Simple yet wonderful mod. So far no issues found. I have stacks and stacks and stacks of obsidian now. As well as bricks, glass, and whatever else you can think of. Finally have a use for all the useless dirt,cobble, and gravel. Just pipe it all to the manipulator using a diamond pipe to sort it all out. Built my entire factory out of bricks obtained through it.
I'm experiencing bug with energy manipulator. The client crashes, when clicking on various items in the players/inventory. This can be easily replicated with force backpack in a player's hand while right clicking on a energy manipulator.
Server logs
java.lang.IndexOutOfBoundsException: Index: 76, Size: 53
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:207)
at net.minecraft.network.NetServerHandler.func_72523_a(NetServerHandler.java:910)
at net.minecraft.network.packet.Packet102WindowClick.func_73279_a(SourceFile:31)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
2013-10-17 21:12:41 [WARNING] [Minecraft-Server] Failed to handle packet for *******/127.0.0.1: java.lang.IndexOutOfBoundsException: Index: 76, Size: 53
java.lang.IndexOutOfBoundsException: Index: 76, Size: 53
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:207)
at net.minecraft.network.NetServerHandler.func_72523_a(NetServerHandler.java:910)
at net.minecraft.network.packet.Packet102WindowClick.func_73279_a(SourceFile:31)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
2013-10-17 21:12:41 [INFO] [Minecraft-Server] ******left the game
2013-10-17 21:12:41 [INFO] [STDOUT] Unloading Player: *****
2013-10-17 21:12:41 [SEVERE] [Minecraft-Server] Reached end of stream for /127.0.0.1
An balance issue
Energy manipulator can clone in items base value equal To enchanted value at any given item degradation level.
It should cost more to clone an enchanted item, then a base itemr maybe it should only be able to clone base items.
I'm experiencing bug with energy manipulator. The client crashes, when clicking on various items in the players/inventory. This can be easily replicated with force backpack in a player's hand while right clicking on a energy manipulator.
An balance issue
Energy manipulator can clone in items base value equal To enchanted value at any given item degradation level.
It should cost more to clone an enchanted item, then a base itemr maybe it should only be able to clone base items.
I think thats a bug from Dartcraft, Its because of the Force Pack going inside the energy manipulator, It happen to me once with a Force Belt. I taught I reported that bug :/ Guess I forgot
The EV value for pumpkin (16) and pumpkin seeds (64) are reversed. These values allow for infinite EV generation since each pumpkin is equal to 4 seeds.
I seem to be experiancing a bug when using the 1.5 version of your mod, Thermal Expansion, and NEI. When I type in the "@" symbol to show all the items from a specific mod, NEI search ceases to function. NEI still works, and I can check recipes, but I cannot use the search. Is this something wrong on my end, or a bug?
The download thing is not working for me. When ever I press "show" nothing happens. Please help! Could you please provide a download link for minecraft version 1.4.7.
I looked back a few pages to see if this has been reported or not and not seeing it, if it has been sorry.
I have a few mods that let you fly but if, in your configs, flying is enabled none of the other mods will work. No crash just not function.
for example. I have Gravisuit and morph installed. if you morph into a bat you should be able to fly and with gravisuit you can fly when you activate it. With this mod installed and flying enabled none of these work. I have disabled flying in your mod and they all work but i dont have the use of the flying ring anymore.
I like the flying ring better then the rest but I make a modpack and want everything to work.I figured I would throw all this out there and see what you think. Thanks
BTW since you created this mod I forgot about this but using EE3's Minium Stone almost every recipe is an exploit.... Do you know about this ? For example 2 gold is the equivalent of 1 diamond... Using the minium stone you can turn each diamond into 4 gold... same with the other stuff and more exploits with Equivalency Mod
Looking forward to using this mod for my next playthrough. When will the mod get updated for 1.7? I know 1.7 was just released but i would like to know when to start my EPIC playthrough :-D
I know you are doing your best and keep up the good work.
forge isnt out for 1.7 (which mods need) FML isnt out which forge needs.. AND MCP isnt out which FML needs. Its going to be a long while before 1.7 mods are out.
Thank you for the info :-D I don´t know alot about modding, so this really helps :-D Can´t wait though
lol np I am not someone who makes mods but I follow the people who do and I make my own mod packs so i tend to stay at least a little bit in the know. As I understand MC 1.7 has over 200k lines of code changed as well as totally removing IDs from MC. Its going to be great it just will take time to adjust to the new system.
Could you make the flying ring an addon? Your mod (I checked by removing it and readding) disables me from creative flying in other methods. Or otherwise - make it so your mod doesn't disable creative flying, just add another way for it (I am flying as a bat using the morph mod)
Oops sorry! I didn't know you have a config for disabling that instead of making it an addon! good job!
The Meaning of Life, the Universe, and Everything.
Join Date:
10/17/2011
Posts:
115
Minecraft:
superckl
Member Details
I've identified a mod conflict for you (If you aren't already aware) on 1.5.2!
I was having trouble getting the GraviChestPlate from GraviSuite to actually fly, and after some painful research I found the source of my problem. This mod and GraviSuite use the same fly class, meaning your flying ring breaks the GraviChestPlate. This can easily be fixed by disabling the flying ring in the configuration, but could also be fixed by you making your own fly class. Cheers.
Energy collectors will never be added. There are plenty of other ways of gaining infinite EV. Build a system instead of a single block.
The flying ring in this mod breaks other mod flying capabilities. Disable it in the config.
Don't use this mod with EE3. There's no point as there are two different value systems in place. Besides, what this mod offers is much better then EE3 until DynEMC is ready (and I'm holding my breath on that one...)
Energy collectors will never be added. There are plenty of other ways of gaining infinite EV. Build a system instead of a single block.
The flying ring in this mod breaks other mod flying capabilities. Disable it in the config.
Don't use this mod with EE3. There's no point as there are two different value systems in place. Besides, what this mod offers is much better then EE3 until DynEMC is ready (and I'm holding my breath on that one...)
First you can change the value of things to match EE3. Second ee3 lets you CREATE an item from nothing. With this mod you need to have a diamond to make more diamonds. They work great together you just have to manually remove the exploits. Like cutting golds value in half. Its easy to do and he even gave us a video to do.
So i've totally forgot about this mod, hehe, been trying to render blocks using shaders and OpenGL 3.x. I made it work, though, it's pretty rough. I'm thinking of optimizing MC using OGL 3+ and shaders.
But this is REALLY difficult, so it'll not be done (if it ever will) before next year.
Glad you like it
I'm experiencing bug with energy manipulator. The client crashes, when clicking on various items in the players/inventory. This can be easily replicated with force backpack in a player's hand while right clicking on a energy manipulator.
Server logs
java.lang.IndexOutOfBoundsException: Index: 76, Size: 53
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:207)
at net.minecraft.network.NetServerHandler.func_72523_a(NetServerHandler.java:910)
at net.minecraft.network.packet.Packet102WindowClick.func_73279_a(SourceFile:31)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
2013-10-17 21:12:41 [WARNING] [Minecraft-Server] Failed to handle packet for *******/127.0.0.1: java.lang.IndexOutOfBoundsException: Index: 76, Size: 53
java.lang.IndexOutOfBoundsException: Index: 76, Size: 53
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:207)
at net.minecraft.network.NetServerHandler.func_72523_a(NetServerHandler.java:910)
at net.minecraft.network.packet.Packet102WindowClick.func_73279_a(SourceFile:31)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:689)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
2013-10-17 21:12:41 [INFO] [Minecraft-Server] ******left the game
2013-10-17 21:12:41 [INFO] [STDOUT] Unloading Player: *****
2013-10-17 21:12:41 [SEVERE] [Minecraft-Server] Reached end of stream for /127.0.0.1
An balance issue
Energy manipulator can clone in items base value equal To enchanted value at any given item degradation level.
It should cost more to clone an enchanted item, then a base itemr maybe it should only be able to clone base items.
I think thats a bug from Dartcraft, Its because of the Force Pack going inside the energy manipulator, It happen to me once with a Force Belt. I taught I reported that bug :/ Guess I forgot
The EV value for pumpkin (16) and pumpkin seeds (64) are reversed. These values allow for infinite EV generation since each pumpkin is equal to 4 seeds.
http://pastebin.com/61j6B03V
The error appears near the bottom. The game doesn't crash, but an essential part of NEI stops working,
Thought Id share a nice little video I made of a turtle using the Manipulator to order Items for you.
I have a few mods that let you fly but if, in your configs, flying is enabled none of the other mods will work. No crash just not function.
for example. I have Gravisuit and morph installed. if you morph into a bat you should be able to fly and with gravisuit you can fly when you activate it. With this mod installed and flying enabled none of these work. I have disabled flying in your mod and they all work but i dont have the use of the flying ring anymore.
I like the flying ring better then the rest but I make a modpack and want everything to work.I figured I would throw all this out there and see what you think. Thanks
forge isnt out for 1.7 (which mods need) FML isnt out which forge needs.. AND MCP isnt out which FML needs. Its going to be a long while before 1.7 mods are out.
lol np I am not someone who makes mods but I follow the people who do and I make my own mod packs so i tend to stay at least a little bit in the know. As I understand MC 1.7 has over 200k lines of code changed as well as totally removing IDs from MC. Its going to be great it just will take time to adjust to the new system.
Oops sorry! I didn't know you have a config for disabling that instead of making it an addon! good job!
not my mod but download this mod
I was having trouble getting the GraviChestPlate from GraviSuite to actually fly, and after some painful research I found the source of my problem. This mod and GraviSuite use the same fly class, meaning your flying ring breaks the GraviChestPlate. This can easily be fixed by disabling the flying ring in the configuration, but could also be fixed by you making your own fly class. Cheers.
Energy collectors will never be added. There are plenty of other ways of gaining infinite EV. Build a system instead of a single block.
The flying ring in this mod breaks other mod flying capabilities. Disable it in the config.
Don't use this mod with EE3. There's no point as there are two different value systems in place. Besides, what this mod offers is much better then EE3 until DynEMC is ready (and I'm holding my breath on that one...)
First you can change the value of things to match EE3. Second ee3 lets you CREATE an item from nothing. With this mod you need to have a diamond to make more diamonds. They work great together you just have to manually remove the exploits. Like cutting golds value in half. Its easy to do and he even gave us a video to do.
But this is REALLY difficult, so it'll not be done (if it ever will) before next year.