So, this question is now roughly a month old, so I'd like to kindly reask it. Maybe now someone sees the question and can brighten my mind
You have to cross-pollinate them to produce new colors. Just grow them near each other.
v4.7.0pre9
- FIX: Barrel crash when attaching routed pipes
- FIX: Item duplication exploit
- FIX: Bugged Framed Red Alloy Wire recipe
- FIX: Server hang when configuring some gates
- FIX: Electrotine Generator and Charging Bench not dropping items when broken
- FIX: Item hiding for routed pipes on barrels
During growth, there is a random chance that a lily will "pull" a colour from a nearby fully grown lily and mix with it. For example, if there is an adult white lily and you plant a red lily near it, it may be pink by the time it is grown.
The Meaning of Life, the Universe, and Everything.
Location:
Las Vegas, Nevada
Join Date:
7/26/2014
Posts:
115
Minecraft:
Drako Alcarus
Member Details
I was wondering if you could add a feature to the Block Placer and Block Breaker: Prevent the front face from sticking to frames. I am trying to make a mining machine and elevator, but the frames moving off of the actuator carry the block placer with it, stopping me from developing my project. Same with the Block Breaker
Example:
This compact device is supposed to place a frame, and send it up, then add another. It also serves the function of retracting, breaking the blocks and putting them back in the Placer. Pistronics may do the function I want, but I can't trust it for some reason. Looks unreliable.
Is there a way to disable the "trees" portion of the Project Red mod? I love everything about this mod except those eye-sore trees, and there seems to be nothing in the config to help me with that.
How do you charge a jetpack? I've generated some "energy" with Electrotine generator (are there any other generators?), put Charging Bench next to it, chargbench got some charge, I've put half-used jetpack inside, and... nothing happens. Thehell?!
How do you charge a jetpack? I've generated some "energy" with Electrotine generator (are there any other generators?), put Charging Bench next to it, chargbench got some charge, I've put half-used jetpack inside, and... nothing happens. Thehell?!
You need a Battery Box,a electrotine cable(or how the name is) and your generator.also,try solar panels,they generate power from nothing.
Hi! This mod is fantastic, but unfortunately I experience a crash when trying to craft an inverted lamp microblock. The crash happens right when I put a saw and an inverted lamp in the crafting table. The crash also happens when I try to microblock an inverted lamp microblock again. NEI can show the inverted lamp microblock, the problem is that I can't craft it. I only have mrtjp core(1.1.0.31), Project Red base(4.7.0pre9.92), Project red lighting(4.7.0pre9.92), Project red integration(4.7.0pre9.92), forge multipart(1.2.0.345), codechickencore(1.0.6.43), codechickenlib(1.1.3.136) and Not enough items(1.0.4.107) installed. I am using forge 10.13.4.1448.
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
java.lang.ArrayIndexOutOfBoundsException: 16
at net.minecraft.block.Block.getHarvestLevel(Block.java:2211)
at codechicken.microblock.BlockMicroMaterial.getCutterStrength(BlockMicroMaterial.scala:107)
at codechicken.microblock.MicroRecipe$.canCut(MicroRecipe.scala:152)
at codechicken.microblock.MicroRecipe$.getThinningResult(MicroRecipe.scala:169)
at codechicken.microblock.MicroRecipe$.func_77572_b(MicroRecipe.scala:26)
at codechicken.microblock.MicroRecipe$.func_77569_a(MicroRecipe.scala:18)
at net.minecraft.item.crafting.CraftingManager.func_82787_a(CraftingManager.java:323)
at net.minecraft.inventory.ContainerWorkbench.func_75130_a(SourceFile:53)
at net.minecraft.inventory.InventoryCrafting.func_70299_a(SourceFile:81)
at net.minecraft.inventory.Slot.func_75215_d(Slot.java:77)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:222)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:419)
at codechicken.nei.guihook.GuiContainerManager.handleSlotClick(GuiContainerManager.java:504)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:638)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_146984_a(GuiContainer.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.callHandleMouseClick(DefaultSlotClickHandler.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.guihook.GuiContainerManager.handleMouseClick(GuiContainerManager.java:453)
at net.minecraft.client.gui.inventory.GuiContainer.managerHandleMouseClick(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainer.func_146286_b(GuiContainer.java:607)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:306)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.Block.getHarvestLevel(Block.java:2211)
at codechicken.microblock.BlockMicroMaterial.getCutterStrength(BlockMicroMaterial.scala:107)
at codechicken.microblock.MicroRecipe$.canCut(MicroRecipe.scala:152)
at codechicken.microblock.MicroRecipe$.getThinningResult(MicroRecipe.scala:169)
at codechicken.microblock.MicroRecipe$.func_77572_b(MicroRecipe.scala:26)
at codechicken.microblock.MicroRecipe$.func_77569_a(MicroRecipe.scala:18)
at net.minecraft.item.crafting.CraftingManager.func_82787_a(CraftingManager.java:323)
at net.minecraft.inventory.ContainerWorkbench.func_75130_a(SourceFile:53)
at net.minecraft.inventory.InventoryCrafting.func_70299_a(SourceFile:81)
at net.minecraft.inventory.Slot.func_75215_d(Slot.java:77)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:222)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:419)
at codechicken.nei.guihook.GuiContainerManager.handleSlotClick(GuiContainerManager.java:504)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:638)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_146984_a(GuiContainer.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.callHandleMouseClick(DefaultSlotClickHandler.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.guihook.GuiContainerManager.handleMouseClick(GuiContainerManager.java:453)
at net.minecraft.client.gui.inventory.GuiContainer.managerHandleMouseClick(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainer.func_146286_b(GuiContainer.java:607)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:306)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
I've encountered an issue where the game crashes if I have the smelter from Tinker's Construct disabled. The only reason I keep TiC is simply to allow Iguana's Tinker Tweaks (which depends on TiC) to keep the vanilla and modded tools to the ore mining progression I've put in place, but otherwise, I do not want the mod to be providing the smelter, casts, or any other in-game feature.
Is there a workaround that can allow me to keep TiC completely disabled without crashing P:R?
Just curious, since I can't find the info anywhere.... how do you use the solar panel? I tried it yesterday, but though I had it attached to a batbox, it didn't seem to be generating any power that I could determine...
Just curious, since I can't find the info anywhere.... how do you use the solar panel? I tried it yesterday, but though I had it attached to a batbox, it didn't seem to be generating any power that I could determine...
have you used the Project Red battery box?and some electrotine cable?because a "BatBox" is from IC2,and these 2 Power systems(EU and Project Red) are not interchangeable.also,was your time Day?(<--a dumb question)
Sorry for the lack of updates on ProjectRed the last month and a half, still got my hands full at school. However, I am actively making a list of all the stuff I need to do when I get back into it. Hopefully, that will be soon..
Just keep the bug reports coming, I can assure you that I am looking at them..
The Meaning of Life, the Universe, and Everything.
Location:
Norwell
Join Date:
11/3/2011
Posts:
44
Minecraft:
_BlackMage_
Member Details
Hey Mr_TJP just a question, I see that as a part of Expansion you have Frames and Frame Motors but they dont seem to have any function at the moment? Is there any plan to complete there functionality?
The Meaning of Life, the Universe, and Everything.
Location:
Las Vegas, Nevada
Join Date:
7/26/2014
Posts:
115
Minecraft:
Drako Alcarus
Member Details
They do have a function. In the mechanical expansion, there is a craftable motor that accepts blue electricity, and has to be activated via redstone signal. It will move frames the direction the arrow is facing, and the direction can be adjusted using a screwdriver.
You have to cross-pollinate them to produce new colors. Just grow them near each other.
During growth, there is a random chance that a lily will "pull" a colour from a nearby fully grown lily and mix with it. For example, if there is an adult white lily and you plant a red lily near it, it may be pink by the time it is grown.
When I try to use it with:
TooManyItems
Railcraft
Forge Stuff
Forge Multipart
I use 1.7.10
It comes with an error:
Forge Mod Loader has found a problem with your Minecraft installation
The Mods and versions listed below could not be found
ProjRed|Core : any
The file 'ForgeModLoader-client-0.log' contains more information
Yes, ProjectRed mods require PR Core.
Install it?
I was wondering if you could add a feature to the Block Placer and Block Breaker: Prevent the front face from sticking to frames. I am trying to make a mining machine and elevator, but the frames moving off of the actuator carry the block placer with it, stopping me from developing my project. Same with the Block Breaker
Example:
This compact device is supposed to place a frame, and send it up, then add another. It also serves the function of retracting, breaking the blocks and putting them back in the Placer. Pistronics may do the function I want, but I can't trust it for some reason. Looks unreliable.
Is there a way to disable the "trees" portion of the Project Red mod? I love everything about this mod except those eye-sore trees, and there seems to be nothing in the config to help me with that.
How do you charge a jetpack? I've generated some "energy" with Electrotine generator (are there any other generators?), put Charging Bench next to it, chargbench got some charge, I've put half-used jetpack inside, and... nothing happens. Thehell?!
You need a Battery Box,a electrotine cable(or how the name is) and your generator.also,try solar panels,they generate power from nothing.
Edit:I was wrong you need the charging bench
A overclocked ASUS G751JY... DOES STUFF
Specs:
i7 4710HQ
GTX 980M
24GB DDR3
256GB SSD
1TB HDD
-redacted-
Figured it out.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Hi , I dont know has it been alredy mentioned , but can you make "all mods in one" mod , so that we dont need to download every one when we update?
Hi! This mod is fantastic, but unfortunately I experience a crash when trying to craft an inverted lamp microblock. The crash happens right when I put a saw and an inverted lamp in the crafting table. The crash also happens when I try to microblock an inverted lamp microblock again. NEI can show the inverted lamp microblock, the problem is that I can't craft it. I only have mrtjp core(1.1.0.31), Project Red base(4.7.0pre9.92), Project red lighting(4.7.0pre9.92), Project red integration(4.7.0pre9.92), forge multipart(1.2.0.345), codechickencore(1.0.6.43), codechickenlib(1.1.3.136) and Not enough items(1.0.4.107) installed. I am using forge 10.13.4.1448.
Issue Link
I've encountered an issue where the game crashes if I have the smelter from Tinker's Construct disabled. The only reason I keep TiC is simply to allow Iguana's Tinker Tweaks (which depends on TiC) to keep the vanilla and modded tools to the ore mining progression I've put in place, but otherwise, I do not want the mod to be providing the smelter, casts, or any other in-game feature.
Is there a workaround that can allow me to keep TiC completely disabled without crashing P:R?
Bug.. Not gate refuses to give output. Bundled IO is correctly in output mode and color is black
Black wire is not powered. Why is it not working?? This is extremely frustrating! This needs to be fixed!
Just curious, since I can't find the info anywhere.... how do you use the solar panel? I tried it yesterday, but though I had it attached to a batbox, it didn't seem to be generating any power that I could determine...
A overclocked ASUS G751JY... DOES STUFF
Specs:
i7 4710HQ
GTX 980M
24GB DDR3
256GB SSD
1TB HDD
Please include the AND CELL in the IC Workbench...please
omg why didn't you included this fundamental cell?...i'm literally crying atm
Is it a good idea to play with base, integration, lighting, but without world? I have GregTech for ores.
Sorry for the lack of updates on ProjectRed the last month and a half, still got my hands full at school. However, I am actively making a list of all the stuff I need to do when I get back into it. Hopefully, that will be soon..
Just keep the bug reports coming, I can assure you that I am looking at them..
Hey Mr_TJP just a question, I see that as a part of Expansion you have Frames and Frame Motors but they dont seem to have any function at the moment? Is there any plan to complete there functionality?
They do have a function. In the mechanical expansion, there is a craftable motor that accepts blue electricity, and has to be activated via redstone signal. It will move frames the direction the arrow is facing, and the direction can be adjusted using a screwdriver.