If you do do a spotlight please spotlight the 1.6 version. The 1.5 version lacks features and many liquid render bug fixes. It also lacks several features 1.6 release has. If you do decide to spotlight the 1.6 release I ask that you wait until Friday as I have a new version with some extremely awesome additions!
I have MFR installed and as a result milk is a registered liquid. But I didn't try it out myself, will do so tomorrow. Other registered liquids stored just fine though so I guess we'll see.
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If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
I got that mixed up too. It's shift+left click. I can tell it doesn't like trying to camouflage as certain blocks though, tried an ME basic processor and a BC wooden pipe and got ArrayIndexOutOfBounds Exceptions. Probably needs some sort of sanity check on items that don't have a block texture.
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If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
I am. Until MPS + MPSA are at 1.6 I'm not updating just yet. But I will! Nearly every mod I've pulled together into my private modpack so far has a 1.6 version.
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If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
v0.2.09
- [added] The ability to store potions in tanks.
- [added] Applying a redstone signal and colliding with a potion tank will give you that potion effect with 1/10 the duration and absorb 100mB from the tank.
- [added] Particles that display when the Dimension Extension is active.
- [added] Dimension Extensions can now be colored with dye.
- [added] Dimension Extensions can now be powered with 15MJ/t compared to enderpearls.
- [added] Config option to disable particles.
- [added] Ability to remove camo from a tank. Simply SNEAK + LCLICK with an empty hand.
- [added] Auto-output chipset and a config to the multitanks. The config is just like the faces on a thermal expansion machine.
- [fixed] No longer does opening a tank require an empty hand.
- [fixed] Tanks no longer look 2D as they now render their backface.
- [fixed] Chipsets can be placed in the chipset slot in the GUI.
Due to a minor bug in v0.2.09 that causes server crashing I have released v0.2.09.1 as a fix. Please download that version if you have downloaded v0.2.09.
With the new potion mechanics, I was wondering if it's possible for you to add vanilla milk storage? (I don't need it myself, I use TE, but it is a feature that was requested earlier when it looked like it'd take a big re-write.)
It is entirely possible. The problem is that vanilla "milk" isn't a liquid it's just an item and an icon. This feature is also added by MFR and I don't want compatibility issues.
Are potions registered as liquids? I didn't think they were, which is why I thought that storing milk would be possible now.
Edit: As for MFR compatability, can't you just check the liquid dictionary for milk, and if it's there, disable your feature in favor of the normal behavior?
They are not. I actually created a liquid for them. And yeh that is how I could simplistically do it. Not sure if it's worth spending time on though. Ill see if anyone is interested in this
My channel is: http://www.youtube.com/ZippyBling
Zippy
Milk is not an actual liquid and as a result cannot be stored.
If you do do a spotlight please spotlight the 1.6 version. The 1.5 version lacks features and many liquid render bug fixes. It also lacks several features 1.6 release has. If you do decide to spotlight the 1.6 release I ask that you wait until Friday as I have a new version with some extremely awesome additions!
It should DLT uses the LiquidDictionary. If the liquid doesn't store contact the creator of the mod.
Thank you
v0.2.09 - Download
Thank you
v0.2.09.01 - Download, (Link Removed)
Profile pic by Cheshirette c:
I try. If you have any other ideas for liquids you think maybe "out there" pitch 'em. I'd be happy to consider adding them.
It is entirely possible. The problem is that vanilla "milk" isn't a liquid it's just an item and an icon. This feature is also added by MFR and I don't want compatibility issues.
If it's a liquid in the FluidDictionary it should. That would be cool to test.
They are not. I actually created a liquid for them. And yeh that is how I could simplistically do it. Not sure if it's worth spending time on though. Ill see if anyone is interested in this