I've somehow managed to loose the Liteloader tab on both the main menu and the pause screen.
I checked to not always show tab to take a screenshot, but now I can't manage to get it back.
The things I have for liteloader do work, so it is being loaded, that's the part I don't understand...they work, but the tab is missing.
I did, however, just delete the property file and let it regenerate itself. That put the tab back where it belongs!
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The install instructions for adding Liteloader to Forge seem to be outdated. On the front page, it says to run the installer and inherit from the Forge version, but when I do that the game crashes without a report.
Instead I have to extract the Liteloader jar (using the installer) into the mods folder; it doesn't mention this on the OP or the website, and I was not aware of it until reading a comment on the previous page.
Looks like forge bumped the ASM version, I will need to bump ASM and make a new snapshot in order to be compatible. In the mean time extracting to mods folder should work as normal.
Whenever I run Liteloader with Minecraft Forge (and with mods) as I'm trying to load into my worlds, the game gets stuck at 0%, and the only error I see is this:
[17:51:38] [Server thread/INFO]: local:E:0a6141d1 lost connection: Internal Exception: java.lang.NoClassDefFoundError: com/mumfrey/liteloader/core/event/EventProxy$2
This happens to me on 1.12.2 Forge 14.13.1.2554 with Liteloader 1.12.2-SNAPSHOT-r4CC2BB0-b4-4. I also have a few Liteloader mods running aswell: Autofish v0.7.4, Macro/Keybind Mod v0.15.4, TabbyChat 2 v2.3.3, and VoxelMap v1.7.0
Would it be possible that liteloader was displayed as a forgemod when installed via forge [extracting the jar file] and running it as a mod? Currently its not detected like that aka doesnt display in mods list and also doesnt show/get listed when a player using it with forge joins a forge server
Can I request a litemod/sidemod for the pixelmon mod that is similar to GameShark. It doesn't add any blocks, it just tracks things such as pokemon and blocks/shrines from the Pixelmon mod. I would like the mod to be in 1.7.10 please and compatible with the 3.5.1 version of pixelmon. I know this is too much to ask but would be a great addition to the loader and would attract more people since pixelmon basically got ended. Thank you!!!
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"Fear is not evil. It tells you what you weakness is. And once you know your weakness, you can become stronger as well as kinder."
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It's not the world that's messed up; it's those of us in it.
Hi I have a small request i am not sure if you would be able to code that or not but how you know there are some spigot plugins that can detect what mods players has, however they can't implement this for liteloader as liteloader has something missing, is there is a way you can code something that will allow the spigot developers to create an liteloader mod detector so owners of servers will know what liteloader mods are used. How you know thoes days players use forge, liteloader to use x-ray and mess with the good players that don't really use.
I don't think you would do that but I just post this as i wanted to try.
I found in 1.12 that Mojang added some sorting to the controls screen, and as such if you add a keybinding to a new category the controls screen crashes...
I created this to Overwrite the KeyBinding.compareTo method... feel free to add this to LiteLoader as a standard mixin.
Edit: This Mixin breaks LiteLoader with Forge... any tips on fixing would be gratefully received.
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I have done the installation (from the 1.12.1 .exe) and oddly It doesn't seem to be loading. My launcer was closed durring the install. I have tried at this point several times to reinstall, without any changes.
My launcher option selected is correct, and I have NOT modified. 1.12.1-LiteLoader1.12.1 - Liteloader 1.12.1
However, once I hit "Play" the game only loads 1.12.1 not with LightLoader :<
I am sure I have something wrong somewhere, I have the 1.12.2 version installed without issue and a few older, much older versions, normally I am able to troubleshoot what I have done wrong, but in this case, I am a little stumped. I currently have no mods just the base install of Lightloader. No forge/shaders etc...just wishing to use the LightLoader and then install a mod once it is working, I can figure that out on my own I am sure <3 .
Would you have anything I can check or look at to resolve this?
I have done the installation (from the 1.12.1 .exe) and oddly It doesn't seem to be loading. My launcer was closed durring the install. I have tried I am sure <3 .
Would you have anything I can check or look at to resolve this?
Are you using this In a Forge installation , if you are then extract the 1.12.1 liteloader.jar into the 1.12.1 directory . The latest liteloader handles the different versions internally by reading if a litemod has R0 , R1 , R2 , R3 etc ... depending on how many subversion's there are
But can you combine these 2 (LiteLoader and forge) so that both the mods work with axample Forge..
Can I load Forge or ModLoader mods with this?[/b]
No, LiteLoader is a standalone API used by some client-only mods, however you can run it at the same time as Forge or FML and it won't conflict, so if you want to use Forge mods and Lite mods, then that's fine!
[b]However you can run it at the same time.. does it mean you can 'combine' them so they work in 1 game session or does it mean 2 game sessions ([/b][b]to use Forge mods and Lite mods at the same time)[/b]
I have a Multicraft at-home server that I want to load with Liteloader and i was unsure where to put it in my multicraft files or if it needs to go in the server folders within the Multicraft folder. I'll include snippets to help my explaination.
As in will the liteloader jar go in the multicraft jar folder, or the server jar folder? or the plugins folder?
I'll also want to put in a plugin that'll be liteloader dependent - where will I put that jar?
There are a couple things wrong with your request.
1. Liteloader is a client mod, so it won't work on the server.
2. It looks like you're using bukkit, which does not support mods. You can only use bukkit plugins. If you want to use mods, you should consider using Forge with Sponge.
3. What plugin are you wanting to add which requires Liteloader? It's likely that it only requires Liteloader on the client to be functional.
Primarily i wanted to utilize MinelittlePony in the server, and I guess have the lite loader on my client side to see the ncp ponies generated in the server. If I made my server somehow forge/Sponge compatible could that work?
I've somehow managed to loose the Liteloader tab on both the main menu and the pause screen.
I checked to not always show tab to take a screenshot, but now I can't manage to get it back.
Except for this section of the log, this is the only place I can find mention of liteloader
It looks like Liteloader isn't being loaded at all. Try reinstalling it.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
The things I have for liteloader do work, so it is being loaded, that's the part I don't understand...they work, but the tab is missing.
I did, however, just delete the property file and let it regenerate itself. That put the tab back where it belongs!
Please continue the Voxel Modpack it's the best and i want to use it in newer Versions
The install instructions for adding Liteloader to Forge seem to be outdated. On the front page, it says to run the installer and inherit from the Forge version, but when I do that the game crashes without a report.
Instead I have to extract the Liteloader jar (using the installer) into the mods folder; it doesn't mention this on the OP or the website, and I was not aware of it until reading a comment on the previous page.
Looks like forge bumped the ASM version, I will need to bump ASM and make a new snapshot in order to be compatible. In the mean time extracting to mods folder should work as normal.
I've pushed a new snapshot, this should now be resolved.
I just got this error this morning from MultiMC 5..
Instance update failed because: Game update failed: it was impossible to fetch the required libraries.
Reason:
Job 'Libraries for instance Normal' failed to process:
http://repo.mumfrey.com/content/repositories/snapshots/com/mumfrey/liteloader/1.12.2-SNAPSHOT/liteloader-1.12.2-20171128.144431-4-release.jar.
Whenever I run Liteloader with Minecraft Forge (and with mods) as I'm trying to load into my worlds, the game gets stuck at 0%, and the only error I see is this:
[17:51:38] [Server thread/INFO]: local:E:0a6141d1 lost connection: Internal Exception: java.lang.NoClassDefFoundError: com/mumfrey/liteloader/core/event/EventProxy$2
This happens to me on 1.12.2 Forge 14.13.1.2554 with Liteloader 1.12.2-SNAPSHOT-r4CC2BB0-b4-4. I also have a few Liteloader mods running aswell: Autofish v0.7.4, Macro/Keybind Mod v0.15.4, TabbyChat 2 v2.3.3, and VoxelMap v1.7.0
Would it be possible that liteloader was displayed as a forgemod when installed via forge [extracting the jar file] and running it as a mod? Currently its not detected like that aka doesnt display in mods list and also doesnt show/get listed when a player using it with forge joins a forge server
Can I request a litemod/sidemod for the pixelmon mod that is similar to GameShark. It doesn't add any blocks, it just tracks things such as pokemon and blocks/shrines from the Pixelmon mod. I would like the mod to be in 1.7.10 please and compatible with the 3.5.1 version of pixelmon. I know this is too much to ask but would be a great addition to the loader and would attract more people since pixelmon basically got ended. Thank you!!!
Hi I have a small request i am not sure if you would be able to code that or not but how you know there are some spigot plugins that can detect what mods players has, however they can't implement this for liteloader as liteloader has something missing, is there is a way you can code something that will allow the spigot developers to create an liteloader mod detector so owners of servers will know what liteloader mods are used. How you know thoes days players use forge, liteloader to use x-ray and mess with the good players that don't really use.
I don't think you would do that but I just post this as i wanted to try.
I found in 1.12 that Mojang added some sorting to the controls screen, and as such if you add a keybinding to a new category the controls screen crashes...
I created this to Overwrite the KeyBinding.compareTo method... feel free to add this to LiteLoader as a standard mixin.
Edit: This Mixin breaks LiteLoader with Forge... any tips on fixing would be gratefully received.
LiteLoader 1.8.0 works with Java 7?
I have done the installation (from the 1.12.1 .exe) and oddly It doesn't seem to be loading. My launcer was closed durring the install. I have tried at this point several times to reinstall, without any changes.
My launcher option selected is correct, and I have NOT modified. 1.12.1-LiteLoader1.12.1 - Liteloader 1.12.1
However, once I hit "Play" the game only loads 1.12.1 not with LightLoader :<
I am sure I have something wrong somewhere, I have the 1.12.2 version installed without issue and a few older, much older versions, normally I am able to troubleshoot what I have done wrong, but in this case, I am a little stumped. I currently have no mods just the base install of Lightloader. No forge/shaders etc...just wishing to use the LightLoader and then install a mod once it is working, I can figure that out on my own I am sure <3 .
Would you have anything I can check or look at to resolve this?
http://www.shaliquinn.com
Are you using this In a Forge installation , if you are then extract the 1.12.1 liteloader.jar into the 1.12.1 directory . The latest liteloader handles the different versions internally by reading if a litemod has R0 , R1 , R2 , R3 etc ... depending on how many subversion's there are
But can you combine these 2 (LiteLoader and forge) so that both the mods work with axample Forge..
[b]However you can run it at the same time.. does it mean you can 'combine' them so they work in 1 game session or does it mean 2 game sessions ([/b][b]to use Forge mods and Lite mods at the same time)[/b]
Question of mild importance xD
I have a Multicraft at-home server that I want to load with Liteloader and i was unsure where to put it in my multicraft files or if it needs to go in the server folders within the Multicraft folder. I'll include snippets to help my explaination.
As in will the liteloader jar go in the multicraft jar folder, or the server jar folder? or the plugins folder?
I'll also want to put in a plugin that'll be liteloader dependent - where will I put that jar?
Thanks guys
There are a couple things wrong with your request.
1. Liteloader is a client mod, so it won't work on the server.
2. It looks like you're using bukkit, which does not support mods. You can only use bukkit plugins. If you want to use mods, you should consider using Forge with Sponge.
3. What plugin are you wanting to add which requires Liteloader? It's likely that it only requires Liteloader on the client to be functional.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
Primarily i wanted to utilize MinelittlePony in the server, and I guess have the lite loader on my client side to see the ncp ponies generated in the server. If I made my server somehow forge/Sponge compatible could that work?