I've been having some serious difficulty in finding any support regarding Project Red, and I'm not entirely sure whether this is even going to be acceptable by normal standards, but I am getting this error when initiating launch of DNSTech and cannot get further:
That's what's included in the crash report, at least. If anyone could help me, that would be fantastic. I've bled crimson and gold to build what I have on my server and now I cannot access the game. It really sucks.
The Meaning of Life, the Universe, and Everything.
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GLITCH!!! Please fix! circuits with powered outputs DONT WORK VERY WELL AT ALL inside a chip!
For example
Get a blank chip.
Put a NOT gate in the center.
Connect an IO input and IO output to the NOT gate inside the chip
build chip. place chip on ground
Output is not emitting a signal until you power the input and then remove the power source.
Also happens with a lot of other circuit gates as well!! (And its not just an internal/external problem.. also happens with RS latches and different kinds of latches.. They do not work very well at all.. I couldn't get it to output a signal even though i used levers inside the chip on the workbench and tested the circuit in the workbench... when its built as a chip and placed in the world it doesnt work.
I also tried tying two insulated IO OUTPUTs together from within the chip with a noninsulated wire. and only one or the other actually outputs a signal out of the chip! Why is this even a bug?
Theres a lot of other weird quirks like these that need to be fixed before I can make my weird circuitry (that i do need)
It doesnt matter if project red is the only mod that i'm using or if its in a modpack with hundreds of mods. it does the same thing!
I wanted to bring two topics I hope haven't already been discussed as I don't wish to waste your time. I love this mod and the transportation package is almost perfect for replacing logistics pipes.
1st thing, the storage crate from ProjectRed Exploration is incompatible with ProjectRed Transportation Routed Interface pipes. The pipes that work on other chests and even barrels from other mods do not work on these barrels that I also feel are a great replacement for Jabba's better barrels. Perhaps look into this? Or if it was intentional I would appreciate a reason why.
2nd thing, and this is the one I'm afraid may have been asked before, but are there plans to add remote storage options to the ProjectRed Transportation pipe system as a possible upgrade? In most 1.10.2 packs I'm stuck with the RFTools remote storage and it's way too limited for my liking. I prefer a potentially limitless wireless storage that only relies on my resources at hand and the amount of storage blocks I have connected to pipe. It makes sense, and it made sense with logistics pipes.
Now I know you aren't trying to BE logistics pipes, or BE Jabba's better barrels. But, there's a reason people miss these mods and there's an opportunity to make these functions your own.
Thank you for reading, and cheers to your expansive mod. It really brings a lot to the modpack table.
Is there a way to stop frames from "sticking" to the front of block placers without manually adding a cover to the frame? I ask because I remember being able to place a frame with a block placer in Redpower 2, and then being able to move the frame with a motor without said frame trying to move the placer. Is that behavior possible in ProjectRed?
I'm using ProjectRed 4.7.0 pre12.95 for Minecraft 1.7.10
I'm running 1.10.2 and all I am really looking for is to have forge relocation and it's FMP add-on updated. Not trying to be rushey because I know this stuff takes time, I'm more or less wondering if something in recent updates since 1.7.2 has borked it so much that it's become pointless to try. It wouldn't be the first time.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/19/2011
Posts:
42
Minecraft:
bradster2214
Member Details
i want to create a circuit that pulses a certain amount of times (variable) that can be activated by the push of a button. is this at all possible? or do i have to use computercraft? i would love to know because i'm creating a pop up solar array using remain in motion and want to use project red to control it. please help!
I have a 1.7.10 modpack and I logged into my modded server tonight and it's saying that ProjectRed Version 4.8.1 is available, but I looked for it and it's only available for 1.10.2 (I believe), is the recent one on curse updated for 1.7.10 and just not listed to work or is it just giving a false positive for an update?
There's question about redstone lines (it made from PR wires, so it worth the weight), i trying to create large redstone controlled lamp, of course it multiblock structure. By features of redstone signal (also i use short pulse converter) i have this:
So, exist any way to send the signal simultaniously to near few blocks? Because even 4 block around one framed wire turns off in different time, when signal goes off.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Minecraft:
bradster2214
Member Details
I believe that is just your computer. try lowering graphics settings and try again. that is a rendering issue not a mod issue. i'd also suggest upgrading your computer if it is doing that at the kind of graphics settings you have
I would like to know, if project:red is still being developed for 1.7.10, there is a feature I would love to see added, the ability to take a wrench (or stick) and set the lamps to accept either any redstone input or select what color wire it accepts a signal to to they can be connected directly to bundled cables without needing specific colored wires attached first, it would really cut town on space for some wiring setups I think.
I believe that is just your computer. try lowering graphics settings and try again. that is a rendering issue not a mod issue. i'd also suggest upgrading your computer if it is doing that at the kind of graphics settings you have
Also i think about some "magic" things, i've read about multithread chunk updating. It might cause that...
Upd: Full pulses is the same, but with vanilla lamps no desynh. So, whats wrong with PR lamps?
Hi there. I'd like to know, will the bug with the client crash be fixed during the put IC Gate in the world, if project red is still being developed for 1.7.10 (because all topics on github for this issue are already closed), when an error occurs, nothing happens with the server and when the user logs in again - IC Gate is in the world, but it is very annoying that every time after every new IC Gate is placed, it's necessary to load the client again.
Hey, I don't mean to be a bother but, will you add tubes and/or frames? I know back in 2013 you gave tubes a maybe and frames a definite no for the time being. What about now in 2017? I'd like to hear your thoughts on the idea. Thanks
Hey, I don't mean to be a bother but, will you add tubes and/or frames? I know back in 2013 you gave tubes a maybe and frames a definite no for the time being. What about now in 2017? I'd like to hear your thoughts on the idea. Thanks
Red Power style tubes and frames are a thing already
Mr_TJP, you should update some of the screenshots in the post and on the Patreon to show off the new machines and features added since then. I still remember it from a few years ago and didn't know it had changed so much.
Are there any plans on adding a transposer like block in the future? I used it in a majority of my machines and I'm not sure what to do without it.
While this isn't probably enough, I'd say for now use Teckle for the blocks your looking for. Sadly only 1.12 onwards its available for though, but I look at times for big mods/mainstream with somewhat alternate authors making projects that have those good features that aren't there/are continuations. Like Xycraft (I'm not joking by the way), Lost Thaumaturgy, Project E, IC2 Classic/Tech Reborn and otherwise so I find these often. But if you can't find one I'd say just either use this mod (Teckle) for those machines. BluePower (I don't remember if it does) or otherwise ones out there.
Depends on the version your playing of course, just say this is available for 1.12 if you ever come across a 1.12 modded and are looking for something like the following.
Teckle 1.12 (Redpower sorting system/interaction machines, nikolite, alloys and other components)
I hope this helps, if not then sorry. If anything of a different mod that's mainstream but a continuation of certain features or an alternate mod for features like it then I'll try to help out.
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Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
If all you need a dye for is colored wires, breed sheeps.
Hi guys,
I've been having some serious difficulty in finding any support regarding Project Red, and I'm not entirely sure whether this is even going to be acceptable by normal standards, but I am getting this error when initiating launch of DNSTech and cannot get further:
FileNotFoundException: https://raw.githubusercontent.com/MrTJP/ProjectRed/master/resources/Changelog
That's what's included in the crash report, at least. If anyone could help me, that would be fantastic. I've bled crimson and gold to build what I have on my server and now I cannot access the game. It really sucks.
Thanks, people.
GLITCH!!! Please fix! circuits with powered outputs DONT WORK VERY WELL AT ALL inside a chip!
For example
Get a blank chip.
Put a NOT gate in the center.
Connect an IO input and IO output to the NOT gate inside the chip
build chip. place chip on ground
Output is not emitting a signal until you power the input and then remove the power source.
Also happens with a lot of other circuit gates as well!! (And its not just an internal/external problem.. also happens with RS latches and different kinds of latches.. They do not work very well at all.. I couldn't get it to output a signal even though i used levers inside the chip on the workbench and tested the circuit in the workbench... when its built as a chip and placed in the world it doesnt work.
I also tried tying two insulated IO OUTPUTs together from within the chip with a noninsulated wire. and only one or the other actually outputs a signal out of the chip! Why is this even a bug?
Theres a lot of other weird quirks like these that need to be fixed before I can make my weird circuitry (that i do need)
It doesnt matter if project red is the only mod that i'm using or if its in a modpack with hundreds of mods. it does the same thing!
1 very important thing you forgot to mention in your explanation, what version of project red are you using and on what version of minecraft.
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The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
I wanted to bring two topics I hope haven't already been discussed as I don't wish to waste your time. I love this mod and the transportation package is almost perfect for replacing logistics pipes.
1st thing, the storage crate from ProjectRed Exploration is incompatible with ProjectRed Transportation Routed Interface pipes. The pipes that work on other chests and even barrels from other mods do not work on these barrels that I also feel are a great replacement for Jabba's better barrels. Perhaps look into this? Or if it was intentional I would appreciate a reason why.
2nd thing, and this is the one I'm afraid may have been asked before, but are there plans to add remote storage options to the ProjectRed Transportation pipe system as a possible upgrade? In most 1.10.2 packs I'm stuck with the RFTools remote storage and it's way too limited for my liking. I prefer a potentially limitless wireless storage that only relies on my resources at hand and the amount of storage blocks I have connected to pipe. It makes sense, and it made sense with logistics pipes.
Now I know you aren't trying to BE logistics pipes, or BE Jabba's better barrels. But, there's a reason people miss these mods and there's an opportunity to make these functions your own.
Thank you for reading, and cheers to your expansive mod. It really brings a lot to the modpack table.
Game crash the moment I place down an IC gate. Do anyone know what is the problem here?
https://pastebin.com/x4gBu0sC
running minecraft version 1.10.2
Oh, it still here.
Happens on all versions of project red and all known versions that its compatible with of minecraft versions
I use 1.7.10 preferably
like i said it doesnt matter if its the only mod im using or if i have 200 mods the behavior is the same.
doesnt matter if i have optifine or not either.
its literally either a bug or hasnt been looked into yet.
ive tried even on a different computer with different minecraft launcher and updating my java version and it makes no difference..
Happens in singleplayer or on a server. Same thing
Is there a way to stop frames from "sticking" to the front of block placers without manually adding a cover to the frame? I ask because I remember being able to place a frame with a block placer in Redpower 2, and then being able to move the frame with a motor without said frame trying to move the placer. Is that behavior possible in ProjectRed?
I'm using ProjectRed 4.7.0 pre12.95 for Minecraft 1.7.10
I'm running 1.10.2 and all I am really looking for is to have forge relocation and it's FMP add-on updated. Not trying to be rushey because I know this stuff takes time, I'm more or less wondering if something in recent updates since 1.7.2 has borked it so much that it's become pointless to try. It wouldn't be the first time.
Any insight would be appreciated.
i want to create a circuit that pulses a certain amount of times (variable) that can be activated by the push of a button. is this at all possible? or do i have to use computercraft? i would love to know because i'm creating a pop up solar array using remain in motion and want to use project red to control it. please help!
I have a 1.7.10 modpack and I logged into my modded server tonight and it's saying that ProjectRed Version 4.8.1 is available, but I looked for it and it's only available for 1.10.2 (I believe), is the recent one on curse updated for 1.7.10 and just not listed to work or is it just giving a false positive for an update?
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
There's question about redstone lines (it made from PR wires, so it worth the weight), i trying to create large redstone controlled lamp, of course it multiblock structure. By features of redstone signal (also i use short pulse converter) i have this:
So, exist any way to send the signal simultaniously to near few blocks? Because even 4 block around one framed wire turns off in different time, when signal goes off.
I believe that is just your computer. try lowering graphics settings and try again. that is a rendering issue not a mod issue. i'd also suggest upgrading your computer if it is doing that at the kind of graphics settings you have
I would like to know, if project:red is still being developed for 1.7.10, there is a feature I would love to see added, the ability to take a wrench (or stick) and set the lamps to accept either any redstone input or select what color wire it accepts a signal to to they can be connected directly to bundled cables without needing specific colored wires attached first, it would really cut town on space for some wiring setups I think.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.guildtag.com/
Discord: https://discordapp.com/invite/mx9GCDQ
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10 -> Curseforge External link HERE
The Valley 1.12.2 is available on Curseforge here: The Valley 1.12.2
The Valley 1.20.2 is available at this IP: thevalley.noip.me:25567 (NOW BEDROCK COMPATIBLE!)
Also i think about some "magic" things, i've read about multithread chunk updating. It might cause that...
Upd: Full pulses is the same, but with vanilla lamps no desynh. So, whats wrong with PR lamps?
Hi there. I'd like to know, will the bug with the client crash be fixed during the put IC Gate in the world, if project red is still being developed for 1.7.10 (because all topics on github for this issue are already closed), when an error occurs, nothing happens with the server and when the user logs in again - IC Gate is in the world, but it is very annoying that every time after every new IC Gate is placed, it's necessary to load the client again.
Here is the error log.
Hey, I don't mean to be a bother but, will you add tubes and/or frames? I know back in 2013 you gave tubes a maybe and frames a definite no for the time being. What about now in 2017? I'd like to hear your thoughts on the idea. Thanks
Red Power style tubes and frames are a thing already
Mr_TJP, you should update some of the screenshots in the post and on the Patreon to show off the new machines and features added since then. I still remember it from a few years ago and didn't know it had changed so much.
Are there any plans on adding a transposer like block in the future? I used it in a majority of my machines and I'm not sure what to do without it.
@Blaze_the_Fox
While this isn't probably enough, I'd say for now use Teckle for the blocks your looking for. Sadly only 1.12 onwards its available for though, but I look at times for big mods/mainstream with somewhat alternate authors making projects that have those good features that aren't there/are continuations. Like Xycraft (I'm not joking by the way), Lost Thaumaturgy, Project E, IC2 Classic/Tech Reborn and otherwise so I find these often. But if you can't find one I'd say just either use this mod (Teckle) for those machines. BluePower (I don't remember if it does) or otherwise ones out there.
Depends on the version your playing of course, just say this is available for 1.12 if you ever come across a 1.12 modded and are looking for something like the following.
Teckle 1.12 (Redpower sorting system/interaction machines, nikolite, alloys and other components)
https://minecraft.curseforge.com/projects/teckle?gameCategorySlug=mc-mods&projectID=274041
I hope this helps, if not then sorry. If anything of a different mod that's mainstream but a continuation of certain features or an alternate mod for features like it then I'll try to help out.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2