapoints me. im not sure if you accept mod requests but can you add gregtech maybe? would be super neat! (sorry in advance if im blind and its clearly listed in the full modlist :P)
very nice pack, but the lack of gregtech slightly disapoints me. im not sure if you accept mod requests but can you add gregtech maybe? would be super neat! (sorry in advance if im blind and its clearly listed in the full modlist :P)
Gregtech looks like a great mod and I would include it except that the mods contains anti technic code.If I ever make an ftb version I will include it
Ok I'll do that soon.
As in a server?
Nothing to do with meta inf.
The more enchantments mod requires the player api which needs to be installed after optifine. Because not everyone has optifine the api is already installed. When I get some time I'll add a new jar for you with detailed instructions on how to install optifine.
I'm guessing its a bug from applied energistics. Did you try again?
Is anyone else getting this error because I'm not?
Alright, thanks. This modpack has a lot of potential and I'd hate to miss out on it.
Oops. I'll put it on this afternoon. The reason it's not there is because I wrote up the post in a separate document and pasted it here then forgot to add the link. Derp Moment.
top buy the close x that is what got mine good to go
i play MC with 383-384 mods. i use Mats Mega Techpack on the technic launcher, link: http://www.technicpack.net/modpack/mats-techpack-1710.450813
Gregtech looks like a great mod and I would include it except that the mods contains anti technic code.If I ever make an ftb version I will include it
thats weird, because im also using a technicplatform modpack and it has gregtech, and it works fine.
i play MC with 383-384 mods. i use Mats Mega Techpack on the technic launcher, link: http://www.technicpack.net/modpack/mats-techpack-1710.450813
I'll look further into it but on the gregtech post it says he has anti technic code.
20 MINS AWAY. Sorry bout the caps. I anciently left them on.
It should be the same:
Dowload the launcher and install
Click add new pack in the packs list
Paste in the link to my pack
Click add and run.